JUST TO CLARIFY! Naofumi starts at 142 health in the anime, not 156! The math at the end is right, I just used the wrong art for that segment. Also, just a reminder, all of the druid spells we get in this video come from Naofumi's Legendary Shield! He gains the spells just by having it equipped! ALSO, Naofumi takes the *' Moderately/Heavily Armored'* feats so he can use his shield and wear his armor. Definitely not viable, but that’s Naofumi’s messed up kit for ya.
that seems extremely inefficient. I would have taken artificer into the alchemist tree, and picked up the armor stats from there, as well as repulsion shield, cause that thing is definitely a D&D shield hero ability.
Actually if it was a game the shield class would have to be baned or nerfed. All the other heros have bad defence and great damage while the shield hero can't be damaged, or at lest should be capable to stop almost any attack. So even if he makes 1 HP of damage he would eventualy win.
@@BlaineSimple I made a Paladin/Shadow Sorcerer/Hexblade combo that could sit at 25AC constantly and hit 30AC with the Shield spell. Throw in Adamantine to the plate armor to make crit hits null and void, and you have one hell of an AC-based tank.
@@zarlus8 Start with 1 level in Hexblade Warlock, next take 1 level of Shadow Sorcerer, and all remaining levels are in Oathbreaker Paladin. Easier to justify that multiclass spread if your character starts at level 3 or later, but not impossible. Because of the Hexblade, you're using Charisma for melee attacks so Strength isn't your attack stat. More CON is nice, but you want CHA to be your top stat. Then get the best armor you can, a shield, a one-handed weapon, and grab the warcaster feat when you can so you can use spells with your hands full. Shield of Faith and the Shield spell will really help your AC when you need it. Magic shields (+1,+2,etc) also help, but you can get ridiculous without it. Adamantine plate armor will give you the best base AC while making you immune to critical hits, but your DM might hate you if you use it.
I'm sorry but noooo. I would go with bard. 1. He wears armor 2. He is a holy hero with a religion based around the hero's 3. Bard has access to a lot of spells that can mimic his shield effects.
I didn't mention it in the video, but we go variant human to get feats to wear armor and use shields lol Edit: Artificer is cool, but a d8 for hit die means we'd have way more health than Naofumi has in the anime. All up to how similar you're trying to be!
@@BlaineSimple I don't want to bother but I would recommend the "tank wizard" use the magic initiate feat to get shield of faith. 18 ac (assuming a 16 in dex). If he uses shield spell on reaction, 23 ac. Soon get war caster. Then get the martial adept feat for evasive footwork (coincides with how he dodges) for a potential 29ac. Now get lucky to get rid of those pesky nat 20s. This is a pure wizard build that could use only in game things to make not have more hp but better defense because he blocks above all else. This would also leave room for everything's else in the vid.
I'd go with artificer class yeah it's still in play test but they add magical effects to weapons and armor they use and even have some alchemy skill trees if you simplify it down it kinda fits pretty well
Welcome to math class -blaine Wait so he cast a spell that uses a spellslot, that steals a spellslot from the enemy so you can have that spellslot...... pretty balanced
First how many pc/box were fighting it. if it was just the party of 6 or less you should be at lv 7. The exp system is broken if it was mile stone and I your GM would of took you from lv3 to 15 becase trasque is crazy
@@ScamDocMaindel hexshield , but with evolution from consumption of materials , not levels . Would be OP if given to some classes but maybe it also caps max lvl in your own class to 10-15?
Well, while it's true that he has a natural high tolerance for alcohol, it kinda gets boosted when he got Isekai'd. This also applies to his affinity with animals.
@@eddnox I mean he said in the normal world he's never once been drunk so he doesn't like drinking so I don't think it could have been that big of a boost
@@Kerumoom except the fruit that makes people go wasted it's used as a mana replenisher and a proof to avoid dealing with scammers pretending to be the Shield.
It seems like you’re being forced to use a decent amount of Homebrew but you can get basically all of those abilities from Warlock for free and if you go Hexblade then it matches almost perfectly
You can also become a near perfect 1:1 of Naofumi by just being an Oath of Redemption Paladin. All the Extra Spells they get are perfect matches. Airstrike Shield, Shield Prison, bit of Rage Shield via Searing Smite.
@@BlaineSimple imagine Overlord but in D&D. It shouldnt be that hard considering Overlord was based on D&D to begin with XD. (See Aninews's overlord videos)
DnD health isn't that directly comparable. DnD goes below 0 health. The health pool in Shield Hero seems to be more traditional video game, so 0 hp is death, but is more realistic so taking damage reduces your capabilities. Also, everything comes out of the shield. If you are going to include the shield at all to explain anything, the only things Naofumi does that doesn't relate to the shield is what he would have in classes and class levels. So, Expert class, with skills crafting accessories, cooking, alchemy, and magical item crafting. All of these are buffed by his shield but he gained actual skill from doing these things, not just buffs from his shield letting him do things.
Neat way to think about it. Definitely agree on the second bit, technically speaking all of his skills come from his shield, but in terms for D&D, only his druid magic would *specifically* come from it
@@BlaineSimple Well, I suppose if you were attempting to mimic Naofumi in DnD terms and just leaving out anything you can't explain as being from the shield. There are also some other attributes of the shield you find out about, and how the universe works but saying more would be spoilers for the unreleased seasons.
I think that the 5e shield spell still pretty appropriately does the Sky Shield spell. As for the other one, a spell like Pathfinder's emergency force sphere would be a more appropriate spell.
Yeah, if anything that CR has taught us is that the mighty Leomund's Tiny Hut spell can pretty much stop ANY attacks from something even as powerful as an ANCIENT White Dragon... >:/
@@veng3r663 the combined armies of Genghis Khan couldn't get through that Hemisphere, and believe me they've tried. Go figure, nobody had prepared Dispel Magic.
Yep, con is his dump stat, char is his neutral, and wis seems to be his best stat. Almost definitely an AC heavy cleric. He seems to multiclass into a paladin/fallen paladin.
In jy opinion, no. There’s Oath of Redemption Paladin. It comes with all of Naofumi’s abilities in the form of of its Extra Spells list. Paladin even has a bit of a “Rage Shield” via Flaming/Searing Smite.
Yeah no I think he would be a stone soul sorcerer. They gain an AC=13+ Constitution modifier, and proficiency with shields. This would also make him a charisma caster, which at first doesn’t make sense but then you remember that intimidation is a charisma skill and at the shield hero has to threaten people just to give him a fair price. Additionally you get access Stone Aegis to help protect your party members from damage. Then to help round out his shield magic you can multi class into lore bard for new spells and bonus proficiencies. Additionally you can take a quick dip into hex blade to get some fancy bonuses, and Eldridge blast which is the best thing ever, though not entirely in character. Next take the Tavern brawler feat to gain proficiency with improvised weapons, aka your shield. It will still only do 1D4 bludgeoning damage which is pretty in character. Additionally this will also give you proficiency with all improvised weapons, like a bottle of weed killer that he uses to kill the plant monster that was destroying a town. Then the inspiring leader feat, because while he starts gruff and intimidating he becomes a good leader, who shows compassion to his allies. I think his level breakdown should look something like this, Sorcerer(stone)=6, Warlock(hex blade)=4, Bard(lore)=10. As fore some of his spells, I would go with shield of faith as air shield.
I've actually sat down to try and make it before the Stone Sorc is exactly what I came up with as the best fit. When I designed him I actually placed his level at around 11 specifically to benefit from the Stone sorc ability gained at that level. tavern Brawler obviously, but I kept his class pure Stone Sorc, allowing me to flavor all his spells cast and his meta magics as his shield casting them, without needing to find a bullshit magical shield. Tavernbrawler keeps your physical attacks fairly weak except when using the level 11 ablity from stone sorc, which can be reflective of how some of his punches have managed to be pretty forceful, but still keeps him relying on others for true consistent damage aside from his shield
That’s a fair choice to keep him pure but then he wouldn’t have any healing spells. I think he would need to take a quick dip into a class in order to get some healing spells. I initially just wanted to get him up to at least lower board level six in order to get magical secrets so that he could use shield of faith. But I couldn’t help myself And took them all the way to 10 to get more magical secrets for more extra spells.
Rezero would make me very excited. He has Shamac, he was able to use a lesser fire spirit, and he can attract monsters. (And of course he can never die lol) Edit: Shamac was a shadow spell that was the only magic he learned so far in the anime and isn't the best at controlling it
This video convinced me to watch shield hero and OH MY GOD BLAINE SIMPLE THANK YOU!!!!! Shield hero is easily the best anime I’ve ever watched! And I’m forever grateful!!
Personally, I'd go Fighter with that sweet sweet, Unarmed Fighting style and multiclass into Hex Blade Warlock with the Shield as both his patron and pact weapon.
I'd say it is used not additive, but at the same time, so it would be: Anime x D&D x Math = Nerd Stuff^3 ^^ Also, Naofumi's "venom shield" can use two venomous snakes on his opponent, he used that to blackmail someone in the Anime :)
I really liked this video Blaine! Well done- this is the 2nd video I've seen of yours, and I think you've earned another subscriber. I have to disagree with you somewhat on your build- and I will provide my own below, but overall I really enjoy your content. Keep up the good work! Personal Build Below: Alright, we all know how hard it is to make characters like their anime counterparts in D&D, but in this case I think I've got a good one for everyone: Hermit Background( or Criminal if you want to play a more rogue-like Naofumi) Variant Human(+1 to Intelligence, +1 to Wisdom) - (Feat: Shield Master) - (Skill: Perception / Athletics) 8 Levels Eldritch Knight Fighter 2 Levels Forge Cleric 10 Levels Abjuration Wizard (15,14,13,12,10,8) STR: 14 DEX: 10 CON: 12 INT: 15+1 WIS: 13+1 CHA: 8 Feats/ ASI's: (Eldritch Knight) 1: Shield Master - Obvious Reasons 4: Warcaster - Naofumi is a battle mage; this will keep you from losing your precious concentration spells 6: Heavy Armor Master(+1 STR(15) 8: Tavern Brawler(+1 STR(16) - Naofumi has to improvise with his shield a LOT, this will help deal SOME damage (Wizard) 4: +2 INT(18) 8: +2 INT(20) here's my justification - yes the War Wizard's ability to Arcane Deflect is a good one, but a Shield's job is to negate damage dealt to the party- and having a constantly re-charging pool of HP that constantly takes hits for you (aka- the Arcane Ward), and eventually your party - becomes infinitely more useful than being able to gain a +2 against a single attack roll or a +4 on a saving throw, especially when you can't apply that bonus to your allies. As for the 2 levels in Forge Cleric - Naofumi starts learning to Craft later in the Anime, and I wanted to have something there to mechanically support that. In addition- 2 levels of Cleric gives him access to Cure Wounds, Healing Word, and Shield of Faith- all tools in Naofumi's kit that he can use Wizard spell slots to up cast if need be. with Eldritch Knight Fighter- I highly recommend getting up to 8th level as soon as possible- the feats are worth it, and the 7th level "War Magic" ability is amazing for tanking when it is paired with "Blade Ward." Take the "Interception" fighting style from the new Class Feature's UA- and you can reduce incoming damage on a reaction if the target is within 5ft. - use your action to Blade Ward or Dodge, and use your Bonus Action for a shield-bash or a bonus action spell to keep your allies in the fight.
I haven't gotten far in the video yet but I'm pretty sure his starting HP is 150, not 156. Though the compression makes it hard to say, thanks Crunchyroll. And 167-156 isn't 25. Nor is 167-150. Oh also you forgot his Self Burning Curse.
There's much bigger problem. Naofumi's durability dont come from his health pool. He has abnormal dmg resistance. It was shown in the anime that he barely feels most of attacks(in sensory way). Which means that his healthpool is equiwalent much higher healthpool of normal character. You can see it in moments when attacks come through his defence.
@@BlaineSimple AD&D's HP's are inconsistent... but the average is not. Also (I'm a 1st & 2nd Ed dinosaur), higher levels (9th or 10th) drop the hit dice with modifiers and become a mere tiny HP's per level. You worked it well out here. The Shield Hero guy can be really low hit points and have access to a lot of amazing magic.
In the light novel later it is revealed that raphtalia is not a commoner she is some kingdom's royalty so idk if it accurately shows a health of a commoner in shield hero
I would love an RPG that uses some of the ideas from Shield Hero. The weapon upgrading and skill learning system sounds like exactly the kind of thing I'd really enjoy playing.
Great video. And thank you for the Iron Maiden D&D explanation! As it turns out, Artificers (the class I play) have access to all of those spells (though not until much higher levels), so I will definitely have those spells on hand for that combo when I really want a villain dead! Thanks again!
Interesting take on the #1 Dad. I tried building him myself and ultimately made him a multiclassed Eldritch Knight and Storm Herald Barbarian. Eldritch Knight so he could have his spells and be bonded to the shield, and Storm Herald Barb for the Storm Aura ability of desert that makes it so that when he goes into rage(Rage Shield), anyone close to him takes fire damage like what happened to Raphtalia in the zombie dragon fight.
To make this short, Human variant level 7 Paladin who's hp is 67, Ancient subclass and taking Tavern Brawler and Shield Master feats at lvls 1 and 4. Background would be something that gives proficiency in both Alchemist kit and Natural and if possible medical. Then take Insight and Athletic proficiency from Paladin. at lvl 1 we take Shield Master and lvl 4 Tavern Brawler, lvl 8 Tough for extra hp, lvl 12 Heavy Armor Master for the -3dmg and levels 16 19 we take con +2 several spells to cast on weapon (in our case shield) We get healing spell including lay on hands which fits better 10:40 Shield of Faith gives people +2ac ON TOP OF their armors - Mage armor does not give you extra AC if your armor already gives you more, faith of shield does. You get roots of different kind and can do other cool stuff. The pest everyone around you will be protected by your auras. They take less dmg from spells (resistance to spell dmg to 10ft away from you to allies) while also giving bonuses to save rolls to all allies. I would think we also take later our con from 16 to 20 and pick tough feat at level 8 giving us normal 6 + con3 + 16hp from next level up. fromn 67 to 92 leaving the 2 others for +2con +2con . . . if we can get con to 20 other ways you could take heavy armor master or whats that feat -3dmg from nonmagical dmg. Heavy Armor Master -3 dmg means against dragon you take less dmg -> you can last 1 round more at lvl 20. cs 24 red dragon deals average of 55dmg in 3 melee attacks reducing that by -9 (3 hits) we can say if you have 100hp you survive 2 rounds instead of 1 round :^) the effect is super weak but in the end it adds up around you lasting 1 round longer. you get to take action one round longer :D My problems with Wizard: Wizard's second most important stat is Con, so you would 15in 14con or point buy 15con 15int making con either +2 or +3 You know, Concentration is important we want high con. Wizard's can't cast any healing spells. Not Protection from Poison. Paladin can do both. Average D&D 5e campaign is around levels 1 to 10. It is rare to see lvl20 and I don't think the Anime is even close to lvl 15. I would say where the anime ends our party level is between 5 and 10. This would make most sense so we can have more powerful enemies. Paladin can also cast Shield of Faith which is +2AC on top of the current AC person has. Mage armor is like donning another armor on top of your current one and does not give you extra protection. Sure it is better than leather armor as much as Shield of Faith ;) so Shield of Faith in this case would be better spell which paladin can use. Another problem is that we probably want to take Shield Master no matter what, but you can't take that unless you are proficient using shields requiring us to take moderedly armored to gain shield proficiency considering we get it from the get go. Ancients subclass gives us few interesting options as we can cast ensnaring strike which roots enemies and then throw our shield at them to root them. Also our channel divinity works as root if needed preventing enemies from moving like in the anime some shield abilities do. Creation "The object created must be no larger than a 5-foot cube," welp there is size limit. I don't think there is much for this. Transformation might be Evil god giving you powers making it be bad idea. You might brake your oath while doing so losing all your powers mean while. These powers are on top of you and I would say you could use your Channel Divinity to provoke help from the Evil god. Ultimate spell being you deal dmg equal to target's max hp or your max hp times two which ever is lower and the target can make the save. You take equal amount dmg as the target and it counts as spell so you take half dmg thanks to magical resistance. Basically you take dmg which is not enough to kill you and you can use it even if you have 1hp left. There are several ways imo to do this as Paladin better. ^_^ Hope you liked this take of shield hero and my reasoning why Wizard is not good pick (8con? WTF, you need high con for wizard.)
Thank you for the Video. Now i got a knew anime for my self to watch. I almost saw the whole first chapter and already cried of one awesome scene. Thank you again :)
@Blaine Simple - There are some assumption miscalculations you have when determining your HP/Level. Firstly is that the 4hp for a Commoner is *Unmodified* stats, and Demi-Humans are described to have an increased physical capacity than normal humans. So it'ed probably be safer to say 100 is average for the Commoner in this anime, since almost 120 for a sickly Demi-Human girl would still be more than an average Commoner.
Thank you. The "Antipathy/ Sympathy" spell is almost exactly what I was looking for. I needed a spell that draws in large groups of targets to my character. If a tiny bit of homebrew is allowed, it would be ideal for my purposes. And by that, I mean, I'd like to cast the spell and have it on standby until I activate it, and at activation I can pick the targets. And I'd like to be able to choose new targets by adjusting the spell while it is still active.
My man, Oath of Redemption Paladin has spells that are nearly perfect 1:1 versions of Naofumi’s abilities, and the subclass even focuses on protecting the group like he does.
OOh, that makes some sense. I'm not too familiar with paladin builds, but it fits with the theme of his summoning, and when not specific to a god, are based on raw emotions and ideological conviction, wen he has in spades, plus armor and martial weapon proficiency for his various shield types, smites can be his increased damage in rage mode, and they usually come with buffing and healing magic. My first instinct was a bard/barbarian multiclass. I think dividing the XP makes more sense cause his stats are supposed to be low relative to the others. But this for sure would work.
Smites are useless if you aren't going to use a weapon, and thats kind of what "Shield Hero" is all about. Also, protection is meh at best, defense is better and shield master feat kind of conflicts with protection. And then less access to spells.
The video Kinda forgot about the principal function of the Rage Shield. The Close Counter. If the enemy tried to attack Naofumi It would receive flame, and curse, damage to itself. I guess all of that can be replicated by the Spell "Fire Shield" It doesn't do Necrotic damage but its close enough.
Edit: Do you have any recommendation for someone who wants to learn about it? Dude, this vids are the reason i want to learn about D&D. I really want to try minmaxing a character xD
I'm currently playing a character in 5e based on naufumi. I went an oath of redemption paladin with a dip into cleric. It gives the armour, the defense fighting style and got the shield of missile attraction. It is definitely just inspired, but it means I can protect others, force disadvantage and even use the 'rebuke the violent' ability which is really fun. And I gave myself the iron bands of binding to act as the shield prison.
@@BlaineSimple Agreed. When I DM'd, I allowed players to petition exceptional races and classes. I didn't approve of all of them. My favorite approval was a Fire Giant thief with the Human Form Mana Technique (my campaign world thing, Mana Techniques. Spellcasting fell into that among other things). He looked normal but was immune to fire and had extraordinary physical power. He wore a fake Ring of Fire Resistance and a fake Girdle of Fire Giant Strength. I added his Fire Giant abilities were curse-suppressed until a certain level. Also, like you, I allow all my players to translate their favorite media guy into AD&D as long as they give me a list of what they can do and the source material so I can translate it into AD&D gaming relative to the level we are playing. My players who wanted I-Man, various Terminators, Constantine (both Marvel Comics and the movie), Hellboy, Castlevania Belmonts (easiest translation ever), various vampires and lycanthropes, Star Trek guys, Star Wars guys, Gunslingers, and horror movie monster in hero form. Most of the character builds were easy, something I give back to the player as something his character gets. AD&D is a fantasy game, so fantasy things are easy if it's not a power-monger thing. The others are things I involved a growth tree that they make choices based upon level. One player saw my growth tree for what he wanted as his Batman character, he'd not have all of his abilities and perks until he was level 50 and had to maintain an INT score of 21 or higher all the time and he had to use my stat-rolling program until he rolled all the stats at 18 save for CHA, which had to be at least 12. Because he picked the hard path, he ended up finding my hiding path of needing to have an 18 CHA. Once he rolled all 18's, he sacrificed CHA to boost his INT to 21. That's a 1pt improvement by decreasing another by 2pts. Another who complained was a vampire player. To get the vampire he wanted, he'd have to be level 20. He wanted to be Lestat from Interview with the Vampire and Queen of the Damned. I had Living Vampires in my campaign as a player character race. To be a vampire of his level, he'd have to pick in the development tree to take all the accelerate abilities, all of the sensuality abilities, undeath status, attacking while accelerating, all dodge abilities, all increased senses abilities, the buried regeneration ability, and the shared feeding ability. To be fair, he was the lame vampire. I created that tree on the fly with the Legacy of Kain video games, Castlevania (all of them), all Dracula movies, the only good Lost Boys movie (the first), Salem's Lot, Nosferatu, Vampire's Kiss (not a real vampire movie but a madness movie, it did inspire me), History of Vlad the Impaler (history of brutality and disease panic that inspired stories), Fright Night movies, etc. That gamer could have developed the character early to be a really good character in abilities and powers. He had options. No, he held out because he wanted Lestat. Summarizing. He wanted Lestat. He could have had Alucard (NES and later other video games) far earlier and developed his abilities. He could have had Blade (Marvel Comics) on all levels and bolstered him progressively. Nope. He wanted to be Lestat. The campaign did not progress long enough for his character to become a vampire like Lestat. And another... oh... I am ranting. Okay, you got the Shield Hero out of the way. I applaud how you did it, excellent to the max. I actually want you to submit this guy to the AD&D guys as a character build. Players who love the anime will struggle in the beginning and appreciate the abilities later.
Seems like Hafoomi (I think I spelled that right) might be a warlock(possibly druid multiclass). The shield could contain/be a patron of some sort, and as stated in the PHB, several patrons place bizarre restrictions on their warlocks, which could include the inability to use other weapons besides the shield. Hexblade could be used to enhance the shield’s stats, and seeing as most of his spells are used on the fly, well, Warlocks have an insane ammount of cantrips, with several level effects that make that known number even higher. The druid multiclass could grant the healing and other effects not given by Warlock. Just my thoughts, though.
I think they added a new Feat related to shields, seems nice Ok, I think the heroes would actually be clerics (Naofumi being a Protection cleric), paladins, or even Hexblade warlocks (let's assume a shield is a weapon)
ACTION ECONOMY!!! "use the creation spell and then use..." NOOOOO!!!!! That only gives us one action per round. His ultimate abilities would take too long to cast. Clearly the priest did not get a turn to save or react so your design is flawed. He is clearly a Bardaladin. He uses heal spells and wears armor. You can't do that as a wizard.
There’s: 1. I've Been Killing Slimes for 300 Years and Maxed Out My Level 2. Tensei Kenja no Isekai Raifu ~Daini no Shokugyo wo Ete, Sekai Saikyou ni Narimashita~ 3. Kamitachi ni Hirowareta Otoko