The Shaman is a support debuff utility that can weaken enemy attacks enough to make them deal low or near 0 damage. Become a Channel Member! / @icedcoffeegaming DISCORD: / discord #unicornoverlord #srpgaming #srpg
There seems to be a few items in the game that give a benefit while also dropping attack - which they are a great candidate for since they don't use their attack. Dancer's shoes for an Extra AP, or Familiar's choker to give a teammate 50% more magic attack are current examples.
Selfie might be a decent target for the mirror, but at this point I don’t know how useful support bonuses are. If she can be replaced by buying a generic where you can set go getter twice without using a mirror she might be bad, but if support bonuses are amazing and important late game she might be meta
You can get support bonuses with generics as far as I can tell. You just won't have rapport conversations. Same goes for named characters that don't have rapport conversations with one another, they still have support bonuses it seems.
Shamans are great for countering griffons with offensive curse as they will deal one damage even to Cavs. This is really good because there aren’t any great griffon counters in the demo.
One thing to think about is that we don't know how the class evolution tree looks, or if it's even a tree and not a shrub. You could end up wanting a less Init. based growth set because the next class up might have use for that.
@@thatguy_bern You can look at the locked classes in the library. It's very obvious that there are class evolutions because the game shows you all available sprites for locked classes too, and the class upgrades are right after the base class. The most obvious example that comes to mind is hunter and its locked evo silhouette, you can look at the sprites for hunter and then look at the class right after it and you'll see very similar silhouettes to the hunter sprites. The amount of sprites also often corresponds to the class it's evolving from, with some of them having like one extra unit (presumably a unit recruitable later in their already promoted class) and the silhouettes obviously corresponding to units from the pre-promo class (for example the first sprite is obvious the generic hired hunter promo, and then the next one is obviously rolf)
I really feel like they need an even harder difficulty, the amount of customization you can do in this game, its a crime for the game to feel this easy lol 😂 i want to truly feel like a genius general but alot of the battles don’t require you to come up with some insanely op strat lol i want a true tactician mode or something
I won’t lie seeing the growth rates on some of the unique characters I feel like the devs r like hey they can get you through the game but ya can still make a generic one ya know just sayin 😂 lmao