00:00 - E1M1 Hangar 03:50 - E1M4 Command Control 11:30 - E1M9 Military Base 21:10 - E1M5 Phobos Lab 30:50 - E1M8 Phobos Anomaly 33:40 - Ending My Discord - discord.gg/XPtgcUAJjt Welcome to the Siren mod for DOOM, in this modification gameplay is tactical oriented and a bit slower plus way more dangerous than you can be used to. First off, the monsters added to this mod are way more dangerous without a doubt, they hit way harder in terms of damage, are incredibly aggressive (they simply attack you in sight) and really fast too. Some of the monsters are simply relentless like these incredibly fast Imps, they will jump at you, quickly jump on ceilings to avoid your fire and of course throw fireballs and shred with your claws in melee range. These Imps can also play dead to trick you, once you are close to them and you do not look at them, they will simply wake up and shred with their talons, but they are so weak too, think of the Lizard Troopers from Duke Nukem 3D. The former Zombies are intelligent, fast and accurate too, the shotgunners can be a nightmare to deal with, especially when you are playting from a pistol start, their shotguns deal a lot of damage, they are quite like a sniper. As for the weapons in this mod, all of them are reworked when compared to the vanilla DOOM, there are lots of them at your disposal, starting from the simple knife that serves as your last resort weapon (deals lot of damage tho). By default you also have an access to the pistol, not the strongest weapon and might lack a punch, especially later gets overshadowed by two shotguns from third slot, they are slow but surely can kill weaker enemies with one shot. Then there is a Rifle and the Minigun, both of these are really strong weapons - Rifle shoots in a 3 round burst and can be aimed with ADS, while the Chaingun has to wind up and is not accurate at all but stunlocks enemies. The Flamethrower has two modes of fire - first are the short range small projectiles that latch on everything and burn it, second is a stream of gas/gasoline that can be ignited for later, devastating but some enemies seem to be fire resistant. Last but not least is the Phased Plasma Rifle in The 40 Watt Range, it has a huge power cell with 500 units, can be used as a Plasma Rifle to make your enemies crispy or can be used as a Railgun in a second mode of fire.
I am surprised at this mod's ability to actually startle and scare with slight variations to the classic monsters. Making the imps run on all fours should not be that intimidating, especially when it comes at the expense of their firing rate, but here we are. I am disturbed... by imps.
Very cool! However I don't like slow-mo on my Doom, but I know I maybe in the minority. Anyway, I just don't use it, if possible, and problem solved. 😉💪
@@MartinozYT I remember that had in previous versions. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O5oAuxy8buw.html See at 7:07 A black fog that chases the player it's indestructible and kills at contact. Very annoying. I liked the TC but i did give up at time because this. Maybe they get rid of It in recent releases ? 🤔
11:06 fkn naZi! Hate them. And don't begin about swastika origin, nobody's put swastikas in a doom mod! Just because it's a symbol of something like luck or whatever, no, when you see it in mods, it's only because naZi's put them in.