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Sifu (Zero Punctuation) 

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This week on Zero Punctuation, Yahtzee reviews Sifu.
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1 окт 2024

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Комментарии : 698   
@theescapist
@theescapist 2 года назад
Watch this week's Zero Punctuation on The Quarry - www.escapistmagazine.com/the-quarry-zero-punctuation/ - Watch it early and support our content on RU-vid via RU-vid Memberships for $2/month. ru-vid.com/show-UCqg5FCR7NrpvlBWMXdt-5Vgjoin
@edstill9647
@edstill9647 2 года назад
You should have a look at "chronus: before the ashes. It's a prequel to remnantfrom the ashes. However rather than a shooter, it's a sort of soulslike, but has the every time you die, you age a year. You gradually change from a young warrior, into an elderly wizard. Thought it might interest you
@HUNbullseye
@HUNbullseye 2 года назад
My very strict rule of revenge plots spare/kill endings: if i killed 7777 underling to get to the boss, it would be unfair to them to let it live.
@liamzakhaev
@liamzakhaev 2 года назад
In this case though, you only end up killing mooks if you use specific items and environmental finishers
@blakksheep736
@blakksheep736 2 года назад
Pfffffffft.
@ofrutsra
@ofrutsra 2 года назад
Same
@JhericFury
@JhericFury 2 года назад
Whereas if you've gone for a pacifist run, choosing to kill the big bad feels like an important step up
@Robert-oq8ye
@Robert-oq8ye 2 года назад
​@@JavaSchoolBlues 🙄
@JohnSmith-bn5mi
@JohnSmith-bn5mi 2 года назад
Remember, killing poor people is okay, but if you kill the powerful person, that's mean.
@hazukichanx408
@hazukichanx408 2 года назад
I know, right? Meanwhile the dudes just trying to pay rent floating off to oblivion's embrace: =_=
@kattastic9999
@kattastic9999 2 года назад
WELL WHEN YOU PUT IT LIKE _THAT_
@fguocokgyloeu4817
@fguocokgyloeu4817 2 года назад
The true motto of America.
@viljamtheninja
@viljamtheninja 2 года назад
The moment when you try to have an important thematic message with your game but you're not creative enough to think of gameplay mechanics that work with it so you only include it in certain key moments while ignoring how it clashes with the rest of the game. Edit: point being, I don't think it should be seen as a rich vs poor thing, just as, y'know... it's hard to think of a game design that criticizes revenge but still also focuses on combat being fun.
@mrjohnnyk
@mrjohnnyk 2 года назад
@@viljamtheninja It's almost like they should have just forgotten about the whole preachy message part.
@TheJadedJames
@TheJadedJames 2 года назад
Sifu taught me that enlightenment was when you kill 100 people and sap decades of your life away to only to flex on your revenge targets a bit instead of just staying home and catching up on reading. The actual gameplay in addictive AF though
@m0ng00se4
@m0ng00se4 2 года назад
Just get good and beat it at 27 I can't get the under 25 trophy
@alwest4472
@alwest4472 2 года назад
Did it at 21. Can’t even fucking do hard mode
@TheJadedJames
@TheJadedJames 2 года назад
@@m0ng00se4 I can get to the final level at age 23. After a couple weeks, I can dominate large portions of the game. But Kuroki/Yang will still kill me two or three times on any attempt even if I do everything else perfectly. That Under 25 Trophy is not in my future
@comiccinema8177
@comiccinema8177 2 года назад
Technically he doesn’t kill anybody though…just knocks their asses out (unless you use the sword). It’s the bosses that he can directly choose to kill or spare.
@neolindell3604
@neolindell3604 2 года назад
is, is that a fucking wuxia?
@hakolhevel3396
@hakolhevel3396 2 года назад
"I killed every man, woman and office worker in this building to get to you just to say... I forgive you." [Good ending acquired]
@atomic747
@atomic747 2 года назад
Really can tell this was made by a non-asian company. Because in the kung fu movies I watch, the main guy do get their revenge and beat the hell out of the main villain.
@degiguess
@degiguess 2 года назад
@@atomic747 You beat the hell out of the villains in sifu too. Even in the good endings you fade them, you just don't kill them. You also don't kill the underlings (unless you use a knife) so there's actually very little death in the game.
@magnusm4
@magnusm4 2 года назад
Kind of hard to spare a protagonist by the evil bad guy in a plot. I know we're enemies but we want the same thing, truce? You killed over a dozen of my men in ten minutes and it's been 5 hours! Point taken.
@kobold1847
@kobold1847 6 месяцев назад
​​​​@@degiguessactually there's quite a few moves that would be considered lethal even with your bare hands. getting punched in the throat for example will literally make you stop breathing and could damage your vital structures which could be lethal. not to mention 90 percent of the blunt weapon finishers would most likely break a few bones or cause a serious concussion also the one finisher where you strike the back of the opponents neck, hard enough to send them to the floor. which I'm pretty sure would atleast cause a serious neck/spine injury if it doesn't kill them
@Bruno-cb5gk
@Bruno-cb5gk 2 года назад
yeah, that really annoys me where in a game or movie the protagonist suddenly decides to spare the life of the big bad guy after just killing a few dozen guards who've done a lot less evil.
@setcheck67
@setcheck67 2 года назад
Annoys? It's batshit insane. You're *even more* evil for letting them specifically live, because that means you valued their life above the other people. You valued the *monster of a human being* higher than the people just doing their jobs.
@icarue993
@icarue993 2 года назад
The one I like is from Avatar the last Airbender, where it is easier to kill the Fire Lord than to spare him, yet Aang chooses to spare him. It is... undecided if he has killed all the goons before, but he has thrown him off ledges and into the freezing waters of the Artic... As well as wrecked hundreds of boats. Does this count?
@Bruno-cb5gk
@Bruno-cb5gk 2 года назад
@@setcheck67 yeah, I find it kinda confusing why seemingly all fiction has settled on the same answer to the trolley problem.
@appelofdoom8211
@appelofdoom8211 2 года назад
@@icarue993 He was kinda possessed by an ocean spirit when he was throwing people into the water so I don't think that counts.
@nikolasbryant4235
@nikolasbryant4235 2 года назад
Yeah, the Ocean was using Aang's body to kill people, he wasn't really making the choice to drown all those people.
@nickbuckman6765
@nickbuckman6765 2 года назад
To all those scriptwriters who are so damn sure revenge is not the answer, I say don't knock it til you've tried it.
@Deliveredmean42
@Deliveredmean42 2 года назад
It sure feels like they wrote it as post-regret state after doing said revenge. So they did tried it.
@MusicoftheDamned
@MusicoftheDamned 2 года назад
@@Deliveredmean42 Clearly they didn't revenge correctly then. /s
@smutz131
@smutz131 2 года назад
@@Deliveredmean42 nah, revenge feels good. aggressions against your person should be punished. Now, or perhaps when the person who aggressed against you doesn't even remember what happened
@floricel_112
@floricel_112 2 года назад
@@smutz131 I'll make them remember
@harrylane4
@harrylane4 2 года назад
@@floricel_112 I’ll make sure they’re gone before they can remember.
@fighteer1
@fighteer1 2 года назад
“Flip-out spanky-wanky”: yet another subgenre name that the industry really should adopt.
@elberethgilthoniel1397
@elberethgilthoniel1397 2 года назад
Yup. How many subgenres has Yahtz created over the years? Let's see... . Big Headed Child in Scary World . Like God of War But... . SpunkGargleWeeWee (best one imo) . JimminyCockThroat (last year) And then there were obscure ones like : . Spectacle Fighter (Devil May Cry 4, I think) . Particle Effects the Game (Smash Bros. Brawl, I think) I'm sure I'm missing a bunch. Oh, and if anyone has a name for a genre they made up, share away. How about one for games like Super Meat Boy where you die over and over and spawn instantaneously, to keep dying over and over? ScreamControllerFlingFlings?
@chazzybara
@chazzybara 2 года назад
@@elberethgilthoniel1397 Ghost Train Ride and Choices-Matter-Except-Not-Really
@stephensmith7327
@stephensmith7327 2 года назад
You mean a Brawler. Just like how Spunk Gargle Weewee was just a funny thing to call a military shooter
@jmurray1110
@jmurray1110 2 года назад
Recursives and sprawlers too
@Igorcastrochucre
@Igorcastrochucre 2 года назад
"Revenge is bad" only holds weight if the villain isn't committing numerous atrocities with the threat of more if he isn't stopped and the hero has not racked up a huge body count on their way to get to the villain. But sure, let's make the player feel bad every time a hero wants some righteous justice.
@ligtningdog6399
@ligtningdog6399 2 года назад
The "Revenge is bad" trope only works when the story truly comments to it; which rarely happens because they force a happy ending. Seriously, more writers need to have the balls to have the revenge-seeking protagonist either becomes the implied villain for someone else or they are left with nothing to be happy about.
@tompotter8703
@tompotter8703 2 года назад
Maybe if there was a mechanic that only caused mildly debilitating injuries to the underlings, slowing them down slightly so you can leave them behind. You might see specific ones later on in the levels, but that was just part of the challenge of not murdering everyone.
@Horvath_Gabor
@Horvath_Gabor 2 года назад
The thing is, Yathzee skims over the plot, but it's a bit more nuanced than just your average revenge story. Simply put, the villains had a very, very good reason for doing what they did, and three out of the five of them turned a new leaf, with one in particular becoming CEO of a company specifically to use her profits for charity, while another created a clinic that uses the same magical power that keeps reviving the MC to save the lives of terminally ill patients. In short, it's less "revenge bad, spare the villain", but "revenge is extremely counter-intuitive, and killing the villain affects thousands of innocent lives, so maybe don't do it".
@mrjohnnyk
@mrjohnnyk 2 года назад
It only works when they have the MGS sort of approach where you can play the entire game without killing anyone.
@Eon2641
@Eon2641 2 года назад
The point of most "revenge is bad" stories isn't that killing an evil person and stopping them from doing more evil things is morally reprehensible, it's that seeking revenge is a universally self-destructive activity that leaves you worse off than you started. Most of the time, the villain of the story is more of a personal nemesis for the protagonist and isn't some kind of supervillain mass murderer. The only time you see that coupled with the "killing is bad, folks" angle is in childrens media and really shitty films designed by focus groups.
@TadejVig
@TadejVig 2 года назад
Reversing time is only done on easy mode right? Where enemies are also less aggressive and you age less, so no wonder most of the design elements don't come through.
@pneumaticTurtle
@pneumaticTurtle 2 года назад
Yeah on easy also you only age by one year each time you die, it doesn't go up which was why yatzee said he didn't feel the impact of the mechanic I reckon
@TadejVig
@TadejVig 2 года назад
@@pneumaticTurtle Yeah 40-50 lives lol. Also the more you die in a row the more you will age, so it is important. I also feel like he missed the main point of getting better and more flawless, which is also supported by the story. And he also missed that the villains aren't actually villains, and you need to get so good that you forgive them. You don't have to parry them always either, you can beat them up until the meter is high... Very sloppy review.
@noahnadji
@noahnadji 2 года назад
Exactly, he played easy and missed the entire point of the game lol. If he just fessed up it, it wouldn't bug me so much, but he is just pooping on a game he didn't even bother to give a proper try.
@mildsome9713
@mildsome9713 2 года назад
this is why easy mode was a mistake. the game was perfectly fine on release, but the complainers had to ride in on their horses and deem the game “”inaccessible””
@LofferLogge
@LofferLogge 2 года назад
I mean, the easy mode is part of the game. Unless the game clearly communicates that "this is not the intended way to play," you can't blame people for assuming that it is. If this isn't a genre you're comfortable with, it makes sense to play the game on easy, and if that's a bad experience, that's the game's fault. One thing I've seen some games do to solve this problem that I like is to have only one difficulty, but then incorporate ways to change the difficulty yourself, like assist or challenge modes. That way, the game can clearly communicate its intended play style while still letting people adjust the difficult if they want.
@cdubsb3831
@cdubsb3831 2 года назад
Unwittingly, Yahtzee has outed himself as playing on easy mode. The normal mode doesn't allow you to de-age and you get significantly less lives as the years start to mount as you focus on managing special enemies that make death less punishing.
@bearshark5941
@bearshark5941 2 года назад
This is why easy mode sucks. He sells the combat system short because he was never forced to really learn it. Nevermind throw loops or back attack differences, apparently he never even figured out the difference between high low dodges and still got to an ending. Sifu has so much to offer and it'd be generous to say Yahtzee got 30% of it by playing easy.
@amrabdelazeem9689
@amrabdelazeem9689 2 года назад
Give the guy a break, he has to pump out a review a week.
@NinetyNineNo
@NinetyNineNo 2 года назад
Yeah, it's a frequent issue with Yahtzee's MO. He has to play these games in a week, so if he's not forced to deal with the difficulty via lack of alternatives as in FromSoft games, he dials it down to easy and that naturally kills off a large part of the appeal in combat-focused games. DMC5 and Stranger of Paradise got a similar treatment. Which is a shame, because it's like skipping cutscenes in a story-focused game then complaining that the story was unengaging.
@cdubsb3831
@cdubsb3831 2 года назад
@@amrabdelazeem9689 he's got enough of an audience he can put more effort into fewer videos. While his cynical banter is fun it is quite clear he's frustrated a bit with the grind of getting a relevant video out to chase the algorithm. I'm not wholly upset at him, its just wholly misrepresentative of the standard game that most others played as easy mode was added last month. It's funny and it brings the review aspect down a bit. I dont want to see him lose his charm with burn out.
@bearshark5941
@bearshark5941 2 года назад
@@amrabdelazeem9689 Sifu has been out for like 4 months.
@dexterhopkins5267
@dexterhopkins5267 2 года назад
Only Yahtzee would make me click on a review for a game I played 4 months ago
@mattpiroddi6198
@mattpiroddi6198 2 года назад
I'll admit there is a fine line between cliche and homage but I think Sifu toes the line well. It doesn't innovate on any of the kung fu movie tropes but it executes them perfectly from writing to set pieces. I think for that reason it felt more like the full realization of a kungfu movie-game to me than it did a cliche rehash
@talltroll7092
@talltroll7092 2 года назад
Smelly brat, you dare to approach me!?
@cereal_chick2515
@cereal_chick2515 2 года назад
Since Yahtzee is clearly angling for some praise, let's all take a moment to appreciate what an uncommonly talented wordsmith he is.
@fissionphoenix4995
@fissionphoenix4995 2 года назад
So I initially read this correctly but quickly scrolled past and thought, "did he just call Yahtz a commonly untalented wordsmith?" And had to come back to check.
@Meithighs
@Meithighs 2 года назад
I thought you said hes clearly aging, and thats just rude.
@extragoogleaccount6061
@extragoogleaccount6061 2 года назад
Like a crackhead becoming a master glass blower after you take away his pipe
@aquamarinerose5405
@aquamarinerose5405 2 года назад
I mean... it's klinda gibberish and yet I hear "Flip-out spanky wanky" and it definitely sounds like the sort of just destroying everything.
@Whytedebil
@Whytedebil Год назад
I mean “articulously”? Enough said. Yahtzs unrivelablestedness level of wordsmithing is above all others.
@comiccinema8177
@comiccinema8177 8 месяцев назад
“It’s bad for a revenge story to have the main guy kill all the underlings and spare the bad guy!” Well it’s a good thing that unless you’re using a very specific weapon none of the underlings are ever actually killed…
@NirvaExe
@NirvaExe 2 года назад
I swear I had read "stfu" as the title and thought yahtzee was full of our shit and about to spill the tea
@AgentHooligan
@AgentHooligan 2 года назад
*sick of our shit
@buttonmashgamer2143
@buttonmashgamer2143 2 года назад
The good ending taught me bosses lives matters more their underlings who actually done nothing wrong to the main character.
@comiccinema8177
@comiccinema8177 8 месяцев назад
None of the underlings die though. They just get knocked out.
@thegreatergood8081
@thegreatergood8081 2 года назад
How about a non-revenge story where a martial arts student *doesn't* avenge his master because he was kind of a dickface?
@KeithFraser82
@KeithFraser82 2 года назад
"Now that my master, the man who intimidated my parents into handing me over to him so I could continue his bull[HONK] legacy or something, is dead, I can live my life however I want!" Then the rest of the game is an open world simulation where you can beat up dudes for justice, beat up dudes for money, beat up nobody and just tend a garden or something, become a martial arts movie star, become a gang boss, become a parkour food delivery person, settle down with various people and start a family, etc.
@SylvanSong8
@SylvanSong8 2 года назад
Makes me think of Tenshinhan and the Crane Master from the original Dragon Ball 🐉😆
@Horvath_Gabor
@Horvath_Gabor 2 года назад
That's this game, in a roundabout way. The MC's father/master was a bit of a dick, withholding a magical artifact that could save lives, and the "villains" banded together to take it so that they could save people, and the "main villain" does just that, opening a clinic where he uses the artifact to save the terminally ill. If you spare all the antagonists, you can completely read the story as "student witnesses his father being killed, trains his balls off, and then uses his superior kung-fu to passive-aggressively flex on the killers, because his father was a bit of a dick and killing them over the incident would be overdoing it".
@KeithFraser82
@KeithFraser82 2 года назад
Continuing my idea above, the open world game could have an optional mission/side chapter where the player character imagines what would have happened if they had dedicated themselves to avenging their master, where they get to be temporarily super-high-level (like the fake-out prologue to Dragon Age 2) and massacre lots of dudes, but it's grimdark and miserable and unfulfilling, with injuries rendered in graphic detail, ordinary people fleeing in horror from the protagonist, etc.
@vaspeter2600
@vaspeter2600 2 года назад
If the abusive mentor trope wasn't also done to death, I don't know what was.
@Horvath_Gabor
@Horvath_Gabor 2 года назад
Okay guys, I know it's fun to just grab the pitchfork, go with the crowd, and rally against the game because "Villain spare! Mook kill! Me think hypocrite! Hurr-durr!", but Yathzee kind of dropped the ball on this one, so put those farming implements aside for a moment and listen up. First, this isn't a stereotypical revenge story. In short, the five villains teamed up and killed the MC's father because he had a magical talisman that could cure the sick, save the terminally ill, and even resurrect the dead, but he refused to share it with them because "Muh tradition!" and "Power corrupts!" and so on. Once they got it, three out of the five turned a new leaf, and even the other two aren't actively villainous. In particular, the artists just wants to get away from her history of bloodshed and make art, the CEO uses her power to make money to help the impoverished, and the main villain opens a clinic to magically save the terminally ill. By killing them, the main character ruins everything they accomplished for the sake of their own revenge, while sparing them allows them to continue their work and make the world a better place. As for the mooks, keep in mind that we're not talking about TLOU2 crap here, where you sneak around and murder unaware scavengers who had nothing to do with you on your way to your target. These are people who, when noticing you, immediately attack, often with baseball bats and knives. In fact, while technically there are a couple of places where you can go out of your way to attack non-hostile grunts for a small advantage, if you just proceed with your objectives, they will attack you 100% of the time anyway, and there are many situations where they are waiting in ambush with the purpose to kill the main character. So, in short, you have mooks that are attacking you with deadly weapons without any provocation, and they are willing to kill you without a shred of remorse, while the main villains range from desperate neutrals to literal champions of virtue who just want to help people, and yet for some reason applying lethal force against the ones who actively try to kill you is bad, while killing well intentioned extremists who are doing their best to live a good life and benefit society, and who only defend themselves from the crazy person who breaks into their homes with the intention to kill them, is good? Are you really sure about that?
@RaymondJrSlamball57SLMB
@RaymondJrSlamball57SLMB 2 года назад
This is the best comment on this entire video. I wanted you to know that
@StrangelyBrownNo1
@StrangelyBrownNo1 2 года назад
Yeah nah
@Horvath_Gabor
@Horvath_Gabor 2 года назад
@@roachybill In every scenario, you have one single person you have a beef with, and that's the boss at the end of the stage. Your goal is to get to that person and settle your score. You don't turn back when warned by a bouncer, because if you do, then what? Stop playing the game? That just wouldn't make a lick of sense as a player, and neither would it make any sense for the character you're controlling. Secondly, if they don't stand in your way, you have literally zero reason to do anything to them. In the context of the narrative, you are not directly threatening them, yet time and time again, you're attacked by waves of mooks wielding sticks, baseball bats, knives, and anything else they can get their hands on and try to literally kill you... for what? Trespassing? Even if we take the least charitable approach and say that the main character is an unlawful intruder, if they attack him with lethal force and intent to kill, I don't see the issue with him responding in kind, as at that point you could make a case for self-defense.
@Eladelia
@Eladelia 2 года назад
@@Horvath_Gabor When you're the killer breaking in somewhere, you can't claim you were just defending yourself when people put up a fight to stop you from your killing.
@Horvath_Gabor
@Horvath_Gabor 2 года назад
@@roachybill First off, stop strawmanning me. It's not exactly polite. Secondly, stop strawmanning the game, because it seriously doesn't help the conversation. Let's go from the top once again: our main character wants to take revenge on FIVE people. Canonically speaking, whether he kills or spares any of them is entirely up to the player, but so it whether he kills any of the mooks. Aside from a few special moves, mainly the ones with weapons, none of the attacks are explicitly lethal, and whether the MC uses any of them is entirely up to the player's choices during gameplay. You are framing the argument as a false dichtonomy of "you either kill everyone, or you kill everyone but the bosses", while ignoring the entirely reasonable option of the main character not killing a single person throughout the entire game. It all depends on implicit player choice. In other words, your point would be entirely valid if breaking necks, slicing, beheading and otherwise obviously killing mooks is the only way to reach the endings. However, you, the player can just as easily go through all the stages with zero casualties, and yet the enemies would still try to kill you with the exact same amount of lethal force. This is a story about a man seeking revenge on people who may or may not deserve it. It's a morally grey topic, further complicated by narrative and gameplay segregation, because without mooks to fight, you don't have a gameplay loop. However, you are painting it as if it was all black while pretending I'm saying it's all white, which is disingenuous. Here's a comparison to illustrate my point: Look at the Arkham games. Batman goes after the Penguin or whoever, breaks into his hideout, the mooks try to stop him because they are his loyal subordinates and criminals and whatnot, so he beats them up with his fists and gadgets that should be, by all intents and purposes, lethal implements, and yet when he reaches the boss, he always spares them. Do you have the same contention about those games as well, or are they okay because exploding, shocking, freezing, and curb-stomping mooks are glossed over as "just the gameplay loop" and you don't have the explicit choice to spare or kill the boss at the end? Last, but not least, let's make one last thing clear: the narrative of Sifu is quite undercooked. The main character never speaks, we don't know much about his motivations, and much of the story has to be inferred by snippets and gameplay. The one thing that's certain is that the game is promoting mastery of the combat system. That's why the "good" ending is tied to beating the bosses the hard way, both to demonstrate the player's skill and to show that the main character is much more powerful and skilled than them. The point is even explicitly referenced in the ending as a philosophy of dominating your enemies so that they know they cannot defeat you, instead of killing them. In a sense, the whole game builds up to achieving dominance without killing, so you characterizing the main character as a "psycho" the mooks are justified in killing just because he entered their territory to challenge their boss is odd enough to make me want to throw your accusation back into your face and ask if you actually finished the game and understood what it was about...
@kingsleycy3450
@kingsleycy3450 2 года назад
If the theme for your violent video game is that violent revenge isn’t worth it, perhaps you should write a different story.
@FTZPLTC
@FTZPLTC 2 года назад
It is genuinely weird when games try to go all "no no no, you must spare this relentlessly violent ponce's life or you're the REAL monster" after significant boss battles, because you've almost certainly just spent half an hour mowing down their henchmen without the game batting an eyelid. Kinda hard to see how killing a couple of dozen people doesn't make you a bad person as long as you spare the one that begs - in fact there's a whole Doctor Who monologue about pretty much exactly that. Show me a game where a protagonist wrestles with notions of revenge, remorse and forgiveness if you want, but surprise and impress me by having the protagonist realise that sparing a genocidal maniac who has destroyed countless lives and will destroy countless more, purely because I think it might not be as fulfilling as I hoped... would be both selfish and irresponsible. He can feel remorse *after* he gets the job done, but reducing revenge against injustice to "yes, but will it make YOU feel any better?" is the kind of thing I'd expect from a villain, not to be affirmed by the game's procedural rhetoric.
@GREENSP0RE
@GREENSP0RE 2 года назад
Consider giving Dishonored a try. The only people who have to die or suffer in that game are the dispicable people at the top of the system disenfranchising others and the bad outcome is actually just a natural consequence of "leaving bodies in the street during a pandemic" making things worse.
@dopaminecloud
@dopaminecloud 2 года назад
I still think "I saw the devil" is the absolute culmination of the "nature of revenge"-plot and there's nothing left to say on the matter, only exceedingly more outrageous reasons for- and executions of said revenge for style points. The killing blow at the end barely even matters, the true revenge was the psychotic rampage we made along the way. :')
@OrangeyChocolate
@OrangeyChocolate Год назад
@@GREENSP0RE I always find it funny how people complain about Dishonored giving you the bad ending if you run around slaughtering everybody with your "badass murder powers". Gee, it's not as if it ties in to the whole theme of the story or anything...
@StyryderX
@StyryderX 10 месяцев назад
@@GREENSP0RE Dishonored has the issue that the non-lethal means are often fucking horrifying, sometimes more so than just sticking a metal through their throat. (which is the point the devs are going for I guess).
@GREENSP0RE
@GREENSP0RE 10 месяцев назад
@@StyryderX There is one non lethal method in particular that seems a loose loose to me, but a large number of them are pretty rough. Might need to replay it now that I am an adult to get a fairer picture than highschool me. In general videogames are going to struggle with exploring non-binary conflict outcomes be they lethal or not. One space that actually has the opportunity to do a better job of this are tabletop RPGs but that's mostly dependant on the people at the table.
@TanninZero
@TanninZero 2 года назад
I've never been a fan of the "hard games like Dark Souls shouldn't have an easy mode" crowd but this review demonstrates they might have a point - kind of? Yahtzee is clearly reviewing the easy mode here, in normal (original) mode you don't age by just one year per death, aging becomes quicker with every death (and you can not buy back years). You inevitably would replay levels to get through them with no/minimal deaths to even have a chance further down the line because "40/50 odd lives" in easy mode may be enough, not so in the original experience. And then it's *not* a short game, I easily spent 15 hours to get to the first (bad) ending and I'm pretty sure other, much better players, still required multiple tries. This game isn't (originally) about consuming 5 levels in one go with plenty of lives, it's a lesson in patience. Easy mode is a completely different experience and I feel like - at the very least the review should have pointed that out. Saying this is a short game is like saying Rocket League is a short game because you played through the one arena in 5 minutes and then there was no more content to consume. Please do yourself a favor: Try it at the normal difficulty level at least for a while. You're not supposed to get through this on the first attempt. Before you give up frustrated, sure, ok, easy mode. But at least give yourself a chance to actually become good at the game before throwing in the towel.
@FentySeroquel
@FentySeroquel 2 года назад
NGL I definitely got put off before finishing the first level. I thought my skillset from what I learned from Absolver would carry over, but...
@aivalera
@aivalera Год назад
I actually quite like the background bits of the story. You can uncover some intrigue if you pick up the collectibles that give the antagonists some character. They largely aren’t even bad dudes. The big bad built a clinic that heals people, and even sends letters to his mute machete psycho mate telling him to take his pills. The rich lady constantly builds community improvements and gives to charity. You could even argue their motivation at the end was very valid, where the old masters were hording power out of fear of abuse, the same power the player abuses to fight the baddies.
@sebcw1204
@sebcw1204 2 года назад
why is it always presented as "moral" to mow down dozens or hundreds of mooks but to spare the boss man?
@meowistforlife
@meowistforlife 2 года назад
Because the underlings are by products of mental and emotional abuse and have no real agency, while the boss is a snake oil salesman?
@m0ng00se4
@m0ng00se4 2 года назад
you don't really kill anyone unless you do the sword finisher (which I found really bizarre tonally to be honest, I think it might be a reused animation from absolver)
@setcheck67
@setcheck67 2 года назад
It wasn't always like that. Original stories always kill off the main evil. Modern writers(In the 1900's) started having protagonists spare the antagonists' life so they could keep having the same villain come back again and again and again. They came up with this "it's too evil to kill this one person" crap and people just bought it. It reached peak insanity in the comics where you have supervillains wholesale slaughtering innocent people and they just get locked up while their henchmen get exterminated. Some supervillains in the comics have been locked up and escaped like 10 times and have a body count in the millions.
@cantthinkofaname1029
@cantthinkofaname1029 2 года назад
Normally because the henchmen start off trying to kill you and never stop trying thus you have no real choice, but the bosses for some reason try to surrender instead and thus suddenly you actually have a choice in the matter
@sergeymyasnikov736
@sergeymyasnikov736 2 года назад
Because boss man actually have agency, and thus are moral agents, evil or not. While henchmen are always portrayed as interchangeable cogs of the machine, so no agency and no room for moral choices
@highwaytoheaven99
@highwaytoheaven99 2 года назад
Me: Imagine killing hundreds of people with the intent of killing a single person, then finding that person and deciding "I'll spare you, because killing is wrong" LOL hipocrisy much? TLOU 2: I know right? hahaha **sweats profusely**
@Eidlones
@Eidlones 2 года назад
It's more like, "This guy actually had a really really good reason for killing my father and uses the power that brings me back to life to heal terminally ill patients, is it still right to kill him?" than "killing bad hur hur"
@StrikeWarlock
@StrikeWarlock 2 года назад
To be fair, both videogames and movies peaked early this year. I don't think there's a release that's beating Elden Ring until December(Callisto Protocol, please don't let me down) and I don't know if there's a movie this year that's gonna amaze me like Everything Everywhere did.
@elberethgilthoniel1397
@elberethgilthoniel1397 2 года назад
I'm really excited to see Top Gun Maverick myself. I heard that they used 6 cameras in the jets to be able to switch shots for the absolute best viewing angle for the audience during the aerial maneuvers. Don't know how Tom Cruise keeps doing these incredibly demanding roles at his age. Maybe there's something to Scientology after all...
@onimaxblade8988
@onimaxblade8988 2 года назад
Morbius already came out, so cinema is basically over.
@kidanarchy2105
@kidanarchy2105 2 года назад
I'm still looking forward to Gotham Knights and GOW Ragnarok, but objectively neither of those are gonna be better than Elden Ring, I'm just a fan of the franchises they're part of.
@gustavohuehue7460
@gustavohuehue7460 2 года назад
Elden ring copy and paste bosses is what's keeping me away from it, i think i'll grab it on a sale.
@ThroneOfSalt
@ThroneOfSalt 2 года назад
@@gustavohuehue7460 Has a handful but those are mainly in dungeons and not on the main path and there are so many dungeons I can understand why they didn’t make a unique boss for every single one. Not to mention previous souls games doing it too
@Nerdnumberone
@Nerdnumberone 2 года назад
Aren't there some martial arts movies where avenging the protagonist's master depicted as totally worth it, if only to stop the evil guy from doing more evil stuff? But yeah, the hero sparing his enemies thing seems pretty stupid if you killed a hundred nameless mooks to get to the boss. There are good odds that the big bad deserves it more than at least some of the mooks and killing the boss will do more to disrupt future evil plans more than some low-level thug. If they don't have a name and face, their life is worthless.
@eccentric-j
@eccentric-j 2 года назад
Honestly I love this game so much! Been playing it non-stop since I got it trying to get smoother and smoother runs. Feels like it falls into that category of games where it's not a new genre and does not introduce any significant technical innovation, but it is a really solid execution of this type of game and by far my favorite of the year. Also really appreciate that Sloclap added more difficulty modes to the game than the initial release. I find it quite fun after practicing a bunch on disciple mode to drop into a student save and tear things up. I get that it's From Software's "thing" not to have difficulty options, but I hope that doesn't become a standard.
@chloemarlowe3817
@chloemarlowe3817 2 года назад
Seeing a few comments about how this game has a "revenge bad but killing henchmen is fine" thing which is fun to make fun of but it is incorrect in this game. Most takedowns and attacks in the game would not reasonably kill someone. Now, there are definitely some environmental takedowns or weapon takdowns that would absolutely kill. Henchmen don't usually die, usually either don't get back up because they don't want to f around and find out again or are just outright knocked tf out. Also it sucks he unwittingly exposed that he was playing on easy the whole time because only Student (Easy) mode allows you to turn back your age. On Disciple or Master, instead of lowering your age, it just lowers your death token counter. Now, I'm not someone who thinks "easy mode bad" because quite the opposite: "easy mode good", I view this game's easy modes as a training wheel. It allows you to learn the mechanics in a safer environment because some people learn better by working up to a challenge rather than the "throw them into the deep end of the pool" style that Dark Souls, for example, is known for. But my point with him using the easy mode is that he had a misunderstanding of the game.
@chloemarlowe3817
@chloemarlowe3817 2 года назад
@@roachybill i agree in the sense that, like I said, there are absolutely takedown animations in Sifu that are "yeah, he ain't getting back up, he dead." I am never gonna die on that hill because just... look at the knife takedowns. But, there's also an element I forgot to talk about on my original post and that is that Sifu is a different type of game compared to a lot of other games people are trying to compare it to, most notably Last of Us 2. Basically, Last of Us is a very story focused game while Sifu is a gameplay focused game so some people, like me, can look past this kind of thing in a gameplay focused game. Meanwhile, I struggle to look past that when it comes to a story based game.
@CJusticeHappen21
@CJusticeHappen21 2 года назад
I do think that more games need to have an aging mechanic, if only to wake up Chester to the fact that he isn't 17 anymore, and may actually want to go outside and do something in the real world for one.
@dpetersz
@dpetersz 2 года назад
Wildermyth is a great one. Basically fantasy X-Com but it takes place over multiple generations and your soldiers will age, have children, lose limbs in battle etc.
@insaincaldo
@insaincaldo 2 года назад
I always like when games take their stories through years of characters lives and make an effort to show aging. Fable taking the tutorials through your childhood, grow up during training, then take like half a century for the adventure playing out. Real fun when you are a huge jacked man, but all wrinkled and white haired.
@chaosmorris5865
@chaosmorris5865 2 года назад
Some games I can think of with aging mechanics are Crusader Kings and a fun little mobioe game called Sword and Glory.
@gustavohuehue7460
@gustavohuehue7460 2 года назад
Pentiment is looking like it gonna have something like that.
@theblackswordsman9951
@theblackswordsman9951 2 года назад
1:33 I'm pretty sure the reference went over YOUR head Yatz. The hallway sequence is a reference to the South Korean film 'Old Boy', not sidescrolling street brawlers. Edit: It could be that it WAS the reference you were implying, but whoever makes the animations put a pixelated brawler thinking you meant that.
@04whim
@04whim 2 года назад
Surely it would make a lot more moral sense to spare the goons, and kill the bosses who directly made choices that wronged you. Yet writers always go the other way around. Kill all the nameless goons you like, they don't count if you don't know their names.
@lemonk1230
@lemonk1230 2 года назад
Yahtzee's lack of time on this game kinda shows. It's understandable since he's on a timeline, but he missed several things, including the very important fact that it is, in fact, possible and not all that difficult to refrain from killing any of the mooks. You essentially just have to avoid using weapons, which is easier than it sounds since by the time you're actually pursuing the good ending, you've had time to get used to the combat and understand how to counter your opponents.
@TheKennyboy92
@TheKennyboy92 2 года назад
But think of that from a gameplay perspective, sparing all of those minions would be a hassle.
@lemonk1230
@lemonk1230 2 года назад
@@TheKennyboy92 I played the game exactly like that for the Wude ending, and it's really not. You have to a) not pick up any weapons and b) be careful near high ledges, which there are very few of in the game.
@AscendantStoic
@AscendantStoic 2 года назад
I was lost almost half the time while watching this review wondering how did I miss the reverse-aging mechanic and when, how and where did you get +50 lives!? Then I realized Yahtzee must have been playing on the newly added easy mode, so pretty much most of his complaints about the game stem from the last minute addition of an easy mode, and it wouldn't have been the case if he played the original game with its original intended difficulty which was the only difficulty avaliable. The addition of an easy mode clearly undermined the mechanics and theme of the game, which is why it was a terrible idea to add it.
@nuclear_wizard
@nuclear_wizard 2 года назад
Every game writer ever: "Before you go on a journey of revenge, dig two graves" Every gamer ever: "Or...hear me out...I could plan on NOT doing that???"
@sethleoric2598
@sethleoric2598 Год назад
See the difference between Dishonored and Sifu is in Dishonored (other than the big bads actually getting comeuppance ) is that in Dishonored you can go through the whole game with no one getting hurt except the big bads. One minute you're just guarding them and they're just sipping wine, and the next minute one of them is now a tard or a heretic.
@doublel1503
@doublel1503 Год назад
Funny how both of them are french games
@Kinoksis
@Kinoksis 2 года назад
It's so annoying when stories preach that vengeance is not worth it and you should spare the baddies, no matter how vile they are. Meanwhile we've been crippling and killing goons along the way without a care in the world, like the game is trying to say that the lifes of the rich and powerful are worth more than the plebs.
@Eidlones
@Eidlones 2 года назад
All the villains in this have a good reason to do what they did, end most are decent people now. For example, the Executive, uses her company to primarily give money to charities. The main villain uses the power that brings you back to life to heal otherwise terminally ill people. Etc. Yhatzee very oversimplifies the story.
@jackpollard550
@jackpollard550 2 года назад
Oh yes, Sifu. I’m sure the 50-odd people you left bloodied and broken in your wake last level really appreciate your hard-won life lesson, that revenge isn’t worth the sorrow and pain it takes to get it, and that the perpetrators are as human and flawed as the rest of us. The exhibit janitor’s gonna have his work cut out for him tomorrow, picking all the knives and broken sticks out of people’s guts.
@talleywa5772
@talleywa5772 2 года назад
First playthrough: "you killed too many people and lost yourself to the spirit of revenge. So you get the bad ending!" Second playthrough: "you spared these exact specific people. You are not a mindless killer consumed by revenge and therefore get the good ending!" Player: "what about the hordes of nameless faceless goons I killed on the way up to those specific people?" Game: "they probably molested kittens or something Don't worry about it here's your achievement.'
@soulslikefan6760
@soulslikefan6760 2 года назад
Never understand revenge plots that are fine with murdering like 50 dudes attacking with fists, but considers it bad to kill the people who KILLED the MCs family. Dig two graves? Don't be silly, I killed WAY more than two people.
@setcheck67
@setcheck67 2 года назад
It wasn't always like that. Original stories always kill off the main evil. Modern writers(In the 1900's) started having protagonists spare the antagonists' life so they could keep having the same villain come back again and again and again. They came up with this "it's too evil to kill this one person" crap and people just bought it. It reached peak insanity in the comics where you have supervillains wholesale slaughtering innocent people and they just get locked up while their henchmen get exterminated. Some supervillains in the comics have been locked up and escaped like 10 times and have a body count in the millions.
@ThatSpecificIndividual
@ThatSpecificIndividual 2 года назад
Especially those stupid quotes about "if you kill the bad guy you're just as bad" just shut the hell up. Killing him won't make me no way near as bad if the guy I killed murdered hundreds or even thousands or is a slaver responsible for other kinds of suffering. Someone who causes and will cause more suffering. Putting a rabid dog down so it can't bite more people.
@ligtningdog6399
@ligtningdog6399 2 года назад
The issue is more about the stories somehow don't want to acknowledge the fact that the players/viewers are rooting for a completely monster; so they throw in that mercy moment at the end to safe face.
@Veylon
@Veylon 2 года назад
@@setcheck67 That's really on society to make those choices. You don't want a bunch of masked vigilantes playing judge, jury, and executioner and deciding who lives and who dies. Or that's what they always say. I think we all know they would move heaven and earth to rescue every last villain if society decided to execute them.
@TheShadow7771
@TheShadow7771 2 года назад
I love love love Sifu but it's hard not to regard its plot as anything but purely functional. It's unfortunate but understandable that you only had the time for easy mode and as such had to focus on all the things that weren't combat.
@xavmanisdabestest
@xavmanisdabestest 2 года назад
Yeah playing on easy let's you rewind time which is the most unfortunate thing they've done as it removes all challenge. On other difficulties it just resets your death counter to 0 which is far better.
@ElementalScepticism
@ElementalScepticism 2 года назад
I honestly liked Sifu, but I do agree that it didn't bring much new to the table. The aging gimmick was interesting, but often times I feel like giving you more attack power and less life as you lose lives kind of feels like the equivalent of losing a bit of your life every time you die on a Souls-like. The story was a *very* cliché martial arts revenge arc story, seen in almost every major martial arts film to the point where even the Simpsons made an Itchy and Scratchy about it. The amount of times I tried to get the spare function and ended up accidentally killing the bosses out of sheer force of habit was annoying, too. It's a game that is stylish, and fun for the most part, right up until you die enough that you start to lose the will to live. The martial arts is quite impressive, the use of Bak Mei was an interesting choice. But Yahtzee does have a point. The majority of the enemies in the game have exactly the same fighting style as the last people, they only mix it up for certain special enemies; kickboxers in the club, fat dudes starting from warehouse, bodyguards in the museum, etc.
@danilooliveira6580
@danilooliveira6580 2 года назад
though to be fair sometimes you don't NEED to bring something new, just do something old well enough to be entertaining. hell, there are a lot of forgotten formulas out there that I would LOVE for some desperate indie studio to try to revive it.
@ElementalScepticism
@ElementalScepticism 2 года назад
@@danilooliveira6580 There's a saying which I love; "There are no original ideas." Honestly, everything's been done by this point, because all plots follow an archetypal structure which ultimately stand the test of time because people find all sorts of unique ways to approach them. Lost City was basically an attempt to revive the old Indiana Jonesy temple raiding plot which tbh has roots well before Indy. And it got praise for subverting the formula and making it about two people who *don't* have those survival skills It all depends on how you do it. I loved Sifu, despite the cliché storyline; it was still a massive amount of fun.
@Str8Faced
@Str8Faced 2 года назад
it didn't necessarily bring anything "new" to the table, but it did bring something back that had been missing for a long time
@NathanCassidy721
@NathanCassidy721 2 года назад
I think the age mechanic has some potential and is a cool way to deal with the “Mary Sue” problems a lot of video games tend to have. It’s hard to get intimidated by enemies when you are an overpowered badass with nothing to fear. And turning you from a tank to a glass cannon is a smooth way to tell the story of an aging badass while preserving the skill element of games like this.
@ElementalScepticism
@ElementalScepticism 2 года назад
@@NathanCassidy721 Actually, this is quite a profound take. I suppose it does make sense, and it's symmetry, in another way. The old master who dies at the beginning is exactly that - old. There's likely speculation that if he was the same age as Yang when they fought, he may have defeated him. But also, with age, comes experience and power.
@KitV91
@KitV91 2 года назад
I used to watch these videos back in 2012 so it brings me great joy that I have 10 years of content to catch up with
@chukyuniqul
@chukyuniqul 2 года назад
Did...did Yahtzee miss the Oldboy reference? It's not even some "kids these days" thing it's an actual cult classic. It's also a fighting movie about revenge against someone who-shock of all shocks-did not kill the protagonist's master. It's also based on a manga or manhwa but the (superior IMO) koreean version lacks any sort of flair. It's just gritty bare-knuckle slugging through and through and also very depressing, it's great!
@theescapist
@theescapist 2 года назад
Yahtzee has made clear many times he doesn’t watch movies very often haha
@chukyuniqul
@chukyuniqul 2 года назад
@@theescapist It's just weird with all the other obscure media he seems familiar with. I mean I unironically didn't know about scorsese yet he made a reference regarding him a while ago. I just assumed he'd be more familiar with these kinda things. Regardless, I was more shocked by the misattribution of the reference than anything else.
@Eidlones
@Eidlones 2 года назад
@@chukyuniqul I dunno what kindof media you're watching, but Scorsese isn't obscure. He's one of the classic film makers of hollywood
@chukyuniqul
@chukyuniqul 2 года назад
@@Eidlones He was obscure *to me*. It's all about perspective.
@Eidlones
@Eidlones 2 года назад
@@chukyuniqul Then how can you get at Yhatzee for not recognizing the Oldboy reference? When you yourself admit that "obscure" is a perspective?
@animegaming4057
@animegaming4057 2 года назад
You played it after they ruined it. Before they updated it, it was far better than what it is now. They got rid of the cinematic camera that added more punch to the punch, added the lives thing where you can spend points to rewind time (was not in there), and changed the speed of the animations to where now it’s slower and not as fluent. They ruined the game for the sake of others crying it was too hard.
@siren-nate6565
@siren-nate6565 2 года назад
Less "Killing you won't bring (x) back, so there's no point" stories and more "You can't bring (x) back, so there's no reason not to kill you" stories. Like The Princess Bride!
@kamikyodai2314
@kamikyodai2314 2 года назад
I used to think revenge was a dish best served cold. Now, I know it means getting back at somebody.
@Splatpope
@Splatpope 2 года назад
bruh it goes to 2.5 a grand total of twice : once as a reference to OLDBOY, WTF YAHTZEE HOW DID YOU MISS THAT, and once as you're prancing through an art gallery, presumably to showcase said art it's obviously a love letter to old beat em ups, but the vague reference stops at gameplay also, no, you can't ever reverse aging except by replaying previous levels better, but you can reset the death counter that would give you more years on your next death. once you get good enough at the game, this becomes irrelevant also the range problem isn't a problem when you remember that the whole point of kung fu is to use your enemy's energy against them, the usual strategy being to let them come at you, making range irrelevant also the game doesn't need explicit enemy lock and wouldn't benefit from it because, and it is another major point of kung fu / tai chi / whatever, you use your body movement to direct your energy, so in order to target a specific threat, you need to position yourself correctly and engage them with intent. locking an enemy would prevent you from handling any other threat also the tone of conversations is indeed "general stoic avoidance" (and even then it's debatable, especially with the final boss), because YOU'RE CONFRONTING THE PEOPLE THAT KILLED YOUR FATHER FIGURE AND THEY ARE ASHAMED OF IT ! (which I posit is exactly how you and I would handle such a situation lol) dialogues convey the emotional state of the involved characters, who would have known ? also good point about sparing the bosses being weird considering you killed hundreds of people to reach them, I guess, although one could argue that the mooks are blindly following orders, not deserving the moral distinction of being actively responsible for your father figure's death and thus not liable to generate the closure that you seek by sparing the bosses 5/7 barely made an effort, but don't worry I still love you
@longdongsilver3267
@longdongsilver3267 2 года назад
The title makes me think of that bad joke: I'm on a seafood diet. When I see food, I eat it.
@gloweye
@gloweye 2 года назад
So you spare the bosses, each of whom is far more responsible than all the henchmen you DO murder indiscriminately?
@Horvath_Gabor
@Horvath_Gabor 2 года назад
For the good ending, yes, but it's narratively justified in a sense. The "bad guys" killed the MC's father and a couple other martial arts masters because they were "protecting" powerful magical talismans that had literal life-changing powers, and you beat them in order of decreasing levels of assholishness. The first guy makes drugs, but only because he's terminally ill and needs the money for treatment. The second guy is a battle maniac, but isn't directly villainous. The third one is an ex-assassin who wanted to get away from a life of bloodshed and became an artist. The fourth one used her talisman to become the CEO of a big company that focuses on charity and helping the poor, while the last guy and the "main villain" opened a clinic that can save otherwise terminally ill people. Some of them are bad, some of them are good, but they did what they did for an ostensibly noble purpose, and when counting all the pros and cons, the MC does more harm than good by killing them.
@Lunarice98
@Lunarice98 2 года назад
@@Horvath_Gabor if i'm going to kill all of their goons it wouldn't be fair to the goons if i don't kill their boss too.
@Nerevaar
@Nerevaar 2 года назад
The buying years back as well as you only ageing one year on a death are both products of playing on easy mode. Not that there's anything wrong with playing on easy but this one isn't implemented that well, leading you to never really having to fix your mistakes instead easily being able to pass any challenge by just dying and respawning enough times.
@sirbeatlesfan101
@sirbeatlesfan101 2 года назад
To Yahtzee's point, I found the dialogue much more enjoyable when switched to Chinese.
@KeithFraser82
@KeithFraser82 2 года назад
@@cranapple3367 I somewhat agree. I know I'll put up with very cringeworthy/cliched/over-idealistic dialogue if I'm reading it as subtitles where I probably would roll my eyes and stop watching if it was in a live-action show in English or being delivered by the kind of aw-shucks oh-gorsh American voices they often use (or used to use) for anime dubs no matter how inappropriate they are for the show. I'm talking about stuff along the lines of "I fight for my friends! And so that everyone will stop fighting wars! Because...because...I know now why people shed tears for those they never knew! STAR HERO HEART FIRE WORD SALAD ATTACK POWER LEVEL HUGE NUMBER INSERTED HERE!"
@TheShadow7771
@TheShadow7771 2 года назад
The Chinese is just as bland and functional as the English but if the language barrier lets you ignore that then more power to you
@tzi_music
@tzi_music Год назад
Konnichiwa! I create instrumental music with Japanese Culture, Myths, etc. I'm sure you will like it! If you will, so you can use my music freely in your future videos. Good luck! 😇
@Slitheringpeanut
@Slitheringpeanut 2 года назад
I hate those types of endings. Actively punishing the player for doing what the game tells you to do. And you know makes it worse? The fact that to get to a boss, you have to do an impression of a golden tap dancing rhino but instead of killing 11 people with your diamond encrusted fists, you depopulate the equivalent of a small Chinese village to get there. Which somehow is OK, because you chose NOT to bludgeon these highly skill pixels with bloody ends of their own legs because reasons.
@WhatTheFirstAidSpray
@WhatTheFirstAidSpray 2 года назад
If you're only ageing a year you were clearly playing on easy, scrub 😅😂
@nameiswind9524
@nameiswind9524 2 года назад
"Fist of the East Bay" I would pay to see Yahtzee, make such a film
@Oldhandlewasabitcringe
@Oldhandlewasabitcringe 2 года назад
I always thought the 2 d reference was referencing the classic old boy scene
@alexnoman1498
@alexnoman1498 2 года назад
Is the "kill all the goons, spare the one named character" trope a remnant of class dynamics and aristocracy? Samurai could afaik kill any commoner for the flimsiest of reasons. This trope seems like a historical fact that feels out of place and time.
@jaydensydes3478
@jaydensydes3478 2 года назад
And this is why there are videos on why easy mode completely ruined the game. Yahtzee missed it.
@jcace13
@jcace13 2 года назад
When are we going to get the game where revenge is not only the answer but awesome and the hero feels great about it?
@dastvan8002
@dastvan8002 2 года назад
Dishonored comes to mind
@asadmalek6007
@asadmalek6007 2 года назад
@@dastvan8002 High chaos runs result in the bad ending
@dastvan8002
@dastvan8002 2 года назад
@@asadmalek6007 Who said anything about _high chaos?_ In low chaos the only antagonistic character who winds up getting away scot free would be daud, wheras all the other conspirators are as follows; branded as a heretic, enslaved in their own mines, kidnapped by a secret admirer, had his crimes made public and later executed so from a certain point of view revenge was indeed the answer
@thomasstewart9752
@thomasstewart9752 2 года назад
Undertale did the "killing is bad" concept right, which is to say, there was never a person it was ok to kill. it stood by its message and themes the whole way through rather then waiting until the very end to remember it was supposed to be saying something. (Deltarune might be doing something different from what I can see, but it's certainly got the same if not more heart in it so far.)
@emptyblank099a
@emptyblank099a 2 года назад
The game doesn't even shun you for killing, it even encourages it with weapons. Sparing a boss is just for players that have mastered the game.
@punkst3r
@punkst3r 2 года назад
You have no idea how much I want to spoil this games ending just to get across something I realized about the way the final boss is presented. Here, I'll do a few line breaks so you have to click read more to actually see it. OK so the final boss trained under your father, so he has the same fighting style as you (a fictional variant of wing chun.) In fact, he uses some of the exact same moves you've used on the goons and other bosses to get to him. However, being that he has much more experience than you, he kicks your ass. The bosses before have all fought in their own unique styles, so it's always been a "you vs. them" dynamic. However once you realize the final boss fights the exact same way you do, the dynamic completely changes; the message being "revenge bad" is fine and dandy on it's own, but the fact that the final boss uses the same weapons against you that you've used on others demonstrates the pain and cruelty you've subjected others to in your selfish quest. If the themes of the games didn't sway you much emotionally, the final boss makes you feel the themes viscerally. It makes you FEEL the message in a way only a game could provide. God I love this game.
@Telawin
@Telawin 2 года назад
I do believe Dipper Pines said it best "Revenge is so underrated, that felt awesome"
@CWCCryss
@CWCCryss 2 года назад
If you're looking for games to play around this period, I imagine the recently released Swansong might fill that gap for new releases.
@AgentSmith1991
@AgentSmith1991 7 месяцев назад
I'm surprised I missed this one when it first dropped. But I'm a little sad that there was never a ZP made for their first flip-out-spanky-wanky game: Absolver. 😔
@GmodPlusWoW
@GmodPlusWoW 2 года назад
In terms of the whole "selectively judgey" trope that comes from these kinds of stories, where you kill hundreds of faceless mooks but decide to spare their boss because "revenge isn't worth it", I agree that the record needs to be changed. But would flipping the script on its head be sufficient? Specifically, have the protagonist be skilled in explicitly "non-lethal" methods of fighting, instilling effects like Sleep, Fear, Disenchantment, etc, wherein the faceless mooks are no longer a problem despite you not killing them, as they're unwilling/incapable of keeping up the fight. In addition, as your reputation grows, the bad guys have to install "commissars" who keep the mooks in line by executing them if they don't do their jobs right, and you have to take out the commissar first before neutralizing the mooks. And when it comes to the bosses, rather than choosing to finish them off or spare them, your options change depending on how much you know about them. If they're genuinely trying to do the right thing, but they're barking up the wrong tree, the protagonist will be locked out from finishing them off, and on top of merely sparing them, you'll be granted the opportunity to try and talk them around to taking a better path. But if the boss is a genuinely horrid bastard-fucker, you aren't allowed to spare them, but instead you have the option to brutalize them, setting an example of what happens to bona-fide bad guys. And of course, the head of the organization would get it worst: when you discover the truth about them, about how horrid they truly are, you aren't even given the option to end them quickly: the true final boss-fight is maximizing the horror and agony of their demise, in order to make them feel even a fraction of the pain and suffering that they've inflicted upon the city, the land, the world, etc, as well as showing all mankind what happens to the worst of them.
@rayzerot
@rayzerot 2 года назад
Only to find out after-the-fact that the final boss was a patsy figurehead and ignorant of the atrocities committed by those below him. You commit seppuku to repent for your error.
@francisshepard5399
@francisshepard5399 2 года назад
This is a big issue in videogames that have a revange plot, you want the gameplay to be cool and fun but you want to make the player feel miserable and sad for enjoy the the act of revange, in movies this woks better becouse you are a passive spectator but in games you are an active participant, undertale counters this by making the act of forgiviness fun too.
@RaglandIncorporated
@RaglandIncorporated 2 года назад
I will say, once Sifu clicked, it made me want to go back and try Sekiro again.
@brainflash1
@brainflash1 2 года назад
Remember kids, you can mutilate all the minions you want, but you have to spare the guy who ACTUALLY hurt you or you're not better than he is.
@chindvids
@chindvids 2 года назад
Were you playing on student or disciple? The aging mechanics feel pretty different between the two with disciple being more balanced around it Story is pretty bland tho yh
@chindvids
@chindvids 2 года назад
Oh and the game is bad at teaching you the importance of getting the hang of the directional dodge
@noahnadji
@noahnadji 2 года назад
Love you and your work, but boy did this review suck. You don't mention the level system, or environmental attacks, or the parry system, and you even get the aging system wrong (with the numbers of total deaths being how much you age). Also bosses are difficult and fun, and I didn't fight a single one that was surrounded by weapons. My guess is since the update recently came out, you played this on easy, beat the game just by smashing buttons, and never picked up on any of the actual nuance because you dashed through this one on easy so people would stop bothering you. I don't always agree with your reviews, but this one is lazy, and just objectively bad.
@mildsome9713
@mildsome9713 2 года назад
there’s only so much he can write about in a 5 minute comedy format. but i concur that it was incredibly lazy that he sprinted through the game on easy difficulty and missed out on the majority of the appeal
@TheKrossRoads
@TheKrossRoads 2 года назад
To be fair, he did talk about the art style, the story, the voice acting, the dodgy camera, and ending choice mechanics; which are all things you can experience on easy mode. Those points are still very valid, as is the point that Sifu is so full of cliches that there wouldn't be a plot at all if you took them out. Honestly, the only thing that elevates this game out of "meh" is the aging mechanic. It's pretty novel. It probably won't be enough to let people remember the game for any extended period of time, but maybe other games will take inspiration and build upon it. Like how some games today have destructible environments, while not a lot of people recognize that the Red Faction franchise did a lot to prove and pioneer that concept.
@setcheck67
@setcheck67 2 года назад
He did the same thing on Dying Light 2 and complained it was too easy. Getting real lazy.
@darbling311
@darbling311 2 года назад
I thought this game was a love letter to kung fu movies and action set pieces like raid, oldboy etc etc. Hence the camera angles were more references to specific fight scenes in those movies. If you enjoy those kinda movies, it's a really fun play through as you try to pick out parts that you recognize.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
I got the impression from mutuals that played this game that the combat was sick but they never seemed that interested by/wanted to talk about anything story or character related aside from meming on the age stuff. Now that its being echoed by Yahtzee, I do wonder it sifu ends up being one of those games that gets forgotten despite not doing anything really wrong at all.
@TheShadow7771
@TheShadow7771 2 года назад
The mechanics are the important part and worth remembering.
@Ayeloo
@Ayeloo 2 года назад
I'm on a sifu diet right now, I sifu and I teachfu a lesson in humility oh yes
@WhiteFangofWar
@WhiteFangofWar 2 года назад
Perhaps Shifu would have been more fun. Exact same game but you're an anthromorphic red panda voiced by Dustin Hoffman. I do kind of miss old school beat 'em ups, thought I doubt Yahtzee would get much out of TMNT Shredder's Revenge.
@SenoSasquatch
@SenoSasquatch 2 года назад
I'm surprised that Yahtzee mistook the Old Boy hallway scene reference for a beat-em-up reference.
@JulesNekro
@JulesNekro 2 года назад
To be fair, he does not watch movies
@Franko_L_L
@Franko_L_L 2 года назад
This game suffers a lot from lack of balance and utility in the moves. Once you know how everything works you find yourself doing very few things and it can become repetitive. It does compensate that by not teaching you shit, wich is not the best either.
@geldonyetich
@geldonyetich 2 года назад
Sifu is stylistically pretty impressive, but I don't really trust my reflexes to conquer Batman: Arkham Asylum++ combat. But maybe not making the time to refine them betrays my post-dad game leanings overmuch.
@Loot1377
@Loot1377 2 года назад
"Man, revenge is underrated that felt awesome." Dipper (Gravity Falls)
@PursuedByAMemory
@PursuedByAMemory 2 года назад
I love this game so much, it's my GOTY 2022. Love the combat, love the environments, love the soundtrack, the story is functional and gets out of your way. Everything feels so well tuned and precise. Excellent game Sloclap!
@emmy9345
@emmy9345 2 года назад
An unoriginal conceot done rather well. Nothinf more or less.
@masontrupe9047
@masontrupe9047 2 года назад
Everything's dry because nobody releases full games anymore. It's all half-baked Early Access.
@sirwhatnot5899
@sirwhatnot5899 2 года назад
Sifu's good ending has you killing a hundred people just so that you can choose to not kill 5 people.
@GayBearBro2
@GayBearBro2 2 года назад
Ah, another game where Yahtzee has a different opinion than Nick. Still sounds like fun so I'll eventually get it.
@theescapist
@theescapist 2 года назад
Eh I didn’t really care for the story either. Just like the aesthetic and gameplay.
@GayBearBro2
@GayBearBro2 2 года назад
@@theescapist Ah, maybe I was mixing your opinion with KC's?
@posmen0e
@posmen0e 2 года назад
How has Yahtzee been making these reviews for so many years and yet they are never bad and just get better
@Horvath_Gabor
@Horvath_Gabor 2 года назад
Funny that you say that under a review where he actually completely misreads the game. He not only plays a game entirely focused on mastering the combat and learning all the systems on easy mode (which neuters a lot of game mechanics, making his complaints about dodging and the aging mechanic being meaningless completely misguided), he also writes off the game's story as "yet another revenge-is-bad plot", when in reality it's a subversion of one, where the "villains" are arguably the good guys, and your rampage of revenge is causing harm to countless innocents by proxy, which makes it more of an "am I actually the bad guy?" plot. That said, the comedy is still top-notch, but as far as accuracy is concerned, this is a definitive miss.
@posmen0e
@posmen0e 2 года назад
@@Horvath_Gabor i didnt play the game so that stuff isnt really an issue for me. I just like the comedy and stuff
@Horvath_Gabor
@Horvath_Gabor 2 года назад
@@posmen0e Fair enough, but many viewers seem to forget that ZP is more of a comedy show than a review one, and just take Yathzee's joke and occasional misinformation at face value. You can see it a lot in this comment section even, where people who never played the game take it for granted that it's just a clichéd revenge story about killing the mooks and sparing the bad guys with a combat system that doesn't have any stakes, just because he says so in the video.
@posmen0e
@posmen0e 2 года назад
@@Horvath_Gabor Yeah but people always seem to take reviewers, or critics at face value. How many amazing games do you play that critics or reviewers hated just to find out its one of the best youve ever played personally.
@nicklager1666
@nicklager1666 2 года назад
I think i will stick with Streets of Rage where i have to watch out for knife wielding Galsias that jumps you when you least expect it. Im glad though as an old beat em up gamer that the genre is still alive and kicking.
@simrock_
@simrock_ 2 года назад
You could do a week of Factorio if you have a dry spell again, provided you manage to put it down again after a week.
@cheesycakey
@cheesycakey 9 месяцев назад
I think the Oldboy reference went over your head
@1lpanddbz
@1lpanddbz 2 года назад
Ive been waiting so long to see you review, but you played on easy mode, and in this game it ruins the whole thing
@ConcreteMuncherOfficial
@ConcreteMuncherOfficial 2 года назад
play viscera cleanup detail its relaxing and fun
@SilverwindWorkshop
@SilverwindWorkshop 2 года назад
This was essentially my main gripe with The Last of Us 2. We spend the whole game murdering everything that moves including a pregnant lady, before sparing Abbie because "Revenge Bad is Deep" Edit: Thank you for the correction Rax, sorry about that. I misremembered.
@RaxusXeronos
@RaxusXeronos 2 года назад
PSP girl DID attack Ellie. She drew a knife on her and tried to kill her after Ellie removed her own knife from against her neck. She tried to kill Ellie after Ellie showed she wasn't going to kill her since she told her what she wanted to know. And the pregnant one attacked her as well when that dumbass guy got shot trying to fight over Ellie's gun. The problem is the game tries to make you feel Ellie is bad for killing these characters but they literally force Ellie to kill them otherwise she dies.
@setcheck67
@setcheck67 2 года назад
The Last of Us 2 is probably the worst written game of all time. Pregnant people putting themselves in harms way all the time knowing they are more important than anyone else and completely separated from reality. The betrayals Abby did with her closest allies impulsively with barely any lead up. The ENDLESS times people survive because of a last minute save. The frankly INSANE lack of empathy exhibited by EVERYONE, in a world where they are on the verge of extinction. Conflicts literally just arise, because every single person is a piece of shit and for no other reason. The world is full of edgelords where no one can actually communicate without sarcasm or unnecessary angst. But really the big cherry to put on top of this shit sundae is HOW MANY conflicts are because of lesbianism. There is a whole arc of the game with a cult just because one of the girls is pretending to be a boy so that she doesn't have to have a child... In a world where humans are almost extinct. I never even played the first game and I felt like I played the worst soap opera story I've ever seen. TLOU2 was their opportunity to give me an impression and it was dogshit. It felt like the writer really wanted to write a story in a different world setting than what he got, but this is the world he had to work with so he just wrote the story not caring anyway.
@ligtningdog6399
@ligtningdog6399 2 года назад
@@RaxusXeronos And that's not even including the actually gameplay; where there are sections that lock you into a area until you, Ellie, have to kill everyone. There is no options to sneak away or just knock them out. Just murder them all, with Ellie sometimes making quips. And there aren't faceless grunts either. So, by the time Ellie comes across the PSP girl and/or the pregnant lady, there is no real emotional impact.
@RaxusXeronos
@RaxusXeronos 2 года назад
@@ligtningdog6399 It would've made a better impact if you were able to choose whether or not to kill Abby. But 9 times out of 10, they knew players whould kill Abby every time.
@Daemonhawk
@Daemonhawk 2 года назад
In Shenmue it isn’t the destination, It’s the friends we punched along the way.
@Guile_The_Exile
@Guile_The_Exile 2 года назад
I love how he used an Xbox controller to show controls for a PS only game... It's funny, but painful. :']
@averagejoe5145
@averagejoe5145 2 года назад
Hm, if new releases really are that bad then maybe there's a higher chance of Yahtzee playing Gleaner Heights than I thought. Alternatively, he could play one of the other "Farm Life Sims" that came out after Stardew Valley's success like "My Time at Portia," "Littlewood," "Stranded Sails: Explorers of the Cursed Islands," "Kitaria Fables," & "Ooblets" (which is supposed to get a Switch release this year). Alternatively, there's also "Little Dragons Cafe" & "Sakuna: Of Rice & Ruin" if Yahtzee feels adventurous enough to try a couple other farm life games from Japan! (Though I know that the odds of THAT are slim to none!)
@rodlopes4327
@rodlopes4327 2 года назад
0/10 Not a single seafood and the title is spelled wrong.
@brennanwn
@brennanwn 2 года назад
Filp out spanky-wanky 3:35
@flipparty8533
@flipparty8533 2 года назад
0:25 jesus how tf did Yahtzee do that
@floricel_112
@floricel_112 2 года назад
He a part time auction host
@RookieREX
@RookieREX 6 месяцев назад
oh shit a fist of the north star reference
@casualbird7671
@casualbird7671 2 года назад
I still have small hope he'll review Kerbal Space Program, or finish his review of Outer Wilds >v
@shada0
@shada0 2 года назад
Play Kenshi on Steam, it's an amazing combination of open world, RTS, RPG, Base building, tough as nails, permadeath game with a splash of The Sims & it extremely moddable. It's set in a post, post apocalypse alien samurai desert word, where morality died eons ago. I've already pumped 300 hours into it & came back to it after finding Elden Ring too easy. I'm not trying to be cute with that last statement, I just find the horse brakes the game.
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