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Shadow Man: A Restoration Project For An Un-released Build (Louisiana, Swamp Level) 

Karrot250
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Shadow Man (1999) once had a graphically enhanced version that was developed for the Geforce 256, or at the time under the "NV10" project. This version of the game featured higher poly models, better textures, improved lighting and shadows, more level detail and much more.
The story goes that the build was accidentally deleted after every work desktop was backed-up and its data was moved over to newer hardware, but the IT worker failed to check if the back-ups were successful before deleting everything off the old desktops... They were not.
Fast-forward twenty-three years later and a partially completed build was recovered thanks to the Duffy Dreamcast Collection project! It is unfortunate that this surviving build only has a few levels updated, but just having this build available to us after all this time is an absolute treasure in video game preservation!
You can find many other prototypes for other games and for Shadow Man here: en.sega-dreamcast-info-games-...
Note: At this moment in time no one has found a way to run this build. There is a check that stops the user from running the game unless a Geforce 256 GPU is installed. Unfortunately, I have had no success in launching the game even if the gpu in question is installed. If someone can help remove this check and can get the game running please let us know in the comments below!

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18 окт 2022

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Комментарии : 18   
@karrot250
@karrot250 Год назад
(Check the video description for more info on the build and some links!) This is my attempt on restoring assets from the lost NV10 build over to the remaster. This includes having to rig up the higher poly count models and fix any of the issues that may surface from moving things over. This is a solo passion project and I hope to release it sometime in the future with the rest of the levels having been updated. I do apologize for the video quality as I don't really have the greatest video editor to use. Going from 4k to 1080p has really crushed the quality. I'm hoping to have this fixed for the next videos :)
@PRATERVXEX
@PRATERVXEX Год назад
This is amazing dude. There could literally never be a such thing as too much OG shadow man.
@sojutresleches
@sojutresleches Год назад
This game is very beautiful, I know people say the controls feel outdated but you forget about it once you get really good at the game, I also love that everything about the game's charm is being improved by other people love the game for the same reason's that I do. Thanks for the content!
@Fuchsfein
@Fuchsfein Год назад
You're doing such incredible work! Thank you for all the passionate effort! Finally we get an idea of what the reworked levels in the Nvidia build looked like. I was so curious about this mysterious lost build after seeing a lone screenshot of the updated marrow gates area. It's truly mind blowing, the game looks great with all the extra details. If some day most of the Nvidia content found in Duffy's build will be playable in the Remaster (as a mod) I'll be the happiest person ever. ^-^
@onassisjavierdiazestrada3767
This is outstanding!
@DethronerX
@DethronerX Год назад
Beautiful!!! I agree with you, Nettie model in the original PC version looks much better, but this looks gorgeous too. Its surreal to see the water move especially and I can imagine all bloodpools already. If the Deadfish in there jump and bite, Im fkn dead : D : D
@Geistesabwesend1
@Geistesabwesend1 Год назад
This is amazing. Love your dedication to shadowman, doing great work again there. Extremely good work with the remaster as well!
@gabz04d
@gabz04d 15 дней назад
How’s it going? any updates of the project?
@aquelescaraaaaaaaaaa
@aquelescaraaaaaaaaaa Год назад
Damn, we could've had HD models? That's kind of a bummer. You have any idea of how many models have gotten the HD treatment? does the additional level detail only apply to the swamp? You think someday Nightdive could work these models in the Remastered version? Love your shadow man content. subbed.
@karrot250
@karrot250 Год назад
Only the swamp, deadside, and first asylum levels got updated. I have no real idea if Nightdive would ever want these in the game, but we did put some stuff in with the last update. The only thing I know, from what was shared to us, was that the Prison had a truck that had crashed in and was on fire, tenements had more furniture made of skin, and lavaducts had some type of gargoyle like statues.
@aquelescaraaaaaaaaaa
@aquelescaraaaaaaaaaa Год назад
@@karrot250 Fascinating! Is there any material or media of what the cut experimentation rooms, yard and florida camp were originally like before nightdive fixed them up for remastered, or were those from unreleased WIP builds that they got their hands on?
@karrot250
@karrot250 Год назад
@@aquelescaraaaaaaaaaa We didn't have anything to work with other than one layout map for Exp Rooms, some old footage of the camp, and whatever the original devs could remember of the Yard. I did everything from scratch for those levels.
@evertonbarros6324
@evertonbarros6324 3 месяца назад
Can you tell me some information about the Soul Flume area cut from the beta?
@evertonbarros6324
@evertonbarros6324 3 месяца назад
up
@Nimbleatthat
@Nimbleatthat Год назад
Looks so good John! Would you be able to release it as paid DLC something?
@karrot250
@karrot250 Год назад
There are no plans to release this as paid DLC. I will, however, eventually release this as a mod for people to download and play on PC. I hope to restore the rest of the missing content in the future. For now, I am working on four new levels. MASSIVE levels. (A mod.) I will have something to share sometime next year :)
@Nimbleatthat
@Nimbleatthat Год назад
@@karrot250 aww man I’d give almost anything for it for ps4
@gabz04d
@gabz04d 27 дней назад
@@karrot250amazing! i hope that you can finish your work and give us an good mod!
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