The "like ratio" feature of the Chirpr is great. It seemed like a small detail at first, but it's a really good way to figure out the actual scale of the problem with one message instead of emphasizing the problem by spamming the same message over and over again at different times.
It's like the thoughts window in Roller Coaster Tycoon, each individual thought by themself isn't that useful, but when you look at them in groups, it's a really quick way to find out what and where issues are in your park.
Am I the only one to be surprised by how bright and orangey are the buildings' windows even during daytime??? At the LEDs era, there are fewer and fewer warm lights and above all more curtains 😂
I think people were confused by something like this before and it could be that it is night time in game but they set it to day for the showcase. So everything is functioning as night but it's light out
They can't have detailed ground textures because it would drastically increase the recommended requirements to play the game which will hurt sales, if you want textures on the ground you'll have to mod it or just add a bunch of grass, trees and rocks yourself. Just like in cities skylines 1, modders will carry the game.
@@privatebandana the grass texture in parks just matching the low res grass texture of normal terrain would look a lot better than it having a higher resolution
It seems like they have the framework there for a really cool Tourism DLC, but I wonder how much of a tourism economy we will be able to create in the game as it is.
If so I hope they have a low- or medium-density tourism section option, with CS1 Tourism I wanted to make a relaxing sea-side holiday town but massive hotel skyscrapers kept popping up.
I think this in general. There's 8 years worth of dlc, content creator packs and polished mods for cs1. The premise of the game seems great, but once people realise that they'll be unable to build a decent port because the dlc won't be available for it until next March, or build a university complex at all because it's just a ploppable building in cs2 with no campus dlc, I reckon it'll actually take 3 or 4 years for cs2 to become a 'better' game than cs1. Would love to see a road map from CO about this because the amount of content that's going to be stripped in order to be re released and the lack of mods from the get go will likely have a detrimental effect on the game as a whole.
@@nickmeredith002 There are a lot of reasons why I never bought Cities: Skylines, a lot of things I wanted to do with the game that the mechanics just didn't allow regardless of how much DLC you buy. Cities: Skylines 2 fixes all of the problems I had with the first game, and everything is way more intuitive. All the stuff that Cities: Skylines 2 does that no other city builder game does is the reason I'm buying it.
@@party4lifedude Can you elaborate a little? Don't get me wrong, I'm buying CS2 regardless. I played CSL on release, thought it wasn't great and put it off for a few years and never really got into it. I preferred to watch other people play it instead. Later, I bought a lot of the DLC and found myself quite overwhelmed with all the possibilities and now had a steep learning curve I couldn't quite manage. Now though I'm actually a little excited to learn the game properly from scratch and be able to learn little by little as new things are released and actually build myself the foundation i never did before. But what was it about CS1 exactly that was restrictive but now isn't. What were those problems if you don't mind me asking?
A small detail that would be neat for following citizens is tracking if they're wanting to move to a particular district which could give districts even more value as cities within a city (or area). i.e., I'd like the ability to build more than one city per map, and have them interact with each other economically. This could then lead into a natural mod that provides MP if someone wanted to do it.
I've spotted that the number of households in a building seems to have been made much more realistic, similar to the realistic population mod. No more 5 households in 1 small house or 11 households in a skyscraper
I can't wait for them to experience earthquakes, traffic jams, sewage, tsunamis, air pollution, crime cities, unemployment, fires, meteorites! , fell in love until the other partner was swept away by a tornado, just after finishing school, all the workplaces were demolished and the highest tax rate was imposed, and all roads outside the city were deleted, the airport was closed, the port was closed, and it was forbidden to leave the city:D
I can't effing wait! Seems you guys are expanding on features and complexity in all the right ways, exactly to the wishes of your fans. I absolutely love how organically you increased realism and behavior of the citizens. Congratulations. You set so many "must-have" standards with Cities Skylines 1, and I can already see you put the bar way way higher with Cities Skylines 2. Fantastic work.
I love that liking a cherp as the mayor started out as a bug and they just kept it. These guys are as talented as they are charming. Keep these videos coming!
Love that y’all went a much more Restorative Justice route with removing “criminal” after time served. I still don’t want police all over my city, but, I see the vision 🤩
one thing i dont like is that police are the only factor to lower crime probability. i know well-being controls the likelihood of a cim becoming a criminal, but...other factors affect the probability of crime itself. also unhoused ppl arent more likely to commit crime, they are actually more likely to be victims of it. what about white collar crime? will the presence of increasingly profitable/dense businesses/industry create their own high crime probability? would love to see some mods tackle these ideas. i like that unhoused populations & public welfare are challenges to address in CS2, i would just like the crime mechanic to be a little more complex than unhoused ppl resort to crime which is then solved by police & jail. im looking forward to CS2 releasing in a month!
4:00 you should have a sociologically matching "re-offending rate" modifier to reformed criminals, based on whatever the numbers are in EU / USA (or an average between the two). So say if a city had lots of crime, but fixed the issues, they'd still suffer difficulty in the future if half of the criminals now released have a higher chance to become criminals a second time. That way you keep the game challenging for past mistakes, rather than just erasing it all with the plop of another police station.
It would be nice to automatically match the buildings name with the street’s name. E.g on the Hamilton Street, buildings will be called 1st Hamilton St, 2nd Hamilton St… nice options either a random name like now, or the house number based on the street name
THIS IS FANTASTIC! I am SOOO excited. Back in the days of God games and Sim Cities I always hoped for something like the capabilities in this video. I'm so happy I got to live long enough to see it happen
I like the follow feature of citizens that's cool, but I also noticed there is less detail in Cities Skyline 2 unfortunately. Like for example in the first game when a fire truck pulls up to a fire you actually see fireman come out and hose the fire. Here fire truck just pulls up stops near fire then fire disappears after a while. Why the downgrade? Similar in just city life in general, less people chilling and playing in parks almost none. In the first one I feel like there was more life, citizens always used all the paths I made to bike etc.. and every park always had people playing and relaxing etc... Also would be nice to see workers and actually doing something on farm land, it just seems very dead with not much life just cars and people walking streets. I still think CS2 has improved the game in many ways, but I don't understand the downgrade in some other ways! Hoping it will improve overtime though.
About pollution: Will the wind direction change or be fixed? if it is fixed, just place the industrial area in a way that the wind blows the smoke out of the city.
I wonder if citizens will have their salaries displayed for the jobs they work. That allows us to see what people are able to afford on certain salaries
I hope ytbers like Biffa and CityPlanner actually play with these features, and let us follow Sims around. It's more fun than just watching them build stuff all day!
3:07 This transparency effect is a total eyesore. Have you guys seen the outside world lately? 3:14 And the clipping - come on, it's 2023, not the stone age of gaming. Feels like we're paying top dollar for a half-baked pie!
2:13 there's a whole lot of ghosting visible. I've noticed this before in previous vids and now multiple times in this one (maybe i paid more attention to it now). Is that a temporal anti-aliasing artifact or what is going on here?
The only thing I missing is the "smell" of your city. We have noise, air etc. pollutions, but smell is missing. For example in the city centre there are lot of cars, which burn gas, and it smells bad. On the other side you have a great and green park where people like to go because of the smell and cleanliness
Its so nice that its finally a really realistic Simulation of the NPCs lifes. I can imagine that i would just supervise my Citizens after a built the town
Imagine you build a city just to stalk a fully implemented citizen's destiny from poor education through the police station. The mechanics in this game are wild and very promising! Can't wait to play it!!!
Heya, I'm looking forward to seeing the different social aspects to develop in a city. Also, is there any inherent values to people? Like some would complain that there is not enough parking while the others complain about the lack of public transportation? I'd be curious to see if something like that has been integrated and if it is, if it changes throughout their lives. The importance of some values does change during life as do people's needs. Thank you for putting efforts in social aspects, I think this has been lacking in modern city planning games.
It reminds me of RollerCoaster Tycoon, where you could follow each individual guest, their thoughts, and spendings. You could even rename them. Maybe that could be an idea as well for Cities Skylines?
I would go to school to learn this game from the ground up. I have a feeling I'll be watching 10+ hours of guides before I even try to build my first city
Hello, I have questions about Cities Skylines II 1st: We are expecting some new DLCs coming out for CS II,but will there be any free content added into game? for example new map themes,houses,new game system,transport etc. 2nd: It would be cool if there will be sort of multiplayer...feature that allows you to travel to others Cities and watch how their cities work,grow,maybe add some liking system for visitors, for example i will visit your city and i find your city as pretty so i ll leave a like and you will get some achievments,building,something in the game not game changing but cool for decoration i would love to see CS II with multiplayer (sort of) This is all thanks for good work as you keep informating us about CS II and i cant wait untill i ll play it. 💚
Idk how I missed that. The road tools video showed how you can add/remove parts of a road (trees, parking, signage) plus the roundabout tool modifying existing intersections may mean you have greater control over intersection marking. And if not TM:PE 2 will probably happen regardless.
@@sbr-1143 I don't think the tmpe tool helps this in CS1. You have to use the advanced node controller or whatever it's called to change the shape of junctions etc. It seems crosswalks aren't great is CS2 so when a TMPE is made I imagine it'll have a node controller built in this time
i MOST DEFINITELY HOPE that theres diversity in this game version. in all these dev diaries and so on, IM NOT SEEING ANY RACIAL DIVERSITY in the game. this is a feature that SHOULD NOT be left on the shoulders of mod creators, but made a standard feature for all who play. "height of realism."
I am so looking forward to this city simulator. Finally. A deep & challenging simulation that (it sounds like) takes some real thought, calculation and planning. Just like in life, one individual’s thoughts, feelings or actions, combined with the same from others, can have a ripple effect throughout. Here, take my money 💵💵💵💵💵💵💵🙂
if you ever looked at the subreddit you'd realize 95% of the playerbase cant handle "real thought, calculation and planning". im expecting people to have a very difficult time learning this one as well.
I love the ingame twitter so much :D It would be hilarious if when you build the electric car factory, you occasionally see a not-Elon-Musk tweets from some guy there XD
This live tracking feature makes the creating city worth it! Actually living a in a city you have created e! Rather than creating one city and moving on to other
Question about the console gameplay. Will it be the same as what you showcase on these vidoes or will it be different with less features like city skylines 1. And if it is the same then will the gameplay still be as good with the graphics and how the game runs?
This has good meme potential. Like on birth rename a citizen to... Will Smith for example. Watch him go to school. Maybe he becomes an actor. May he becomes a criminal and slaps other people in the face 😂