Yeah I think I’m in this camp too! There are a lot of people who love the nostalgia, and I definitely do, but I think you could certainly do a good overhaul and it would still have 80% of the nostalgia, but would be a much better experience all round. 🤷🏻♂️ maybe if I keep going they might do it one day 😅😂 Thanks for the comment g-Rex!
Skill capes for F2p. But they don’t do anything until you are a member. So it’s basically just for show. Also i would love to see more bossing in f2p. It is good practice for the bigger and tougher bosses in members. And make it worth while. It would be a decent money maker for f2p but still can’t compare to members.
KBD, Giant Mole, and Chaos Elemental are all f2p in RS3. Why not make them f2p in OSRS? I agree very much with the skill cape. When I got my 99 in cooking, I was super happy, followed by major disappointment finding out I couldn't get a skill cape.
Yeah I agree getting a 99 in general is a big achievement it’s even harder in F2P! So I agree with at least being able to wear the cape but like you say not getting the bonuses unless you go members. More bosses too would definitely be good! 😁👍
I wholeheartedly agree that f2p needs a complete overhaul. Camdozaal has been great new f2p content but some of the low level p2p content could also be added like the chaos altar or a new ice giant boss.
Word AliUguz! It needs a bit more theses days! Back when it was released there was almost zero free games available, nowadays there are tones! More content, more overlap with members and more social/team content! I love the nostalgia and I don’t want to see it go but I don’t think it’s impossible to keep the core of what it is while improving it too!
I absolutely love these considerations may be my favorite series of yours. Having a discussion about what could be done to improve f2p and p2p is absolutely necessary.
One thing that I think would help keep people interested or motivate people to buy membership is what rs3 did. Open all skills to f2p but limit it to something like level 5 or 10. Giving people an idea of what they're missing I believe would help keep people around or inclined to sign up.
Yeah I think opening up the skills at this point is a bit of a no brainer, equally you might get similar results by having a few free weekends. I find it strange that they don’t look more at RS3. Like I don’t want to change OSRS into a mirror version, but if things in that game work well why not copy them across? 😁👍 Thanks for the comments 👍
An F2P overhaul would definitely be really nice. Reasons to go into the Wilderness and more boss stuff especially. I also want to say I really support the idea of fleshing out Ranged and Magic more in F2P so just maybe everyone doesn't default to "warrior plus extra utility". Crossbows (and bolts for said crossbows) and actual mage armor like you said being the most obvious additions. Heck, maybe add the leather/hide shields of the currently available tiers to go along with the crossbows. If we really want to go crazy (and maybe just as a nice feel good thing for melee players) maybe even take a half-hearted shot at changing "just use your best scimitar" as the gearing choice for nearly every fight in the game. Let f2p players poison their daggers and use spears or something.
Yeah agreed, I think the Wildy should, and used to be, the kinda best bit/end game for most F2P players. Those are some good ideas! Poison weapons would definably offer a new dynamic to combat. And yeah like I said in the video, ranged and magic could definitely benefit from some better kit, with a minimal/zero effect on P2P. Thanks for the comments! 😀😀😀👍👍👍
5:35 This is exactly what the game is missing, to be more clear i feel like it needs multiple things touched on hence the term Overhaul. i feel like it should be a large magnitude of changes that help the F2p world without taking any benefit from the members world. 1) new additions to tutorial island 2)dragon gear added to pool (quests associated should be revamped with NPC's to teleport players to locations for completion). its said dragon is essentially useless now. Would be quickly replaced with obsidian once you turn member. 3) increase ranged and allow f2p to use yew bows, i have always found this to be quite stupid. you can cut yews but can't use yew bows????what???? 4) More quests. (this would basically be unnecessary if (2) is acted upon) 5) motherlode mine added to f2p (basically ad everything to F2p thats in the f2p world) Do you guys over at jagex understand how cringe it is to be completely bombarded by things you cannot do untill you are a member? its like playing a mobile game with pop ups to spend money everytime you run out of energy. We dont need to be constantly reminded we are playing the less fun version of a already "less fun more grind" like game. 6) bots are not fun and they kill the social aspect of the game.
Adding yew bows to F2P makes perfect sense to me. Fletching is a good candidate for a skill, and putting in a single method of training Hunter and Agility would probably do more good than harm. Imagine spending months of lamps to even get the req for the Draynor rooftop course, getting very slow XP, and a pile of marks of grace that you can't spend. (And which take up valuable bank space.) Definitely no to anything clan-exclusive, especially if it has any useful stats. Also no to an area expansion: the borders of F2P are very well defined at the moment. Shantay Pass, Taverly gate, the path to Morytania, the deep Wildy fence. Changes to Tutorial Island are harmful to nostalgia, which can generally be extended to F2P in general. It's one of the only places that hasn't been warped and deformed by updates, meaning it's the only part to actually still be worthy of the name Old-School. Besides, RS3 tried replacing Tutorial Island: last I heard, they went through multiple versions of what a new tutorial should be, and then brought Tutorial Island back. I don't know if they're capable of improving upon the original. The captcha suggestion doesn't make much sense to me. If the NPC tells you the code in text, that's just like the Freaky Forester telling you the right pheasant. Entering the code in the settings menu doesn't change anything, bots can do that as easily as putting it anywhere else. A captcha system works by generating an image that a bot can't read, but a human can. Other captcha variants involve another task, like classifying photos (which I'm convinced mostly serves as training data for machine learning). That's how Prison Pete, Quiz Master, Imp Dunce, Drill Demon, Gravedigger, Mime, Sandwich Lady, and so many other random events work. They present you with an image that a player should recognise, but a bot wouldn't be able to. You've just reinvented the original kind of compulsory random event. Trouble is, the reason randoms are now optional is that they weren't effective at thwarting the bots. Jamtex already has the best pattern recognition they can figure out. The bots that still work without getting caught, by definition, have sophisticated enough routines to evade this anti-bot pattern recognition. If they have enough evidence to show that someone is botting, it would be more effective to ban them than to create a new random event. That only works for the few days it takes until the bots are updated to solve this new random event.
Yo DeliberateZero! Thanks for the detailed comment 😁👍 it’s awesome! Glad we agree that there’s definitely no harm in adding some more magic and ranged equipment options in. 👍 I think in the end I went for an expand tutorial island rather than totally replace it. But also I’ve never liked it and have no attachment to it at all. I’ve pretty much always viewed it as an irritation than any use. The nostalgia for OSRS for me comes from the styling, the classic gameplay and the areas/characters/quests that we all know and love. I could only go into so much detail in the video for the Capture idea as otherwise it would have been a much longer video pretty much all about this one idea. But in essence I would want the coded input or image to be presented in a way like you suggested to make it hard for a machine to read. In that way I think it would work in the sense that it would just make programming bots a lot more difficult. I get a lot of people complaining about bots too so while I agree Jagex probably already has some pretty good bot id software the problem is still common place. My thinking was just if a random NPC, presented some random machine proofed code or input and then that had to be manually input or interacted with the complexity of programming a bot to get past it, while not impossible, might significantly reduce the number of botters 🤷🏻♂️ this obviously needs to be weighed against inconveniencing the player and spoiling the experience 😅 I’d just like to see this problem addressed so we can maybe get some more shiny things added into F2P!
with the new sailing skill there should be a f2p canoe that is useable to go back to tut island but it is revamped to show members skills / boss ability's switches exc
On your first couple points: bot recognition is a good idea, but I remember RU-vid implementing some automated systems that went bad real hard and real fast, so I'm a bit guarded on that, and agree with you that it warrants a lot of development. Concerning the member gap, 100%. I played this game back in 2005-2007 times, and recently returned. I've been member a handful of times, but been just playing F2P because I don't want to dive in the massive amount of new content that P2P offers, I feel like I'd be paying to get overwhelmed.
Yeah I’ve had the same experience to be honest. F2P is kinda the right size and though it’s not really a narrative it’s easy to kinda turn the few quests and things there into one. When you go members it’s like learning to swim by being thrown into the deep end. There’s soooo much content and the game feels so vast it’s hard to know where to go as there’s no real game narrative, so if you don’t know other players in P2P it’s hard. And yeah I agree the bot recognition would be a tricky and difficult process, not impossible, but it would need a lot of tuning and testing, I wonder how they action bots now, do they have a system or do they just go off reporting?
@@TheLumbridgeKnight I've luckily been very blessed. A real life friend gave me a bond to test stuff out, and I've met a guy that's gone out of his way to explain P2P to me, super nice. The few people I've talked to in this game are so much nicer than people in other MMO's :)
I think giving ftp more options on money making options and also making a few members skill ftp like fletching , thieving ,etc. I think skill capes should be ftp at least for show not the bonus effects. But yeah I think jagex should throw ftp some love and even lowering some requirements for a few skills like smithing. I think allowing dragon armor being ftp would be nice and far. I know jagex gotta make money but throwing ftp a bone would be nice so everyone can still love the game without paying for membership.
I know exactly what you mean! I feel like a better F2P game would attract more buzz and players and by default you would get more members and subscribers. They can add both some extra content and content designed to advertise/draw players into membership. I could also make the case for more mid game content and narrative in members as I feel there's a big void and most players just live in the various end game bosses and locals. Not just a Jagex problem as every MMO kind of game has this issue.
Yeah I know what you mean 🤔 I think the pattern recognition would need to be tuned very carefully and applied only in certain areas and skills. So most AFK’ing wouldn’t be affected. I probably needed to clarify this more, I’d be looking to try and identify none human actions in things like mining and woodcutting. Like if it’s analysed properly then for example inhuman reactions or overly precise repetition could indicate a bot. This would need to be developed and tested extensively. But if it thought someone was botting it would ask for the verification. If the verification was successful then the player would be left alone for a set period of time, at least until they log out so max you would only need to verify once a session and only if the bot detection was triggered. 🤔 it sounds very easy in practice this would be a lot of trial and error for developers… I’m unsure how they currently detect bots if at all and I wouldn’t apply this to P2P initially 🤔 I dunno I think it would be workable. I’m going to look into botting I think to try and understand the problem more in future videos! 😅 Thanks for the comment 😁👍
Also your bot busting idea, no. Because most of the time when i am skilling i am on my phone. If i had to stop what i was doing every so often to input a code it would get insanely frustrating.
So I think the devil would be in the detail here 😅 I didn’t want to talk about it for too long but my idea would be to only deploy it for certain patterns of activity so AFK’ing would be fine. And the pattern finder would be looking for inhuman or overly precise repetition. It would need a hell of a lot of development and testing granted. Ideally most players would almost never trigger it, and if you did you would only need to verify once a session, or less 😅 I dunno I’m going to maybe do an investigation into this and try to understand botting a bit better 😅 Thanks for the comment though 😁😁👍👍
@@TheLumbridgeKnight yeah that makes sense. They would definitely have to fine tune it and everything but i do agree, the bot situation needs to be handled.
Yeah it’s like the shopping thing with scalpers and the cheating on online games. To be honest I think it only really exists as bad as it is because most companies only pay lip service to solutions. They don’t want to invest profits as in the short term it’s lost money, but they don’t take any account of how this damages a brand over time…
Honestly, as much as I dislike RS3 for various reasons. I will say that the ability to level member skills to level 5 was a great addition. It gives the player a sense of what these skills are about without giving them so much that P2P users can't make good money off of them. The only thing that I think might potentially get botted if that were the case would be cleaning herbs and making headless arrows which... isn't really that big of a loss in my opinion.
I love your ideas F2P needs a big overhaul and some love, F2P for life it's just a deferent level and more rewarding way of playing so happy you campaign for F2P bro.
Yo tp8025! Thank you for the comment! 😁👍 Yeah F2P is something that I really do love, a gaming chapter of my life that I’ve come back to and still enjoy! I mean OSRS in general id just like to fly the flag for, and see/ensure it carries on for a long time. Something that is kinda missing from the narrative is a proper campaign or something, I know some of the members areas have a bit more of a quest to quest narrative, maybe they could create something like that in F2P, invasion of the goblins or something? Add something of a campaign that leads from F2P into members. I don’t know 🤔 I’d just like to see it thriving again for current and new players, as well as the old guard. Thanks again dude! 👍👍👍
@@Ayekay403that was my suggestion too. I have multiple 99s, and when i stopped playing for awhile and came back i took my cape off to trade it for a skill cape, and i completely forgot f2p can’t wear skill capes. It’s unbelievable. Lol
@@Ayekay403 haha exactly. I understand that some skill capes actually do something, which makes sense that whatever it does is members only, but the cape just for show would be a nice quick addition.
I can’t say I don’t feel the same 🤷🏻♂️ if it’s a skill you can max in F2P why not let players fashionscape! I’ll add it to the list 😂👍 awesome comments! Cheers 🍻
True, but it depends how they sell it and, while I'm totally in favour of the community voting system, because I think its a great mechanic and the dev interaction with the players is awesome, but they don't run every change through the vote and I think a lot of people just vote against anything that's not new member content to a point, so they could maybe introduce some changes, and then tune them with community votes or put in votes later on adding certain items and things so that the community can still feel informed. I don't know its a difficult one because a certain amount of any group will resist change. 🤔
as a free to play player for now , i agree with you , i don't have the extra coin at the moment, I'm either going to grind for a bond or wait til I'm more financially stable to join members. but to be honest I've been enjoying learning more and more about the game from your videos and others as I use f2p , overall OSRS is based on the player not the dev , so I think they should take in mind your point of view
Yeah it definitely used to be! And that's what came out from the comments most in my first video covering this. People wanted to bridge that void between F2P & P2P, and they wanted to get back to the days where they would have a lot of player interaction and fun, particularly in the wilderness!
Oh that would be great but OSRS hasn’t had a new skill since its launch 😅 still waiting on sailing coming out 😬 3 new skills would break the dev team 😂 but I’d love to see it!
Yeah I think people underestimate how effective a better F2P experience could be in building the game for both F2P and P2P. It would need to be done right, and there would be a lot of investment needed, but in the end it would be worth it!
Yes F2P should get an overhaul, but I disagree that F2P needs level 50 combat gear, but I think it needs more options that don't ruin balance. Mage has no armor, so I agree that it needs splitbark(not mystic), and I think range could use throwing knives and crossbows up to mithril. Adamant throwing knives would probably out DPS the maple shortbow, and adamant arrows, so I don't think F2P should get adamant knives. I am not sure that F2P should get yew bows, since maple shortbows, and addy arrows can out DPS the rune scimitar at most combat levels, so I don't think that F2P should get yew bows and rune arrows. Maybe they could get yew bows, but not rune arrows. The reason why range can out DPS melee at certain levels is because of the way combat levels are calculated. For example, a player with 40 attack and 40 strength could also have 53 range without it increasing their combat level. The damage of magic falls off at high levels, since its damage depends on the spell rather than the level. Maybe F2P magic could get the wave spells, and blood runes. Some other items for combat could be snakeskin for rangers, spears up to rune for melee, and battlestaves for mages. This wouldn't provide much power, but it would give a bit more progression. Adding new F2P gear would shake up the F2P Pking meta somewhat. As for skilling, I think studded leather should obviously be added to F2P smithing, and crafting. I think that if a weapon is F2P, that the F2P players should be able to make it. Therefore I think that F2P players should be allowed to craft addy arrows and maple bows. The biggest problem with F2P getting fletching is that bots would probably craft bowstrings in mass. I like the idea of F2P players getting more quests and areas, but I don't have a rational to argue how much they should get.
Yo Sir_Lagg_A_Lot! Firstly must say I love the RU-vid name 👌 and secondly thank you for the awesome comment! I think in hindsight level 50 gear might somewhat unbalance too much of OSRS’s economy so I get what you’re saying! Glad we agree on the idea of adding a bit more progression in 🤔 I hadn’t thought about throwing knives but that could work! Overall I think we are kinda of at a point where there 2 groups of hardcore players, one set in F2P and one in P2P and then a third set of people in between, who mostly seem to be old RS2 players returning to the game. All three groups are kinda in different stages/areas of the game so there’s not a lot of cross over. Equally there’s way more F2P games out there for OSRS to compete with. I’m not looking to change how ppl are happy playing but it would I think be better if we had more of an overlap between the groups and at the same time could advertise some exciting content to draw more attention to the game. I think F2P could be a valuable way to achieve this. Obviously I don’t want them to do a WoW and just destroy the original content, I love the nostalgia, but could we add and improve bits 🤷🏻♂️ I certainly think so 🤔
@@TheLumbridgeKnight I wasn't thinking about the economy when I said that I disagree that F2P needs level 50 combat gear. I was thinking about nostalgia. Rune, and green dragonhide armor have been the standard melee and range armor for a very long time in RS. Changing that would ruin some people's nostalgia. Granite and blue D hide armor wouldn't really feel like F2P as much. The economy is another good point. Players are used to rune, and F2P has stockpiles of it. Letting F2P players use granite and blue d hide would probably mess with alching too, but not too much. Getting granite armor would also pose a problem for F2P. The idea behind mithril throwing knives is that they *might*(I haven't done the DPS calculations) do more DPS against pures than a maple shortbow and adamant arrows, while doing less DPS against someone wearing rune armor. Assuming this is true, that would give a situational choice for what ranged weapon is better rather than having 1 best weapon. I think that rune weapons( and maybe other metals, but especially rune) should have their stats rebalanced to give them roles rather than having most of them be trash. Right now there are 3 main rune melee weapons that are used. The rune scimitar is the rune weapon with the highest DPS. The rune 2h has the highest max hit, so it is used as a KO weapon. The rune warhammer is used by low attack pures as a KO weapon, and it has a higher max hit a low combat levels than the r2h. The biggest complaint about high level F2P pvp is that it takes too long to kill someone in full rune armor, so it is slow and boring. According to the combat triangle, the counter to full rune should be magic, but that is weak at high levels. To show the maximum hypothetical damage, I will explain the max hits in F2P DPS setup. The maximum hit for range is 18 every 3 ticks. The maximum hit for melee is 26 every 4 ticks. The maximum hit for magic is 16 every 5 ticks. Magic sucks, and needs a buff at high levels, but not low levels. Another option would be to buff the melee weapons that should be anti-armor. For example the rune mace, or barronite mace could have a large crush accuracy buff. Assuming it was done right, these weapons would have more DPS against a armored opponent than the rune scimitar would, but less comparative DPS against a less armored opponent than the rune scimitar would. Another option would be to create a 2 handed fast melee weapon that has very high crush accuracy to fill that role. IF it had good DPS against armored opponents because of its accuracy, then it would be the meta for countering someone wearing full rune. That would speed up fights and make them more interesting. Many people say that Jagex shouldn't waste effort on F2P. If F2P has value in bringing new players into the game, keeping old players, or easing returning players back into member, then it is worth updating. The question would be about value/dev time, rather than saying that it shouldn't be changed. Edit: After thinking about it for awhile, I think that F2P need the dig site quest, area and kudos in the Varrock museum. Part of the reason is because F2P players already have access to the ruins of Camdozaal, and they can farms some items for Kudos.
Ahh yeah those are good points sir! It would definitely complicate things and yeah, the nostalgia should be preserved I think that's why F2P updates are tricky.
@@TheLumbridgeKnight Nostalgia is a tricky thing. Just leaving things as they are is not a good idea, because players get bored with it, and see the problems. The F2P playerbase, is low partly because of the lack of updates. Also when OSRS first launched, it started bleeding players, until Jagex started updating it. This is why I think jiaan100 is wrong.
just give us fog and gop, they gave us mage and range equipment for f2p back then... Im membs and I still play f2p when i take small breaks from membership..
Ahhh yeah gone are the days when a company is owned by an induvial/individuals who built and love it... I suppose you could argue that I'm trying to build a long term future for the entirety of OSRS and who doesn't want a long term stable investment?
Yo jiaan100, thanks for the comment! I mean I don't want to destroy F2P by any measure, I just want to add/evolve it so that players can get a flavour of members if they want it. If you just want to do the same old classic quests and skill I wouldn't want to introduce anything that would make you want to turn off. that said, I don't see F2P as offering much to a new audience. Nostalgia for something only lasts if it keeps going, and I can see the game losing players over time. I don't seek to replace current players just add to them, equally, bring back some player interaction and socialisation to F2P particularly in the wilderness. I think it really depends on the execution. Not that I'm convinced Jagex will ever implement any of these suggestions... 😅
Yo KrazzyKlown! Yeah I agree, I think the only things holding them bk are not wanting to piss off members and bots. As the more stuff they make free the more opportunity for bots to ruin the economy. Though there must be bots in P2P too 🤷🏻♂️😅
I think you might find you'd lose more players than gain due to losing that real nostalgic feeling as p2p has added so many things that weren't vanilla already.
Very true! Could we have a hybrid solution though? Where we keep the main core of F2P but add elements that push towards members and some more interactive/new content? Like some team boss battles or special events common to all players?
Im a f2p player, combat level 80. Ive been considering going members, but with work and family i only have a handful of hours to play each week. Every video i watch about members OSRS makes it look super intimidating. Is it only worth it for people who can sink serious time in?
I'm in the same boat, dude. Combat level 90, and I get two days a month to do what I want, between work and my kid. Don't want to make the jump because there's such a huge gap between f2p and p2p. I wouldn't even know where to begin.
I know what you mean, it is a lot different to F2P. My answer would be more that it depends what you want to do. So for me, I buy a yearly membership which was something like £60 I think, so the cost isn't massive versus other videogames. I also try to do a lot of my grinding on mobile while I'm commuting or travelling. So when I sit to play on my laptop/pc I'm generally trying to do something a bit more fun like questing or bossing or something. In this scenario (especially since I use OSRS for RU-vid), It's pretty worthwhile. If you are going to pay monthly and just grind out agility for 2 hours a week then it might not be much fun, that said the members grind is much quicker than the F2P grind. Maybe try to find a clan and group up? Maybe group up with each other?