It has elements of FTL and Factorio with a dash of Rimworld for crew management. I find it great. Sometimes frustrating, and not so easy to optimize, but great fun and for being Early-Access definitely full of fun content and possibilities. It can use a little polish here and there, but I find it quite addictive and sometimes I have a hard time falling asleep, because I keep thinking how to optimize my ship even further, so I don't get owned by a group of smaller ships while struggling with the limitations of energy and crews.
I got about 45 hours in the game so far and i like it, but it needs more content, which is in the road map (i'm personally wanting the drones for salvage harvest), but it is a solid foundation for a great game. I would say buy it now while its cheaper if you like this type of game, and i love the dev name "Walternate Realities" and the guy making the game, his name is Walter, and he called his dev comp name "Walternate Realities", cuz a video game is an alternate reality and the guy making the game is Walter ...... I love a clever business name.
Good coverage of the various game aspects. But I'd say you've missed a mark regarding Multiplayer & PVP. There's an active PVP player base with evolving strategies and builds. Encouraging players to design new ships in order to adapt to the various threats. There are also official tournaments once a month on average.
I think making ships able to be completely automated would just kinda ruin the game. I find it actually really interesting to control my fighter ships and my miner ship at the same time, it gives a unique bit of management. What could be cool would be having drones that automatically mine predetermined ores when they're in range, it would make the grind a lot easier without completely removing it. Plus there're already options in-game to make scavenging easier and make things cost less, and you can modify it during your campaign, like the difficulty setting
*4:07* ...I'd say you're pretty wrong on that. Cosmoteer can get incredibly competitive at times, even though there are no ranks or this sort of things. Competitive scene (If you can even call it like that) is much like the game itself at its core. You can play however your heart desires.
I purchased this game after watching this video, and I would like to say, Thank you for the review, it is now my favorite game and totally worth the buy!
This game looks very similar to a free game I played many years ago, which was more like a tech demo, and had very similar mechanics. I wonder if it's from the same developer.
I dunno man. Whenever devs have these "roadmaps" for early access games that become super successful. They tend to get lazy and stretch the roadmap out from getting things done in a year, to getting things done in 10 years.
I noticed this a lot too. Only exception I can think of is Tiny Rogues, although not super well known so the is that. Dude basically added a ton of content, made it steamdeck ready, and new classes and reworked the entire battle system before Christmas. While others take years to put out one little thing. Then he had the audacity to talk with the forums on steam for feedback and conversation, oh the horror🤣 imagine a dev respecting it's fans and customers ideas enough to listen, seems many other devs and creators like to shit on fans after they "make it"..
On top of that it seems only one guy made it all so far, it's pretty much just like stardew valley, let's see how this game plays out in the long run. But remember the game actively supported modding so yeah, you all already remember how mod friendly gta games were, that's pretty much why they're still relevant as of now, active modding support helps the growth of game (tho at same time piracy but honestly, I'm more out to pay for indie games like stardew valley rather than AAA games like Battlefield 2042 as of now so yeah)
Deep rock galactic did it properly, Avorion did it properly, Valheim is keeping their word, Rogue legacy 2, was done on time and with all promised content, There are plenty of Early Access that do it properly it just depends really.
I’ve been playing Cosmoteer for 3 years and running, and Walt has always kept clean to the roadmap. The game has received consistent updates almost to the point where it was a pain to download stuff every time I wanted to play. I can almost guarantee that Walt will add everything he wants to.
What he meant is that you basically have to tell your ships to do everything, the only thing they'll do on their own is avoid collisions when you make them move and shoot at enemies in range. Other than that, you have to manually tell them where to go and what to mine, the main problem is for mining ships, although you can select all the ore in an asteroid with your mining ship and go back to managing your fighters while it destroys the asteroid.