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So I Kinda Hate Dungeons and Dragons (Confessions of a 10 Year Long Player) VIDEO ESSAY 

Zayda The Forward Thinker
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In this video, I analyze the tabletop game we all love and tolerate.
Go follow me on tumblr
www.tumblr.com/zaydatft
PLEASE GO SUPPORT INFINITE REVOLUTION
www.kickstarter.com/projects/...
all other games I referenced in the recommendation segment
possumcreekgames.itch.io/slee...
hellabigworks.itch.io/tendenc...
hellabigworks.itch.io/do-not-...
zak-barouh.itch.io/animon-story
roll4tarrasque.itch.io/brave-...
edenoi.itch.io/headware
iraprince.itch.io/eyes-on-the...
starshinescribbles.itch.io/ma...
rookiejet.itch.io/empty-cycle
forktwenty.itch.io/skel-it-ons
ettin.itch.io/breakfast-cult
sandypuggames.itch.io/monster...
wilkies.itch.io/slugblaster
babblegumsam.itch.io/lumen-ry...
core
forktwenty.itch.io/gun-and-sl...
weregazelle.itch.io/armour-astir
Sources for the gameplay section
tabletopbuilds.com/the-squish...
• Are Rogues actually Sk...
Sources for the Wizards of the Coast segment
gizmodo.com/dnd-wizards-of-th...
www.wargamer.com/dnd/ogl-open...
ipwatchdog.com/2023/08/18/tal...
www.ign.com/articles/dd-creat...
gizmodo.com/magic-the-gatheri...
www.hipstersofthecoast.com/20...
kotaku.com/mtg-aftermath-leak...
sources for the problematic segment
analoggamestudies.org/2018/03...
mythcreants.com/blog/ridding-...
www.wired.com/story/dandd-mus...
www.wired.com/story/dungeons-...
www.polygon.com/23330621/dnd-...
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analoggamestudies.org/2016/01...
kotaku.com/dungeons-dragons-s...
screenrant.com/dungeons-drago...
analoggamestudies.org/2023/03...
cannibalhalflinggaming.com/20...

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28 сен 2023

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Комментарии : 528   
@Sinlinara
@Sinlinara 8 месяцев назад
One of the takes in this video that I strongly agree with is that despite it being proclaimed by everyone as a game that is supposed to encourage roleplaying, 5e actually does next to nothing to actually encourage that. And I'm glad that that is brought up in this video essay. But I feel like it also goes completely unelaborated upon, and is something that people who have only ever played D&D will bounce off of. "It's Rules-Light," or "That's what Inspiration is for" they'll say. I think anyone who has played a game that does encourage RP knows what you're talking about, but I can see someone who hasn't tuning out because of the lack of explanation.
@kitsunin4690
@kitsunin4690 8 месяцев назад
You are so right. When I played Dungeon World (which isn't even that well designed) I was absolutely stunned to see that moving action from turn-based/rules-moderated over to fuzzy narrative film-camera-based action, it became vastly more creative and exciting. Before D&D poisoned me, I thought that dynamic, creative flow, was why TTRPGs are played by humans at a table (as opposed to a video game or even a board game, for instance).
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Probably the wildest example of a game that actually encourages storytelling is Burning Wheel IMO. It's creator clearly sniffs his own farts which makes it way harder to learn than it should be, but it's a super interesting game, mostly because it's an example of how _role-playing_ can actually have all sorts of rules associated with it to push the narrative in an interesting direction.
@JohahnDiechter
@JohahnDiechter 8 месяцев назад
The inspiration and background mechanics are supposed t do just that but most people don't bother with reading the rules. You can lead a horse to water but you cannot make them drink.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
@@JohahnDiechter Both are shitty versions of better mechanics in other games.
@kitsunin4690
@kitsunin4690 8 месяцев назад
@@colbyboucher6391 it's a brilliant game and shows exactly how you can put D&D style mechanical complexity into places that push role-playing and true character development as the primary means of agency within the game...rather than battle.
@000Dragon50000
@000Dragon50000 8 месяцев назад
Pathfinder's attempts to improve their game show so much more promise than WotCs it really highlights just how empty and performative Wizards are.
@davidyoussef8974
@davidyoussef8974 8 месяцев назад
preach the truth
@mogscugg2639
@mogscugg2639 8 месяцев назад
wizards of the coast has spent the entirely of 2023 doing free advertising for pathfinder 2e lmao
@B-019
@B-019 8 месяцев назад
Gods, can you imagine? What if WotC pulled a Paizo and gave the keys to their problematic regions to people from their inspirations? A revival of Kara-Tur and Chult in the same way that made Mwangi Expanse such an incredible book. Or an approach to Dark Sun that hones in on its ecological messages -- how cool would that be? But nope. The largest, most powerful player in the TTRPG space just plays it safe. Just one-off books about more-marketable settings. It's such a waste. You can see it mechanically in the OneDnD playtest -- it just feels so aimless, with a wide spate of ideas thrown out and quickly reeled back in. Paizo isn't perfect, but damn don't I wish WotC would just start copying their work. Turnabout is fair play, after all.
@tmzFRM
@tmzFRM 8 месяцев назад
Oh, of course, the famously real-world transphobic company deserves a cookie for their fictional universes.
@mogscugg2639
@mogscugg2639 8 месяцев назад
@@FabiusPylon he ain't gonna explain he is wotc's strongest soldier
@lunam9397
@lunam9397 8 месяцев назад
When videos mention "I don't want to learn another game" as a common argument, they almost never point out the biggest flaw in that argument: DnD is one of the more complicated games out there. Most games are much, much simpler than DnD. I can teach someone a PBTA game in 5 minutes, I could teach someone a pretty crunchy game like Panic At The Dojo in like an hour. They're all cheaper and easier to learn. For the 120 dollar buy-in of the three core DnD books (before maps and minis, even if i just use one-inch graph paper and steal pawns from other board games, thars extra cost), I could get 6-12 amazingly good indie RPGs, and read them all back to front in less time than it would take to read just the players handbook.
@Loki-
@Loki- 8 месяцев назад
I don't want a simpler game and yet I also don't want a particularly crunchy game, but I 100% want a **deep** game. The only one I've found so far to meet that standard is Call of Cthuhlu, but that's not medieval Fantasy, so I'm going to try out the Dark Ages addition. Pathfinder is too crunchy.
@casteanpreswyn7528
@casteanpreswyn7528 8 месяцев назад
​@@Loki-Pathfinder is only really crunchy if you want it to be. Almost all the rules are optional and could even be completely ignored if you just want a cool setting with interesting stuff in it to run a pure role play session with.
@lunam9397
@lunam9397 8 месяцев назад
@@Loki- You arent the usual target audience for that kind of argument, and you seem to know the level of crunch you want anyway.
@nevisysbryd7450
@nevisysbryd7450 8 месяцев назад
D&D is medium complexity; that is a weak counterpoint. The less complex the system, the less potential mechanical depth there is, and the fewer styles of engagement it can hit. The less structured a system is (to a point), the less you can rely on the structurr and the more reliant play is on the player's own experience and ability. D&D is one of the better systems around for providing structured guidance without being immediately overbearing (for players, at least) while also able to appeal to a much wider range of playstyles than most systems. And the biggest barrier to play is getting a group to play with in the first place, which D&D has numerous overwhelming advantages for.
@lunam9397
@lunam9397 8 месяцев назад
@@nevisysbryd7450 See, I'm not sure I agree? Yeah, it's medium complexity but low complexity and less-complex medium complexity games are a much more crowded space. Making a game as big as DnD is hard! I also definitely disagree both with that a less complex game provides less guidance (see polaris, not the scifi one the one about being a knight in a crumbling kingdom, or a lot of the better PbtA games, both of which have mechanics which help make the kind of stories theyre trying to tell happen a lot more thoroughly than DnD does), or lack depth (see Panic at the Dojo, a similarly map-and-minis centric fightsgame which is less complex than DnD (id call it the low end of medium complexity to dnd's high end) but has so much depth to it that its kind of impressive with how short the book is). Neither depth nor guidance are a function of how many rules are in your book, but how thoroughly explored those rules are.
@kaemonbonet4931
@kaemonbonet4931 8 месяцев назад
In my experience, getting your friends to play other games isn't nearly as hard as people say online. Like, talking to anonymous users on a DND forum is gonna get pushback. But saying, "hey friends, I want to run a new game for a couple sessions. it's called 7th sea and it's about romance and dueling and sailing, like pirates of the Caribbean! You're gonna get most of your friends saying sure let's give it a shot!
@Jammonstrald
@Jammonstrald 8 месяцев назад
You are very lucky to have that receptive of a group. I suggested running a variant of Call of Cthulhu (that *I* was going to DM) to my group and their response was "meh...that sounds like too much work."
@kaemonbonet4931
@kaemonbonet4931 8 месяцев назад
@@Jammonstrald try again, especially around Halloween 👻. I don't deny my friends are cool, but hopefully your friends are cool too.
@Jammonstrald
@Jammonstrald 8 месяцев назад
@@kaemonbonet4931 suggesting around halloween as in what I originally tried to do? My friends are also cool, but being cool is not intrinsically correlated with being receptive to trying new or unfamiliar things. Insinuating it's easy to get your groups to try something new by "just suggesting it" is unfortunately naively optimistic for I would say a majority of players.
@nevisysbryd7450
@nevisysbryd7450 8 месяцев назад
​@@JammonstraldPeople tend to take their privileges for granted. Finding people to play a ttrpg at the same place/platform, same time, and looking for a similar enough type of experience or engagement is already difficult for most people, let alone using some niche system they would have to learn and may not enjoy.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
@@Jammonstrald For a lot of people, you kinda need to set the game in front of them with as little effort on their part as possible. Like, basically make characters for them and have it all set up and ready to go.
@cogsworther1639
@cogsworther1639 8 месяцев назад
As someone who actually makes tiny independent TTRPG's, thank you so much for promoting what we do! It can be exhausting sometimes to make some elaborate system about post-human robots fighting each other in the post-apocalypse or witchy cowboys having supernatural showdowns and then have someone ask me, "Why don't you just use D&D?"
@kogorun
@kogorun 8 месяцев назад
How are your games called? Where can someone find them?
@cogsworther1639
@cogsworther1639 8 месяцев назад
@@kogorun Sorry for the late reply, I've had a hard time responding to this comment I think I hit some kind of filters Just search for "Western Gothic," "5e CRUNCH," or "Cogsworther's Workshop," my games should show up
@zeketestorman4981
@zeketestorman4981 8 месяцев назад
I second that. What are they and where can we get them? Also any good pointer on how to get started? Ive always wanted to make my own ttrpg.
@heresysmith4068
@heresysmith4068 7 месяцев назад
@@kogorun Alternity, Gamma World? D20. Paizo used to have a bunch. Some of the older ones have had updates. GRPs (Generic Role Playing)
@WizbizMcBrix
@WizbizMcBrix 8 месяцев назад
Thanks for the recommendations, and in return I'd like to give you one. Fabula Ultima. If you dig 80s and 90s era rpgs like final fantasy and chrono trigger, I can't recommend this game enough. I love it so much. From the Job system, to the way it abstracts magic and combat in such a way that it becomes at least as much a conversation between everyone at the table as it is about rolling dice, the flavor is first and foremost. Mechanically light, it gives everyone at the table the tools to help create a narratively engaging world.
@tomoyuukinue2185
@tomoyuukinue2185 8 месяцев назад
wooo a fellow fabula player
@thomasffrench3639
@thomasffrench3639 8 месяцев назад
I totally read that as the Ultima, the CRPGs made in the 80s, and I was like “what does that have to Table Top RPGs?”
@AlmalekeLoL
@AlmalekeLoL 8 месяцев назад
I remember trying DnD for the first time and I had a lot of the same grievances. Stuff like waiting 30 minutes just to miss my attack and having no incentive to roleplay. Whenever I brought this up to DnD vets the response was just "Love it or fuck off", just very defensive. At least this video confirms that I wasn't crazy.
@tmzFRM
@tmzFRM 8 месяцев назад
Well if you had no incentive to roleplay, I'd say you were on a group that didn't value roleplay. D&D is a game with a lot of ways to play, for many it is much about roleplaying than it is about any mechanics. It definitely isn't a problem to do a dungeon crawl or even to emphasize the battles but that isn't the only way to play. It is not a coincidence that the most successful roleplaying shows use D&D: it is really wellcoming to roleplay.
@freelancerthe2561
@freelancerthe2561 8 месяцев назад
@@tmzFRM People using DnD is more of a marketing thing. Same way Call of Duty was the entire shooter genre for a while, because the only 2 things most people knew were COD and Nintendo. D&D is a recognizable name, and that mattered a lot more then how good the system was. Critical Roll, who was at the center of this generation's resurgence, was originally a Pathfinder campaign, later ported over to D&D. In fact, if you look at a spread of systems, on a mechanical level, the Role Play is not heavily integrated into the game system. Typically there are mechanical extensions, such as social based roles, to translate that into the game system. Usually the RP happens on top, in order to flesh out and describe an outcome. Most instances of "no, don't roll. Just tell me a story" is an attempt for the DM to side step the mechanics that can easily counter mind the RP the players are rolling with. Reasons why can vary. But I suspect a mechanical approach for a GM can be done by almost anyone, while a narrative driven encounter requires an extremely adept and learned individual to engage AND direct a conversation in such a way.
@tmzFRM
@tmzFRM 8 месяцев назад
@@freelancerthe2561 I think people neglect that Critical Role from Pathfinder to D&D was made PRECISELY because 5e is very well suited to be adapted to a wide variety of group needs ranging from a more mechanically oriented to a RP oriented session. I've played in a "west march" large group with rotating DMs sharing a setting for years with 5e and the balance between RP, exploration and combat varied a lot between DMs. And since players could have more than one character simultaneously - and since 5e balance, differently from Pathfinder, don't make your character utterly useless unless you're heavily optimized - it was very common for people to make choices of species/class/subclass that were based on RP reasons. It really depends on the DM and players style much more than the DMs experience . I've seen DMs doing sessions heavy on RP on their first session as DMs more than once. What I'll concede is: it is harder to do character driven sessions inside pre-made adventures, and is very hard to do a campaign from scratch as a beginner. But is very easy to do RP oriented sessions using 5e, even as a beginner DM, because designing a session for a set of characters to shine is not that hard.
@sefatsilverlake3816
@sefatsilverlake3816 7 месяцев назад
By any chance have you played Icon? can someone explain how it is any different to DnD in terms of missing and attack and waiting another 30min
@Crisscross918
@Crisscross918 6 месяцев назад
@@tmzFRM DnD has no tangible mechanics or rules based around roleplay besides the very weak bonds/flaws system. If the only rebuttal to that is, "find a group that values roleplay", then roleplaying in DnD is effectively no different than roleplaying in an improv group. There are plenty of other TTRPG systems out there that provide tons of mechanics and depth roleplaying; whether it's a more complex social challenge system when dealing with NPCs, providing rewards when playing to character flaws and complications, and much more.
@Jammonstrald
@Jammonstrald 8 месяцев назад
After playing mostly crpgs, I got into a pretty consistent dnd group (with the odd group that didn't pan out here and there). I played maybe 6 or 7 campaigns over the course of 5 or so years, and I can safely say it is not a game for roleplaying or creative emergent stories. The only times we were able to accomplish that was when either a player or the DM ignored or hacked large portions of the game's design to facilitate an interesting idea or goal. The vast majority of the time played was struggling against the mechanics, rather than having the mechanics reinforce what they're meant to represent. But by far my biggest problem with the game is the way in which it instills certain mindsets and approaches to thinking via mechanical incentives.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
"But by far my biggest problem with the game is the way in which it instills certain mindsets and approaches to thinking via mechanical incentives." I mean, I think 5e is an awful system, but that's kinda the definition of a tabletop roleplaying game. That's what they're designed to do, unless it's a "Free Kriegspeil Revival" thing where there's only, like, two rules and the idea is that the GM is trusted to just wing it. In which case it's just the GM instilling certain mindsets.
@Jammonstrald
@Jammonstrald 8 месяцев назад
@@colbyboucher6391 i mean that mechanically, it encourages min-maxing, and focusing on combat as solutions, and seeing races as being "better" or "worse" at certain things, etc. A lot of the stuff that is explained in the video are not only a product of the lore, but reinforced in the mechanics of the game.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
@@Jammonstrald Yeah, that's true.
@freelancerthe2561
@freelancerthe2561 8 месяцев назад
@@Jammonstrald If you're RPing properly, every race does think its better than all the others. And the reason all the rules exist is because of those players who will argue everything, and rules were written out explicitly to answers disputes. War games are no exception to this either. Hell, even Magic the Gathering has a whole blog dedicated to trying to fix problems found in the wild due to rules ambiguity.
@Jammonstrald
@Jammonstrald 7 месяцев назад
@@freelancerthe2561 what the hell is RPing "properly"?
@DoctorWhoBlue
@DoctorWhoBlue 8 месяцев назад
The fact DND has such a low hit probability is crazy. It's been a long time since I played DnD, 5e or otherwise, but I've recently gotten back into ttrpgs with Lancer. In Lancer, the base hit probability is closer to 60-80 iirc, with significant modifications based on player level and things like accuracy. And even then, mechanics like reliable damage on a miss, attacks with no roll to hit, and powerful support and area control options make it so even when you have terrible luck, you're still contributing and could even be the mvp.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
My favorite take on melee combat in an RPG has got to be Mythras / RuneQuest. In those games, if someone attacks you, regardless of whether the attacker "hits" (which is just them rolling under their own skill), you as the defender can roll to parry, letting you mitigate damage and potentially capitalize on their screwup by doing something yourself. Mythras really doubles down on it by letting you use "special effects" (disarm someone, trip them, sidestep so they move out of position, loads of things) if there's basically any outcome except an attack and a clean parry.
@krinkrin5982
@krinkrin5982 8 месяцев назад
D&D started as a roleplaying battle game. Considering most wargames have a 50% chance of hitting your opponent, I can see where this is coming from. The difference is that in wargames you fight with units of dozens of people, so missing one roll is not such a big deal when you're throwing a handful of dice at a time.
@freelancerthe2561
@freelancerthe2561 8 месяцев назад
As much as I get the theory behind bounded accuracy, it doesn't work with how damage is handled in most systems. On top of which, current gen are very heavily steeped in video game conventions; and the idea of missing an attack at all is abhorrent.
@krinkrin5982
@krinkrin5982 8 месяцев назад
@@freelancerthe2561 I remember back when first getting into Bethesda games with Oblivion, people have been expressing confusion and anger at how Morrowind did things, with your hit chance being based on the stats of your character, rather than hitting automatically when you swung your sword. At least in that case there was a visual dissonance between the visible weapon moving into the target and the actual effect.
@arena_sniper7869
@arena_sniper7869 6 месяцев назад
In 5e it is 65% for appropriate CR monsters if you boost your ability scores at every opportunity.
@lorenzomeulli750
@lorenzomeulli750 8 месяцев назад
While I understand external problems, DnD main problem remains its own design. DnD comes from a wargame that evolved into dungeon crawling, and its design never went away from that, even if WOTC pretends they did just that. DnD design is stale, but it's not even entirely the designers faults, 4e failure is an example of how people are resistant to change. And all of this wouldn't be a problem if WOTC didn't have such a strong hold on the hobby as a whole. DnD 5e could perfectly work in its (large) niche, but somehow it gets pushed into other games niches as well. It has become even harder to fine games that aren't 5e based. The only positive element is that the popularity of the game brought even more players around, so in a sense there is a slightly larger trickle down of players from DnD to other games. But honestly, it's not enough for me to just "accept" this situation. Hell, at the height of ita popularity 3e wasn't such a problem. Games like World of Darkbess were still dominant as well
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
"even if WOTC pretends they did just that." This is the real problem. D&D, when it's trying to be D&D and has proper dungeon rules, it's fun. Hell, even games that recognize what 5e was trying to be and improve on that (like Shadow of the Demon Lord / Shadow of the Weird Wizard, created by one of 5e's lead designers) feel like they're more confident in their identity than 5e is.
@yoshi0e344
@yoshi0e344 8 месяцев назад
Honestly one of my least favourite thing about Dnd homebrew is when it tries to make Dnd into a different setting. Every time someone talks to me about this i say to try a different system. There is always a system that will provide the setting and “feel” that you’re going for better than Dnd will.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Yep. There are systems that are successful in being somewhat universal but they're still gonna have their own specific flavor. Like, my "forever game", Mythras, is BRP-based and definitely much more flexible than 5e, but what ties every Mythras-based game together (even Destined, the superhero one) is that it feels like you start with reality and sprinkle the fantastic on top of it, rather than starting with unbelievable things as an assumption. It's hard to figure out what 5e is assuming, not because it assumes nothing, but because what it assumes clearly changed through development. It started as a back-to-basics dungeon crawler before the writers realized they wanted to support "everything else" too, but no matter what you're dealing with super-powered characters in pulp action scenarios of some sort.
@AngloSaxonWheatFarmer
@AngloSaxonWheatFarmer 2 месяца назад
That is one of my least favourite things too, I don’t play much dnd because of this. Everybody sees that you can make your own world and gets all giddy, that is until you remember that most people are not professional writers or that good at world building, every custom dnd world I’ve been in doesn’t feel like a world at all but just set dressing for our adventure. I really wanna get my friends playing one of the warhammer fantasy/ age of sigmar RPGs but of course that would mean they’d need to read lore and actually put effort into their character behind being a cute elf gal, oh how dare the setting actually be dark instead of just edgy Oh how dare the character options be tied somewhat to the world and lore in some cases instead of being the most generic stuff around
@xevenwood6553
@xevenwood6553 8 месяцев назад
Haven't watched the whole video (since its been out for an half hour whilst writing this lol), but I think that D&D needs to be reigned in, because there's so many good games out there that people just won't play due to D&D being so dominant. So I'm glad WOTC is helping do that with all their outright malicious behaviors and fumbles. I also love indie ttrpgs because it is so much more diverse, in terms of mechanics, themes, and representation. For anyone reading this, give your local indie ttrpg developers some love and support, okay?
@artemys5197
@artemys5197 8 месяцев назад
What are some cool games? I know pathfinder exists but idk about anything else
@lilithsstuff
@lilithsstuff 8 месяцев назад
The video features a good number of systems to try at the end. I'm having a blast reading through several of them myself!
@tomoyuukinue2185
@tomoyuukinue2185 8 месяцев назад
I can run 20+ trpg tittles and meet others with same or more trpg they can run. almost none of the tittles on the list are the same. thats how many games out there
@xevenwood6553
@xevenwood6553 8 месяцев назад
@@artemys5197 I'm personally gearing up to run a Cyberpunk 2020 game, and I'm a player in a cyberpunk game and a Pathfinder 2e game. Some recommendations I can make are: Ten Candles, a tragic horror TTRPG, in which you play a party of doomed people trying to survive an endless night, all by the light of ten candles. Mork Borg, a brutal Old School Renaissance style game, which takes place in a grimdark fantasy setting inspired by doom metal. GURPS was my very first TTRPG, and it's a good recommendation if you like to use a ton of supplements, homebrew, or house rules for your game. It allows you to run whatever genre or setting of game you want. Ironsworn is a fantasy game that I've been meaning to play with a really interesting setting, plus it has rules for solo and GMless group play. Lancer is a pretty cool mecha game with a cool universe and even cooler gameplay.
@Cr4z3d
@Cr4z3d 8 месяцев назад
@@artemys5197 Dungeon Crawl Classics is a pretty cool alternative game, that uses more of an oldschool ruleset. There's HeroQuest, not so much of a full fledged RPG, but by design much more approachable a game, that plays closer to a traditional board game.
@goodgamer1419
@goodgamer1419 8 месяцев назад
i used to think that 5e was good because other rpg systems seemed complex, but then my dm my group into lancer and I realized how unbalanced and restrictive 5e was. no joke i had not played a single game with less than 3 bards or warlocks in our 5~person group.
@ryan_alexander
@ryan_alexander 8 месяцев назад
I don’t get this. If something is OP, just homebrew it out
@goodgamer1419
@goodgamer1419 8 месяцев назад
@@ryan_alexander please watch the video a third of the classes in the game are significantly weaker than all the others
@FlameUser64
@FlameUser64 8 месяцев назад
@@goodgamer1419 And not only that, but there's a massive power disparity between subclasses as well, to the point that many character concepts are simply totally unviable even though a rules item exists to enable them simply because that rules item is so horribly underpowered or bad at delivering on its class fantasy that it may as well not exist.
@DoctorWhoBlue
@DoctorWhoBlue 8 месяцев назад
​@@ryan_alexanderif you're going to make massive edits and additions to a game, why not just play something else?
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
@@ryan_alexander In other words, what the creators of many, many D&D-likes have already done for you, almost certainly better than you could. Rather than a legitimately flexible game, 5e is a game with very inflexible core systems and balancing where the devs got lazy halfway setting up some mechanics and went "take it or leave it. You've got choice, see?"
@twZera413
@twZera413 8 месяцев назад
Haven't yet finished the video, but I think it's worth pointing out that magic classes also suffer from their imbalance, since martial classes are usually so weak, spells tend to have a lot of limits, especially when it comes to more creative and fun uses. Plenty of spells that can affect the environment, for example, are basically useless outside of very specific cases and lack any real permanence, most spells seem like they're intended for combat use only, and even then only in the specific ways the designers want. EDIT: My groups tend to skew towards older systems than the ones you point out, and I think people should at least look into systems like 7th Sea and the classic WoD ones, especially Mage. They all have issues both in mechanics and themes, but they also have some really interesting things that few games tried after. Mage in particular stands out as having one of the best magic systems because instead of spells you're given constraints on what you can modify based on your skills, and you're free to come up with anything that fits in it.
@RhiannaAtriedes
@RhiannaAtriedes 8 месяцев назад
My issue with 5e "races" and how people use them is that elves, dwarves and orcs aren't races. Race is socially constructed idea made only a few hundred years ago, as just another way to seperate other humans. Elves are another type of being entirely. Their way of thinking will be vastly different, they will have different physical traits to humans, but most people often just treat them as funny humans with weird ears.
@chukyuniqul
@chukyuniqul 2 месяца назад
Dogs. Just that, end of story. If you really are gonna try and tell me that a malinois and a mastiff are the same, or that a beagle is comparable to an aussie shepherd then I will politely but firmly require that you go educate yourself. They're still all dogs, but through specific development they developed into different physical and mental capabilities. In our world, it's humans. In fantasy, it's anything from god, to the creators of the system to the literal need to diversify sentient beings in order to make the fantasy world interesting. This railing against race because it sounds and goes by the same name as a concept in sociology is fucking daft at best and outright malicious at worst.
@magictorte6022
@magictorte6022 8 месяцев назад
i think it's fine to play 5e if it's fun for you. It's not a good idea to refuse to play any other ttrpg because you're an exclusive 5e player. Trying other games is awesome actually
@weslayubrust8126
@weslayubrust8126 6 месяцев назад
Great comment. Who knows? Maybe you'll find a game you like better than 5e.
@JuniperHatesTwitterlikeHandles
@JuniperHatesTwitterlikeHandles 8 месяцев назад
I'm uh... I'm not sure having partially A.I. generated art in one of their books is, and i quote "just as bad" as hiring people to physically threaten someone and their family because you sent them some cards by accident. I mean it's lazy, and bad for the artistic merit of the work, but if someone had a gun to my head and I had to either use an A.I. generated image in a work of art, or send the pinkertons to someone's house, I'd go with the A.I. lol
@superhetoric
@superhetoric 7 месяцев назад
these types' sense of morality is dependent on Twitter threads telling them how they should feel
@JuniperHatesTwitterlikeHandles
@JuniperHatesTwitterlikeHandles 7 месяцев назад
@@superhetoric 'these types'? Tbh man that gives you the vibes of someone who's morality is based entirely on tabloids articles lmao.
@HennyVenny
@HennyVenny 7 месяцев назад
​@@superhetoricBro yikes, calm down. Dude's got a point, but that doesn't mean you do.
@maninredhelm
@maninredhelm 7 месяцев назад
The best D&D campaign I ever played was one in which we had no spellcasters. It opened everything up. Combat turns went faster, everyone's contribution mattered, and it freed the DM up to create interesting challenges that had to be solved in creative ways instead of ruining it with Instant Miracle spellcasting. I've always wanted to do another campaign like that, but proposing that earns you hateful looks from some people. If they can't play a Sorcerer who dominates combat with max damage metamagic, dominates travel by not having to specifically prepare utility spells, and dominates npc interactions by having max charisma, then they're not playing.
@wiktoriakaczmarek412
@wiktoriakaczmarek412 8 месяцев назад
I'll be honest as hell, OneDnD goes the WORST direction it can go. All of the races are just "here, have a human with spells slapped on it, it's now a new race". Everything is moved to long rests and not short rests. It's just worse in every aspect.
@kogorun
@kogorun 8 месяцев назад
Well, that way races in DnD are not racist. Great success! /s
@freelancerthe2561
@freelancerthe2561 8 месяцев назад
But if you don't long rest, how can you show off your cool casual clothing you bought for $9.99 on the cash shop?
@INTCUWUSIUA
@INTCUWUSIUA 3 месяца назад
OneDnD just feels so fucking bland and that's honestly impressive since 5e wasn't exactly thrilling to begin with.
@matthewconstantine5015
@matthewconstantine5015 8 месяцев назад
I just started this video, and I get what you're saying. Not really trying to be critical of it. But it just reminds me of how wild it was for me getting back into the hobby in 2019 and finding 5e (and to a degree Pathfinder) to be such a crushing weight on the whole hobby. When I got out of gaming in the early 2000s D&D was a mostly dead & archaic game that few people were really talking about, 3rd Ed. had made a splash (particularly with the D20 open license) when it came out, but was quickly fading. Through the entire 90s, D&D was barely a blip on my radar. Heck, TSR essentially died and nobody cared. I worked in a tabletop game store, and while we had a couple loyal players (what you'd now call a Grognard), almost nobody was playing D&D. World of Darkness was huge. Call of Cthulhu & All Flesh Must Be Eaten were favorites at the store. Legend of the Five Rings (1st Ed, not the 5e version that's out there now), Deadlands, Cyberpunk 2020, and a ton of other games sold and were played way more than D&D. I think at one point the store had 2 different ongoing games of West End's Star Wars. We'd occasionally have someone who'd run a game of D&D (or AD&D or whatever) as a lark, to try to capture that "old time" feeling. But those were rare and usually only lasted a session or two before folks remembered why they'd stopped playing D&D. Even though I think there's more creativity and more wonderful games out there today than ever before, I still sort of think of the 90s as the golden age of interesting games, because a vast number of them existed in an environment where D&D wasn't sucking all the oxygen out of the room like it does today. Heck, I've been trying to get a group together for several years now, and have had little luck, in large part because I have no interest in D&D. (Sidebar: it cracks me up when folks talk about "rules lite" games as being a new thing, when they were all the rage in the 90s. I've definitely seen people refer to 90s games as all super complex, and that generally isn't the case...except for Rifts).
@gooeybowser9332
@gooeybowser9332 8 месяцев назад
Ok but a kamen rider ttrpg is literally everything I’ve been looking for for so long. Now how do I convince my players to let me run a game of it…
@awesomeatronik
@awesomeatronik 8 месяцев назад
Haha I got the power rangers rpg so I could run a senti campaign.
@thomasffrench3639
@thomasffrench3639 8 месяцев назад
Apparently, D&D had a bad 5th Edition translation in Japan, so it does not have as much of a stranglehold like it does over here.
@skullington2616
@skullington2616 8 месяцев назад
This is so cathartic for someone like me who was in a pretty toxic ttrpg spaces and tried making 5E work because no one else around me wanted to play other TTRPGs outside of DnD. I was obsessed with 5E until I got out of high school when I realized it's just ass for everyone involved.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Yep, the most frustrating part is that people make it... a lifestyle? I don't know why, but if you suggest that 5e is kinda flawed people look at you like you murdered their kids. It's weird.
@skullington2616
@skullington2616 8 месяцев назад
@@colbyboucher6391"Life style" the most apt description of this holy shit LOUDERRRRR
@arena_sniper7869
@arena_sniper7869 7 месяцев назад
@@colbyboucher6391 That’s the power of brand identification for you.
@heylenareal
@heylenareal 8 месяцев назад
As someone who has ran some form of D&D or another for 22+ years (mostly because other players refuse to play anything else), I have to say that this is a great essay which discloses most (if not all) of its issues. Nowadays I happily get to run other games (mostly PbtA) and I'm about to finish my last D&D campaigns and I can't agree more with you: D&D is no doorway to the hobby, but what's kept-and what keeps on-holding RPGs back. Hopefully we can finally move past it soon. Great indie recommendations, btw! And thanks a lot for this incredible piece 😁🖤
@sky0kast0
@sky0kast0 8 месяцев назад
I kinda hope I could have a second shot running city of mist
@fluffbyte-entertainment-sys
@fluffbyte-entertainment-sys 8 месяцев назад
love the call out for not drinking water halfway thru this video right as i could feel my inside mummifying. thank you -Drizzle
@docileventriloquist
@docileventriloquist 8 месяцев назад
I came into this with the mind that this was gonna be either a great video with a lot of nuance or a vain rant, and after hearing that amazing segue from that intro, I'm strapping in cause it's definitely going to be the former. (Update: I'm happy I was right)
@kemanebel9018
@kemanebel9018 8 месяцев назад
There really are so many good systems out there. My group and I play Star Wars: Saga Edition, but their are countless others. Vampire, Cyberpunk, or Call of Cthulu, just to name a few. Thank you for this insightful look into an ancient system unwilling to make drastic changes.
@Xoulrath_
@Xoulrath_ 8 месяцев назад
I just asked my daughter if she and her boyfriend would want to play a Werewolf campaign if I went through the trouble of making one. I got the idea after being underwhelmed with Baldur's Gate 3 (it's a good game but the hype around it made me expect far more than what I got). So after being bored with BG3, I remembered that I still had my old WW stuff, asked the kid before I started, and now I'm reading books that I haven't touched in two decades. It's great. I've probably still got Cyberpunk 2020, Shadowrun, GURPS, and a number of other games laying around somewhere as well. I've never been more excited to get into campaigns now that so many more people play them. It also helps that I created a psuedo mini-me lol.
@Wells13555
@Wells13555 8 месяцев назад
3 minutes in and im hyped as hell to experience a new rising star in video essays! This is a topic ive talked about with freinds before and im excited to see such a thorough piece of art exploring it.
@Wells13555
@Wells13555 8 месяцев назад
A few hours later and its got a 1000 more views. You are making it out of phandalin with this one.
@Lekjih
@Lekjih 6 месяцев назад
As someone who has never played any ttrpg, the idea of casters being op is kinda.... life. Longbowmen were some of the best forces for a decent chunk of time, modern warfare is rarely hand to hand anymore. It makes sense in a world with magic that magic becomes the new gun.
@darthfastball1150
@darthfastball1150 5 месяцев назад
While it is true that certain tactics/weapons entirely eclipse others in our world, creating a game where half of the tactical options are basically hindering your team with how underwhelming they are is poor game design. Classes are fundamental and defining to your character, you shouldn’t have to sacrifice expression and role diversity to be a competent teammate
@JeffsGameBox
@JeffsGameBox 8 месяцев назад
I know you can't say, but I would love to interview some of these people for my blog. But confidentiality is what it is. Some of these criticisms have been around probably been around since the mid 1970s. Once upon an edition, Rangers basically ruled the game. We've all seen some of the same flaws across all editions and retroclones. It happens. Every TTRPG has some messed up abstractions and idiosyncrasies. Parts 2 and 3 were spot on. Yes, I actually watched all the way through. Great video.
@pbtenchi
@pbtenchi 8 месяцев назад
4th Edition fixed the Martial Caster Divide. It had tanking mechanics. Monster stat blocks were awesome. It also had quite a few horrible flaws too, and failed so badly Wizards decided to play it safe and produce the tamest game possible, 5e.
@FMD-FullMetalDragon
@FMD-FullMetalDragon 8 месяцев назад
4e is a masterpiece of tactical game design. Lancer, Icon, Radiance, Valour, Gubat Banwa (to name a few tactical trpgs that have been inspired by 4e) are all really cool tactical RPGs but none of them come close to how masterful 4e's combat design really is. And if you use a couple of house rules it can be quite deadly and quick too.
@BalmarFoghaven
@BalmarFoghaven 8 месяцев назад
@@FMD-FullMetalDragon Would you be able to provide an example of one of those house rules? In my experience 4e combat was often a slog since most enemies were giant sacks of hit points who barely did any damage to the players.
@sspaceforce
@sspaceforce 8 месяцев назад
ever use the book martial fighters... book of 9 swords or something like that. it's like ability using sword masters. it was all kinds of whaaaaa? intersting.
@coldstream11
@coldstream11 7 месяцев назад
What house rules make it quick?
@notsochosenone5669
@notsochosenone5669 2 месяца назад
@@BalmarFoghaven half hp, x1.5 to damage was common way to fix long combats with monsters from MM1 and MM2.
@Fra-gee-lay
@Fra-gee-lay 8 месяцев назад
Yeesh yeah. I felt the section on the success and failure of dice rolls so hard. I genuinely just roll low on average and eventually only played abjuration wiz with lucky just to do anything unless the dm was being kind or I truly got lucky. The 50/50 on the dice rolls turned me away from dnd entirely. There are just too many better ttrpg engines out there. Edit: and I just got through the section on the bigotry from wizards and dnd……yup. I wasn’t stopped from playing it while I was younger but I was warned about it. My mom is one of the greatest, and she did explain why I shouldn’t just accept the baseline given from the books. Sadly my dad didn’t do the same and it took a long time to shed the internal racism I built up because of his views.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Y'know, having thought about dice odds a WHOLE LOT I think that D&D's dice issues are a problem of perception more than anything. A "standard" DC being 15 is an odd choice for a game where failure is meant to be absolute and it makes GMs way too harsh. 5e GMs also usually ignore that there's nothing wrong with adjusting DC per-character if it makes sense to do so. Ultimately, regardless of what sort of dice mechanics you use, your actual chance of success is gonna boil down to how difficult the GM chooses to make the rolls if they have the ability to do so. There's definitely ways to make the player's stats have a greater effect, but 50/50s are gonna 50/50.
@mandyfox9782
@mandyfox9782 8 месяцев назад
As somebody who got into DnD during the pandemic, it didn't take long for me and my group to develop the same grievances and start digging around for new systems. I'm looking forward to looking into your recommendations! I'm right with you on ICON, though. That game slaps hardest of everything I've played so far.
@cargopenths
@cargopenths 8 месяцев назад
I'm a very min-maxy guy, but I recomend pathfinder 2e because the min-maxing is more about your versitality and thinking about fighting tactically as a party with everyone being a piece of the machine that destroys enemies. That way even a filthy optimizer like me can have fun while not stealing the spotlight in combat.
@user-qf5sh6xd2h
@user-qf5sh6xd2h 8 месяцев назад
You convinced me. I mean I was mostly into the collaborative storytelling and the other ttrpgs your recommended sounded so cool. Ima play this with my sister tomorrow and see how it goes. Thanks for the video
@Owesomasaurus
@Owesomasaurus 8 месяцев назад
The thing about the marital/caster divide is that there was an edition that solved this. 4th edition had very clear combat delineation and parity between marital and casters with unique roles and mechanics that worked well together and rewarded parties that coordinated between them and people *fucking hated it* to the extent that breaking martial/caster parity was an explicit design goal of DnD Next.
@user-qd8yy9lc4g
@user-qd8yy9lc4g 8 месяцев назад
D&D players today are well aware of the "deep caverns" of the hobby, of the corners where the "Dungeon Racists" dwell. People who attach themselves to a very flawed game that existed in the past and spill bile over anything that changes public perception of it - but I feel like "5e only" people are well on their way to that very place, just forming a new layer of it. It won't be an overwhelming amount of people, but I feel that 5e nostalgia can very easily become the catalyst for "us vs. them" mentality that will make the "Dungeon Racists" pale in comparison. And you know how to NOT be that person? Actually try out games by all kinds of people! D&D is still in very large parts shaped by "white nerdy kid" culture, and you balance that with seeing games by different kinds of people, or from different countries. And no, alas, Pathfinder 2 or what else are not big enough divergence, it will take many-many right steps to become more encompassing, as much as I love them. Thirsty Sword Lesbians is not my kind of game, personally, but reading it actually made me understand all sorts of WLW people better, to point of realising I am in that group. Gubat Banwa is not complete and keeping up with changes has been dizzying, but seeing a fantasy world from entirely Filipino perspective introduced me to a whole new kind of place I didn't even know existed, as well as actually people from Philippines - and now I think that if there was an earnest Eastern European fantasy world, it absolutely could queues in how it rejects the fantasy paradigms. A lot of prominent Lancer fans are not as anti-imperialist as they think they are, to be fair, but the game was a learning experience both in game design and worldbuilding. And, hell, I very much do not like the angle of most OSR games, but the particular sort of gaming philosophy it encourages can be another, very interesting tool.
@nimlouth
@nimlouth 8 месяцев назад
I've actually been wanting to MAKE a video like this for years now. TYSM for doing it for me and surpasing overtly every point I would've ever wanted to make. Tysm for rising your voice!
@SuperWaistcoat
@SuperWaistcoat 8 месяцев назад
You had me in the first half not gonna lie then you just spiralled into an Extra Credits circus but thanks for the recommendations, so that's something I guess.
@jaceg810
@jaceg810 8 месяцев назад
I do have one objection against the Warlock and Fighter comparison, I dont know where you got those numbers, however 2 reasonably optimized fighers and warlocks look like this (also, a warlock is the caster with the most resourceless damage, so calling it the weakest for a resourceless damage comparison is kind of unfair) (also, comparison is against AC 16 at level 5) Warlock: 0.55*(2d10+8) = 10.45 damage per round Fighter (archer): 2*0.35*(1d10+10+3) = 12.95 The problem still stands, however if the fighter takes a damage feat for optimization, and the warlock picks their best damage invocation, base fighter is slightly above base warlock. Not even talking about optimization, where, if you pick certaint subclasses and multiclasses, martials become the king of single target sustained damage. The real issue is that martials can only do single target sustained damage. And that battle field control, single target shutdown, utility and area of effect damage are all practically caster exclusive. Also, subclasses are (if optimized) in favor of the figher, since echo knight would allow for a third attack every round, adding 50% more damage. Also, I have no idea why the figher's damage does not double when they are using resources, after all, they get action surge, which basically allows them to attack 2ce as much for one turn. About reach: This is assuming a fighter using a bow, they have the same range as the warlock, however more hp and probably more ac, and are therefore safer. I fully agree that martials have a lot of problems, worse defenses, worse utility, etc. About saving throws, wisdom is probably the best, however charisma saves are so rare they basically never come up. Intelligence is somewhere in between. I personally think that Dex saving throws are probably the second most important, as yes, taking damage is often not that bad. However the sheer regularity at which Dex saves are required, that really adds up. TLDR: Martials can do only one thing better than casters and that is consistent resourceless single target damage, in nearly any other aspect, be it defense, utility, control or social, martials are worse. For most of those rogue points, fair, however picking locks is still effective, You have nock and passwall as spells, nock is easily accesable, however it makes a sound so loud that doing it stealthily is not an option unless you combine it with scilence, at which point it takes up a lot of resources. And then passwall, It is such a high level spell that it is not really repeatable. About switching games, you know what, my current group is running into the foretold scheduling issues, if I get 4 responses that can agree on a system, Ill join, the real trouble is that I can say I want to try pathfinder all I want, finding a 5e game is hard enough already, nothing to even say about playing rarer systems.
@bom.6658
@bom.6658 8 месяцев назад
I’m really glad you mentioned Icon in your combat section, I play a lot of Lancer, made by the same team, and it’s combat felt so fucking amazing after being burnt out of 5e a few years ago.
@emilianomoron2567
@emilianomoron2567 8 месяцев назад
Its really cool that you did put your sources in the description!! And amazing video! you really know how to keep the audience engaged. And I appreciate your writting and time invested in it! I am excited to watch whatever you do next! Keep on being awesome!
@spagettysylph2033
@spagettysylph2033 2 дня назад
I hope I can alleviate some of your worries that people wouldn't listen to the end, because hearing you talk about all these new games I'd never heard of, many which I'm now itching to try out, definitely made my day. I really appreciate this video existing, thank you ^v^
@davidclark765
@davidclark765 8 месяцев назад
What a great video, thank you. As someone who has had similar concerns with D&D is it refreshing to see such a long and well thought out video putting focus on the many issues at hand. Change starts with one conversation at a time, so I will do what I can to help spread this video and ideas. Good luck, friend.
@Chloroxite
@Chloroxite 5 месяцев назад
You just described real life Nintendo. Except in real life Nintendo has competition.
@luxill0s
@luxill0s 8 месяцев назад
I’m super glad that this is a nuanced view (and I’m really hoping there are some ttrpg recommendations) because I’ve been wanting to play a ttrpg for a while but a few things have made me move away from wanting to play DnD. I didn’t want to watch something from a full-blown hater nitpicking the game and would much rather listen to a critique from someone who played and had fun playing I haven’t watched the whole video yet but thus far it’s been super enjoyable
@Sinrus1
@Sinrus1 8 месяцев назад
Savage Worlds is fantastic!
@wilderwhim
@wilderwhim 8 месяцев назад
I'm so dang stoked for Icon! The art in it is so incredible. I haven't had the chance to put Lancer down at the table yet, but I've read the book cover to cover and am in love with it. I imagine Icon is AT LEAST as good. After my current Troika! campaign ends (which I run for my homies at the library that I work for) I'm going to tell them it's Lancer or bust. Great video, specifically- great list of indie TTRPGs.
@SwitchbackCh
@SwitchbackCh 8 месяцев назад
A very well-done video that I think sums up a lot of people's journeys within the TRPG space, whether at the start or towards the end of that journey of discovery that more lies beyond corporate nostalgia and old sacred cows. I do believe we are just about to enter a new tabletop renaissance.
@andytorres2395
@andytorres2395 8 месяцев назад
I've been playing in a 2nd Edition Dark Sun game and it really highlights 5e's shortcomings. My preference is 3.5 using only the core books + Manual of the Planes and any setting books if playing in a specific setting. 3.5 Ravenloft is my favorite game setting ever.
@covenscribe
@covenscribe 8 месяцев назад
Thank you so so much for the game recommendations, I started watching your vid here yesterday on my birthday and the amount of times i yelled YES at your critiques was a lot. I'm burned out on d&d but still want a fun game with my friends. Icon looks like a ton of fun. Wishing you all the best
@escorpiwall
@escorpiwall 2 месяца назад
I would love to hear you talk more about other systems, especially their battle systems and the incentives they give roleplay. I also think that'd be the best takeaway from this, more than just listing them
@forgotten_lumis5595
@forgotten_lumis5595 Месяц назад
Sorry this is really off topic but ma’am- your music taste is SO BASED I’m literally vibing so hard rn.
@vezja
@vezja 8 месяцев назад
I originally started playing tabletop games with some friends from school, and what you said about dice rolls and their invariability really resonated with me. The first system I played was Genesys, which has its own cool custom dice with no numbers, using units of Success/Failure and Advantage/Threat to determine the outcome that the DM has some control over. You might fail in one way but something else happens that is good for you, or you might succeed at what you're trying to do but something else went wrong. It made the game feel so much more dynamic when the outcomes of your actions wasnt crystal clear (and therefore boring). Many years later with those friends gone and only playing DnD online, I really despise the dice system and how it discourages any creativity in the outcome of roles. This is compounded by the fact that as a martial class (rogue) I have to make often several more rolls just to get my damage off compared to casters.
@zoestarlight9623
@zoestarlight9623 8 месяцев назад
You made a wonderful video that was super sincere and incredibly eye-opening. I hate that I'd gone without knowing this games horrid history. Thank you so much for this. I can't wait to give animon story and emptycycle a try.
@annajensen7360
@annajensen7360 8 месяцев назад
@@tacofacefart Buddy... The people who criticize the obvious subtext of how orcs are drawn and drow used to be drawn, with afro-textured hair and darker skin and often in clothes that resemble negative stereotypes aren't conspiracy theorists and they aren't "the real racists" for saying that it's a problem. The creators literally published something called "oriental adventures," it's not up for debate. You don't have to deny the history of something and hold it up as if it's perfect to justify your enjoyment of it, "wokists" aren't trying to attack you when they wish the hobby that they also enjoy could be better.
@chaoscryptid4092
@chaoscryptid4092 8 месяцев назад
This was a wonderful watch. It hit a lot of my feelings (I keep trying to entice people into the rando ttrpgs all the time) and was handled with compassion and enthusiasm. Loved your recommendations, thanks for making this!
@Eshiay
@Eshiay 6 месяцев назад
3 minutes in and I already know this is going to be great. Good job on the intro, will give my full thoughts when I'm finished. 🍿
@marxmeesterlijk
@marxmeesterlijk 8 месяцев назад
halfway through the video, but wanted to say that I think that most of the problems with DnD currently is that it's just bogged down by it's legacy and they don't want to move away from how things were done back in the olden days, cause they feel that is what makes DnD, DnD. Because a lot of the problems have already been fixed by other games. (and also the problem is unmitigated hell capitalism that put profits over everything, but that's a whole other topic)
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
Ohhhh yeah. The best positive evidence for this is Shadow of the Demon Lord and Shadow of the Weird Wizard. Those games are written by one of 5e's lead designers, and they're pretty clearly what 5e was going for as a system without all the D&D baggage weighing things down and they're actually pretty cool.
@sspaceforce
@sspaceforce 8 месяцев назад
we chose to not move to 4th and 5th edition... we kept what was fun, and what we wanted to work with. We will check and make sure the book is satisfying or we don't use it. hard things are hard, easy things are easy. and the new stuff really does seem far less fun than what we had in the older books and stuff.
@SeldonnHari
@SeldonnHari 8 месяцев назад
1:06:29 I was surprise when I learned that the OGL was never a good faith document in the first place, it was a business strategy. The idea was that by getting a bunch of third party content books on shelves they pushed out other tabletop role playing games from being seen in game shops. Thereby capitalizing on the market. Fill the shelves with content no one's really going to buy but is related to your game and then your game only.
@JustGimmeAFrakinName
@JustGimmeAFrakinName 8 месяцев назад
maybe that's the problem people are having. my bookshelf has the 3 base books and then nothing but 3rd party content from there. everything from small run zines and single-man productions to Kobold Press and Troll Lord Games.
@SeldonnHari
@SeldonnHari 8 месяцев назад
@@JustGimmeAFrakinName This was a reference to the late 90s original OGL
@SilverScribe85
@SilverScribe85 Месяц назад
I know a lot of people have issues with D&D, mainly towards the 5th Edition. But here's a big question I have...can't players just come up with their own kind of campaign/game? Who says what we play has to be STRICTLY Pathfinder or 5E oriented? Dimension20's content all feels so different from anything D&D has come up with, despite the fact they supposedly use some minor bits of the main source material
@Jakethesnake2211
@Jakethesnake2211 8 месяцев назад
Just started the vid, but just wanted to say I love that remix of Twister in the beginning! I havent heard it before, who made it? Or if its from one of the OSTs, what version is it? Apologies if its in the credits or something, again I just started it and will probably finish it later.
@mikowestworth1201
@mikowestworth1201 8 месяцев назад
I'm in definite agreement on the mechanical aspects! As it stands I'm in groups that mostly play Pathfinder 1e graduating from 5e. Pathfinder 1e probably has its own share of weirdness (given it's 3.5e but with the numbers filed off) and there's tons of weird homebrrew things, but it's got a weird Guilty Gear-ish sort of balance where everyone is REALLY POWERFUL but the enemies have everything we do so in a very odd way it winds up being fun. We're also trying out Cthulhutech, Shadow of the Demon Lord and other things. In short, we've learned to avoid the pitfalls of the issues of D&D... even if it takes a whole lotta understanding to get into it. Excellent use of music too.
@sefatsilverlake3816
@sefatsilverlake3816 8 месяцев назад
"Guilty Gear-ish sort of balance" love the term LOL. I started with Pathfinder, but I just can't go back after tasting simple systems. ICRPG being one of my favorites currently
@angelpulido9351
@angelpulido9351 8 месяцев назад
Really enjoyed this one and thanks for introducing me to Empty Cycle that instantly grabbed my attention. Sadly, even though my friends are open to new systems I think I'm the only one that's emo enough for it lol
@Zarathinius
@Zarathinius 8 месяцев назад
Me, clicking on the video and heading straight into the comments without listening: "omg I know right, anyway here's my top ten favorite indie RPGs..."
@Zarathinius
@Zarathinius 8 месяцев назад
My cousin ran a D&D one-shot in like, 1999 when I was 9 years old and it blew my tiny mind. I was obsessed with D&D from that point on, mostly 3rd/3.5e. Having my tastes opened up to really, REALLY good alternatives in 2019 has left D&D in the dust.
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
And yet you didn't list any off :(
@bluespiritrecords1709
@bluespiritrecords1709 8 месяцев назад
I'm sold on trying Headware from the Whirling-In-Rags music playing when you talked about it
@notoriousquinnb
@notoriousquinnb 8 месяцев назад
Thank you for posting direct links to the games you discussed, because I tried searching for them on several search engines and couldn’t find them
@RobbiePDX
@RobbiePDX 8 месяцев назад
I am so so so so so so so so so so so so so so so so so so so so so so so SO SO SO SO SO infinitely glad that you brought up ICON. It's such an incredible god damned system. I am so excited for the official release.
@Demonskunk
@Demonskunk 8 месяцев назад
On the subject of success rates: I've found that success rate skyrockets around level 6, after which my party had a something like 80% success rate at the things they were good at.
@brycejordan8987
@brycejordan8987 Месяц назад
I think one catch is that martials can be a best of single target damage but that is largely confined to either specific builds (the xbow master sharpshooter or the polearm master heavy weapon master) or are reliant upon magic items.
@Jammonstrald
@Jammonstrald 8 месяцев назад
In the middle of you reading out antimagic field's rules, I was like "ohhh this is going to be about ki strikes isn't it?" xD
@ornofthetalon1
@ornofthetalon1 8 месяцев назад
I haven't finished watching yet, but I have some insight into potential good uses for resistance/immunity to non-magical weapons. I was running an all-martials game, and put my party up against a mix of skeletons and shadows. Only the paladin(when smiting) and the Barbarian(whose show of honor earned him the loyalty of a choosy magic weapon) could easily hurt the shadows. This created tactical complexity and gave the barbarian and paladin time to shine, while the rest of the party were still contributing members. That said, this relied on a muxed enemy encounter, and a lack of casters who can just casually do magic damage. Immunity to non-magic weapons can also function as gatekeepers. If the party know it can only be hurt by magic weapons, or flee when they fail to hurt it, they have extra reason to seek out those magic weapons and come back stronger. This is also thwarted by casters though, because they don't have an equivalent to seek out.
@KatieAngelWitch
@KatieAngelWitch 8 месяцев назад
What being a scaling down in terms of unit size from Napoleonic Tabletop Wargames does to a TTRPG System. What being the Imperalist, Colonist Fantasy of Exploring And Taming New Lands does to a TTRPG System. What having Gary Gaygax have as an original author does to a TTRPG System. D&D is TRULY the Most American Game Ever for many reasons, all of which you wonderfully highlight and point to in this video, and hell yes for the list of different TTRPGs to try! "Nobody likes Shaman King" I like Shaman King. And all the TTRPGs you suggest sound really fascinating! Empty Cycles especially, that is hitting me right in my "country girl but it's basically a suburb for a small town nearby" soul. I was slightly surprised there wasn't outright recommendations of like, Masks or Monsterhearts, you've covered ICON and LANCER while criticising D&D so I'm not shocked LANCER wasn't involved there. And you know, something that's kind of tragic in TTRPG spaces is all the International (in contrast to American or British) TTRPGs that don't get localized and as such don't get released. Us Czechs have a whole mini franchise of Dračí Doupě, "Dragon's Den", consisting of three versions: The out of print 1.6 version, and the in-print Plus and 2 versions. And I have all of the DrD+ books, having inherited them from my older brother as effectively a hand-me down. Some of its choices do follow DnD rules, and part of the Ranger class is heavily appropriative of Native American culture, but it can be somewhat excused as the consequences of a game from 2004, before we even joined the European Union, made in a former Eastern Bloc country. It's whole "We're providing on average 90 page playbooks for each of the six classes, paired together three archetypes printed in reversible books" ethos and some of its mechanics are fascinating. I have half a mind and even started the process of making an abridged English translation of the books with slight homebrewing to remove a stupid character creation rule of "women shift racial modifiers with -1 in strength and +1 in agility" Oh and if you like Mecha anime, I found Steel Hearts Zero an interesting concept, even if I haven't had a chance to play it because I just don't have a group to play TTRPGs with. Not if I want to be a player instead of a DM. Steel Hearts definitely takes inspiration from a combination of Gundam with its mech designs and Pacific Rym with its Wyrms as main enemies, and what's neat is how all the playable mechs are depicted in the book in the "SD" style of GunPla kits. Anyway, thank you for making this wonderful video, thank you for pointing me in the direction of some cool TTRPGs I'd love to play, and I hope you have fun at your table.
@that_one_MM
@that_one_MM 8 месяцев назад
Abychom byli aktuálnější hromada problémů s Dračím Doupětem 1 byla do jisté míry zlepšena v druhé edici, kdy to přidává více povolání, která nyní fungují kombinačně namísto dělení se na 2 specializace na 6. úrovni a nejsem si vědom něčeho co by přímo uvozovalo na nějaké specifické kultury nějakým posměchem či parodií. Dále se jim povedlo se více odpoutat od DnD s redukcí vlastností na 3: tělo, duše a vliv. Obecně doporučuji si 2. Edici Doupěte zahrát, stalo se českou klasikou téměř zcela nezávislou na její inspiraci DnD a je o to lepší a originálnější 😊
@KatieAngelWitch
@KatieAngelWitch 8 месяцев назад
@@that_one_MM Věřím tomu, ale i pirátská verze je trochu málo 2. na zahraní, a mě se líbí Thaumaturg z Pluska. Navíc 2. je trochu moc Česká. Summary Translation of Comment for Zayda: Dračí Doupě 2 fixed a lot of the issues of the previous versions through differing classes that combine, as well as limiting attributes to just three in Body, Soul and Influence and seemingly cutting the appropriative elements of the previous versions. My response is that I like the Thaumathurgist class of DrD+ and the free version of DrD2 is limited. And that it's a little bit too Czech.
@superhetoric
@superhetoric 7 месяцев назад
goodness is it ever entertaining to see yt men who's entire thing is being a colonizer of womanhood decry colonialism. irony is fun
@kateherod7536
@kateherod7536 8 месяцев назад
Icon, monster care squad, and skel-it-ons look fantastic to play!! Great video, it really was well crafted
@ITR
@ITR 8 месяцев назад
what's that awesome twister remix used in the intro?
@sevmag1
@sevmag1 8 месяцев назад
Love the video and agree with most of your opinions of course, but I would love to see more factuality, because some of the examples are not even true... Your style is very cool, I enjoyed the transitions, the music choices and the soothing voice a lot~ - Gradual successes actually exist in some of the modules, but you are right that it would be better for the main game too (explained in the DMG) - Comparison between level 6 fighter and level 6 warlock was kinda backwards tho. If we are just comparing a level 6 fighter with GWF fighting style and a greataxe and a baseline (eldritch blast + hex) warlock without any feats (because they will make fighter A LOT BETTER) we have vs AC 15, 65% for warlock to hit with a 1d10+4+1d6(hex) (5.5+4+3.5), with a crit chance of 5% and a damage of (5.5+3.5) = 8.9 damage per attack * 2 blasts = 17.8 damage per round. Fighter has 70% (because ASI at 6th), hits for 1d12(rerolls)+5 (7.33+5), with a crit chance of 5% and a damage of (7.33) = 8.9975 damage per attack * 2 attack = 17.995 damage per round. (with SS for a feat and an archery it would be even worse math-wise for warlock) - Hard agree that the monsters and the resistances are one of the worse things in the dnd and they need a lot of reworking (and that would help a system A LOT) - Also some race-based issues you pointed out in the beggining (with Agressive for orcs) are reworked in the newer books. It was super fucked up and a lot of old dnd nerds are super problematic (and a lot of those practices we have in dnd from that), but the dnd team kinda tries to better the game in that regard imho. - Also for some reason wotc decided to change from ONE DND to just DND(phb) 2024. I do agree that casters got even more stuff, but when pointing out the sorcerer wish fuck-up, we must understand, that we are rating playtest material and the last UA was very good in that way. Also martials are eating even good, if we compare them to the phb2024, and we haven't seen all the spell changes yet! plus, the most important thing, i believe, is the rules changes. And a lot of them, just as we all (and you pointed out) wished - are kinda "Keywords" for conditions and stuff (BECAUSE THE OLD STEALTH WAS SO FUCKED UPPP OHMYGOD) So most of my nitpicks come from some factual inconsistencies and your favoritism of other systems (which is super okay, thats not bad at all). I, myself, mainly play and love dnd for the popularity and the amount of 3rd party stuff, but I tried a lot of different (more and less mechanical) systems in my time and took some good ideas for my dnd games. A lot of problems pointed out with the company itself comes to the company (wotc) and their fucked up practices. I don't think that DnD as a system is inherently bad, because its popular and people want to keep playing it (if we are talking about people from dnd community refusing to play other systems). It's kinda weird to critique people for doing something that they are comfortable with, if they are not harmful about it. With the last part - I do agree that most of the community (not just dnd) and the dnd setting are super problematic for out time and need A LOT OF WORK TO BE OK FOR OUR TABLES. But we must also agree, that the designers for dnd(not the big company itself) are trying to be more normal about race, sexuality, gender and disability issues. And as we are seeing with all the lore changes - that makes a lof of old (racist ass) dnd nerds SUPER ANGRY.
@sevmag1
@sevmag1 8 месяцев назад
And I am sorry about maybe offending a lot of people here, but as a EU citizen I never felt (as a non-binary person itself) that I am endangered in the (even random) tables of dnd in our country in the past few years (before that, in the 10s a lot of people weren't as normal as they are now, but in the past few years (i am playing dnd for only 6~) it was super comfy with everybody new to the hobby here). Almost all of the horror stories I see - are an USA thing and I think that it is more of the USA problem, than just the dnd problem kinda. Of course as an american game USA politics and problems are going to the books too, but... I still feel that the problem is the community and the people you have there and how uneducated everybody is about the problems we are talking here.
@sevmag1
@sevmag1 8 месяцев назад
Also about thet UA martials not feeling good - I saw you dropped a Treantmonk slide/comment somewhere in the video, so you can look at his last video and see how the martials actually perform! Pretty surprising for me, but interesting nonetheless
@DorsonKieffer
@DorsonKieffer 8 месяцев назад
Have you tried Mörk Borg? It's fantastic.
@MrCQrity
@MrCQrity 8 месяцев назад
This must have taken an incredible amount of time. Thank you so much for doing this. I wasn’t aware of all these issues. Well done. Are there any recommendations that are closer to D&D? While I am very happy to see lots of recommendations of all the colors the ttrpg genre has to offer, I would assume the average D&D player has a hard time looking into them. It’s already hard for them to take a look at _anything_ else. A few recommendations that surpass D&D specifically (in both ethics and design) would be great. That way people could still feel home in the fantasy genre while trying a better designed game. Thanks again. Keep up the good work and spread the love
@elliotwynn8789
@elliotwynn8789 8 месяцев назад
It’s not necessarily mechanically similar, but Dungeon World is a great time. It uses the PBTA system which is really easy to learn and focused on character and story focused games. Dungeon world is a high fantasy rpg that is very similar to D&D in an aesthetic sense. The game has all of the classes from D&D to build characters from. PBTA has always been a “gateway” system that I use to introduce new players to the hobby. I haven’t finished the video yet, so idk if it’s already been mentioned but Dungeon World is my favorite “not D&D” rpg.
@MrCQrity
@MrCQrity 8 месяцев назад
@@elliotwynn8789 Thank you for the recommendation. I‘d say it’s mechanically _very_ different. But I am sure there are groups coming from D&D that will have a great time with it. Although I am not sure if I agree that it’s easy to learn (I haven’t read this specific PbtA game and therefore might be wrong), I am sure that it has some very interesting ideas that will widen one’s horizon. Thanks again.
@LuarL4581
@LuarL4581 8 месяцев назад
Pathfinder 2e. I know, its like a meme. But trust me I was like "stop talking about it" before, and I belived all that "its too many numbers" until I read the rules and played, first as a playe and now as a GM too, and I cant stop telling you how much I love it now, the system, the worldbuiñding and the comunity its so much better. Dont let that all what some youtubers and redittors say to stop you for learning it. Go to the pager of archives of nethys. Oh, and they are going to make a "remake" of the edition and it looks great for now
@colbyboucher6391
@colbyboucher6391 8 месяцев назад
OK, I assume you're looking for something 5e-ish specifically? Remember that 5e's basic rules becoming CC licensed _just_ happened so we'll probably be seeing some very cool stuff emerge over the next few years. But also remember that often, the problem lies with 5e's core systems so they kinda need to be changed for things to get better. Obviously Pathfinder 2e is the big kahuna, but also: Shadow of the Demon Lord / Shadow of the Weird Wizard (WW is currently in playtesting and is meant to be SotDL without all the grimdark) are created by one of 5e's lead designers, and feel very much like a follow-up to 5e's ideas without the D&D baggage. That might sound weird, but I think they're a perfected version of what 5e clearly wanted to be. 13th Age has always been pitched as the game that didn't ignore everything D&D 4e did well, among other things. There's a YTer currently developing a game he calls DC20 RPG which seems to be fixing a LOT of basic gripes with 5e as a system without screwing too hard with how it feels to play. Five Torches Deep is a game more or less designed to take 5e's rules and warp them into the real old-school dungeon crawler that D&D used to be. At the very least it can serve as an example of how good dungeon rules can make dungeons legitimately fun. Then of course there's the whole Old School Rennisance. The OSR was largely built on the back of B/X D&D and has branhced out massively from there. The most 5e-ish of the bunch is definitely Worlds Without Number, which is a very cool game and actually has a version you can download for free. These games are typically much more simple than 5e but core D&D concepts remain (ignoring that the OSR has become way more creative over time with stuff like Maze Rats, Knave and Cairn). Dungeon Crawl Classics is based off of the old D20 SRD from Third Edition and was basically an attempt at "bringing appendix N back to D&D". In practice that means that everything's a bit gonzo and insane in DCC. A lot of mechanics are based off of how many risks you want to take rather than having limited uses (like spellcasting potentially doing all sorts of horrible things to you) but it's base mechanics are D&D through and through. Quest is a game I personally love. It's _very_ simple, probably to a fault in some people's eyes. Like, characters don't really have unique stats. What they _do_ have is basically a whole laundry list of D&D style Feats that you get per-character class and a ton of magic items. It has a very cozy vibe. The last thing in the book is a wish locket that only avoids a monkey's paw if you wish to be with a loved one again, which feels like an intentional "happily ever after" for the rulebook. It's just nice. Also the digital version is free.
@seyma531
@seyma531 8 месяцев назад
does anyone know the song that kicks in around 2:03:10 ???? itsso familiar but i cant place it and its killing me
@0ctopusComp1etely
@0ctopusComp1etely 8 месяцев назад
Yo What's the Twister remix used in the beginning intro? It's possible I'm blind and just don't see it in the Description, but I need that in my life immediately.
@andyetnobananas
@andyetnobananas 5 месяцев назад
Excellent video ^^ I've been running a D&D campaign for a long, long time but I'm definitly gonna try a different system to DM once it's done. Probably Jay Barret/Stabbyness's Sentiment system, cause I respect his ttrpg content so much. With a lot of creators trying to make their own systems to get away from DnD, like Dungeon Coach's DC20, or Matt Colville's MCDM, or Critical Role's Daggerheart, I would really be interested in a follow up from you to see if these D&D-replacement systems fix the problems you had or if they carry on the legacy a bit too much.
@noodles2459
@noodles2459 8 месяцев назад
What is the music you use at 2:02:06 to talk about ICON?
@Draconis_Eltanin
@Draconis_Eltanin 8 месяцев назад
Fascinating video and interesting points to consider, I think I will rotate in my mind some more. Funny thing just a couple ago I was arguing this exact topic. If I may leave some TTRPG suggestions in my unfortunately way too limited experience. (I am desperate for a friend group, underlining group, that can meet regularly) "The flexorcists" by kumada1, a fun one rpg about beating otherwordly entities with the flashiest moves. Mostly for one shots, still fun. "Ten million HP planet" by sandy pug games, a TTRPG about beating your home planet after it's become evil, and doing more and more ridiculous stave to get bigger and bigger numbers. "Thirsty Sword Lesbians" doesn't need an introduction, I would say. Also, not really but I can't get it out of my mind, I can't help but mention "We are but worms" by riverhouse games. Some technical notes: I think having the chapters in the description would help navigation by a lot, especially considered the length. Not too fond of the flashing lights of the storm when addressing the elephant. In any case, best of luck, I hope to see more from you in the future. :)
@unintelligentdesign2644
@unintelligentdesign2644 8 месяцев назад
There is so much in this. I feel compelled, seriously compelled, to do a response video but I am certain that any of my criticisms or corrections would just be dismissed as bigoted or problematic, rather than fairly considered.
@kayanono
@kayanono 8 месяцев назад
Watched the whole thing, what a fun watch. Thank u for this. Everytime u find someone else who loves FLCL i just get super excited. Might have to check out a few of these reccomendations when i have the money and im less broke lmao. Thanks for voicing my frustrations with this mess of a game!
@DaisZX
@DaisZX 8 месяцев назад
Some of the game links are missing, including Icon. and the Lumen Ryder link is broken.
@3X3NTR1K
@3X3NTR1K 8 месяцев назад
I had a lot of experience trying to "fix" d&d by house ruling it. Besides being a great way to scratch the ttrpg itch when I didn't have a group, the effort also taught me A LOT about game design. I also learned that the effort was LITERALLY impossible without tearing out (at least) half of the system and throwing it into a woodchipper. Which I did do - *multiple times* - and it was even more educational. But... yeah, no real point. That wasn't the same game anymore, so why bother saving any of it? I make my own stuff now.
@kamerintom2226
@kamerintom2226 8 месяцев назад
so when are you going to do the TTRPG direct? ( nintendo direct)
@animarpg2970
@animarpg2970 8 месяцев назад
I'm very glad youtube recomended me this and you have great taste for indie systems.
@delongjohnsilver7235
@delongjohnsilver7235 8 месяцев назад
Anytime I introduce someone interested in D&D, they quickly find they liked the idea of rp and exploration more than combat. This is especially the case now with a lot of my coworkers trying Baulder’s Gate. They don’t care about the gameplay, they care about the characters and story.
@arbitraryify
@arbitraryify 7 месяцев назад
Given that several Martial classes in BG3 are the best in that game (esp. something like the monk that is seen as weak in DnD proper) it does shows that it's pretty easy to flip the script. Larian did provide really good items, and did disable some spells (like dispel) - but rogues, monks, fighters etc are ace in that game without large changes to it (esp. on tactician). Helps that it improves the rest mechanic as well, and add costs to long rest so spell casters have a harder time spamming their magic. (80 supplies in tactician). and they also catered a lot of the gear towards martials.
@texasgamer7219
@texasgamer7219 8 месяцев назад
I’m developing my own rpgs and one of my biggest fears is that nobody’s gonna seriously try it because “why not just make this in DND it sucks”
@the_d12rose
@the_d12rose 7 месяцев назад
I have some quibbling disagreements with your critiques of 5e, but overall I have to agree with your take, though my distaste for the game is less severe. I'm one of those "started playing D&D, got fed up with it and made a hack, then went on to make my own games" people. (I haven't published anything - yet) But holy cow do I LOOOOOVE the last section. So many bookmarks, so many new games to check out!!
@coldstream11
@coldstream11 7 месяцев назад
What song was playing during the intro credits?
@elliotwynn8789
@elliotwynn8789 8 месяцев назад
Yes thx this video is so vindicating to me as someone who can almost never get a group that will play anything other than D&D with me (and whenever I can I am inevitably the GM so I never get to be a player in the games I love)
@epis8613
@epis8613 8 месяцев назад
Down with Hasbro, long live tabletop RPGs!
@DreamManmns
@DreamManmns 8 месяцев назад
Shiori Lady uploaded pogchamp. also I feel the stupid ass ruling section really hard as someone who plays yugioh
@Demonskunk
@Demonskunk 8 месяцев назад
I've been getting exhausted with D&D and d20 games in general, so recently I've been making an effort to try a bunch of non-d20 based ttrpgs. I'll have too give your recommendations a look. Armour Astir is already on my list. I recommend giving Sandy Pug's Americana a look. It takes place in a fantasy 1950s worth goblins, dwarves and wolf people, and the core conceit revolves around investigating the death of a mutual friend while dealing with unhelpful adults. It's a very interesting game, if not perfect. Gormengeist's Bubblegum Wizards is also a very interesting vibes-based game about playing card game wizard in an urban sprawl at the end of the universe.
@angelpulido9351
@angelpulido9351 8 месяцев назад
What was the song that plays in the end?
@potatoesstarch2376
@potatoesstarch2376 7 месяцев назад
that elephant STRESSES ME OUT.
@Wells13555
@Wells13555 8 месяцев назад
The sonic adventure music was an absolute mental flashbang.
@TMNTChanged
@TMNTChanged 8 месяцев назад
Zayda, you are a wonderful person :)
@shittykickflips
@shittykickflips 8 месяцев назад
woah that twister remix in the title sequnce is crazy, who is that by?
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