A friend of mine quit playing VT2 over the SoTT rebalance lol. He was soooo salty about it. Didn't help that he was a single career player and refused to play anything other than sister.
For me, this is half memorial to SotT and half to Moonfire bow. That AoE + DoT was such a huge part of the elf story. I definitely miss the patient process of firing and kiting and watching the hordes and monsters melt away. At any rate, loved the video - and the joke! - I've missed these videos. 🖤
I am imagining what that first clip looked like for the rest of your team... "Oh no! A Mino just spawned! We're screwed." "Why isn't it showing up... Is it stuck somewhere you think?" "Huh? It's dead? WTF just happened?"
We need an updated sister of the thorn build. I kind of like the ultimate with the roots dragging enemies. You can aim it super far away and it'll drag a wave with it. Edit: also kind of like the repel now
hey PK I got a great Vermintide 2 video idea that no one has done or as far as I can tell, made a resource to read about, do a video on how Gas rats, Blightstormer Storms and Gun/Flame Rats do friendly fire damage, maybe throw in Boss friendly fire damage too while you're at it. I know for example Gas Rats cloud mechanic doesn't do damage to enemies, but makes a constant tick rate with a chance for death, I believe it only works on trash mobs. But what about Blightstorms? Is it the same sort of thing? Like if picked up x% to die after being thrown out, or simple tick rate again whilst they are picked up? And is Gun Rats simply damage? Or a chance to kill per bullet received? Again as far as I'm aware, there isn't a single reliable resource on this subject. I know if the Weaves, there are a few maps where you basically have to use Blightstorms to kill enough enemies to reach the required essence amount in time. Do you think this is a good video idea? I think it's a great one XD
I can confirm it's value in weaves brother haha I remember a grey weave where we had to kite a chaos spawn and blightstorms to kill everything fast enough to make time in the end event.
I like the poison her new build has but i think they over nerfed the ults. Tanglegrasp is the only good one. I'm very 50/50 on the new changes for her. She really isn't the same. I think the moon fire was over nerfed as well. I agree the single target/armor damage was too high but the aoe is what made that bow so good and fun. I'm not very satisfied with the rework there.
Panic?!? Pfft! The great PK know's of no such thing. In fact. I have never ever panicked ever before in any game ever in my life ever 100% factual fact about the truth!
That's simple it, after rework, he still has very great musle memory for doing that as it was very good pre rework, especially at climb up/down points where density can go basically to infinity lol, but now it has no use for that.
I certanly miss pre rework Sister, she's one of the few characters where playing here is pretty chill, and if you actually do put effort in, can almost win in any situation. Using Spear and Moonbow and guaranteed crits means triggering Hunter almost any time for MOAR Damage, using her ult to kill as many Elites in the circle as possible for great high priority killing efficiency. Using Strength pots to obliterate Chaos Patrols and bosses was so satisfying. In twitch mode she becomes even more powerful by having the ability to double stack Strength Pot when it comes up is godly damage. In Chaos Wastes she was very strong too, I'd say almost as strong as Pyro with her guaranteed crits for Chain Lightning or better yet, Crits Explode. She will be missed, the game has gotten a little harder since we lost her.
Vermintide new sienna class in a couple of days partyknife get on it mate miss your reviews. Hopefully it’s OP for a little. Bro going home I. Am Uber thinking why isn’t party knife employed by fatshark