Ok two things. 1) you have no idea how many attempts I cut in that train section. Not due to the enemies but due to me running out of ammo or getting gibbed by the train signals when platforming outside the train. There was a reason I was so heated at the end. 2) You might be asking why I didn't reload an earlier save when I was screwed at 4:40. I did actually try that but because it AUTOSAVED on the stairs AND when it jump cut after the train it overrode the auto save before it. Meaning I had to either redo the train section (which wouldn't have fixed my ammo issue) or or try my luck pressing forward. I also tried getting into the train cart immediately but the grunt set piece always happened.
This video basically sums up my playthough of hl1 from lambda complex to around the middle of interloper. Constant 3 hp, and only hivehand ammo. Literal fps hell.
@@kingkuma4112 I know right? That last section of Lambda Complex with all the grunts was really difficult. I'd mention Xen, but everything there is to say about it has already been said.
@@Konxovar0 At least xen has those infinite hp healing showers. Lambda complex is just fucking torture, and don't get me started on that damned teleport puzzle. I know people often complain that games nowadays are too easy, but honestly I feel that in some cases that is a good thing.
@@kingkuma4112 Make me really appreciate how much the Black Mesa by Crowbar Collective fixed those problems, my playthrough with the game is great even for fps newb like me
*"Jolly is impressively dumb sometimes"* So that means he's also impressively genius sometimes, right? 1:57 See? xD I wonder why mod devs always forgot to put a lot of ammo. It's like they love to see everyone suffers lol
I always felt like Half-Life 2 did that to you, I'd empty a clip into a combine soldier while his mates were killing me and I think you could only get 90 rounds and the 30 in the clip which all together was 3 clips worth of ammo. If I wasn't a cheating cnut I don't think I could have completed the game.
@@Jamal_Tyrone If you weren’t playing on the hardest difficulty then you are genuinely shit at shooters and legally blind. There are so many secret caches and there is so much ammunition after Ravenholm and you get a fucking machine gun with infinite ammo on a speedboat until then! Not to mention all the mounted machine guns throughout the canal chase sequence. Also the gravity gun is fucking broken when around a lot of heavy props, so once you have that you should never have ammo issues again.
@@jonathanwells223 I never even ran out out Magnum bullets or Crossbow bolts when pkaying my first plsythrough. I occasionally ran out of Shells. And those SMG Bombs were easy for me to misclick and fire so I kind of always ran out of those. Aside from that I was stacked. Even the Rocketlauncher was always filled even after shooting down Stalkers and Drop Ships.
@@Jamal_Tyrone That's exactly why I try to aim for the weak points (the head in humanoids), use infighting if it exists (that's mostly been all the 'Doom'-type Engines and the 'Quake'-type Engines, though), and use every other way (such as giving the AI as little to target as possible) to cheat without using cheats since the AI always cheats.
@@uncanny-hector-1906 This right here. Mod is absolutely fine, Jollys just playing on hard and is stupid about not breaking boxes which is where a lot of the resources are
Not sure if it really is a problem, but it looks like it for me watching it. So here is what I observed. Problem is that you don't get ammo and health as generously in this mod as you would in the regular Half Life, despite there still being enemies with hitscan weapons, aka. the soldiers. That, but also that your HP can actually get very low without major HP boosts in a while, making you hide more. But HL enemies weren't designed for that, so it's a bit more frustrating.
skill balancing in HL and mods generally suck. you don't have dynamic drops like in HL2, and you can't adjust item spawns in maps based on difficulty because players could change skill in the middle of the game. so the only choice is to buff the enemies and nerf the damage dealt, which equals walking bullet sponges.
No. The problem is Jolly always insists on playing on Hard difficulty, which in Half-Life (and especially in mods) requires ammo-health conservation and constant saving bordering on savescumming. But he doesn't take that into account, wastes excessive amounts of health and ammo, forgets to save or saves in bad positions, and then gets punished by the game. The mod isn't sadistic; Jolly suffers because he chose this difficulty and doesn't play accordingly (it does make for a fine spectacle though).
Its really not, it's just Jolly playing the game on hard but acting like its on easy. Ive watched the original stream halfway and downloaded the anniversary edition of the mod and i rarely drop below 20 health. Jolly just sucks, no ammo conservation, running around without looking and getting hit by environmental hazards
@@DrSabot-Ayeah for real, the mod is hard on some spots for sure but you just gotta use your ressources properly and not rush in blindly, and have some basic awareness of your surroundings I barely used quicksaves and went through it just fine, on hard
2:00 This is one of those times where you don't make fun of the way Jolly's mind works, you fear how he's even able to do these things 10:10 You didn't have to put that idea in my head...
Welcome back to Kaizo Half-Life. Actually, that's not fair. At least Mario romhacks are modifying a game where the only potentially limited resource is how many lives you have, so you're never going to be put in an unwinnable situation where the only solution is to have used less of something an hour and a half ago.
@@Vxylon Played the Mod a year ago again and Poke646 is Harder then Vendetta but when you play on normal its not a free ride but a doable one... The problem is that he plays mods on hard... Most of them are not balanced around different difficulty levels, the base game modifiers then destroying the balancing :/ self made problem ^^'
You forgot Barnacles gave you Yum Yum Candy Edit: Ah nevermind. Love how excited you were when you got some I love 6:52 to right after the door Man you missed so much stuff in the past with the boxes at 8:33
I feel like alot of hl1 modmakers spend so much time making a map look cool, and then slap random enemies and entities onto it without a second thought. To have good level design you need to remember that everyone playing the map for the first time didn't sit down with you and watch you place a headcrab behind a door, or watch you create a hidden supply cache in a relatively unimportant area. But of course you would know where every bullet was placed or headcrab spawned because you put it there. Games shouldn't require you to find a needle in a haystack just so you can deal with the task at hand. Secrets are supposed to be rewards, not requirements.
Jolly" I don't have a lot of ammo" Also Jolly ~just wasting Sewer Rat bile instead of charging it~ I'm just messing, I did notice that the charging of the Sewer Rat wasted Ammo while charging.
Ladies, if your man: Has less than half HP Looks like they've been experiencing parallel universes in which they die over and over Has no ammo That's not your man, that's the protagonist of whatever Half Life mod Jolly is playing.
So I'm not the only one of the opinion that this mod looks really unfun, right? Like, this doesn't look "challenging," this looks unfair. A headcrab did 20 damage and health and ammo are so few and far between that Jolly seems to be repeatedly running out of both despite needing to *tank* both in a lot of different locations. That's not "this is a challenge for hardcore Half-Life players," that's "we didn't playtest this section of the game except for the developers who made it." Always source your playtesting to real players, folks. You're your own worst playtester.
@@Zmeeed01 yeah, it’s pretty clear, to me at least, that half life 1 was never designed for hard mode. Hard is what I play most games on especially Halo which is superb on hard and is apparently the best experience according to the devs. But half life turns everyone into a bullet sponge. Combine that with hitscan weapons and you have a nightmare
@@Rokaize my gripe with hard mode in HL1 is that enemies retain the same strengths, weaknesses, and amounts of them while becoming beefier and stronger. Every tactics I used against enemies on normal difficulty worked on hard as well except for the fact that I had to hide behind cover more and I was running out of ammo in Xen despite generally being more accurate and conservative with ammunition. Xen on hard did give me an interesting experience of using tripmines, satchel charges, and cooked grenades for direct combat but for the most part it was just tedious and not very enjoyable
Look, we may bully Jolly with 'ha-ha Jolly is an idiot', man this mod really have a crappy spawn point for enemies and basically gives no resources to the player, the fact Joy completed is impressive
2:29 In all fairness to Jolly and in response to the "shoot it you dumbfuck", it makes zero sense that the release mechanism for a train car fucking explodes. I'd melee it too to save ammo.
This mod is really in-depth and detailed with a lot of effort put into it, but god damn it does it get the easiest part of making a mod wrong. Literally just add ammo to every spot that you run out on a play through. How did the dev fuck it up that badly, it’s awful
I do wonder why Poke646 did not contact the government and them them that they had an asset in the area who has already managed to activate 3 generators by himself and may be useful in activating the 4th. It's not like the government is trying to hush the events up, so why go in with a shoot on sight order in the first place.
ngl the shooting train connector is pure BS, the level doesn't give you any ammo and expect you to shoot at it, but even more BS is the fact that it explode, unless someone skip work safety and put some dynamite in it