"Ive really done a deep dive and put some time into this one." Complains about missing resources when they are literally an inch away on screen. Classic Splatty.
The moment you described the game I knew this was a strategy game I've been missing (I prefer the minimalism and heuristics of go as opposed to the complex ruleset and memorization of chess, for example). When you played it, your stream of conscious play did a very good job of demonstrating the experience. It was what I hoped, I will really be watching this game, thank you.
Isn't it funny how games like this just all of a sudden pop-up unexpectedly and turn out to be a real gem? Never heard of it, didn't expect it, and yet, here it is. Slipped in under the radar.
@@dontnormally A lot of folk including me are highly dependent on steam for providing trials or demos. Also, it should not come as a shock, but Splatts general inability to play well on most games as well as his excellent portrayal of games convinces you that the game is excellent (if when its not) and incentivizes you to buy the game. I have bought a few games (including shoppe pe pe pe pe keep ;.;) which i got bored within a few minutes but was convinced prior that it would be an excellent game after watching his vids.
Love your videos! although gotta say I been yelling "look down to the core for water!" alone in a room for the last 5 minutes. Keep up the great work :D
Let me just stop you right there (10seconds into the video) ANYBODY who takes the time to re-record a video about a game as they gained experience and understand the game better and therefor showcase it more interestingly with a new recording, is a bloody hero and deserves a like (and a thank you). As soon as I am done watching I might just sub too (which I never do after just one video). Now let's see if it's interesting :P
Tech is something that you need to prioritize if you want to get to the tier 2/ tier 3 techs. Setting up labs early and colonizing worlds to produce redundant copies of the same resource near each other will let you set up very productive labs. The main reason for the tech starving is that the game generally doesn't give you any tech generation for free so you have to go out of your way to make your lightbulbs and doing so often runs counter to what the best setup for just raw economic gains would be. However, techs give you new economic opportunities and/or break the rules of the game (like letting slipways cross each other) which will ultimately let you get even more profitable routes and prosperous-level planets. The 25 year limit isn't a product of it being beta, but rather a design decision that gives you a time limit, making every thing you do (and the time it takes to do that) count. I think there will be modes that let you go longer than 25 in 1.0 but 25 feels like that is the benchmark for a "normal" game.
Looks good, like a space colonization puzzle game. Looks simplistic but the kinda game you pick up thinking you will play it for an hour or two and then you've suddenly lost 6-7 hours before you know it
This game reminds more of a board game. Specifically Nova Luna and Sagani. You use tiles to complete goals of other/adjacent tiles. They also use time. No money involved as the board games are much simpler.
looks awesome! very boardgame-like, and I like that. I think such short, snappy but brainy designs are better suited to modern pace of life than having to dump 3k hours into EU4 and get bogged down in repetitive chores and AI barely coping with the complexity.
splat you need to tone down the quality of the content, my wallet is crying. I didn't expect to like this game but I'm really excited for it to be done.
So... my take is basically that these gates are rather more like mass accelerators establishing (safe(?)) highway-like rapid transportation paths in space rather than wormhole -access jumpgates...
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The game would be perfect if planets actually orbit a star and not randomly sitting in space rotating around itself. I find this a great idea that would increase game depth.
oh! Can I take a bribe in the game to build a gate to a remote island planet with almost no population in exchange for "consideration" in a future lucrative job application at a company that owns the island? I mean, if there is no graft, is it even public works?
Also, why do you constantly need to ship humans to a planet? If you ship enough of them and give them some time, there will naturally be more. Looks like a game jam game.