Damn straight...that chanting sounded like unused soundtrack material from The Exorcist or The Omen. It just gets louder, clearer, more discordant, and can be positively chilling as you go along. You might even appreciate the jumpscare for silencing that maddening anti-hymn.) Speaking of, anyone else think the God-Squirrel looks like the front end of a Chinese New Year dancing dragon or lion?
When I was growing up, really really young I would have this nightmare I don't really know how to describe it but it felt like there was some sort of countdown or Unstoppable Force coming my way, only then for a cacophony and cataclysmic event to commence. It feels so much like "the coming of God" in this game and it terrifies me.
@@uncleandr3w every once in awhile I could visualize it like some sort of Beast like a Hydra or a pair of people who are empowered by the end of the countdown. Sometimes they would be the force that's moving, sometimes it would be something indescribable.
I saw the title screen and was like "oh boy its going to be one of THOSE games!" Then i saw the rotting carcass pinned to the wall and went "Oh no, its going to be one of THOSE games..."
Coming back here after Iron Lungs popularity skyrocketed, it really does show how talented this developer is, not just in environmental development but in ideas and storytelling. Like how do you even come up with characters who think like this or the mc in Iron Lung- it just feels so realistic. Not relatable, but understandable
Holy crap, I came to watch this video right after watching Markiplier's gameplay of Iron Lung by complete coincidence, even thought about how the two games are similar graphics and atmosphere wise. That they're both made by the same developer is crazy but at the same time makes a lot of sense.
it's a small detail, but i really like how he says that the *flies* have made her ugly and rotten. presumably, he's the one who murdered and skinned her, and although he feels guilty about this, he doesn't want to confront his actions directly and possibly realize that he's a monster. to deal with the cognitive dissonance, he acknowledges that there is a problem (his wife is "ugly") but shifts both the reason (she isn't a flayed corpse, she's "rotten") and the cause (the flies did it, not him). for such a bizarre and surreal game, that line is a pretty down-to-earth way to characterize a psychopath.
the "God is coming" timer can instill so much dread and anxiety in a person. You have no clue what he will look like, nor what he will do. The extent of his power is lost on you, and you only have a limited time to get your things in order and await his arrival. God is coming, and you have made him very, *very* mad.
Fun Fact: Yes, squirrels can indeed survive long falls. Trust me, i've seen one fall off a 3 story tree and it immediately got up and scurried away like an absolute chad, it was great.
Fan Fact: You can throw squirrel from any height and it will survive. Squirel can't reach enought of speed to kill it when is falling. So squirrels take no fall damage
the fact that the first thing you think about after hearing that the creator of the cosmos and life itself is coming to see you is "okay, got ammo, got health" just shows how you really BECAME the squirrel stapler.
@@testedhawk There's no way that God of Heaven and Israel would be *approving* things like this which harm not only the murder victim, but also effectively harm the murderer.
That's actually a nailed horror game : you know something is coming way before and you wait, yet you scream when it's actually here The weirdness of this game plus your goofy commentaries are priceless, thank you
I love how menacing the forest singing "GOD IS COMING" with the timer ticking down and the intensity of the song just to lead up to a massive f--king creature lurking behind you. It's amazing design that i hope could be seen in more horror games, because that was definitely a sendoff at the final moments.
this game is pretty impressive considering it was made in a week. Edit : the game was made in 10 days not a week. Still it's pretty impressive nonetheless.
@@smaguy64 this game was made to be part of the Dread X Collection 2 and each game in this collection was made in 7 days by different indie dev(s) Like Airdorf ( the guy who made Faith 1 and 2 )...etc
Humanity has lived for two thousand years wondering if God exists, and yet all that poor man needed to appear before us was for us to staple 25 squirrels to a corpse. Was that too much to ask?
I like how the wife goes from being a bloody corpse, to demanding your skin... to Jesus posing and giving you free heals while you hunt for her squirrels. Wholesome!
well, a sphere is the most energy-efficient form a non-corporeal meta-entity would assume when reducing itself to a mere 3 dimensions to fuck our collective shit up, so there’s that. as to the wife... no idea. only the Artist really knows.
That's the trick with jumpscares, it's not *about* the scare. It's about building tension so that you're so coiled up that when the thing happens, you just need to relieve that tension by getting startled. The countdown actually helps build the tension here due to the vagueness of it!
@Dragonwing 190000 don't joke on this, The thing was a fking scary game man... I always was scared of running out of ammos... And god did i fucking do it... And god was it hell...
That ending got me bad. The entire time I was expecting it to just come charging at you from the woods, only to find out it’s right fucking behind you, waiting for you to turn around.
so thats how we ended up on the hooks.. god whisked us away from our squirrel wife and left us on some meat hooks in pennsylvania. jokes on him. im Worthy.
The red timer reading 2 minutes, "GOD IS COMING", while the spirits of the forest you've hunted chant "God is Coming". Then you hear a scream like a siren. He is here. That is *prime* horror.
Fun fact: squirrels can surging terminal velocity meaning a squirrel would have to fall 4,800 miles in order to die because that would give the squirrel enough time to starve to death
Fact: Other than his announcement videos, this is the first content on this channel that isn't related to Half-Life or its engine since Jolly started talking in his videos. And that's three years
When I was playing this at 3 AM alone, it was slightly discomforting because you realise that this is supposed to be a horror yet nothing really spooky happens except squirrel bulls that you learn how to properly fight pretty fast. But the end - at the end I figured that God would likely follow the same rules that previous enemies, and will spawn somewhere on the map to pursue you. So naturally I decided to take my stand at the top of the mountain where I could clearly observe every direction around me. How much scare hit me that moment I cannot describe with words, amplified by ominous music my heart literally died for a second - but my brain reaction took lead and clicked the button to shoot the bastard instantly. And those I killed the God and won! But at what cost...
Same I raised my arms lmao. I checked some other playthroughs and it seems the game is hard-coded for "God" to only appear when you turn around then it ends the game.
@ILikeDoomAndBlood aka Mr Wolfy 2.0 I'm not trashing unity. A developer who knows what they are doing takes the time to replace the default launch screen.
@@junkszy912 This was made in 10 days for the Dread X 2 Collection so the time was more likely focused on more else. Technically speaking the launcher's appearence is not very important.
This game is horrifying. That’s the one word description of tone. Not “horror,” not “violent,” not “terrifying.” Very specifically “horrifying.” It’s the anticipation of judgement that got to me more than anything. That particular element was astonishingly effective. The combination of it with the interactive medium and the sheer sickness entailed in doing what you’re doing playing the game at all was perfect. The whole thing was spot-on. This was a really good game.
This right here people, is how you ducking do an actual horror game: Tension building out of an aparently normal situation; Jolly's comentary hilarious as always, but my god the person who did this, they knew what they were doing, yeah Edit; the final creature looks kinda silly once you get past the jumpscare tho, lol
Hahaha, yeah normal situation maybe is not the best way to define this game, however the premise still works, at first is at best a rather odd hunting game, and that's about it, but yeah normal situation., lol
Yeah. They could have done something a lot more interesting than just ... some kind of floating ram head. Replacing the skybox with a bunch of eyes or something would have been more fitting.
I kind of... love this game? Like it really strikes this interesting balance of horror and humor, it planted all sorts of ideas that all paid off, and the scare at the end felt really earned. Also the commentary was priceless
When you stapled squirrels to her for the first time I laughed maniacally expecting something else to happen but nope its literally stapeling squirrels. Problem is I just had surgery so now I'm in incredible pain from laughing.
David Szymanski can *NAIL* horror look at the introduction for the wendigo enemy in DUSK or just look at the sections your flashlight breaks he builds up this sense of dread. Also let’s not forget the *HORROR* enemy. Heck even recently David has made the game Iron Lung which is like 1 hour at tops.
Fun fact, the same guy who created DUSK made this. Also, I love how the game kinda messes with your expectations, like with the corpse suddenly appearing on the fourth day midway through your squirrel hunt and how after the timer for God arriving reaches zero, it still takes about a minute for him to actually show up.
@@Veellinn yes! New headcanon! This is Jacob’s origin! The creature was a child of nyarlathotep and he will now start the cult that dusk dude will spend several episodes fighting.... For one must always reign... beneath... Dusk!
I'm two minutes in and I feel like I'm between knowing exactly where this is going and having no idea where this is going. Edit: Also, if I saw a timer in front of me saying God is coming, I would run home immediately and load my guns. And after seeing God, I think I'm justified. Just watched another playthrough of this and I find it hilarious that Jolly would have won if he had just shot at God quick enough.
I thought the story of the lady was foreshadowing for the ending, like the wife would kill you because she is your "art" but no it's just a terrifying ball of anger
Концовка шедевральна. На протяжении всего видео держится интрига того, каков же он, Бог, напряжение нарастает с сообщением и песнями о его появлении, после чего происходит эпичнейшая развязка - поворот, лютый крик WOOAH и конец, оставляющий тебя наедине со своими мыслями. Обожаю этот блядский цирк с конями.
Every once in a while I come back and watch the ending to this. I do this just to know that I'm not the only one who's had to cope with being put up to weird fucking shit. 10/10 love this vid. Can't wait for the sequel.
I played this game on my own the first time, and when that head showed up I screamed. And I NEVER scream at horror games. It's literally the first time that that's happened.
"I need to find and kill the giant squirrel." Jolly: "Oh a giant squirrel huh? What is it, just an extra-large squirrel? How tough could that be?" *RAVENOUS WERESQUIRREL ENRAGED*
As a horror fan I am actually impressed with the final part of the game, it was unsettling. The cultist chants coming from the woods and getting louder announcing the arrival of a god. Nice.
As your first "low effort" post you've made on the main channel I have to say this was incredibly enjoyable to watch. It didn't feel like low effort content at all, and it still has the excellent personality I love in your videos. All in all, wonderful job
3:38 correction: squirrels can survive a fall from any height, due to the way terminal velocity works and the fact that squirrels flatten their bodies against the wind until quickly closing before impact, allowing them to sustain a fall from the greatest of heights