Some parts of the old Downtown map seemed to have textures already. With the new San Vansterdam map they vanished though. Guess that’s a normal process during development when things change up.
most likely with "deluxe" versions, microtransactions and maybe a few bugs/ server issues, other than that i dont think they're gonna fuck up the general structure and gameplay from what i've playtested
Tbh EA’s developers tend to put a lot of love in the product. New college football game is proof of that. It’s just the developers and the partners have a lot of rules they put on them.
im going to really miss having a campaign to play through when it releases. but i suppose in todays climate it has to just be a mp gaas game. also, after playing so much session this might feel like going back to tony hawks. i dont really like how each iteration gets more extreme, jumping off the ground and doing a triple backflip over a car sort of thing
@@jamesthorp4179 This was a long time ago so I can't tell you now I found it somewhere on like twitter or something. There's the skateworld discord now but I've heard rumours of it having viruses so use that at your own risk
I dont understand why they had to go back to ground zero for development when they had Skate 3? Could use all the native files, base files, physics etc and tweak/improve them. What a waste of time.
The Skate series was originally developed by Black Box and went defunct in 2013 after EA made a number of layoffs to their studio. I assume the original code to the games was lost at some point during that. The studio making skate 4 is Full circle, comprised of 2 of the lead directors from the original games
Im not sure about 360, but i am sure that ps3 is a different architecture than ps4/ps5. Im pretty sure some of the code base can be translated, but they kay also be working with a new game engine since that gens game engine is severely outdated