When I used to do mapmaking, I'd put bright textures outside of inclosed playable areas so that I could see if there were any cracks in the geometry. For example, if two walls didn't connect properly, you'd be able to easily identify it because there would be a bright green line between the two walls. This is especially helpful in dark/dimly lit areas. I'd imagine that it'd be a similar reason they did that in Blackreach.
If you do mapmaking you'd know blackreach could have been far better. I've done map making myself. I love skyrim but there seem to be a lot of missed opportunities in it.
Cool, thanks for sharing! I have a mapmaking question. Why don’t designers clean up the extra land and such from the cells once they’re done? Doesn’t loading that in harm performance?
@@Preston241 It does harm performance but nowadays with better cpus memory etc it would be neglible.There are probably more important things to worry about with a game now that make a lot of difference to performance. If any map maker reads this it's no excuse not to get your map as perfect and efficient as it can be though.
My name counts as I love Star Wars the prequels mostly the honey bunch part was me saying I’m a sub to your narrater he’s a great RU-vidr he’s funny and I’m also subbed to Nate
12:00 I believe it's more than just "they had to have an actor to make the voice appear." The audio is in stereo so you can detect where a voice is coming from. They wanted the voice to sound like it was a person behind the door, so they had to put an entity right there and attach a voice to it; otherwise they could've attached the voice to an invisible/offscreen object and just set the voice to come from all directions (like Meridia's loud-ass voice). The reason they used an inanimate object was so it wouldn't be detectable with spells or shouts like Aura Whisper, and couldn't be damaged or staggered out of position with AOE damage like runes or fireballs.
@@SeiichirouUta The nightstand is small, not much bigger than an NPC's head. If the sound was set to come from a table, then it would be a wider area and not sound like it's coming from a single point. There could be other reasons. :\
@@valeforedark physical location? yes. physical object? no. Not 'every game ever'. You can spawn nodes that have stereo audio in most engines that don't require any mesh parented to it.
@@PhayzinOut oh what do we have here? Caught in the act and don't have no coin for the fine? Well it's off to jail with ya, oh and don't try anything or I'll drag you there myself.
I remember when I first played Skyrim I somehow broke through an invisible barrier, and was walking along a seemingly endless mountain path. I also remember noticing after a while the music stopped playing, which made the trek through that endless pathway much creepier.
With the name "DBTest" That makes me believe it was a test for the Dragonborn DLC. IIRC, when the Dragonborn DLC took you to Apocrypha to fight Miraak, some of the walkways and bridges would bend in a similar manner that we see in the "DLC1DBTest" cell. Though the prefix of "DLC1" would reasonably lead you to believe it was for Dawnguard, perhaps the Dragonborn DLC was intended to be released first, but had to be delayed? Bethesda is nothing if not (relatively) consistent with their naming. I dabble in modding here and there, and the Skyrim DLC assets are always easy to find because they're labelled appropriately. Anyways, hope this information was useful. If I'm mistaken with my claim of the moving walkways in the Dragonborn DLC, please forgive me. It's been a while since I've performed a full playthrough (though I recently started a new one).
The day skyrim has no more secrets will be the saddest day of my life. What will I do with it Elder Scrolls 6? That game will have so much to live up for to be better
Fall of the Space Core is absolutely one of my favorite Skyrim mods of all time. They actually got the original voice actor for the Space Core, Nolan North, to record additional dialog just for the mod. Apparently the Space Core doesn't quite know what to make of the dragons.
I would guess that the statues appear in DLC1DB because, while the hunters are for testing pathing on moving terrain, they needed a way to test targeting on moving terrain, since the statues turn to face the player. It also makes sense to need targeting on moving terrain considering stuff like visiting Hermaus Mora’s realm
Floormat1000 that’s what I was thinking, the DB also might stand for Dragonborn. Perhaps it was originally intended as the first DLC and they later decided to release dawnguard first, or perhaps it was just the first one they worked on.
The green outside of blqckreach was most likely so that they could make sure all of the texture of the cave wall linked up. Its easier to see a bright color through a broken texture
Two things out of bounds I'd like to see: In Nightcaller Temple during Vaermina's quest, there are some NPCs far out of bounds. You can see them if you use Aura Whisper in the southeastern most room near the beds. The second thing you have to go to Fort Dawnguard, get on the roof, and clip through the mountains. I have never been able to find footage of how to do this though. After you manage to clip through the mountains surrounding Fort Dawnguard, you make your way over to an area near the Dragon Lair you learn a word of Marked for Death at. Somewhere around there is supposed to be a chunk of land completely alien to its surroundings and has some spooky music attached to it. I'd love to see if it's true, but I am on console only and like I said I can't seem to find any footage anywhere online.
I found a breach in the Soul Cairn that allowed my Dragonbirn to ride around outside the playable region. I was on PS4 and could be accessed without any console commands. If anyone is reading this 2years after Epic Nate's post and you are interested: It was a wall of one of the structures along the West border of the the map. There is a small gap between a wall and the barrier that one can slip through. Save first. I had more trouble returning to the game map. Soul Cairn may be finite but it's a pretty big place. It was fun to see the cairn's cityscape from a distance as I rode around a kilometer beyond the barrier.
I remember accidentally finding the Soverngarde one. You can swim to the edge of the water if you very carefully go down the waterfall. And at one point the edge dips just enough you can climb over. I discovered that area and spent quite a bit of time goofing around.
Interesting...but I haven't mastered the console command manipulations. I have researched a bit, however, my finite brain can't handle its infinite applications. :(
Because of your lists I am officially walking everywhere in skyrim. You make me realise how many interesting things happen in the world. Thanks Nate ✌❤
Another nice fact about the Mephala quest. You can take a bucket in the game to try and run through the door (popular glitch) you can see the cabinet. It prevents you from passing through the door and door and collecting the ebony blade
If you go to Solitude, right as you come in look for a dwarven thing on the ground, close to the winking skeever. Go to your local map. You will find a test cell location indicator where the dwarven thing is.
Queen Bothela aka Wolf Queen is the cause of Palagius madness, giving him a cursed object in the guise of a harmless old woman. The story of it stands in one of the last Wolf Queen books
I’ve known about the box behind the door for years, I used to use a plate right at the start of the game to clip the wall and grab the ebony blade without completing the quest and you could see the box there lol
You can also use the infamous wooden plate glitch through walls and go through the old rusty door and see what is behind it it is harder to do though and if you do pick up the blade it won't have the effect of getting stronger if you kill someone that trusted you
I couldn’t find any other of your videos about Easter Eggs so I just came here but if you are on the Katariah during the Dark Brotherhood questline and go on the deck and go up on the sail thing by the trapdoor then you get a sword called Windshear at the top.
With how the Space Core was added through a cooperation between Valve and Bethesda I have made it part of my head canon that the Elderscrolls and Portal franchises are officially connected. XD
The testing area, with the greybeard looking like status, are testing moving and visual dynamics. Since the status an eye tracking function, they are set to track the npcs as they move. This is to check if the npcs keeps being "visible" with dynamic moving terrain moving around. Its both pathing, but also point-of-view clearance. When working with a bridge like this, you tend to expirience the block creating an invisible wall/barrier around connecting edges. An arrow would hit this wall and not the target.
The Honorable mention is super interesting to me, because I didn't even realize the dresser was there to be a placeholder for the voice. I knew it was there back when I played the Xbox 360 version. You can get the sword early and without doing the quest if you use a plate to clip through the wall on the second floor, and then make a jump to the sword room. You could actually do this with a lot of doors too, but not that one because there's that little dresser in the way. I always thought that was the reason it was there.
Did you know that if you are already a vampire due to contracting diseases when speaking with Lord harkan (sorry if I spelt that wrong) you can get some unique dialogue.
I first found out about the Mephala box in one of my games because of a bug. Attacked somebody in the keep and one of the guards chased me into that back room, got too close to the door and suddenly it was open. Never forget how hard I cracked up when it happened.
There's a mod out there that puts some of those greybeard statues that follow you the same way... near Riverwood along the riverbank that leads to discovering the last statue next to a cellar door that leads to a test cell room with prison cells containing sheogorath and a talking werewolf(the one from falkreath jail) and a treasure room that contains floating chests stacked 3 high, wall to wall filled with septims(500-6000 gold per chest* (*depending on what other mods you have active that increase the amount of gold that you collect from them... having your "treasure hunter" perk active) I searched "unlimited gold" or similar keywords on the mod menu on PS5 .
Umm, excuse me, Mr Nate? How much do you cost? I would love to hire you as my all-time narrator. It would significantly make my life so much more interesting
Fun fact: In skuldafn, you don't need any console commands to get outside. Just a lot of climbing, and a whole lot of patience. I managed to do it because I wasn't ready and thought I was still in Skyrim and could just walk back
Nate in 5099: Hey, how's it going guys, it's Nate here, and Skyrim is a madly gargantuan game, but somehow in thousands of years, I haven't discovered everything. So let's find even more out of boundary secrets in this game. It's episode.. what.. 5392? Anyways, don't forget to murder to death.
Ever since I have sub'ed o your channel, you have been pumping Skyrim videos almost back to back. After all these... Like... 6 years I have had notifs from you how do you keep having content?
I use bright green as background to help make sure I havent got any gaps in colour or meshs. I guess it isn't uncommon for others to do the same? Makes it a lot easier to see gaps and spots you may have missed.
Hey nate, I noticed when you do a video on places out of the Skyrim map there's a dragon spawning and you say BGS have been playing around with said area. However that's not the case. The reason is simple: If you spend too long in the "World" without having a battle with a Dragon, the game spawns one scripted to appear near you and cause a battle. That's why when you're traveling Skyrim you can sometimes come across a Dragon seemingly out of nowhere. Just thought I'd point that out. Good video though!
So I’ve watched several of these videos and what I can Imagine as far as the dragons go. I think they game has a code for how many steps can be taken before a dragon is spawned near by. It’s easily passed off in the normal world setting because every couple thousand yards there is a dragons den. But they don’t disappear once killed and word of power learned. You can kill far more dragons then there are power words because after every so many yards traveled a dragon will spawn in and attack. So since the out of bounds area are still technically game area every so many yards you travel one spawns in.