Once in a Payload Goldrush Random BLU team and RED Team Friends to playing matches. Friends in video : ---------------------------- KitZ Trevor Nick Igras Another Swiss Tusk Plasma
anyone else notice how alot of the "random" blueteam characters look like people from the zombie series? like the blue medic is literally the zombie wizard medic from the zombie series.
I see a major issue with your animations, at least for me. You make too big breaks between animations. For example: 0:20 Heavy should react faster. if you'd work on that, that'd be so great! Also, I really like your animations and I don't say they're bad in any way, because they're great.
Just include the fact that Blu does conga until the door opens, there are stickies at every exit, and the medics ubercharge or die the moment they walk out
Honestly I forgot why I subbed to this channel until I watched the sfm , then I remembered "right , this guy takes so long to make sfms cause of how good quality they are"
hey man i've been following you for about a year now and i really like your animation style. you're one of my favorite animator in the TF2 community. However I think there's 2 main flaws to your videos, this is just my opinion but I hope it can help you : your characters breath too "expressively" if that makes sense. Their chest, their arms their entire body is moving and it's of course intended, but it ends up looking a bit unreal like at 1:30, the heavy moves his minigun while breathing ? Pretty weird for such a heavy object to be moving for a breath. Of course it's a great touch to animate the breath, and I know it's pretty hard, I just think you could attenuate it a little bit, you'll gain in natural feel, if that's what you're going for. I also think it will end up saving up time for you. My second point is : your videos are too slow to start. Or, to put it another way, there's too many blank space, scenes where nothing really happens, or shots where there's not a lot going on. Now maybe it's intended and completely work, and it's just my taste in videos that is speaking then, but I think you could als save up a lot of time by removing or speeding up your videos. If I put your video at 1,25 speed, i'm sure i will uderstand everything and have a much more exciting experience. let's take the 1:08 to 2:15 segment. there's not a lot going on, even if I love sniper's lines as much as you do, it's a scene where we just wait. Of course we're introduced to the characters and they have a little chat, but it's pretty close of being useless since we could have been introduced to them during the fight, making it more exciting and surprising, and their lines are too long to really give a convicing idea of an arguement between the members of the team. I hope my thoughts can help, good video once again nonetheless, keep up the good work !
The animation is awesome but the dialogue is sometimes a little weird Also sometimes it takes a full 2 seconds for people to react to eichother. But its still great!
hey can you add me harry? at your sfm? my character is scout with a brotherhood of arms,merc's muffler,scattergun,mad milk, and holy mackerel (sorry for bad english)
The bobbing camera makes it difficult to focus on the characters in the scene. Keep the camera stationary and the video will feel much better to watch, though it was a good watch already.