@@shepard403 True, True. I wish they would make spies and stuff much harder to do so you can pull off simple coups where you get straight to the overlord.That would be really cool
I like the idea that none of the spies realized each other were spies too, they all hid from each other and the overboss thinking they were the only one
Idiot Overlord: "You can't best me! I know all of your tricks!" The four spies in the room and the four spies outside looking at each other: "So...who's going to tell him?"
@@SamaeL1291 yes, probably. I have seen the one being kille being one that was not even a chief. And one of your orcs can say "He wasn't one us" or something along thoose lines.
@@minifireball1170 That’s where I disagree. True, there is a lot of prep work, the payoff is so high the time invested seems negligible. And having every Orc be a spy basically means the Fort is already conquered, with only the Overlord to face. But I’m not saying it being OP is a bad thing, because it’s offline only.
@@DigitalRRS I mean I think that’s kind of the point. The game gives you the option of how to conquer the fort; ahead of time (gradually), or not. I don’t think it’s so much overpowered as just a different route the game gives you, and I think they made it like that on purpose, because it holds true irl. The more planning you do the easier it will be.
Warlord: 'Oh for crying out loud, is there anyone here, *NOT* on his side?' *The fort cook coming out of the kitchen* 'I didn't want to make a fuss, buuut.'
I've gotta say, with how much attention to detail the game has (commenting on how you attack, how you "killed" someone previously, what method of attacking you use most, etc.) I can honestly say it's a little surprising they didn't include special dialogue in the event something like this happens.
I thought exactly the same I thought this was hugely anticlimactic. Particularly how even before the betrayals every other piece of dialogue just proceeds as normal like Talión shouting the usual stuff before and after the siege…
When it comes to Conquering a fort with or without spies, it’s essentially deciding if you wanna take the fort now on Hard difficulty, or in 2 hours on easy difficulty. Because if you do it on the spot it’s harder with a lot more enemies to face but spend an hour or two getting spies in and you only fight a single enemy, it’s a 5 minute battle
It's also quite satisfying to take down this cocky punk of an overlord who hides away in his little throne room like this. He thinks he has everything under control. Then you pull the rug out from under him and tell him he was never in control.
" i know every move you make before you make it". Fair to say Lorm the wrestler was not good at reading situations because this isn't a smart thing to say after all your warchiefs have betrayed you.
Not fun when it happens to you tho. Had it before when I was about to beat an Orc and got betrayed by 4 of my generals at the same time. Had to put them all down
Dude I honestly don't onow what to do, at that point. I want to close the game before that data can be saved, but at the same point that defeats the inherent story of it, even if it hurts when your MOST LOYAL ORC from the PREVIOUS GAME turns on you after 5 years of comraderie. Hurts man, it hurts.
@@klam7612 Don't bro. I think the event still goes through unless you were on a vendetta mission. Forgot to turn off saviors one time and the Orc Slayer kills my nemesis who I was planning to turn. We had such good chemistry, that orc. He had the best lines as "the Rogue". I'll never forget you Zuka.
@@blacklight1104 it is something other but also i was sad, i am new in this game and I am in mi as ithil, i met Nice Commander we had few fights i let him kill me so he can lvl up and once when i let him kill me, random human solider protected me and ened my and orc friendship, i feel empty without him it was Nice to see him sometimes
Still hate it how the regular minions still remain on the overlord's side. Would have been way much of a reward for all the sneaking and tracking you did to turn all these guys, if EVERYONE in the room would turn on the Overlord.
But the nice thing with the grunts still being on the overlord side is it gives you something to do while your warlords beat the s*** out of the overlord
I decapitated someone as well from the head and they came back with their head back on he was a like a machine kind of orc or something ......I fought that man like 12 times he would escape Everytime and come back with a vengeance.. this game is truly amazing
Yeah, pretty sure in the last game the decapitation was either a guaranteed permadeath for an Orc or massively reduced the chain that they'll return. In this one, getting decapitated is just an inconvenience. They'll just staple their head back on or have a bag tied to their neck to hold it on.
This gave me an idea. When it comes to defending your forts, fully upgrade them and give the Overlord and all Warchiefs bodyguards. Stack as many captains as possible
That’s normally how I defended my forts. I left no captain without a position on the map. I even took it a step further. Whenever I had captains that were blood brothers, I would always put them as the bodyguards to either the overlord or the war chiefs, so when you attack one, the other gets enraged, and vice versa. It’s even better when all of your war chiefs are protected by blood brothers, so I barely ever got conquered.
I found that workless captains tend to betray you more often. After all, you know the saying: idle hands are the devil’s playthings. This is why I had an elaborate array of captain teams that defended the generals, who then defended the war boss. Everyone had something to do, and no one had any plan of betrayal, that is unless you betray one of their trusts.
@@EnderHunter1013 Seriously whoever doesn't use Blood Brothers to protect each other in any position are leaving money on the table in matter of speaking. Especially if one if not both end up having Epic Rage and Thick Skin
"You can't defeat me, Gravewalker! I have an army!" "Had." "What?" "HAD an army. It's called the past tense." "....What." "You see, because your army, is actually my army. Has been for a while now." "...WHAT." "Now get the f**k out of my new fort you squatter. Lads, see he finds the door." (Lorm, after being ejected) "WHAT THE F**K JUST HAPPENED?!"
Yeah like giving Fort's actual purposes, an arena to where you can fight Uruks in a WWE Royal Rumble type style, especially against other player's Uruks with stipulations, a NG+ mode for shits and giggles, CaU (Create an Uruk), a spectator mode, and more they can tinker with.
Overlord's mother: that was an amazing plan boss! Overlord: MOM?! What would dad say? Overlord's mother: why don't you ask him? Overlord's Dad: He had a good plan
One of my alt accounts on PS4 has a pretty strong Overlord in Cirith Ungol. Enraged by Injury, Great Strength, & Thick Skinned. And he's a savage Berserker. He's currently only level 35, but I've pitted him against a level 80 Captain in a "friendly" pit fight and he still almost won that fight despite a gap of 45 levels between them!
Just reminded me of a time I maxed out the number if spies on an overlord, almost all of them being legendary. I literally didn’t even reach them before the overlord was dead.
I played Shadow of Mordor giving warchiefs like 3 different bodyguards under my control and just easily destroying them. Conquering zones in this game was so much easier than that. I'd jump into a new area to conquer, I'd do two warchief missions and dominate all the captains and the warchiefs. Then I'd storm the castle with my small army dominating all the enemy captains and warchiefs as I conquer the fort.
Fun fact: your allied captains can friendly fire other Friendly's (including executions) even if it's not a betrayal. I literally siedged a fort and lost only 2 captains who bothe died to my other captains.
The interesting thing about this game is that you find out that Sauron's power calls to them to be evil and your power compels them to be good. They don't make those decisions themselves.
"You cant win this. I know every move you will make before you make it. I know all you your tricks." "I dont need tricks to kill you." Now that's dialogue.
With that persuasion and tactical prowess Talion would have ended the whole "The Lord of the Rings"-Trilogy in the first 5 minutes of the first movie if he would have been part of the Fellowship of the Ring. Like: Gandalf: "Frodo, you will have to..." Talion: "No, he won't. Thank me later."
I remember I did something like this once, made every living orc in a region either a saboteur or a spy on the overlord so when I got to the overlord there were so many spies I had troubles even getting to the overlord, thank goodness for shadow dominate or he would have died without me getting a chance of even damaging him
“I won’t need any tricks to defeat you.” Two true meanings: 1. That was a trick, since he did have four pretty good guards betray the Overlord. 2. Talion actually doesn’t NEED to do that trick. It’s just satisfying to watch an Overlord shit themselves when their guys turn on them.