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static should be removed its only toxic and stupid for meta and for champs that are RN ppl just using it to afk and perma clearing wave thats why its so toxic
mytics items is good idea BUT it was complitly shit executed cuz there wasnt enought of items there should be at least 5-10 items more for brusers and AP items should be rework and rabadon should be blocked so if you buy it you cant buy zhonya or if you buy zhonya you cant buy rabadon this could help
17:28 because AD can already do more damage then AP... 3 auto attacks do more damage then the entire kit of a burst mage.... it doesn't diserve to come back.... AD is spoiled already... it's 125 on soul stealer... but still no...for the AD version to make an appearance... again...... it would have to be caped at 70
abysal scepter is more like black cleaver not banshe and it would be really good and usefull but it have to be nerfed because that dmg and AP is super HIGH and magic % pen should be max 20% aadaptive helm was as force of nature few months ago and it was good because that was the only resist item that gave you SOME survivability complitly agree with boots that was soooo much more to the game you could make so much diffrent thing rn with that so usefull so good and so much potential atmas reckoning could be used with brusers that mostly AA AND/OR that can build guinso so they would buy those 2 items and have INSANE onhit dmg if this could stack with guinso because similar iote if you gonna do part 2 pls talk about old wits end it was sooooo good item and not just pure dmg like it is now
My fav old school build was bankplank, you buy all the gold over time items and farm with q, at the end of the game Id always have 10k more gold than everyone
Also one of my favourites back in the day...I sure hope GP gets his mana-refund on Q back. If Riot would remove GPs lane-bullying persona with a higher mana-cost but a 50% refund if you kill a minion with it, would help the scaling playstyls again. I am sick of bullying people out of lane, let me scale so that I can come over the late-game
9:18 it would be the AP equivalent of Black Cleaver, built it in Arena and it was wonderful for getting the resistances that AP bruisers sorely need in their builds while also getting some damage on the side. Put Bloodletters Curse in as is, Riot
its redundant as it's only 30% pen, lower than void staff. sure it has resistances but if you need a defensive AP item, why not just build zhonya or banshee's veil instead
@@lillyie I disagree, neither Zhonya's nor Banshee's are what AP Bruisers want to build because 1) Those items (especially Zhonya's) are not allowed to be worth the gold because their effects are too good. 2) Those effects are of no use when you're scrapping with people. Bloodletter's Curse is exactly what Morde,Gwen, Lillia, Gragas, Bruiser Akali and Bruiser Diana want: an item that betters their ability to fight in extended engagements by both making their damage better and improving their survivability in both physical and magical departments...all in one item. Onto Void Staff, is it really a mystery as to why these characters normally avoid building that item? It offers nothing else, that's why it's been overshadowed by Cryptbloom even on regular mages.
If Hextech Gunblade ever comes back, it should have its omnivamp removed. The mixed stats are nice, but it was too much with the heals. Jax and Corki have other options, so Gunblade would be almost exclusively abused by assassins, who shouldn't have sustain to begin with... And Kayle (the only "honest" Gunblade user who used to have it as a core item).
Please no atmas. Hearsteel+Atmas+Titanic+Last stand is going to be the main target for any crit and autoattack reliant champion. I don't think you want 5khp 50%crit AoE yone.
Havily disagree on the adaptive helm call. It is not really an item meantfpr tanks but a defensive splash option if you are facing ALOT of burn on the enemy team. You dont take it for the mr alone but the subsequent mr passive that can really cut down on the dot from burn.
Looking forward to WOTA, Spirit of the Ancient Golem/Elder Lizard/Spectral Wraith, Sword of the Divine, Mana Potion and Crystalline Flask (Also Breathstealer but that was Alpha)
WoTA was my fav! You could build it and gunblade on Kennen and heal for like 300 each Q because of it being single target. SUPER stupid for champs like Vlad, Kat, and Kennen because of infinite sustain. It is ridiculous that you can do a full build for lifesteal but mages only have Riftmaker, though.
Innervating Locket gave mana regen on ability cast, it wasn't a catalyst clone. It single handedly made Udyr broken back in the very early days of League and its removal cast Udyr into irrelevance for years.
Dude, abysmal scepter wasn't built for mr. It lowered the mr of nearby enemies. It made heavy AP comps playable . Also, back then, banshee's was typically an ADC item.
it would be interesting if instead of having multiple items that gave similar functions across classes, you could choose between class-defined stat presets on the same item, like having one splitpush item but it has a stat profile for mage, assassin, adc, etc.
Depends which. Some of those items were replaced by others who accomplish the same thing. I.e. brutalizer is rlly just the haste of caufield and the lethality of serrated dirk on the same component item Meanwhile, others were community staples that everyone loved and we were puzzled by their removal - looking at you gunblade and twin shadows Lastly there are those who, as fun as they were to use, were absolutely against good game flow and broke the game in irredeemable ways - like banner and zzrot
I've come to the opinion that vision should be much less accessible overall but built in to the Scout, Ranger, and Sniper Class' kits, but most especially the Scout class (or keyword it they want to do it like that). Vision is very important, but everyone having it and clearing it all the time is a bit much. Give that job to the vision "class". Everyone can keep their one free ward that should never time out, but can be destroyed, which allows the free ward to refresh after a certain cooldown. This way teams without scouts, rangers or snipers can still do their thing, but having one of those brings something of value to the table. Reasons you dont want one every game, well for one, they are usually more frail and their kits can be designed for being alone most the game, not team fighting, not jungling, and mild to modest ganking. Scouts do more trapping and setup for team to make plays or react and disrupt potential plans of the enemy. Snipers try to find good spots to hide, scope in and get picks but are of course fragile and require a little bit of set up time, and Rangers are a bit of a mix of the two with better dueling and brawling potential, mainly used for river running and ganks and dealing with objectives and tracking and foilling scouts, snipers and assassins, but dont have the range and power of snipers or the pure utility, traps and stealth, of the scouts. Snipers see much further into the fog of battle, especially in a line/cone facing forward once set up (sorta like the Jihn ult). Scouts have access to the most vision/trap and anti-vision/trap options and items in the shop, and rangers are again in between, with a bit larger radius of vision through the fog, and can spot out certain tier wards and traps in and out of bush. Those are some of my quick and unrefined thoughts on the matter, especially after watching Worlds, and seeing players do nothing but buy and take down wards for 5-10 mins. Vision is important and its own mini game in itself but...come on. This can be streamlined so much better, while giving an actual point to champs like Teemo or Quinn...and sorta the vibe of snipers in reality. Caitlyn's passive just seems like she belongs in the jungle as a big game hunter or something..and those traps and net...well her whole kit really. Its just jungling with snipers is a bit dangerous for one and the clear is usually poor. I mean thats how it should be, but I think there can be more reason offered for them to be there, besides jungle camps themselves. (Hunting and spotting junglers and assassins and just being a hidden long range threat to the lanes seems right, and a reason to get the drop on them as well and eliminate that jungle threat) I like the idea of using the tremor sense and Lee Sin's blind sense to a far greater degree as well. Lee Sin's player seeing the map like Lee Sin does, which would make playing and mastering him much harder as only vibrations and energy is visable, but reward those who do with greater and unique information that the average player doesn't have access to, same with Rek'sai. Rek'sai already does this in a way, but it can be better utilized. Just imagine what they can do with sound. Giving greater clarity to those who listen carefully and can hear champs move around in the bush, or the hum of a ward or trap or whatever. It would make for such a different experience. Like those submarine crewmen who can spot out propeller noise or torpedos from sound alone. I would say neither of those fit into scout, sniper, or ranger, but they are just truly unique. Anyways just looking for more creative expression tied into practical and interesting gameplay. Thanks for coming to my Ted Talk.
imagine buying homeguards when you get it for free, or it would stack together for giga movement speed to lane. also why does the old static shiv look like a bad ass item that people didnt complain about unlike the current one which looks booring as hell but overpowered and highly unliked
[13:42] Who cares about vision, lol? That item makes your Critical Strikes proc Milio Passive. That item sounds so good. You can legitimately use Ashe Hawkshot and Crit people for +27 Magic Damage Bleed every five autos. The Passive would have to be crippled because that Item would be the best version of Wits End ever added to LoL. Kraken Slayer + IE + Lightbringer would give (145 bAD, a 220% Bonus to Crits and 130.5 Magic Damage on-Crit bleed). That Item also destroys Jhin in particular, so it'd be a great ganking tool.
I don't think a return of Boots Enchantments is necessary, but I *do* think an overall Boots rework is desperately needed to make them a bit more coherent and consistent. I could see something like Basic Boots, a handful ofTier 1 upgrades for a few hundred gold that're for AD/AP/Armor/MR, and then a suite of more specialized, proactive upgrades branching out from there for a thousand gold or so.
Twin Shadows was amazing - It was cheap, gave really good stats and gave you chance to scout areas when you would normally have to face check. It was insanely good supportive item.
I miss Twin Shadows so much. It was amazing on Bard(my main). Just use the active while I go roaming and warding to be safer. I do have to admit it was a bit of crutch though, I have become a lot better at managing vision without it
I really just wish theyd let me buy Wardstone without having to finish a support item. (Ruby) Sightstone used to be my go-to item if I fell behind really far and still wanted to contribute to the team, not having a fallback item like than anymore makes loosing feel even worse.
Brudda Ive had friends agree with me that item was op. If you played agrressive support with dmg (ex. brand) you could prod for lone ppl in river or force flashes by using it or walking into lane 😭😭
I honestly would adore a part 2 to this hearing you talk about the items lost to time is so cool and its such a refreshing history lesson for me as a wild rift player about the way things used to be
@@noathern I'm playing LoL from 2017 on PC,then my pc died and I don't want to buy a new one bicase I was using it only to play LoL and study for college then WR came and I'm playing it till now
they should at least give us Zephyr in ARAM because theres only 3-4 tenacity items in current league and that one is the best one not available, LOVED it in arena i miss it so much
@@utsubyo Buff Tenacity fr. It's insane how much CC is in the game and half of it doesn't even get reduced by Tenacity (hahaha knock ups are balanced!!)
Tenacity is such an overblown stat in LoL PC. You get it in runes, in boots, in specific items that sometimes are part of your core build. You can get up to 60% Tenacity and at that point the only relevant CCs are stuff like Supressions, Sleep, Airborne and Grounding. Zephyr was cool when games could realistically go to 45+ minutes and you had so much gold you could remove your own Boots for this item, but I don't think LoL nowdays would accomodate that item, unless you tailor it as a Ranged version of a Zeal item for Ranged champs(and make it significantly weaker on Melee).
bloodletter's curse is not modern day abyssal mask it would be a ap version of black cleaver with resistances, how can you just skip the fact that it gives ap and compare it to a tank item in an in deph video lol + i think they might be thinking of bringing it back into the game cause it was on arena and on the upcoming nexus blitz next week
100% this. Every single mage item that isn't Deathcap or Void Staff has some combination of HP/Mana/CDR, there's no way to itemize a caster for pure damage. Someone like Kennen is forced to build HP whether they want it or not because he doesn't want to waste stats building mana. Basically every dedicated mage player complains about there being 0 build variety in mages because every single mage item gives the same stats.
@@kevingriffith6011 if i can give my opinion, AP bruisers item should grant less AP (like, maybe the half) but AP bruisers should have better scaling. this way, if they want to go full AP, they will be squishy assasins, and if mages go with the bruiser items they will not deal that much damage
@@ignacioperez5479 I kinda feel like the "nerf the items' damage, buff the ratios" approach is... dangerous (Even though that hasn't stopped AD bruisers from building lethality and doing the same thing). Better, I think, to add scaling off of other stats that the AP bruiser items would provide as well as the AP. Personally I think the problem is that mage items are too afraid to specialize in one direction or the other, probably because AP is too inexpensive on it's own so they have to throw on padding stats to keep mage damage sane. They can't make AP more expensive because supports need AP too, they can't buff supports' ratios to compensate because that's how we get enchanter support burst mages, and there are no other avenues to itemize mages other than AP and magic pen, once you're capped on ability haste (which mages get no option not to take) you've got nowhere else to go but HP.
@@kevingriffith6011 true, but at the same time that would make a problem of mages building to deal damage and tanking a lot (reason why the first version of demonic embrace was nerfed)
@@ignacioperez5479 Mages are already building HP anyway, because they don't really get a choice in that, especially manaless AP characters. Like... Compare Rumble and Kennen. Very different playstyles, Rumble's a melee AP bruiser while Kennen is a ranged AP mage. They both build the same items, the only difference is that Rumble builds Night Harvester and Kennen builds Protobelt. Morde would be in the same boat but he gets to build tank items since he gets to double-dip on HP with his shield.
I'm realizing watching this video how many options tanks had to deal with true damage and % health. It makes sense that these have become more and more of a problem since these items have been removed, but ADs have been left with these stats. I played an ARAM the other day where a 10k health Sion got deleted by a Kog in like 10 autos. I dont care how you feel about either champion, but an ADC dhould not be able to face tank a 10k health tank like that.
I want riot to bring back frozen mallet. I miss building this shit on tryndamere and olaf since my enemy top laner would call me a braindead f****t cuz their ass kept getting slowed.
i have to say, i think Mirage Blade would be a really nice way of allowing us not to take flash or have a 2nd flash in our pocket since, yea you misread it, it says you blink 350 units directly AWAY from the marked target, im sure someone could use this is some situation to gap close, but it is much more a defensive and evasive tool then a offensive one!
Zephyr reminds me of a time when builds could be creative. It's that one item most people wouldn't use, but it was there and I did notice it. And in some occasions I though, hey I could use this for this game. You weren't really inting if you bought the item.
half of this items are event (Bilgewater), TT (3v3) or reworked items (jungle) or have the overlapping/'different' item version. But hextechgunblade, zefir, spellbinder,wota and twinshadows should come back. I liked ionic spark on irelia, mallet+atma was also fun and old warmog;|
there is so much untapped potential with active non-ward vision, exotic stat mixes, unique macro effects etc but no. you get the same 3 stats + a passive that deals some damage. and another pointless recycled jungle rework. and a mythic system that they needed years to figure out didn't work. I truly hate this game design team e.e
I happy I got to try out Spellbinder before it was removed after season 10. Really great on Evelynn. Also, please don’t worry about long videos. Especially when it’s about old league. I like your video formats and rather learn old league from your channel. They are not boring IMO. Theses are the videos that are saved for lunch time.
Not only do I think we need a lot more items brought back, I think class separation for items would make this game easy freaking better, certain Champs or classes should not be able to build tank or ad items and still be able to 1v9
that's more of a balance issue with those champions Champions should absolutely be allowed to build stuff outside their class, you shouldn't kill build diversity just because you have some outliers you are too incompetent to balance
@@xolotltolox7626 no i mean obviously you can have some leway with your build path like isee no problem with adcs building lethality items, but i defintely see a probelm with assassings going full bruiser/tank/adc build path and still be just as viable if not more viable than their regular build path i dont think thats healthy game design
@@xolotltolox7626 i think its a combination of that issue, bad item design and class design, this has been going on since league first started, so me personally i think its a deeper issue than just a specific champ, buecause it keeps happening 14 years later, think class specific item could be a possible solution and just better for overall game health
i want the old jungle item ENCHANTS to be back....i miss so dearly the bloodrazor enchant on things like yi, shyvana or jax jungle , it was a 1 item power spike that was good enough to be your only damage item.
In my opinion I agree about the boots. I've always loved the enchanted boots idea and think they should bring those back but upgrades. Maybe class based upgrades that apply to all boots so that certain champs aren't locked into only building idk ionian boots + new enchantement.
I think if they added a tier 3 for boots it'd be cool or maybe some ability to get two half boots that fuse together to make one boot with both the effects to be flexible like mercs and tabs together.
Nope. Puppeteer cannot come back in any form whatsoever. Not even statted as a pure support item, or even without stats. Just take Senna for example. 900 range auto attack / Q, and boom, you're under turret. Or Ahri attacks you once, and ults under turret. Even without consideration of turrets, that's the equivalent of 3-4 seconds of champion movement in displacement, which is great for jungle ganks. Why would you give every champion much mor reliable blitz hooks, regardless of how you nerfed the item?
Since items will be removed next season, I hope you make a tier list of items that should go and items that should stay. And maybe use this tier list as a reference.
Hard disagree on a lot of these. GLP is pretty pathetic in a game where Everfrost exists. DFG and Gunblade are way too powerful in their states so they'd have to be significantly nerfed. As much as I like The Brutalizer, the item is stupid and I don't want a Caulfield's Warhammer+ Serrated Dirk in 1 item for barely any more gold. Sightstone and buyable Wards should NEVER return (and I'm a support main), they remove skill expression in ward placements, you are limited in ward placement, make it work is why I like the current iteration. I want Hullbreaker out of the game so ZZ Rot shouldn't be returning. Items that give mana and health are rare for a reason, they're too powerful. Kassadin, Ryze and Cassiopeia (among others, but these 3 specifically) benefit so much from them, remember what happened when ROA came back? Yeah no thanks to that Zephyr would need a tune down but otherwise it'd be fine to come back (we need more tenacity items anyways) Also the Puppeteer or whatever that item is, are you crazy for wanting that in the game? you'd get non-committal engage for EVERY champion in the game. Picture this scenario: Seraphine (with her infinite range) hit 3 of your allies and now used the item to pull them all into the range of her R E combo. Giving this kind of item would absolutely break the support/jungle role (and they're ALREADY the strongest roles in the game) Abyssal Scepter could return with a big tune up. Banshee's is a garbage item anyways in the game so giving mages a new MR item, that's worth buying could be good. My idea: 70 AP, 60 MR, 300HP 10 magic penetration (no haste cuz it's already on too many items), Passive: taking magic damage grants the user level scaling magic damage shield for five seconds, after the shield procs you gain a flat amount of move speed and magic penetration (like 20 move speed and 20 magic penetration), is this similar to Maw? yes, that's the point
Omg Yes! I love your list. I also want Atma, but the version it was on PBE, it gave like a % of your hp as AD only iirc, and i do WANT Frozen Mallet back!! Specially if they bring Gunblade as you also wanted, also i advocate for counter parts of most of items, like give a zhonyas for ad or remove them both, hullbraker for tanks and ap bruisers. Idk but although a lot of those items would be broken i will still like to have more variety and see a counter part for all roles. And well for last yes zz rot should be brought back along eith Twin shadows too!
I don't know how you say you want more options but think abyssal scepter is the same thing as abyssal mask? Abyssal scepter gave survivability AND damage to champions like diana, akali, katarina, etc. Abyssal mask is a supportive item for tanks to, sure, makethemselves do more damage, but you only buy it if your team is AP heavy.
I disagree with you on Gunblade. Gunblade inherently, was a bad item. Why? It had no trade off for the omnivamp. if you notice nowadays if an item has omnivamp it usually has a decent amount of health and less of a damage stat compared to other items in it's class (example: Riftmaker). Gunblade simply said you get higher damage spells from the AP, higher auto damage from the AD and then omnivamp to top it all off. This means the effective omnivamp was higher that the actual 20% (which number wise is kinda ridiculous compared to modern items). This alone is what made Gunblade so bad for low elo players, since at that time assassins were the ones abusing it, making the class that is supposed to be high risk high reward not squishy enough to be high risk. The dual stat line also emphasized that assassins should be the ones using Gunblade rather than mages since most AP assassins have some form of auto enhancer/auto attack in their combos while mages less often want to risk getting close enough to auto attack frequently. All of this without ever talking about the active! Then there's the added problem of the active: The active had two problems, the first is that it was just more damage (And a Slow!) that had no draw backs to using it except turning your champion towards the target, and the second is that the active basically screams that it fits perfectly into an AP assassins' combo. So on the first point if it interrupted previous orders it would have been more balanceable,. Also on the first point since it was an active, there was a definitive pro-skew to the item from the active. This meant that while the stats made the item busted in lower elos the active could very easily make it broken in higher elos if the active was over buffed in an attempt to move power from the stats. for the second point since the active had more damage and a slow this made it scream that AP assassins want the item: if you need a little extra damage, Use the Active! if you want to kep your target in range for the rest of your damage combo, Use the Active! Overall this means that again it gave to many stats that AP assassins wanted. These reasons are why I think Gunblade should never comeback. It was an item whose stats had no trade offs for the omnivamp it gave to a class that wants to be high risk high reward, along with being unable to be balanced for both high and low elo simultaneously due to the active.
I still wish Anathema's wasn't changed to Helia. Helia feels so worthless, it doesn't heal anything, and the cheap damage is too small. With Anathema's I could FEEL the heals coming through, like I was slapping that health bar with every Nami W or Sona W
I miss innervating locket. There are still champs that want a bigger version of the RoA passive within needing the AP and I think having innervating would be good for that since the passive got removed from all other finished items.
Hextech Gunblade being removed is the reason Katarina now has ultimate bravery as her main build. Gunbale was removed Kat lost her main item Kat got on-hit on her abilitys Kat can now go on-hit So yes, bring back Gunblade and revert (or remove) Katarina
Do you intend to make a video discussing your own philosophy in item design? Maybe make a ranking on current items design-wise, I've seen you already made 1 but imo it wasn't so clear.
I used to play the hell out of Ahri mid rushing Twin Shadows. I main support so whatever other roles I play I always focus on map control and support the other lanes. But Riot has nerfed mobility and movement speed like a lot so I only play support now.
I think alvarice can be implemented by merging it with cult and give it some changes: - The bonus gold is 2 per cs and the passive is permanent - Gives it some sort of life steal - Takedowns boost the stack progress by 25 (the 100 stacks bonus can only be achieved once and only gives 150g instead of 350g) - Make it a starter item at the cost of 500g and disables pot purchase Thoughts?
Hey Vars, just so you know, all of the items that gave you the Arcane mist passive were a part of Twisted Treeline before it was remade. It also had exclusive items like Wooglet's, Moonflair Spellblade and Bloodmail. I would also really like some more items with the Eternity passive. I think it's really underrated. Great video! Hope you get the chance to go through some more!
Hey! What a nice video! Well, Twin Shadows and especially Sword of the Occult! Also Leviathan, for tanky snowball :) Also, how can I be bored with all this nostalgia? The only downside is that the list includes some items from other maps, like The Twisted Treeline
Zz'rot is just what hullbreaker should have been, an item made to push lanes at the expense of combat utility, unlike hullbreaker that makes you OP when you splitpush (although zz'rot need some tweaks to not make it push lanes without you even being there)
Admittedly I only started playing the season mythics were introduced but so many of these items have neat effects as compared to what there is now. I can’t really say anything about the balance side since well I’m not good enough and don’t know how they functioned in practice but it just seemed like there were so many more options
New item system: Division into AD, AP, Attack speed relevant, Bruiser, Tank, Support/Utility types With each giving relevant bonuses (AD, AP, AS, Sustain, Armor, MR, Health, Gold Generation,...) And some having unique special effects (ones I would love to see): Gold generation and Stealing, All parameters infinite scaling (like Hearthsteel by which you could have infinite health, AD, AP, Cooldown reduction, and more if let unchecked for long enough) (me like big numbers), Area & target damage, Bigger Range attacks and more, Supercharged Attack(s) and more, Stasis and Invincibility, Mobility options like Teleportation & Stealth, Vision control, Area buffs and debuffs, pressure generation (Void Gate style), Crowd Control and CC mitigation effects, more ways to spend all the gold in late game, (give it to teammates,... ???...), All sorts of sustain,... (not sure about, but could be fun: fun useless options maybe hats, pets, special effects, tradeoffs, health for damage and otherwise, strength for mobility and otherwise (walking fortress), loosing control for big buff, more items slots, unlimited item slots?, Super items like Golden Spatula...) What else would you like to see for items
1) Vars pissed off everyone that has been playing since seasons 1--3, heart of gold was universally loved until it's removal, I loved it too 2) I wish I knew your opinion on some of the items that you didn't talk about as they were my favorite, Mana Manipulator, Shard of True Ice (the season 3 version, not the current one), Runic Bulwark, Wriggle's Lantern (pre feral flare) so please a part 2 3) except for Overlord's bloodmail, I believe that items that were exclusive to dominion, twisted treeline or black market brawl shouldn't be added into the base game
Gun blade needs to be brought back simply because it’s a gun blade, which is the most badass weapon concept in the history of all media. I mean like come ON, it’s a GUN and a BLADE in ONE WEAPON. FF7 is a masterpiece? Yeah but does it have an FF8 gun blade? Checkmate liberal.
My baby frozen mallet. God I miss her. If they brought it back with a further reduction for ranged champions I'd be fine. Even melee only. Let my Braum be genuinely inescapable please. Let my Master Yi slow. The item sucked balls, and no one took it, but I loved every second I had with it.
Please PLEAASE bring back the split pushing love that was zzrot portal! As a yorick lover I'd kill for that to be brought back so I could split push more effectively without people killing my poor maiden immediately TwT
Twin Shadows would be great to have back in the game, even if they nerfed the reveal to half a second and made away with the slow. I only want to know if I'm safe to ward a bush, and right now the only choice I have is the farsight trinket, which locks you out of buying oracle lens. Jungle assassins have access to a oracle-lens-ish item (Umbral Glaive), and in a game so full of high-mobility champions, getting close to a bush is basically a death sentence... I mean, Rengar can leap to you with his passive, so he still has his full kit available AFTER getting close and personal with you :/
This was really fun and interesting to watch. The nostalgia I get is strong for some of these items :D I do hope that some of these items find their way back into the game like Stattik Shiv did. Especially Twin Shadow and Zz'Rot portal I miss dearly. At the end I was really afraid you weren't going to cover Twin Shadows, but hoping you would xD
People didn’t like gunblade because it was insanely broken on like 2-3 champions if the item was reasonable on anyone else, and when it was balanced for those 2-3 champs, the item was shit for anyone else Also bro is sucking off avarice blade and hating on heart of gold LOL P sure lightbringer was a TT/crystal scar thing, so was overlords bloodmail
I hate that they removed DFG because "not enough counterplay" then put prowlers claw into the game. Like wtf... its a literally just an AD version of DFG.... and AD champs dont even need it since they have the benefit of having strong auto-attacks as well as their AD scaling abilities.