A short test on something what i've been doing lately, ngl the animation is nice and the movement is working. but the way he walks needs some fixing. I will send him a reference next time ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dYOvsS_Cc-I.html Note: for the melee ai they will move based on the animation to fight you now and move around, this will significantly change how player will fight npc now and how npc will fight you not only that Kanako has more freedom to animate without being restricted anymore. I posted a previous video relating on animation being incompatible with the npc due to roblox limitation but that was resolved wayback. For now im trying to improve and troubleshoot some parts. the videos related on this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6iD2_bSVwVA.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DdOaP34w3Kc.html @KanakoYuFilms = Animator
@@squadsenpai8199 it's not, it's actually very good. With the limbs low and that swerve, your arms will generate momentum to deal more heavier damage. And that swerve allows you to dodge quicker then most.
I love how he bobs and weaves like how a real person would when evading attacks instead of just backing away, same with the approach, running headfirst at someone who's armed is asking for an injury.
@@redblueplayer221 I guess it would make sense if shield scavs would still rush at you because, well, if you have something to stop the hit, why waste the advantage? That's how I'd see it
The melee fighting in this game will be so fucking enjoyable and nice, amazing work man, for real, this is a masterpiece, i'd honestly pay to play this without hesitation
The reference for this was genius, to be honest, to give NPC more life and the dizziness effect of Scav getting parried by the Novice. As he said, Movement and Animation work nicely well for Scav. The way he walks is truly suspicious and unpredictable that you don't know if you are genuinely fighting a Scav or Skinner. Aside from that, it looks incredible, and Kanako did a very well-executed.
I feel like if you ever try to dupe (too many times maybe?), it will summon a whole legion of agents or advanced enemies after you as punishement. If you somehow kill them, they will just send in Yosef and Sledge Queen. If you kill them, the agent watch will say: "Fine, have it your way. Goodbye." And it would just make you enemies for EVERY group. [Scavs, Sledge Queen Mercs, etc]
i pray that the gun scavs wont be to absurd, a tip: try to mimic halo a little bit (having to turn around when flanked, less accuracy when player is moving)
another thing: its cool if this guy is like a miniboss, but its *usually* good to keep enemies simple. (because its not gonna be fun to fight 3 diffrent versions of that at the same time)