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So, Is Your Job FUN in FFXIV Dawntrail? 

Rinon
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Apologies for my voice in this video, I'm getting sick, but I really wanted to yap for upwards of 35 minutes about my feelings on the Dawntrail job additions. So here we are!
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0:00 Intro
1:04 Healers
14:34 Tanks
18:57 Casters
25:46 Physical Ranged
29:16 Melee
#ffxiv #endwalker #dawntrail

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17 июн 2024

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Комментарии : 363   
@ProfessorBalth
@ProfessorBalth 3 дня назад
I wonder if Rinon attended the Dawntrail media tour. Be cool if they had.
@RinBanana
@RinBanana 3 дня назад
I dunno, I wish they were clearer about it
@1Mrstephen
@1Mrstephen 3 дня назад
@@RinBanana lol I believe he did.
@pozziellen
@pozziellen 3 дня назад
Oh, is this the guy who was lucky enough to get an invitation to Media Tour?
@RinBanana
@RinBanana 3 дня назад
Wish he woulda said something
@nebula8851
@nebula8851 3 дня назад
Dancer doesn't actually need anything other than more proc gambling. The job just works.
@reallightfield5314
@reallightfield5314 3 дня назад
Solar Bahamut was so underwhelming that rinon straight up forgot it was called that, lol
@RinBanana
@RinBanana 3 дня назад
OOPS
@TFalconwing
@TFalconwing 3 дня назад
Shinryu should have been the summon instead.
@SniperKing-O
@SniperKing-O 3 дня назад
​@TFalconwing That would have been awesome! And regular Bahamut should have been upgraded to Golden Bahamut. 😀
@Demonboy007
@Demonboy007 2 дня назад
@@TFalconwing The sad punch line is it could have been anybody BUT Solar Bahamut.
@kungfuvoodoo9889
@kungfuvoodoo9889 2 дня назад
@@Demonboy007 Solar Bahamut does look pretty cool but it's just so far out of left field when everyone was hoping for things like Ramuh+Shiva+Leviathan, even if they were just a new coat of paint over Ifrit, Titan and Garuda.
@XShrike0
@XShrike0 3 дня назад
I know healers are supposed to heal but, there is some content that healing is so easy, that it gets boring only having really only one attack button.
@majuvilella
@majuvilella 3 дня назад
Oh and story missions are so underwhelming because everyone keeps calling you the most awesome person in the shard and then you just hit malefic 15 times in a row and that’s all you do
@TheOneGreat
@TheOneGreat 3 дня назад
Some? Mate, that's literally every content out of Savage and once you prog it's the same button presses at the exact same time.
@DarthRayban
@DarthRayban 3 дня назад
I completely agree on SMN. The (non) changes are so underwhelming...
@moogleboy
@moogleboy 3 дня назад
I can't see BLM getting Ice Paradox back, but I hope they nix Fire IV giving stacks in favor of Paradox and Despair giving three each. This would give BLM the option to shorten their fine line depending on kill time without losing a Flare Star or Manafont cast.
@RinBanana
@RinBanana 3 дня назад
This is also a decent one, basically i'm in favour of anything that loosens the current strictness on stack accumulation, for both ends of the player spectrum
@Toad-yv8ko
@Toad-yv8ko 3 дня назад
just making it so that Despair gives 2 instead of 1, or Despair giving 3 while keeping the F4s would make it more forgiving for people on the lower end of the spectrum since you can lose a F4 or two and still get the required 6. Or Fireparadox/F3p giving one as well. Basically anything that allows the standard rotation to give 7 or 8 thingies instead of it being exactly 6 and you need 6. Making it so that only Firedox and Despair give stuff would make it even more boring imo and has some very high potential to give some very very cursed lines with people only doing transpose, FireParadox -> F3p (for af3) -> Despair -> Flare Star -> transpose -> ice on repeat. Probably a loss but small enough of a loss that some madlad would make it their personal goal to critfarm that into a 99 and all hell breaks lose
@moogleboy
@moogleboy 3 дня назад
@Toad-yv8ko I mean, I guess there might be some cursed tech with cutting out F4s, but at that point, you'd be trading potency for mobility. Making Firedox and Despair each give three would actually allow BLM to have a proper 2 minute burst with Para, Despair, Flare Star, Xeno, Font, repeat.
@Toad-yv8ko
@Toad-yv8ko 3 дня назад
​@@moogleboy I'm not sure it would be cutting out that much? Despair does more DMG than F4 Flare-thingie does more DMG than F4 Paradox does more DMG than F4 Af3 fp3 is damage neutral so af2 fp3 is a loss but not thaaaat much So as long as you triple your despair+flare into transpose ui1 b3 you'd be surprisingly close to damage neutral I think? 🤔 Either way, I think it would open a door SE double and triple downed to shutting close with making sure there's no chance for anything to slip through. //Edit: wait you wouldn't even need b3 at all because fireParadox + despair is 2400 mana. You could just, after going to 0 mana in fire, transpose -> skip b3 only do B4 -> filler GCD like xeno/thunder for transpose CD -> transpose + fireParadox -> af2 F3p -> despair -> flare-thingie -> repeat LOL. I'd make a waifu-shrine for yoshiP if that happens
@adrevenue726
@adrevenue726 3 дня назад
I knew this guy once, he was supposedly invited to the Dawntrail media tour. Wonder why he never mentioned it?
@RinBanana
@RinBanana 3 дня назад
If only woulda mentioned it despairge
@jezer8526
@jezer8526 3 дня назад
'To make new jobs, we need to kill old jobs.'
@matthewwysong644
@matthewwysong644 3 дня назад
Hot Take: I perfer current Inner Chaos for the 'WHOOMP'.
@RinBanana
@RinBanana 3 дня назад
based take
@shard4155
@shard4155 3 дня назад
I am conflicted personally, just like you, I like current inner chaos because if that whoomp and the "have 10kg of molten rubble" vibe it had, but the new one feel so crunchy It will be a question of time whenever I get used to it or not I think
@pagingdoctorsideburns
@pagingdoctorsideburns 3 дня назад
Can we talk about how I want Inner Beast back instead of Fell Cleave because the WHOMP sound was so much better than the buzzsaw noise?
@nanox4825
@nanox4825 3 дня назад
I love the new animation for Inne Chaos!!
@MayanGodofTacos
@MayanGodofTacos 3 дня назад
I’ve been trying to tell my friends that the changes to the BLM fire phase aren’t going to make things easier for casual players and it feels like at this point my issues are just being brushed off 😢. Great video regardless.
@schoolmonkey13
@schoolmonkey13 3 дня назад
I have been wracking my brain trying to understand, how is it any worse than before? Yeah, mistakes are costly, but if you make one you can just refresh your fire phase again with your free firestarter. I know that it's better to save the proc to transpose into your next fire phase, but if you made a mistake at least you have a recovery tool that isn't casting fire 1.
@undeadNova
@undeadNova 3 дня назад
@@schoolmonkey13 if you drop fire you don't get flarestar; if you drop ice you don't get mp. before you could quickly adjust these mistakes, now it plays like a 123, and what happens if you press 1 3 2? you lose. this rigid nonsense is why it is more difficult and overly punishing for new players. not to mention that it lost virtually any optimization for even just simple play, making it not appealing for higher level players either.
@schoolmonkey13
@schoolmonkey13 3 дня назад
​@@undeadNova You only have 1 spell you need to cast in the 15 seconds after you entered ice, and if you're not casting a spell over the course of 15 seconds, you've got bigger problems. As for dropping fire, sure it's more punishing, but it's always been a disaster to drop fire and now it's easier than ever to keep the timer running since you can refresh instantly, twice per fire phase. So it's not more difficult than it was before, at least on those counts. I really don't know what you mean by "it plays like a 123" either
@lightknightgames
@lightknightgames 3 дня назад
I personally thought the Astral Arrows stuck around in Ice phase, I think that's where the disconnect is. Losing the new button because you couldn't do 6 is going to be a pain for newbies to the job. I can't count how many times I dropped fire.
@schoolmonkey13
@schoolmonkey13 3 дня назад
@@lightknightgames I just don't think dropping fire is going to be a problem. Both paradox and the firestarter procs are instant ways of refreshing, so as long as you realize your timer is low even a split second before it actually drops you can just cancel your cast and instantly refresh. Sure, if you're really not paying attention and the end of timer sneaks up on you, that's going to suck, but it sucks currently too, and it's harder to manage now than it will be in DT. One thing I will say is that it's going to suck even more before 90. Is that what people mean when they say the skill floor got raised, that it's going to be harder during leveling? Cause I've been assuming they meant at level cap, and I just still don't see how it's any hard to play passably than before.
@awesomeuno1
@awesomeuno1 3 дня назад
Not the notification saying "Is your job GOOD in dawntrail"
@RinBanana
@RinBanana 3 дня назад
everybody getting the stomach drop as I remember I forgot to update the title
@IyasuHN2
@IyasuHN2 3 дня назад
My job is good because I practice and play it well
@rnglillian8081
@rnglillian8081 3 дня назад
I think sage being able to have two dots on the enemy is cool and hope it isn't an oversight and stays around
@TacetCat
@TacetCat 3 дня назад
I'm loving the community nicknames for skills this time around. Your "America Button" and the "Pride Tunnel" from Mr. Happy are top tier.
@valence686
@valence686 3 дня назад
More to do in burst is nice and all, depending on the job, but what's the game is currently seriously lacking for a lot of jobs is actually engaging filler mechanics in between besides 11111 or 123123...
@RinBanana
@RinBanana 3 дня назад
Agree, honestly, on a lot of jobs
@valence686
@valence686 3 дня назад
Also as a MCH main I really don't care much about WF critting or not, it's just a remnant of the past when the job was compiling the damage done within which included crits already, and since it doesnt do that anymore well... yeah. Either way it's just funny numbers, some mild crit raid buff synergy, and doesn't change anything about the job itself. I really, really do hope they'll do something about flamethrower though. And AoE battery. And bioblaster charges.
@adognamedsally
@adognamedsally 3 дня назад
I'm hopeful for GNB in this regard. They gave us SO much to do in burst that it overflows outside of it and you end up with extra burst strikes to use wherever. PLD also feels this way with your 1234445 combo and your 1231244 combo in between bursts.
@raventazmily5908
@raventazmily5908 3 дня назад
Part of what intrigues me do much about pictomancer is that they seem to have a lot of decision points about where to use their long casts in filler to prep. When to move, when to stay put etc
@valence686
@valence686 3 дня назад
@@raventazmily5908 yes I feel like PCT like BLM is one of those few jobs that seem to actually have things to take care about within their filler.
@drob8220
@drob8220 3 дня назад
Given both sages and scholars level 100 abilities, how strong do we think SCH + SGE will be in week 1 progression?
@medellpr
@medellpr 3 дня назад
You are ( insert positive vibes) person
@RinBanana
@RinBanana 3 дня назад
My overall opinion is that I’m gonna play and enjoy the game regardless, so I try not to get too wrapped up in negativity about the small stuff. That said, I do like talking about it a lot!
@bigbressler1968
@bigbressler1968 3 дня назад
Im really happy with the PLD upgrade to sentinel. Paladins in other games have damage shield abilities and not really having one aside from divine viel felt like just the thing we were missing from PLD
@aarongrey7123
@aarongrey7123 3 дня назад
BUT DID YOU KNOW Rinon was lucky enough to attend this year's media tour?? Crazy
@RinBanana
@RinBanana 3 дня назад
how did you know!!!
@KumaKing
@KumaKing 3 дня назад
I completely understand why some would say aggro management was annoying, but isn’t that the entire identity of what makes a tank.. a tank? With the old stance system I always felt like being able to drop stance to dish out damage and then put it back on to take back aggro allowed for more skill expression. Whereas right now… they just feel literally like a DPS with less complex rotations that have also have to “tank swap” every so often lol. And their invuln abilities let’s them cheese even that so…. Yeaaaaah idk lol. I feel like they need to incorporate aggro management back somehow.
@cassiusbright1062
@cassiusbright1062 День назад
The problem with aggro management previously was that it wasn't on the tanks to handle it. I don't think effectively removing aggro entirely was the correct decision, but it was certainly the easiest for them to balance and design.
@Brad25King
@Brad25King 3 дня назад
I feel a large part of the difficulty with difficulty is the huge gap between item levels now. I was in a level 90 trial just this week, with someone who barely qualified ilvl reaper and my pure tomestone gear reaper: I had basically 50% more HP and obviously far more offensive power (560 weapon vs 665 weapon).. how can you imagine a harder battle that is still possible for min ilvl but also not completely neutered on high ilvl if the gaps are so big.
@toodleselnoodos6738
@toodleselnoodos6738 3 дня назад
The Healer 100 skills show Pure/Barrier split didn’t work out as well as they thought.
@starbreeze7249
@starbreeze7249 3 дня назад
every expansion just seems to show the developers working on healing in 14 have no idea what they're doing, or play them
@grainville27
@grainville27 3 дня назад
Thanks for the videos Rinon! I've been really enjoying your analyses on DT.
@RinBanana
@RinBanana 3 дня назад
Thank you for the kind comment! I really appreciate it
@SuperTacocat
@SuperTacocat 3 дня назад
I think in the macro sense tank cooldowns can be interesting. Since our 2s are now almost as valuable as the kitchen sink was, and Rampart now has the Conva effect on it, it opens up the possibility of frequent, varied damage profiles. In Endwalker we got insanely powerful, short refresh cooldowns that we thought indicated frequent spike damage on tanks, but really we were just forced to stack them with everything else. But now, we could have a scenario in which our 2s and invulns are used on infrequent hard-hitting busters, our 25s+TBN/Oblation are used for frequent mini busters, and Rampart+extra CDs (Dark Mind/Camo/Bluwark/Thrill+Equilibrium) would cover incidental raid damage and autos. Sort of like how we had to manage cooldowns in O12 between Optimized Wave Cannon, Monitors, Patch damage, and the boss's crit autos. It all makes sense and I'm definitely not on copium.
@jmpbus5086
@jmpbus5086 3 дня назад
Tanking's core issue is that it never makes you make a decision between doing damage or mitigating damage. What I mean Is that no mechanic in the game or series of attacks ever forces you to use a resource on mitigation or healing that could otherwise be used on damage. It's really feels at this point an easy DPS role. Honestly the most fun i've had when tanking in mmos is the moments that me/my group have optimized our resources so well that i can spend on high damage....that and boss positioning doesnt really matter anymore so tanks dont do much unique other than take busters
@RinBanana
@RinBanana 3 дня назад
This is one of the main reasons I miss stance dancing, it gave you those decisions fairly effectively in older job iterations
@ArceusShaymin
@ArceusShaymin 3 дня назад
@@RinBanana I think one reason stance dancing got nixed was because it eventually became rather pointless, as most comps were able to completely ignore tank stance after the opening periods. One way we could do it in the modern era is give each of the tanks both defensive AND offensive tools to use with their gauge, or change some of their current tools to be so. This would open up great party optimization in prog by figuring out when it'd be better to spend gauge to take less damage than to let your healer or co-tank take care of it. >PLD currently only has defensive tools in its arsenal, but what if it got a 25-gauge spender that, I dunno, gave you Divine Might or something? >Warrior, in contrast only has OFFENSIVE things to do with its gauge, so what if it could spend some of it on a mini-barrier or a Life Surge style lifesteal on your next attack? Maybe make Bloodwhetting/Nascent Flash take gauge? >DRK's ACTUAL gauge (the MP bar) has both TBN and Edge/Flood of Shadow, making MP management still somewhat interesting. I always find myself mindlessly pressing Edge when it lights up, only to think "shit, I should've saved that mana for TBN", but that's not to say you couldn't do something with the Blood Gauge, either. Maybe make Bloodspiller/Quietus use your HP and have a separate spender that heals you? Turn Abyssal Drain/CnS from their current boring press-off-cooldown version into this, maybe? >Gunbreaker I'm... sorta fine with being mostly a DPS tank, but since they're supposedly supposed to be staunch protectors, why can't they get an option to shield somebody else by using one of their cartridges? Gunmetal Soul, after all, very clearly has you shooting up a cool shield, and Aurora is like, you firing life energy at someone. Oh, maybe Aurora could become a cart spender? Now that your 2m burst is covered with the Lionheart combo and you don't need those 3 Burst Strikes, carts during your filler are quite free. Of course, this is all assuming that fights will be more dangerous and interesting for tanks to make use of these tools, so obviously these are just random ideas.
@nikidelvalle
@nikidelvalle 3 дня назад
You're totally right. And on top of that, tanks in FFXIV have no role, every unique responsibility they used to have has been taken away and nothing had been introduced to replace it. Now all you do is stand there and do your rotation, sometimes maybe you tank swap or pop a mit for a buster, then you resume standing in place and doing your rotation.
@axylum4453
@axylum4453 3 дня назад
This concept existed back in Sb and was removed with the homogenisation of tanks in Shb. Such a shame really. SB was peak design.
@cassiusbright1062
@cassiusbright1062 День назад
That sounds great and all, but in the end what that turns into is either one of the following: 1. The incoming damage requires the mitigation, so your choice is made for you. 2. The incoming damage does not require the mitigation, so now it becomes a healer problem. There's a reason they baked the defensive portion of stances into tanks, and this is it. Your second point about boss positioning is what I think people should be asking for for tank responsibilities, and if we're getting actually reasonably sized boss hitboxes in Dawntrail, I'd like to believe this will be a thing again.
@AlphaXXI
@AlphaXXI 2 дня назад
Honestly I think Solar Bahamut would be more interesting if there was at least an interesting mechanic behind it, like if it had requirement before it replaced bahamut instead of just being crammed in there as a third demi. Like, something to do with shifting it from astral to umbral. Also we really need carbuncle to do more stuff again, it doesn't even cast searing light anymore, couldn't it at least cast the new OGCD or something ? Or, something that could be cool is if using the elemental summons infused it with this element, changing its color (since the variations already exist) and giving it access to a new action that would have a different effect depending on the element (like in FFIX where you could have different stones).
@cyphi474
@cyphi474 2 дня назад
Decission making would actually make you think about job optimization. We cant have those, cant we? We need jobs with flashy buttons that tell you what to press next.....
@xylune9684
@xylune9684 3 дня назад
Only thing I dislike about new monk is how it's become a "simon says" job between bursts, it tells you exactly which of your 6 combo buttons you need to press now with the glowy button, taking your stance and gauge into mind automatically.
@axylum4453
@axylum4453 3 дня назад
RPR and VPR players: "I love playing Simon says!"
@undercoverspy123
@undercoverspy123 21 час назад
oh fuck yeah bro you cant exercise your gigabrain anymore monk players were so close to solving the existence of darkmatter
@xylune9684
@xylune9684 10 часов назад
@@undercoverspy123 You sound unreasonably mad about me simply sharing something I didn't like about a job change
@rizoricos
@rizoricos 3 дня назад
wow, half of the time spoken about healers is about ast.
@RinBanana
@RinBanana 3 дня назад
Yeah, suppose it makes sense cos AST got a "rework"
@terraglade
@terraglade День назад
as a DRG main im kinda sad to see our eye buff go away, it was a neat bit of utility you could plan out with another dps's burst
@ark5074
@ark5074 3 дня назад
I’m personally disappointed with Scholar’s new dot but I’ll take it if it means we can get more dps options in the future then I’ll take. Although I’m still a casual who will start getting into raiding with dawntrail so maybe my opinion on baneful impact will change once I take that step.
@RinBanana
@RinBanana 3 дня назад
yeah, imo a dot that has a cooldown longer than its duration may as well just not be a dot because it's functionally no different from any other glowy ogcd, but us finally getting more options is a good thing and i hope they further expand upon that
@Lordwhizzkid
@Lordwhizzkid 3 дня назад
Thinking back on the BLM changes, is it more or does Flarestar sound kind of like it was meant to be a direct Despair upgrade? It acts a little like a finisher, and if you were to retool it to be a stacking potency increase based on Fire IV stacks kind of like Six Sided Star, it'd be a really fun way to work around the job. However they probably saw what was happening with non-standard and changed things up to try and remove a job being weirdly complicated, only to make it very weirdly complicated.
@ahrims7
@ahrims7 3 дня назад
For healers, it feels like Sage and Whm might turn out to be the most *fun* to play, but Astro and Sch will end up being the strongest. Havent had hands on anything yet, but something about Sage and Whm's new buttons feel like a good direction
@axylum4453
@axylum4453 3 дня назад
all you need are dps buttons to take place during filler moments. The Dot on sage is a good start. Sb had a decent amount of dots most notably on SCH. SE needs to remember that healers are not just healers, they are also casters. Having 11111 for a majority of your gameplay should be inexcusable. What kind of game designer thinks that gameplay is fun and engaging gameplay?
@Yuki_1927
@Yuki_1927 День назад
I will forever complain about the removal of Plunge.
@InFluxCapacitor
@InFluxCapacitor 3 дня назад
Something to consider: If DNC potencies don't change, Standard Step (even with the combo Finishing Move) is a dps loss over only using Last Dance after pressing Flourish. DNC GCDs get buffed at 94 *EXCEPT STANDARD STEP* so for a brief moment, you only press SS to upkeep the buff. Then at 96 you get Last Dance under Flourish only so the plan changes to upkeeping the buff only by using Last Dance, making you never press SS ever again (unless you drop the buff, prepare it for trash pulls, or dance partner hopping shenanigans). Opener wise, this means delaying Tillana to the end just so that the buff duration extension on it gets maximum value
@RinBanana
@RinBanana 3 дня назад
This is kinda funny actually, wild
@mocmeo4425
@mocmeo4425 3 дня назад
Happy for you getting both media tour invitation and a big sponsor man
@RinBanana
@RinBanana 3 дня назад
Thanks man, that's really kind of you gladge
@Hasediel
@Hasediel 3 дня назад
Personally, I think SE needs to commit to the idea and make physical ranged DPS the support role. And I don't mean how they are now, pressing on party wide buffs rather personal ones like melee physical DPS, but in the end, just pressing buttons without a care. I mean incorporating the gameplay mechanic of healers of having to look at the party and decide who to buff and how to help them deal significantly more damage, ease their healing burden, or provide damage mitigation. This would also allow for healers and tanks that are better at dealing damage than healing and defending than the rest, allowing for different party compositions.
@nayeliacosta9973
@nayeliacosta9973 3 дня назад
Loving ur videos Rinon, thx for all the info and dedication u put on all of the vids ♡
@Eurodite906
@Eurodite906 3 дня назад
healer segment 🔥
@pitta3114
@pitta3114 3 дня назад
what do you think about dragoon losing the eye buff? you forgot to mention it in the dragoon section
@Castersvarog
@Castersvarog 3 дня назад
I maimed SMN in ShB. What do yah think Also Pictomancer genuinely looks really fun to play and will probably be my main
@AlessailaSC
@AlessailaSC 2 дня назад
“Drastically underwhelming inner chaos” Am I the only one who actually fucking loved that uppercut and the fwoomp sound that came with it? I’m genuinely sad it’s gone 😢 Epic vid rinon!
@BrightsideAbyss
@BrightsideAbyss 3 дня назад
hey, did you attend the media tour?
@RinBanana
@RinBanana 3 дня назад
I'm not sure
@steveduck2345
@steveduck2345 2 дня назад
13:50 thank you for the dog indicator
@JimC1984
@JimC1984 3 дня назад
Im just bummed that plunge is gone. Not the dmg or the actual utilization but the animation and how SIMILAR it looks to gnbs. Plunge hsd that DRK/Berserk vibe that is gone now
@RinBanana
@RinBanana 3 дня назад
saaame, Plunge was awesome. I kinda wish if they wanted to remove potency they just made plunge 0 potency
@JimC1984
@JimC1984 3 дня назад
@@RinBanana same! or an extra stun to make sense of the animation
@melp.5394
@melp.5394 3 дня назад
Lmao you referred to the whole exact same intro on here that i griped about Rinon. Ok ok you earned a subscriber.
@barzer678
@barzer678 3 дня назад
thanks for another great video rin! im super excited for dt, i just hope the raids hit hard so it justifies the amount of tools we got both on healers and tanks
@basilnottheherb
@basilnottheherb 3 дня назад
with all the contriversey with healers, im glad to know we feeling hopeful the content can deliver and that thge healers are moving in the right direction.
@ohwriting
@ohwriting 3 дня назад
Great insight into all of this! And as a healer main myself I totally agree with you on the Sage Dot addition. I think it's a great way to go for healers and I can't wait to test it out at the end of the month. Hopefully this will push them to add more additions like that. I don't know if healers need a dps combo (I am not a game designer lol). But I think additions like that will make folks who play healers feel a bit better. Also the American Button about the Machinist skill made me laugh so hard lol!
@derandi2324
@derandi2324 2 дня назад
one idea i have for aggro to be used in a mechanic is have a shared tank buster mechanic that cleanses all aggro going into a summoning of one big mob per tank 1 dungeon 2 trial/raid 3 alliance raid with cleaving auto attacks and aoe effects and a bunch of smaller mobs that have impact gap closers targeting healers specifically. so you have to decide do i use party mitigation or am i close enough to regain aggro.
@JonathanFantasy
@JonathanFantasy 3 дня назад
been waiting for this video to appear on my feed since you mentioned it on mogtalk really appreciate how you try and stay positive whilst being able to be critical of changes, all the dooming in my circles gets tiresome =w=" im seriously starved for ffxiv content and this helps ease the wait for dawntrail
@Linguinex
@Linguinex 3 дня назад
I'm not really sure I understand how the Monk gauge change could make its non-burst feel so different as you say. I hope I feel the same when I can try it.
@Zyvux.
@Zyvux. 3 дня назад
Another issue with healers is that some buttons straight up are just there for bloat and are never ones that feel rewarding to use; not even talking about cure 1 and benefic 1 here, for me the biggest offender is sage's krasis. Single target healing % up is pretty much useless; it will never make a difference in increasing your dps by saving a gcd and almost never make or break saving a life. Even in ultimates, at no point did i feel like i received value off using it simply because not enough single target damage comes out to warrant it. Really wish they would add on another effect to it, my thought is just give it esuna so sage can be unique in having an ogcd esuna to use as a healer, especially if a bard is in the party too.
@ArceusShaymin
@ArceusShaymin 3 дня назад
I'll be honest, I use Krasis quite often for one specific thing - E.Diagnosing the tank between trash. If I have Zoe, I tend to combine the two for a shield that's nearly twice as big as the normal E.Diag shield. It's not enough to justify the button's existence, really, and I'd love if it got reworked into something better but I've noticed that trash becomes a little less error-prone with it.
@cassiusbright1062
@cassiusbright1062 День назад
Krasis is the single best button to exemplify the fact that the healer designers have no clue what they're doing. Not only is it borderline useless for Sage, the one healer that it's actually useful for is the one that Sage isn't intended to be paired up with in harder content (SCH), but specifically BECAUSE SAGE HAS KRASIS, SGE+SCH ends up even more of a stupid powerful combo than it would be if they didn't have Krasis. Absolute clown show. The sad thing is, all they have to do to remove that combo and not make the button feel useless is to just make it a personal buff that increases the SGE's outgoing healing.
@Wackywohoopizzaman97
@Wackywohoopizzaman97 3 дня назад
can you elaborate the thing you said about aggro?
@RinBanana
@RinBanana 3 дня назад
Aggro used to be a pretty heavy mechanic in the game, and in order to manage it DPS would have (and be required to use) their aggro reduction skills so that the tank could stay in their DPS stance to maximise damage. 95+% of the time it felt moderately annoying rather than an interesting mechanic, and it was especially frustrating when you ran into bad DPS players that just wouldn't use their aggro cuts. There were 1-2 highlights, like healers generating tons of aggro in fights like Neo Exdeath due to the heal check, and the fight having regular aggro resets so you could cover the WHM for the tank buster instead of fighting them for aggro. This was cool, but it was definitely the outlier
@Wackywohoopizzaman97
@Wackywohoopizzaman97 3 дня назад
@@RinBanana thanks
@kenny456100
@kenny456100 3 дня назад
As I can see in 6:15, after using draw will go into 60s cooldown. Does that means doing two draws in opener, requires 60s prepull? Icy vein posted a 2-draws opener, and I guess it is not doable under normal 21s countdown? Edit: untrue, you have astral cards drawn when entering a instance, or after wiped. Please ignore this.
@zeelyweely1590
@zeelyweely1590 2 дня назад
The more interesting tank mitigations you talked about reminded me a lot of P10S; that fight has you being constantly hammered the entire time with back-to-back tankbusters and the crazy mit check of Harrowing Hell at the end to top it off. It was a super engaging and difficult fight that actually forced you to be smart about your mitigations for once and I hope we get more of that in Dawntrail.
@RinBanana
@RinBanana 2 дня назад
p10s was a big highlight for me as well
@unknownlink
@unknownlink 3 дня назад
Take a drink every time Rinon says, "on the whole" 🥴
@firby7341
@firby7341 3 дня назад
as a bard and astro main, i am scared of having to reconsider my whole keybindings for ast, who already has more keybindings than all other jobs i play what i highly dislike about it
@lightknightgames
@lightknightgames 3 дня назад
Omg, you LOSE Astral Arrows when you go into Ice?! That is disgustingly bad, I thought it just suspended in Ice. So you could desync your FlareStar to a prefferable point in the rotation :(
@raarasunai4896
@raarasunai4896 3 дня назад
I’ve got an opener in mind for new monk that fits both blitzes and Winds reply under Brotherhood and Riddle of fire, allows single weaves(in case you can’t double weave it like me due to bad ping or hardware) and even takes advantage of the Formless Fist Fire’s reply gives.
@ArceusShaymin
@ArceusShaymin 3 дня назад
Well now you've got me interested. Any opener that's single-weave compatible is interesting to me since my internet is doodoo.
@raarasunai4896
@raarasunai4896 3 дня назад
@@ArceusShaymin Glad to share. I’ll be using the old weaponskill names because I don’t have the new ones memorized, and any empty weave after RoW can be a Forbidden Chakra since the generation is semi-random. Dragon Kick weaving Tincture Twin snakes weaving Forbidden Chakra Demolish weaving Brotherhood Bootshine weaving Riddle of Fire Fire’s Reply weaving Riddle of Wind(This is where that Formless Fist comes into play) Dragon Kick weaving Perfect Balance Bootshine Dragon Kick Bootshine Elixir field weaving Perfect Balance Dragon Kick True Strike Snap Punch Phoenix Strike and Wind’s reply. The final potencies will determine which comes first With no skill speed and single weaves, Brotherhood will fall off between those last 2 GCDs. With a GCD of 1.94 or 1.93, you should be able to just barely sneak that last GCD in with less than a second until it falls off. It’s prioritized this way because Brotherhood’s damage buff is 5% and RoF 20%. If you have to pick one to lose, it’s be the 5.
@ArceusShaymin
@ArceusShaymin 3 дня назад
@@raarasunai4896 Oooh, now this is *tasty.* I've never considered SkS on monk since the job pretty much never really needed it (and the current standard openers had a required double-weave which made SkS feel worse) but with that SkS window being able to sneak in both Pheonix and WReply is nice! Any thoughts on where the new Six-Sided Star might fit with the changes to it and overcapped chakra during Brotherhood?
@raarasunai4896
@raarasunai4896 3 дня назад
@@ArceusShaymin six-sided star will probably still be relegated to that one last big hit either to end the fight or to run out of an AoE. The chakra overcap is a welcome change. I doubt it will reach more than 10 in this opener since you spend the initial 5 right before you use brotherhood.
@leafgreenbeast
@leafgreenbeast 2 дня назад
locking an AOE dot behind a 2-minute boss-specific skill makes it very confused in general/dungeon content--do you waste chain strategem before the boss (potentially RIGHT before the boss) to take out a large/annoying pack, or do you slog through the pack to use chain strategem on the boss, but the AOE aspect of the DoT is completely wasted (despite that being it's entire point--one dps thing every healer has begged to have returned to them after the ShB en-dumbening in dungeon/group pulls)
@TheOneGreat
@TheOneGreat День назад
Nobody cares about dungeons, especially the devs.
@leafgreenbeast
@leafgreenbeast 14 часов назад
@@TheOneGreat shame that's 80% of the game isnt it
@TajinQ
@TajinQ 2 дня назад
I thought Endwalker SMN was cool as a foundation to build upon, and that it would have great potential for future expansions with added mechanics. As of now its a bit boring. I'm surprised they pretty much didn't change anything, the job doesn't feel complete at all
@thattallmexican6900
@thattallmexican6900 3 дня назад
After watching your vids on the jobs and this one, I think I'm most excited for Picto out of the new stuff. It looks like a ton of fun to play. Also really looking forward to MCH:) Thanks for sharing your thoughts
@khinzaw77
@khinzaw77 2 дня назад
I hate the reduction of weaving with tanks personally.
@crazymage5316
@crazymage5316 День назад
Its for drk and gun breakers because thats all we did, then we would just do our 1 , 2 , 3 untill we got everything for out short bursts then repeat
@TheOneGreat
@TheOneGreat 3 дня назад
Short answer, no. Long answer, nooo.
@ShadeKazin
@ShadeKazin 3 дня назад
A fellow controller player. Do you find the current number of actions a decent balance going into DT? Do you find yourself struggling to slot buttons atm with some jobs?
@hayalmatnu9919
@hayalmatnu9919 3 дня назад
I don't struggle with it, and I main AST. There are some I have to get a little creative, but there is definitely enough space for all actions.
@marslara
@marslara 3 дня назад
I don't have a single job that I find it difficult to set up my hotbars on the crosshotbar. You can have like 40 buttons easily accessible and I think the most a job has might be astro with like 30 something buttons that or samurai. The only job I ever had an issue with was dragoon but that's because of how I set up my hotbars. I usually put single target filler on the right face buttons and the aoe version on the left face but drg has a super long single target rotation I was forced to stick the aoe on the d pad so I could reliably do the normal rotation while moving around.
@Myrtneough
@Myrtneough 3 дня назад
Controller can feel both constrained and very open depending on how you have settings done. I personally have the L2->R2/R2->L2 (both set up exactly the same for ease of use) extra bars set up purely for dps/tank aoe combos and some commonly used during aoe situation skills and some things like limit break and rescue depending. For stuff like GNB especially it did a ton for cleaning up my bars to better handle the No Mercy window.
@raarasunai4896
@raarasunai4896 3 дня назад
I’ve managed to find some good controller strategies and layouts. I’d be glad to share them if you like
@brandonclark8458
@brandonclark8458 22 часа назад
I have found it easier to access all my skills on controller than I ever did on keyboard. It allows for 3 full cross bars to be easily accessed at a moments notice, which was far more options than I could reliably hit on a keyboard without having accidentally hitting the wrong skill.
@peppermint7152
@peppermint7152 3 дня назад
The new card system is not looking super. Every other job gauge has a degree of choice in how you spend it; WHM has the least choice, but compensates by being able to use lilies for healing or movement. AST cards now, functionally, are just extra oGCDs. They're part of a job gauge in name only because they don't interact with the job's kit in any way. You could implement them as standard oGCDs and nothing would change. Once the novelty of cards being "different" wears off, I think the AST rework will be considered a massive step back by most.
@rfactor1502
@rfactor1502 3 дня назад
Something I'd like to see on Machinist (as a Machinist main) is a rework of some of the tools and heated attacks. Heat Blast getting an upgrade already covered part of this. But the real rework I want to see for these is a rotation of Flamethrower, Bioblaster, and Autocrossbow. What I would love to see is Flamethrower as the AoE Heat Blast (the sweeping animation should fit the same way the Autocrossbow sweep does), making the AoE fire attack also interact with heat, and also making the gun be the part of the kit that interacts with heat. Autocrossbow would swap places with Bioblaster as the shared CD with drill. Just make it an AoE drill that could be reassembled, and have two charges alongside drill. This (and the next part) makes all the tool skills powerful CDs. Bioblaster would replace Flamethrower as the 1min lv70 CD. It might just remain an AoE DoT, become some sort of debuff utility, or some combination thereof. This (alongside the Autocrossbow change) would make tools powerful CDs. While this doesn't change a lot mechanically (save maybe the Bioblaster change), it makes for zero dead skills (instead of the one with Flamethrower), and a kit that has higher verisimilitude with regard to how the gun and tools interact with your kit. Obviously a change to Wildfire would be good (either an upgrade or an alteration). Adding AoE damage to be similar to the PVP variant would make the CD have use in trash packs (and very cool if you toss it out then dump flamethrower sweeps to detonate it). While not being able to direct-crit is an issue, this is just solved via numbers by adjusting the potency with that in mind, or by just having it always be a direct-crit (unsure if this is possible because of how it functions).
@tangentkatz
@tangentkatz День назад
Ngl before media tour I'd never come across your content. But all of your takes on the jobs line up with what I like/don't like so I'll be following along with you from now on. It's nice to have a CC who understands healers and a range of dps. I'm ok with viper being for the "I press shiny buttons" crowd since we also got picto in the same expansion. (As a dancer fan I appreciate the draw of flashy+fun, but I only need 1 job like that for me).
@SILVERONIN
@SILVERONIN 3 дня назад
As a MCH I get to shoot missiles and the heat blast+Gauss+Ricchet upgraded animations look great! My only issue is just remove flamethrower and make the Queen come down on enemies as AoE dmg.
@cyphi474
@cyphi474 21 час назад
And thats exactly point. When you play blm, it might happen that sometimes you are out of time to cast FireIV, because some unplanned movement, or something distrubing you. Easiest thing to do is cast Fire/Paradox instead FireIV, so you keep your Astral Fire up, then resume as normal. Its dps loss, but not that tragic. But you wont be able to do it in Dawntrail, because then you dont get Flarestar stacks, means your rotation will be mess as it will not align anymore with 6 needed. That will be serious dps loss, because easiest way to get somewhere close to normal will be overstack 2 and cast flarestar somewhere in the middle(before Paradox), which is better than overstack 5 to get your rotation back in order. And you'll be stuck with it. Honestly idk how to resolve this. Its really bad new for blm, because its very common to get into tight spot.
@cheffdonty
@cheffdonty 3 дня назад
"I know I'll still enjoy them in Dawntrail 2..." Confirmed???
@RinBanana
@RinBanana 3 дня назад
oh shit
@TheLunarboy4
@TheLunarboy4 3 дня назад
You know, I would be more okay with the lack of summoner changes if they came up with an Egi-glamour system that let us change what the summons look like. Like, why can't I summon Eden Ifrit? or egi-glam Ifrit to look like Ramuh? There are mods out there that do that, but I would never use them... ever. Idk. I'm excited for the Machinist upgrades though. Gauss shot becoming an AoE and the 'Merica button are gonna be so much fun!
@kevinskinner4986
@kevinskinner4986 День назад
I honestly want to replace them all with giant carbuncles. Be the ultimate carbuncle mage Also, that's a very, very large amount of work because you'll have to redo all of the animations to fit for each summon you do... modders can target specific actions, and don't need to design content for all of the other jobs and the entire expansion.
@SupremeDirt
@SupremeDirt 3 дня назад
i really was hoping for.. anything with depth for summoner. it's super disappointing but i guess it's fine. at least basically the rest for DT seems to be things to look forward to.
@KanetsidohiKanotoush
@KanetsidohiKanotoush 3 дня назад
Regarding BLM, it's not just the changes in rotation but the fact that at least two AOE skills (abilities or whatever) are been nerfed, and the changes in mana gains would be terrible for anyone under certain level, there are potions of course, probably just like other casters, and I'm supposed to believe they're aiming to job identity?
@AwkwardThursdays
@AwkwardThursdays 3 дня назад
AoE probably entirely ignored in media tour, no job AoE looked updated. For the changes of mp gain, in what level range are you claiming it's worse? Certainly not between 35 and 80, where it will be extremely consistent swapping with blizzard 3 and pressing a single ice spell. Between 1 and 35 it's not like mp gen is good now, and it's largely the same amount gained in dawntrail except far easier to track when your mp will increase. Also thunder management between level 6 and 74 has gotten way better, which makes the rotation much better throughout the leveling experience.
@neobahumuth6
@neobahumuth6 3 дня назад
@@AwkwardThursdays mp changes are a bit of a sore point in between pulls in levelling which makes the job awkward until umbral soul. There's the easy solution of moving Umbral soul at 15 and nixing scathe though
@AwkwardThursdays
@AwkwardThursdays 3 дня назад
​@@neobahumuth6 100% agree umbral soul at a lower level would make it a lot nicer. I just think it's a bit weird to criticize the whole job because of gameplay between 15-30. It's not in a good state at all right now, hell even at 70 it's pretty miserable. I've been running Halatali and Sastasha pretty often as BLM in endwalker and the changes coming sound like they'll be mostly the same kind of annoyances at low level. The insta thunder transposes will more than make up for it imo.
@neobahumuth6
@neobahumuth6 3 дня назад
@@AwkwardThursdays it is wierd, but however a modicum of criticque should still be given considering it's a job that starts at lv1 + lv 70 ultimates exists and no uptime now hurts the job more
@thebrave9971
@thebrave9971 3 дня назад
I'm gonna have to figure out what to do during filler time for Gunbreaker, suddenly have a full cartridge gauge every other filler... Which honestly makes me feel like that Gunbreaker is getting more of a dps rotation, then most dps will have during filler time
@ashleybricco4107
@ashleybricco4107 День назад
I mained summoner in Endwalker. After these changes, I’ll be switching to pictomancer for sure.
@Kilraki
@Kilraki 3 дня назад
Feel the same I have for a while now. Unless you are a savage+ healer everything just feels more boring for me. Oh well, balancing difficulty to be interesting across all content is hard.
@wol_-
@wol_- 3 дня назад
hi totally expert tank here and i will tell you (at least in my opinion) that the issue with tanks is definitely that we just don’t have anything fight specific going on. without extensive boss movement or really any need for complicated mit planning outside of ultimate, tanks have become stale. there is not a single instance of boss movement in the entirety of anabaseios, making something that is completely our role irrelevant. really thinking that improved raid design is going to help with that, especially with tiny boss hitboxes
@amadmucid5498
@amadmucid5498 3 дня назад
Exactly, AST already has a regen and shield...why the heck do they need more? the fact that we get 3 + 1 card per draw is the only cool thing about the upcoming update. most favourite healer for me but im probably not gonna be using it as much
@RaddyC
@RaddyC 3 дня назад
As a former SCH main from before ShB I very well may do the MSQ as sage. Only if eukrasian dyskrasia remains damage positive on one target when DT goes live. That, philosophia, and the new damage ogcd are steps in the right direction for healer design. In fact were it not for those I’d probably be on the healer strike bandwagon
@evilreigns7213
@evilreigns7213 8 часов назад
For summoner I think I speak for everyone when I say we could be summoning Shiva, Ramuh, or leviathan as well, or instead. Shiva especially. I also don't want to see any more Limited jobs.
@miamha
@miamha 3 дня назад
Bard could get a song or something that can only be done outside of combat to give them 2 or 3 coda. Kind of like that one skill reaper has (I don't play reaper just know they have a prepull thing for a big attack). That could fix their opener.
@NotRealAkira
@NotRealAkira 12 часов назад
Unless I'm wrong, I think you actually have to worry about positionals MORE with these changes for DRG. Let me explain. Dragon sight granted you a buff that basically gave you true north for 20 secobds. This meant that all you had to do was dragon sight during 2 minute bursts and just hit true north during 1 minute bursts. Them removing that ability from dragon sight has made it so you actuallt HAVE to do positonals during burst. Would that not technically be more positionals?
@guffels
@guffels 17 часов назад
There were lots of changes but only one class lost this year. RIP Summoner
@burtwonk
@burtwonk 3 дня назад
Hmm, well this is mostly good news imo. I think the job design is some of the best out there and they’re all quite fun to play.
@mbentley6
@mbentley6 3 дня назад
Thought I had concerning blm. What if the new gauge acted like the brd's soul voice gauge? Let's say you need 4 fire 4's to allow the use of Flare Star, but the potency increases for each casting of fire 4 after the 4th. As for Brd, they could have a, OCGD on 2 minute cooldown that grants all three coda and can only be used if no coda are active.
@RinBanana
@RinBanana 3 дня назад
This is actually how I had hoped it worked after watching the job action trailer before playing, it's a neat way of providing an out for rotational mistakes and also options for higher end players to pull shenanigans with
@CorranH99
@CorranH99 3 дня назад
As a GNB I'm more than happy to have more flexibility for mit in burst windows and I'm cautiously hopeful that they'll be making tank mechanics more interesting in fights. Also this is probably colored by the fact that I just don't like any kind of animation locks in my dps. Edit: Also, tentatively, having more cartridges to spend outside burst might liven that up a bit
@nerozos5106
@nerozos5106 3 дня назад
Hmmmmm monk just getting more gauge? I love it
@onioncultistlordoftheonion8315
If Eukrasian Dyskrasia goes live as is it will elevate sage to my main and make it the first time ever scholar isn't the first class I cap. ANd I love Philosophia for it's sheer simplicity, yet in that simplicity it's just awesome...it's both Pan-Kardia...AND it can be used to buff gcd healing during things like triads!
@RinTheBard
@RinTheBard 3 дня назад
For bards new coda ability bard mains will probably play it similarly to how we do radiant finale with just 1 coda at the start of the initial burst
@RinBanana
@RinBanana 3 дня назад
Oh yeah, that's definitely how it will be played, it's just a shame because almost every other job doesn't need to use a lesser version in opener now
@RinTheBard
@RinTheBard 3 дня назад
@@RinBananaI’m fine with it physical ranged is the middle child of dps in ffxiv. Even if it is a leaser version it shouldn’t effect overall damage to drastically compared to the other physical ranges in savage and ultimate encounters
@freili7057
@freili7057 3 дня назад
I'll be honest, I'm one of the AST doomers who hasn't liked the changes ever since Ewer stopped being an MP regen card. But if they had a 15 sec delayed heal card like you suggested, I would have actually been okay with no RNG.
@elvistrentin
@elvistrentin 3 дня назад
Hello! My friend, could you tell me of the melee jobs you tested, which one was the most complex for you? I mean in terms of optimization, which melee do you believe will be the most difficult to play optimally? Thank u so much
@robertjames6936
@robertjames6936 3 дня назад
I heard this fella went to the media tour, can anyone confirm this?
@TheSometimeAfter
@TheSometimeAfter 3 дня назад
Give it time, people are going to fall off AST hard. FFXIV Devs don't know what to do with healers. They've been bad for a while. And I don't mean they can't keep up with damage (part of the problem), I mean almost all the healers have a toolkit that feels inconsequential. And this is why healers are so boring unless you're at the absolute bleeding edge of content. No other MMOs that use healers have this issue. It's usually the case that have a fun and engaging identity at all levels.
@caffeinecrazed7826
@caffeinecrazed7826 День назад
I want my nocturnal sect back
@dbhlnn
@dbhlnn День назад
Why do so many people struggle keeping people alive in dungeons then?
@KeybladeZinogre
@KeybladeZinogre 3 дня назад
I will know when i played them :D
@siduxjxhdgzhdjxhxuuxxyhgg1079
@siduxjxhdgzhdjxhxuuxxyhgg1079 3 дня назад
Video shouldve been Is your Astrologian FUN in Dawntrail (other jobs too i guess)
@RinBanana
@RinBanana 3 дня назад
True and real
@kingdomheartsguy44
@kingdomheartsguy44 3 дня назад
I mean some people like summoner cuz they're noobs.
@Ghoulicus
@Ghoulicus 3 дня назад
SMN main here, my massive 4-head (that is required to understand our 4-minute rotation) will crush you when I Ifrit charge straight into melee range and eat the tankbuster aoe
@CadeAid1
@CadeAid1 3 дня назад
Please blast my sub box more 💖 No such thing as too much blasting when it comes to your content, Rinon 🙇
@guffels
@guffels 21 час назад
Astro got a 3rd charge of ED and 4 cards. These tanks better be taking 50% per auto. Draw will be 1000 mp on launch
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