xBinari try making a discord account and checking on various servers for video reviews. Smashcords has links to every character server along with regional and coaching servers. The pika server should be able to help you.
Nah! You just gotta hit training mode for a while and start applying what you've labbed and take it slow and persevere. Should you choose to pick up the character, you'll lose a lot at the beginning but stick with him and you'll be rewarded
This is what I’ve gathered from this one vid Art of Pikachu Tips and Tricks Pikachu Gameplay Styles: ◦ Hyper-Aggressive ◦ Defense Bait and Punish Pros: Mobile Quick Hard to hit Amazing Recovery Flexible Disadvantage State Crazy Combo Game Good Ledge Trapping Can edgeguard in a multitude of ways Has tons of options Able to go deep offstage Cons: Light Has no range Whiffing is very bad Good Matchups: Characters with bad recoveries Heavyweights Bad Matchups: Swordies Neutral Game: ◦ Use Thunderjolt to condition opponent ◦ Controlling the pace of the game ✓ Defensive Thunderjolt ✓ Offensive Thunderjolt ✓ Landing Aerials ✓ Thunderjolt Follow-ups ◦ Quick Attack as Mix-up approach or attack ◦ Space with D-Tilt ◦ Mix-up with aerials ◦ Learn to pressure shield Disadvantage:  ◦ Learn recovery angles Highest Recovery: 1 -2 or 2 -1 Farthest Horizontal Recovery: 3 6 or -3 -6 Farthest Diagonal Recovery: 1/2 5 ◦ Use Quick attack to get out of bad situations ◦ Use Quick attack as a 4th ledge get-up ◦ Throw Thunderjolts before landing ◦ Use Wall jumps on the ledge to mix-up Skullbash/ Side B: Secondary recovery option after losing all jumps Used to stall landings Trick: When the opponent is recovering low, jump off the stage and Skullbash towards the ledge while holding down to get a 2-frame Trick 2: If someone is trying to 2-frame you, use Skullbash to stall and get below the stage, then use your double jump while the analog stick is in a neutral position, finally right after the jump, use Down-B. If executed correctly when under the opponent, the move they were trying to 2-frame with will be interrupted from Down-B, allowing you to safely recover with Quick Attack Punish game: Simple D-Tilt is Pikachu’s main shield-poking tool Shield-Poke Combos D-Tilt Dash attack D-Tilt Dashgrab Combos: U-Tilt U-Tilt U-air (any aerial) D-Throw is combo throw Landing F-air Grab N-air: Best combo starter from the air Is used in the incredibly difficult “Pika Loops” Combo At higher percents combos into U-Smash or D-Smash to kill B-air: Combos into self at low percents to drag opponents offstage Can combo into Thunder if the opponent’s recovery direction is read Can be used to stage spike opponents Has a landing hitbox Very good out of shield option Trick: Walk off the ledge and B-air, which forces the opponent to tech or lose a stock D-Throw: Blue Glow shows DI direction Best combo throw Used in the Pika Loops Combo U-air: Has a strong hit for juggling Has a weak hit for combos Trick: It is possible to edgeguard using a falling U-air into Down-B (Thunder) for an offstage spike ◦ Final Challenge 1: Thunder Kill Confirm (Only do when highly skilled as Pikachu) Is a frame-perfect trick U-Throw Down-B ◦ Final Challenge 2: Pika Loops Combo Very Precise N-air loop that deals a lot of damage D-throw S-Hop N-air Dash Attack: Kills at high percents Can catch landings easily VERY unsafe on shield U-Smash: Use out of shield if the opponent is in range Use for Tech-Chasing Has a super bad sour spot behind Pikachu during the move’s active frames F-Smash: Can do the same things U-Smash can do Does not have a bad sour spot like U-Smash Pulls Pikachu back on start-up Lingers for 15 frames or 0.25 seconds Running around and spamming this move is a strategy used in top tier play Has a VERY long hitbox Can be unpunishable in some match-ups F-Tilt: Can kill at the ledge at high percents Can setup tech situations Can 2-frame if done downwards at the ledge U-Throw Kills at high percents How Pikachu gets kills: Pikachu mostly get kills offstage He rarely kills onstage Moves to use for Edgeguards: Offstage Down-B (Thunder) Neutral-B (Thunderjolt) U-air (only below the ledge) N-air D-air F-air B-air (only below the ledge) F-Tilt (Facing downwards at the ledge) F-Smash (When used at the ledge against horizontal recoveries) B-Throw and F-Throw: Used for positioning the opponent in front or behind Pikachu Kill at VERY high percents D-air: Spikes at the first few frames of the move Has a landing hitbox D-Smash: Little utility Can be used against rolls from the ledge U-Tilt: Used in the Pika Loops Combo Combos into self at low percents Jab: Used for Jab Locks when the opponent fails to tech Can be used as an interrupter Edgeguard Trick: If your edgeguard fails and you think you’ll get reversed on, it is never a bad idea recovering to the other side of the stage Ledge Trap Trick 1: Use F-air if the opponent does a jump get-up from the ledge, or a neutral get-up from the ledge, if the opponent does a roll get-up and you are using F-air, you have enough time to react and get a grab Ledge Trap Trick 2: F-Smash covers all ledge get-up options except a roll, unless it is spaced properly, but doing this makes it so it won’t cover a jump get-up from the ledge Ledge Trap Trick 3: Using a jumping Neutral-B onstage behind the ledge can force the opponent to press a button at a specific timing, which allows for 3 types of punishes, for a roll get-up, do an out of shield B-air, for a neutral get-up, do a grab and follow up with whatever you want, for a jump get-up, use an U-air to possibly start an aerial combo Ledge Trap Trick 4: If the opponent does a jump get-up and you fail to read it, use Quick Attack to predict where they land and then punish them Pikachu’s Extra Mobility Moves Can crawl Can walljump End of Notes
One thing, his two worst matchups, neither is a swordy, tho they do have slight disjoints (cough gnw nair), but their key assets are difficulty of edgeguarding and absorbers.
Quick note on thunderjolt: While it is true that if you buffer the tjolt while fullhopping you get to double jump after the tjolt and even confirm with aerials off of it, its actually faster and safer for pikachu to to not buffer the tjolt this way, and instead time it so that the tjolt animation ends just as you hit the ground after fullhop. Its a little weird to explain, but try it yourself and you will see what I mean. pikachu can actually get to the opponent noticebly faster this way because pikas ground speed is much higher than his air speed. On top of that, since you are on the ground earlier, you have quicker access to all your ground moves including shield making it easier to throw tjolts and even confirm off them at midranges instead of only far distances. both methods are used and the buffered method is useful as a mixup because it can confirm into landing nair, which confirms into grab, uptilt and especially downsmash and upsmash. Really good in depth video though, youve made a pika main really happy! Edit: I should also add its faster to spam consecutive tjolts with the non buffered method
N8 This is good to know, thank you for the heads up! (4 months later haha) Any advice for landing uair bridges without getting the landing lag on the fast fall parts?
@@FapasaurusRexx yeah you gotta wait a little before you do the fast fall. Input the second upair as early as possible and just wait a little bit before you fast fall so that you don't suffer landing lag.
I keep having trouble with dashing after the tjolt. Whenever I try to use tjolt and dash after it I always end up using forward special (Forward B) instead and if I don't accidentally use forward special I still cannot pick up enough speed to chase the tjolt. Any tips or Ideas?
I love your reviews man! I feel like you should do an “Art” video on some more obscure characters such as Duck Hunt ,shulk, or greninja . I feel like those are characters with large amounts of potential
My gosh. Pikachu has like a million options for every single scenario. Versatility really is a trademark characteristic of a top tier. NICE AS HELLLL!!!!
Wow. I’m a beginner Smash Ultimate player who only plays Pikachu. This video completely blew my mind! 🤯 I’m definitely going to be referencing this video often as I practice fundamentals and practice fighting with my friends (including Luigi, Banjo and Kazooie, and Joker mains). This is amazing! My friends have told me that Pikachu is an S-tier character, but I had no idea Pikachu could be *this* broken! Thank you so much for this video! 😁
You know, it's been so long since I played Pikachu - I mastered his tech back in Smash 4 - but watching this again... It makes me feel nostalgic. It made me feel like I almost never left Pikachu. Thank you for taking me back to my roots, Izaw. I fondly miss Pikachu, you know.
2:05 As a Donkey Kong main, the clip and him talking about TJolt actually gave me a wave of repulsion from thinking about the matchup. That move is so dumb.
Thanks Izaw. This helped my Pikachu reach elite smash. There was some things I didn't know about. After 25 hours of playtime with Pikachu. Would of took me much less time if I saw this earlier.
I am 36 Y.O. I got like 15 years that I don't use any console, last year I'd buy the Nintendo Switch, and couple days ago did buy Samsh Brothers, and finally today I going to have a couple hours to play, I feel happy to be able to play again but things has been changed a lot since the last time that I played, wish me luck...
@@Un1234l With some moves it is pretty much impossible but the hit stun on pikachu d-throw is long enough it is fairly easy to react to. The usefulness varies depending on the move.
Would love an Art of Young Link and Kirby. I know you will get to them all. Can not wait. Been watching since I discovered a fellow Link player. I was worried about the BoTW changes but I am happy it worked out. We still have his two younger brothers for the classic feel
This is all well and good when the enemy is NOT MOVING. A seasoned fighter would make this harder than what is shown. All & All this video is well organized, I learned a lot and enjoyed watching it.
Hey I think you could make an interesting video about simon an richter. Idk I’ve been dabbling with them and found the spacing really fun and intimidating.
There's an odd little thing that people don't expect where, if you down smash, and the opponent is hanging off a ledge, the very last hit lands, but none of the others
I had trouble with it at first too as a kid, you just gotta remember that his recovery moves up at an angle meaning if you want to do it twice you can't go in the same direction. Just practice it a bit.
yooo, thanks. I need to learn pikachu to counterpick my friend who plays joker now. pika is probably the first top tier that im legitimately going to learn
As a Pikachu main who has hundreds of hours on Pika, thank you Izaw. We all know how good ESAM is but his guides other than the loops and upthrow thunder videos have been very disappointing and this video has helped me IMMENSELY.
issac intro golden. all you up and coming pikachu's dont forget to grind ssb and melee pika, and brawl pika. there's a lot of fun tech and the character is never hopeless like some may say. •°~°•
This character takes so much concentration and skill, I literally had a FUCKING ANEURYSM WHILE PLAYING HIM ONLINE. Stupid fucking heavies spamming smash attacks and getting gimped
Then spam your thunder jolt from a distance and force them to come to you. You can also grab the heavy and try to keep them off the stage and edgeguard them.
This is amazing, I’ve been a pikachu user since N64. I’m really hoping to get some help though. Every time I attempt the Jump and Tjolt I end up activating the side b special. Any tips? Is there a way to change the controls? Would love any advice!