"We may never know why there's a ring at the bottom of the well in Whiterun" Devs: "Yeah, if we remove the ring, everything breaks, and we couldn't figure out why, so we just left it there"
I don't know why he didn't think of this, but the ring is totally a reference to a ring in oblivion that's part of an annoying quest where you have to pick it up from the bottom of a well. The problem is the ring has an enchantment that when equipped it becomes very heavy so you can't swim back up so you can drown.
DONT DO IT trust me...if it bugs out after doing this and you can't get in you have to use a platter to get back in and yes I said platter...you would have to hold the platter to the gate then get up against the platter and use whirlwind Sprint to while still holding it up to the gate...it's very annoying
Isn't the ring in the well kind of a nod to Oblivion, where I think in one of the Mages' Guild quest you find a novice drowned in a well with a magic ring?
Gold crypt cat I hope you're wrong about "next gen console". Hope it's still gonna be available on Switch. I can't afford to buy a new console every year!!!!
There's another interesting fact about the worldspace, though this is more a technical detail than a "secret". The space is essentially infinite. You can just keep going and going, seeing your player model begin to slowly warp out of shape until the game eventually runs out of memory and just crashes. It's like the Farlands of Minecraft, but all the strange effects occur only for your character. It is really strange to look at, and even stranger that Skyrim has the ability to generate terrain up to that point.
That last location with the crates and the sneak skill book is actually accessible without cheating. I did manage to climb to it once while aimlessly exploring. I went at it from the East scaling the mountain sideways for a long distance to get there. I actually fell down to and discovered Agni’s shack after I found the book lol
When I find out how much is unfinished in Skyrim it makes me wonder if that’s the reason for the game crashing. All that unfinished stuff just sitting in the files and whatnot
There's a lot of evidence (and actual comments from devs) throughout the years, that they had to cut out ALOT of planned content. Mage's Guild is so short because they couldn't do what they wanted. And that holds true for A LOT of things in the game.
I've never actually had Skyrim crash. Fallout's crashed a few times (never played 76, but it looks pretty good from what I've seen) in 3, Vegas and 4, but never Skyrim. It lags a bit at times, but never crashes for me. In fact, Skyrim's the only Bethesda game I've played that hasn't crashed. And I very, very rarely encounter bugs, even without the unofficial patch.
@@Alino- they should have added back in some of that content with DLC and the constant re-releases of the game... it sold well enough, they don't really have an excuse.
My favourite is the out of bounds shit you see involving Rorikstead which honestly makes the damn town even creepier than it already is. Hell the one part having a damn book of the daedra being out of bounds honestly just proves theres Daedra trickery going on
One of the theories i heard for that town is basically the reason they have such luck in terms of farming is due to them sacrificing their wemen to some deadra. Its probably why that father is such a dick to his daughters and why one of them has visions. Sadly just a theory but that town is still creepy non the less and i take great joy in slaying their father and saving those kids. (You can adopt them when he's dead)
@@HorrorOfTheNocturnal if I had to pick a daedra that could be having a part, the only two I could think of are Clavicus and Sheogorrath but the latter feels too easy a choice
Simply Drug Addict How so? Illusion users study invisibility meaning they would most likely have to turn themselves or an object invisible meaning am pretty sure they would be experts at finding undetected things there this a spell that when used creates a path to the users goal or desired location if they ever get lost (it started with a c can’t remember it’s name) I would assume this could also apply to when finding objects so if something is so hidden to the point where can’t be detected by people who literally are very skilled at finding things then we got a problem.
Fun Fact: if you type "Help Vorpal" you'll see the ID for a test sword, it's a ebony blade with a ridiculous amount of damage that kills anyone. The Mind of Madness was supposed to be a full on reference to Lewis Carroll's work, Alice in the Wonderland
You could be right the gold ring for that quest is a misc item the ring in the well was probably the apparel version, Idk bethesda is real bad a polishing games even worse at making them.
Skyrims oceans don't scare me but Grand Theft Auto 5 ocean does! Try going out in a boat as far as you can and you'll hit a bad storm that sinks your boat. The waves get huge. It really is a terrifying death.
Wasn't miraak chillin' in Apocrypha for a dozen years or something? maybe he threw the books out and somehow they ended up all over the world of elder scrolls.
The ring in the well might be a reference to the Ring of Burden from the "Cheydinhal Recommendation" Mages Guild quest in Oblivion where you have to retrieve this ring from a well - which is not easy, considered it's enchanted to be incredibly heavy.
You know, Skuldafin having it's own workspace makes a little bit of sense because dragons are the children of Akitosh, who controls time, and you need to ride a dragon to get there, so maybe it literally exists within it's own timespace.
I was in the dragon born dlc. And i heard some guy yell ",Hey you,, over there" And he just made grunting sounds. He was stuck in a mountain next to me. But i couldent pinpoint him.
The cut content in Skyrim makes me angry. There were obviously so many amazing quests in production that they abandoned in favor of radiant quests and boring stories.
Bet the ring belonged to Carlotta and the father of her daughter, it's very close to her stall so makes sense for her to throw it in there. Bethesda definitely left it all on purpose lol
That area around Skuldafn (and really most of these areas) is terrifying to me. Just lots of ocean as far as the eye can see, the promise of dragons and the forbidden depths.
@@dorianrobinette9712 it's a less known fact that every Skyrim player gets a special type of Alzheimer's that only makes you forget how big Skyrim actually is. Thankfully we have Nate who is immune, so that he can remind us of Skyrims immense size :D
honestly, some of those shots outside skuldafn are gorgeous, almost dreamlike. Think about it: An eternal, shallow and quiet sea, half-sunken villages and buildings, giant clouds in the horizon, blue skies, the sun setting, dunno I just find it interesting and inspiring even if it's just random stuff outside the playable map, thanks for this video! definitely going around there next time i play
Floating buildings on the infinite sea can be a developers' way to make an object pool from which they just move objects in and out changing location during the game instead of copying them or instancing as it takes more memory and is slower. Or just testing as you said.
I actually found a way out of the map on Skyrim Xbox 360 . It was over a gated pathway in the south of the map and I found the white gold tower, I was mind blown.
Would have been cool if Bethesda would have put in border towns/cities that we could go to, in cyrodiil and Morrowind. See the architecture become different from what's in skyrim, be able to get a few select items in the areas etc Edit: Without loading screens to get to the places.
Daniel Mcleod Yes, that would be extremely cool, but this is Bethesda we’re talking about here... we’ll just have to wait for the Beyond Skyrim mod series to finish development.
God Man That mod is great but they’re eventually adding ALL of Tamriel. Which is just awesome since it’s all to scale with the Skyrim map. It’s going to be HUGE!
Hòa Nguyễn The whole Dragonborn DLC is just great to me. But I think seeing Morrowind itself, and being able to walk from Skyrim to other areas in Tamriel will be amazing. I hope Beyond Skyrim releases all the mods they have planned.
@@TheMetastasia the ruin where he lives is still called Dagoth ur in morrowind. Dunmer people tend to name places after important people that live there, as Vivec city.
He called skyrim a thicc game in part 50 of his ten tiny details series. He actually showed my comment in that video (along with 2 other people) where I demanded him to call it a thicc game, probably my most enthusiastic comment ever, lmao.
Nate, can you do a Top Ten Details on underwater locations? I’ve been exploring with waterbreathing and there are SO MANY HIDDEN LOCATIONS it blows my mind! It’s worth checking out!
If you go to one of those dragons out of bounds, looking at the map will show you are at a location on the main map where a dragon normally is. For example, walk out there until the map shows you are at The Throat of the World, and you will see Paarthurnax way up in the air, along with the dragon that takes you to Sovngarde flying above him. (He is up there because that is where the mountain is supposed to be)
@@jafarankle yes, that's the downside. I've played it in skyrim LE. But i think it's understandable because a very large mod stuffed in outdated skyrim game engine. Maybe that's not a problem in SE?. I dont know what you mean by creepy, but yes there's a few scenes that a bit out of place for me. But still, they created a pretty detailed cyrodill game world.
Almost 10 years on and still discovering details. They really outdid themselves with the level of detail in this game. Good luck topping Skyrim in ES6! Funny thing is, I'm sure they will.
I remember when I used to play Skyrim on console and I got bored this one time and just decided to start climbing the mountains in the south western area, I eventually got over them and started towards the white-gold tower and was blown away by it. It has since been made inaccessible without console commands on PC
I don't know if anyone else would be as interested as i am but i think it'd be awesome to see you do a short Oblivion series like these too, i'm not even sure if there is enough hidden or looked over content in that game to make a series but if there is i'd love to see it.
Three of these are ones I already knew from Shesez's Skyrim Boundary Break video, but learning other secrets - and getting more insight from the secrets that I already knew; I had no idea that the landmarks were for little easter eggs in the world map - from one of my all-time favorite games is always fun! 😊
The ring is there as a nod to Oblivions quest: "Cheydinhal Recommendation" and finding, Ring of Burden. Bethesda knew that players would use console commands to look in well. It is possible to get to ring with PS4 and Xbox 1. 4:00 This is a test area. Most open-world games have them, just most don't allow you to access them. 6:17 This was part of an unfinished part of "The Mind Of Madness" and simply cut from rest of Quest. 7:54 If you know where to stand, you can see this, well the top of it. Within the Skyrim grid itself. They did so that players had a connection to Oblivion part of Elder Scrolls. They would do this for Morrowind also, though they later released a DLC for that part. Note, one good way to see it, though you need a good graphics computer is to look for it during "Meridia's Quest" when you are up high. Make note, it is not easy to find and most computers have it blurred. 10:34 It is possible to get to crates normal. It isn't easy to locate the opening to location, it is there though.
Sheogorath's "mind of a madman" door is reminiscent of the Oblivion DLC for the quest line to basically become the newest iteration of Sheogorath. In it, one has to go through a non euclidean set of different areas collecting items and questing. Very Escher painting like.
Librarian Conspiracy - love it! Besides of this, I remember back to 1990ies playing Daggerfall. There was this invisible wall on the end of the (huge) world, and if you followed some books descriptions from various libraries, you might come to a place, where apparently a dragon was sighted. The Dragon of Daggerfall became an "urban" legend, people seemed to see some big structures far away from the invisible wall. They even found Dragon textures in the game files. But here - in Skyrim - you finally can access the inaccessible and find the dragon. This is probably a huge wink to all the Daggerfall players. Great.
@@SuckDauce No they royaly fucked up, they didnt try at all and just didnt care First the creation club Then 76 and the cream dele cream, they tryed to pass 76 off as a battle royal to make it seem worth while Quite simpily they dun goofed and now other companys are gonna pull the rug out from under them with games that are acctualy games and not just a few assets on a map
@@SuckDauce their "recent" greed shows otherwise. Notice the only thing they ever evolve is the monetization while the games themselves degenerate in design? And all of those sweet little lies Todd seems to love. 😉👌
@Miss Misery Yeah but a single easter egg wont replace the £50 people payed for a full game and got a bunch of bugged assets that modders fixed years prior, For instance I recently payed £25 for an early accesess game that if I told people was acctualy a finished game theyed probobly belive me
The house on the table might be a reference to St. Elsewhere's weird snowglobe ending - some kind of inside joke about it all happening in dream memories.
Fun fact: Vvardenfell, (something my phone knew how to spell, despite our never having heard it before, either from me or RU-vid or literally anywhere else) can been much easilier from Skuldafn than anywhere else in Skyrim.
In the early days of Skyrim, I was jumping around that well and clipped through somehow and found that ring, I thought I was going crazy and nobody believed me. Thank you for proving that I'm not crazy!
The ring in the well is probably a reference to an Oblivion quest where you are tasked with fetching a ring down a well. The catch is that the guy who gives you the quest is trying to kill you, and has killed someone with the same task already. You swim to the bottom of the well to fetch the ring only to find it is a ring of burden weighing you down and you can't swim back up! Its the Cheydinhal Mages Guild recommendation quest I think.
Actually the skuldafn seas are actually accessible. I remember playing in console and breaking the boundaries in base Skyrim and travelled to a “bards college”
#3 Was the original scrapped idea for Sheogorath's quest line. Someone else covered it in another video but supposedly, a giant Sheo was supposed to be watching over you while you wander around in that 'house' like an endless maze or something to that effect trying to figure out what is going on while he taunts you in his usual fashion
Once I was walking in one of these “unreachable” places, and I came across a random island, I was walking around on it and suddenly I was attacked by 10 wolves, 4 Sabre cats, and 3 mammoths!
Here’s a theory. Maybe the mind of madness was originally going to take place in the polagious wing instead of being teleported into his mind. You would have gone down the corridor and entered that door to the small house. Then they decided to scrap it and make it better, but kept the door thinking they could implement it in some way but never did which is why there’s just a door out of bounds.
The crates and skill book aren't inaccessible. There are actually a lot of hidden skill books in Skyrim. For example, just south of the mentioned area (which is easiest to reach of you fast travel to Bloodlet Throne, then travel west), you'll find a small candle, along with the Conjuration skill book 2920, Hearth Fire, v3.
Words mispronounced by Nate: Eyrie Edoras (thanks to Steve the Radroach for this one) That's about it for now, I only half paid attention while doing some grind work elsewhere lol Ninja edit: some spelling, so touché to the Karma gods.
Stephen Brown, I'll be the petty one for ya lol. Edoras was pronounced correctly in major blockbuster movies that have been out for years. Tolkien had appendices full of pronunciation. Man could even just read any wiki and get pronunciations right. It just feels like half-effort for the sake of views and irks fans of any of these series at the same time when he keeps getting them wrong in so many of his videos. Love the info Nate brings out but it's like nails on a chalkboard sometimes
For the first one, it could easily be a nod to Oblivion, where in the mages guild quest line, you had to dive down a well and pick up a ring. I could give more detail but it would spoil tons.