My 3D software renderer now supports normal mapping! Sort of. The normal map texture normals are not being mixed with tangent and bitangents. If I rotated the plane, the normals would break. It is a starting point!
Created using Ground054 from ambientCG.com,
licensed under the Creative Commons CC0 1.0 Universal License.
ambientCG.com/a/Ground054
PC Specs running this, it is an ASUS Zephyrus G15 laptop
cpu - AMD Ryzen 9 6900HS
ram - 16 GB DDR5 4800 MHz
gpu - NVIDIA GeForce RTX 3060 Laptop GPU
screen - 2560x1440 165HZ
GitHub
github.com/img...
4 окт 2024