*8:21* There's actually a fix for that: Simply select all your weapons while having your ship selected (Might also require holding Ctrl if you don't have the option enabled) and go to the specific options of that one part (Three little lines). There, you will see two options: Self-destruct (Never press that), which you will only see in Creative Mode, and Direct Control bindings. Not only can you change what key fires the weapon there, but you can also change it to AI-Controlled, making the weapons auto-target stuff whilst you simply pilot the ship. Can also be used for some advanced tricks that I simply can't explain here, like ''Railfanning.''
Oh thank god, I need that. Is there any way to unlock the camera and make it dynamic (like Starsector)? These are the sort of useful things that need to be made more intuitive. Walt has great code, just need to make it more obvious for casuals like me.
@@IroncladLion As far as I am aware there isn't something like that yet. But if enough people request it there is a good Chance walt might add it(perhaps see the discord if anyone else had the idea already)
@@IroncladLion Oh yeah forgot to reply to that earlier, really sorry. I love Cosmoteer for more reasons than one, one of them being how truly customizable it is. Yes there is indeed an option to make it so that the ship doesn't lock onto it anymore. It's in the Direct Control part of the Camera settings ''lock camera to ship,'' and if I recall correctly you can hold down Alt to make it not be locked anymore without opening the options menu.
I remember playing the demo a long time ago alongside Reassembly (If somebody rememberes that game) and always had a blast. Especially in the random multiplayer rooms, competing with people in an active arms race. Great to see its actually getting a full release
I played the crap out of Reassembly and now im addicted to cosmoteer. I wish there was something like the farming faction in cosmoteer. It would give me a reason to set up bases which id love to be worthwhile
Great review! 8:21 That's a setting you can change if you want the AI to handle targeting (which is recommended), you can also make the camera move toward your cursor while in DC mode to mitigate the other issue.
Mining is how you keep your production up, its WAY cheaper to mine iron and put it to steel paltes then to fight a ton of enemy ships. Also SHIP GRAVEYARDS, those will get you a crap ton of parts for new or bigger ships. I found the best thing to do is have a main fighter ship, one miner ship, and a Production station, then a small supply runner. In that order of course. You start with your starter of choice then move on to making a small miner with two mining lasers, usually its best to try and salvage and enemy ship or use a pre-built frame from the workshop or of your own making. Once you have made a main fighter that can take a pirate base, try to keep the base intact enough to take over, then if you gotta limp the base or shove it to the nearest trade station, fix her up and scrap most the weapons, and make it your production ship. Then use mined iron or take steel from graveyards to make a supply runner, use that to run supplies before you make main attacks. Doing this is a safe way to play as well as smart snice if you lose your main fighter you can rebuild by mining. The problem with locking BPs behind later sections is that pirate bases would be WAY to hard in the first area, you pretty much NEED the railgun to take down a pirate base.
I've been enjoying my experience with Cosmoteer so far. (Have 200+ hours invested into the game as of this comment.) The modding community has been great, the ships players have come up with so far, from Star Trek to Star Wars and Battlestar Galactica, are just fantastic. My favorite mod so far is Fighters and Components, having a small fighter swarm escort my command ship is just so satisfying. If you like building and space combat sims, you'll love this one.
Ah, interesting. That'd be a good opportunity for a UI popup "which ships would you like to jump with?" or something. No idea I had to select both, since I usually just tell the other ships to follow the main ship. Thanks!
I think the roadmap not having any dates on it is entirely intentional a big problem, as you said, is overpromising all of these features should be implementable at some point, I'm sure of it, but by not promising when you don't get the problem of "oh crap I have to finish this by then"
Fleet ships can follow you to other systems, they just can’t automatically you have to select the ships and then the warp point it can’t just follow other ships.
I’ve been an Airships Conquer the Skies player since the beta. A friend gifted this to me thinking I’d like it, and it’s right up my alley. The shipbuilding feels right at home and is easy to learn while providing a challenge as your ship gets more complex. The combat is also really fun, and while the arsenal is somewhat limited, you still have plenty of options to 86’ the opposition. I’d recommend this to any Airships player who wants a genre swap.
I completely forgot about this game. Found it a while ago when it was just an alpha thing not on steam. Favorite part for the brief time I played it, (dunno if it's still the case) but if you managed to get your ship split in half, as long as both segments had power they would both continue firing.
funny that you cover the game just now as steam wont let me buy it because my prefered payment site gets no connection... sometimes i just hate the world... =( nice seeing you cover it though, pretty neat game to cover time waiting for new starsector mods =P and pretty accurate review regarding the "problems" of the game for now.
Isn't the Internet such a wonderful place in 2022? Where you are denied service in a borderless, virtual marketplace because you're connecting from the wrong country or region and where you can be blocked from even buying a product for the weirdest reasons.
@@l0rf well it just makes me wish the old days back where i could, instead of stopping on my way home from work to buy the paysafecard, stop to get the game directly from a retailstore and i would´ve been playing it for hours instead of figuring out why the heck steam doesnt get a connection to paysafe, while everything else internet related works just fine on both ends...
Have you heard of a game by the name of Cortex Command? It's an old game started developing in 2001 and is still updating by the community with the cortex command community project, which releases the game for free even xD. I'd love to see you check it out, if your not too busy with starsector, it's a hidden gem of a game and with the number of mods, you can fight with any combination of nerds dream soldiers, halo? Got it, 40k? Got it, gundam? Got it. And even more!
Oh man, I haven't seen Cortex Command mentioned in ages. Yes I've heard of it, and played it a lot on release. One of the most technically impressive games I've ever played. A little jank, but really really cool physics and part simulation. I might have to try it out again, it's been years.
I remember a couple years ago, playing this game at a student game meet up, and met with Walt. When I tried out the game I basically got hooked, and had to snap myself out of it. It's even more fun now! I do have one major criticism for the game: and it's that the ai can be really stupid, and predictable. But still an amazing game.
This isnt my type of game. You see Im addicted to controlling and leading fleets. Im more in to Star Valor tbh. Nice video and voice over and jokes :P Game is not for me it lakes features for my personal taste.
Yeah, in fact you can see some deck cannons (the ones Arcanum mentioned) used in the video. They are quite massive and turn very slowly, but you can place them in the middle of your ship for a true Battleship experience.
Cosmoteer doesn't have belts or trains so I don't see where its similar to Factorio. Factorio is all about belts and keeping your belts clean (the right part on the right side of the belt"), supplied and full.
@@CommandD Well it was released on Steam yesterday, it's been in dev for 4 years now, and I'm extremely happy with it, as yet I don't see any balance issues. And there's a big tolerance with the term early access, this is very high up on the term, leaning very heavily on the more released side than early access.