Theres something so comedic about Seth saying "shrine" about 15 times in the deck tech and then opening up the first game with "the deck is full of shrines"
Wait, I am confused, are you speaking in jest? I have not watched the entire video yet and when he says it at 12:09, that is definitely not the correct pronunciation. The large majority of the Magic RU-vidrs unfortunately butcher a ton of these Kamigawa Neon Dynasty names. Don't blame them or anything, as the names are Japanese and written in Romaji to boot.
Sometimes I’m shocked when a coco misses, but then I remember there’s always like a 10-20% chance of a miss and considering they ALWAYS have one if not many cocos, it’s only fair that they miss
It's the same with Winota hits. Statistically it's more even on whiffing but even then you're just so used to it resolving and getting a body that it's just a shock. Course I've had moments where I have 4 Winota triggers on the stack and only one resolves with one option available, so sometimes math hurts.
In commander it’s dump shrines into the grave with life’s origin and then reanimate everything with replenish for a trillion shrines. It’s actually terrifying now if the other players can’t stop you.
@@andrewbrock3675 Opponents decide when they want to concede. For all Seth knows, the opponent wants to see Seth’s deck go off or is just playing to make the content more epic. I’ve seen the latter a few times. The opponent also only get an advantage when Seth does this bc it gives them some crazy comeback outs. Lastly, Seth is making content for a living. It’s normal for him to want to make the sweetest content as possible and push his decks to the limit. The OP probably isn’t making content so it’s slightly different.
I been running Shrines Historic in Arena for a while and the additional cards from Kamigawa just cemented the deck as being amazing. Now we just need the new shrine commander added so we can do Historic Brawl the way it is meant to be.
@@Duskrequim Shrines with life's origin and shrines without is absolutely night and day difference. I've cast replenish with life's origin, sanctum of all and a few other shrines in the grave (got board wiped) in commander and boy those shrine tokens are ridiculous. Managed to immediately pop a someone with the first new red shrine trigger and drop another person down to 4 with the other trigger on the same turn I cast replenish.
@@SuperSimputer Yes, and I have been enjoying it quite profusely. Now to force them to add Gond Gate and Basilisk Gate which they somehow left out recently and I will be even happier.
@@rishiroy8500 it is in the intro, but look when he Sideboards or looks through his deck. Somehow, the deck he played doesn't match the one in the intro.
He also could have gone into his deck to get Sanctum of Shattered Heights. He had plenty enough lands in hand, and it'd be 2 damage a piece so he could have wrathed the opponent's board the hard way.
I think you conceded too early at 58:45. Yes they are killing one shrine, but if you tap three creatures in response you should be able to survive this turn, then it's a matter of if you're able to do enough to survive the next turn.
yeah, and staying in it to see his come backs is why we like decks like this. This is also exactly why we as fans get upset when he concedes early. Play to your outs, dont give up!
I think it maybe be some insanity, but this list could work with jeskai ascendancy, generating a ton of mana with weaver, and growing your man-shrines, specially cuz its protected by the sterling groves.
At 49:25, if they're gonna let you get to your turn you should have stacked the lifegain to go first. There's the off chance they would have let that trigger resolve since they responded to you targeting the Mayhem Devil. They still had lethal, but you could have given them more ways to mess it up. :D
31:09, I think you could have come back there. Sanctum of all gives you access to a lot of options. New white shrine gives you blockers, stone fangs would have given you life. I think you could have done it.
Yeah. The "discard land to damage any target" shrine would have worked, too. He had a hand full of lands, and all enemy creatures were 2 toughness or less.
I feel like the shrines being creatures is generally great upside even with the downside of being easy to remove. 1. It gives what used to be a deck with basically no blockers or attackers creatures that synergize *perfectly* with the rest of the deck 2. Because they are still also enchantments, they're protected by Sterling Grove the same as your Enchantress shell pieces 3. Because they're so much easier to remove, their abilities are really pushed. As you found out here. Turns out, them being creatures means that they fill a gap in the shrine archetype. In retrospect it's not that surprising?
Plus with Mirror Box (already a great addition to this deck), the creature shrines can get big fast if you have more than one copy of the same shrines in place - which you can do because of Mirror Box.
Themed decks always fascinate me. Ever since I've started playing MTG when Ice Age came out, I've noticed some cards that somehow share a name, type, similar ability despite the color - then you'd think of making a deck out of that trait that's shared by the cards. This channels brings both nostalgia (since I'm a player from the old age) and awe (seeing the cards today). I quit playing during the Tempest saga but still checked out the MTG lore from time to time, and whatever powerful cards that came out during an expansion and how the card is related to the whole story/lore. I've also seen cards with unfamiliar card mechanics that are a bit complicated for newbies or those who stopped playing a long time ago.
i wonder if there's enough good shrines to make a competitive version that's not playing literally all of them. enough shrines so the effects are good. but still allowing for other good cards to exist as well
I wonder if this deck wants more control/tempo cards, like more cheap removal. The only way you ever lost was by getting run over early before you could get enough shrines down. That's why the tap-down shrine and the NEO 0/4 flying blocker shrine seemed unexpectedly good here.
Anyone notice at 49:00 the opponent missed lethal? Swing with everything (7) sac the goat (2) sac the cat (2) sac the food to revive the cat (2) sac the cat again (2) sac one of the mayhem devils (1) 7+2+2+2+2+1=16, perfect lethal. They messed it up by killing the sanctum weaver, but he gged anyways.
I've played a lot of historic where every now and then you'll see a shrines player. It's a deck that can do quite well if your opponent doesn't have enchantment removal, but is typically super weak if they do. Given that they were showing up often enough, I actually started running Devastating Mastery (destroy all nonland permanents, as cheap as 4 if you don't mind letting them bounce 2) in a lot of my Wx control decks just to get the auto-win.
I really want to try this deck but with Mirror Box to bypass all the legendary limits and a Jegantha companion to help with the 5-color ramp. Just imagine having 4 copies of Sanctum of All on the board - which can tutor each other. I love legend rule jank like Helm of the Host so Mirror Box is a card made for me.
I love shrines it's amazing art but I also love my suicidal thoughts. I was thinking about stabbing myself in the ear several times for the dudes voice . I'm sure you're a great dude my guy I also thought about biting my tongue constantly like the girl from Cinderella with the boxer. Yeah I got problems what up world
Arena really is rigged. Every time I'm up versus a control deck they either ALWAYS have every single answer they need (and several they don't) or they don't have anything at all. There's no middle ground
I made a weird legacy shrine deck where I just looted a bunch then the wincon was mizzix mastery target replenish or just casting replenish bringing back all my shrines. It was a weird idea and was pretty funky but it wasn’t super bad
I'd get massacre as well and maybe shove in the curse which makes opponents discard but I love my board wipes. Can't live without 'em. Maybe include the 6-mana Green/Black card which destroys a land, a creature, a planeswalker and enhancement, which name I can never remember.
the game where the sanctum of tranquil light came through for you in the end was played wrong... instead of tapping the drake down, you couldve outright killed it with sanctum of shattered heights, discarding the rugrin triome and still had the interaction mana open for the sanctum of tranquil light
Im not sure if I am missing something here, but when you scooped it up at 59:00 from them killing your creature, couldnt you have responded to them by tapping down three of their 4 creatures letting you live another turn?
I enjoy playing a shrine deck I have a historic one and a historic brawler but I don’t use Hoden of the seeing winds Because if you don’t pay attention you can mill yourself out
Honestly shrines are just crazy. I am still simi new to magic and I build a shrine deck and it destroys. Shrines are just insane that they trigger each other
Yes-ish. The downside is that we're missing the original Shrine cycle, but I think there could still be a fun Shrine deck even without the OG Kamigawa Shrines.
It wasn't an early scoop. He had 2 white mana available, so could only tap 2 things. The pillar was putting him to six life, so no matter what two creatures he tapped, he was dead unless opponent's internet/computer/arena client crashed or they some how skip though their attacks.
the white honden absolutely carried in Game 3 of Match 3 (vs the Rakdos Oni-Cult deck). The incidental lifegain helped keep you alive for sooooo long vs the chip damage they were trying to kill you with.