This design could be easily optimized by adding a 26 seconds filter gate right before the NOT gate that leads to the bunker doors. This way, the doors will start closing 26 seconds later which will increase how much sun you get while maintaining a minimum of 39 seconds for your doors to close, which is exactly how much bunker doors need. If you make the sun farm larger, you can build more and more space scanners until you get 100% network scan quality, at which point your scanners will always scan incoming meteors exactly 200 seconds in advance. At this point, you can set your filter gate to 161 seconds so that your bunker doors will always have exactly 39 seconds to close. Another thing I want to add is that I don't think a large battery box is the best way to utilise solar power. Batteries contain relatively little power, so relying on them for large scale power storage will require huge amounts of metal and a significant amount of power will be lost as runnoff. I think a better idea would be to rely on other sources of power as your main source, such as natural gas, coal, petroleum or ethanol. For example, a reservoir full of petroleum or ethanol contains as much energy as 125 jumbo batteries while requiring the same amount of power as a single jumbo battery to build. With automation, you can set your other generators to shut of when power isn't needed. In that situation, solar power basically just saves fuel from other energy sources. It might not look like it, but less solar energy will be wasted this way.
Notes (Important stuff from the comments): 1) You can put the space scanners on the platform with the robo-miners. The robo-miners do not affect them. But if you add conveyor loaders or something later that DOES affect them, then that will be a problem. 2) The pattern of mesh tiles and robo-miners can be adapted to fit auto-sweepers too, in case you have things you want to do with your regolith. Something like this: imgur.com/fOtC4KK 3) Petroleum COMPLETELY blocks your space scanners, so it isn't a good option unless your space scanners are somewhere else. 4) Besides (3), petroleum is a pretty good option. It doesn't block much like and doesn't evaporate if regolith touches it. 5) Space scanners "view of the sky" has a width requirement. It's exact value is complicated, just be sure you are aware that it's a thing. 6) Space scanners need to be 15 tiles away from stuff (which is 14 tiles between the things). I might have said it wrong in the video.
Unless they've changed something, space scanners don't care what's underneath them; No need to give 14 tiles of clearance below. Above them they only care about what is in a V-shape. It's explained in the wiki in great detail.
I just tried it out to be sure. I wasn't able to put a solar panel below a space scanner without degrading it. But... it also seems a little bit inconsistent at the margins, I know that I've had space scanners at 100% quality but with solar panels at 13 tiles below them (not 14).
@@josephburchanowski4636 Visco gel looks awesome for this, but it's hard to spread out and if you pile it up it will block a lot of light. Miners on the underside of airlock doors will work while the doors are closed. It sounds like you have some ideas. 👍
I greatly appreciate your videos. They have been super helpful and entertaining. I hope everyone is able to learn enough from your videos to have fun creating their own unique ideas/contraptions!
This is exactly what I needed. It's frustrating to ace 200 cycles only to fail because I didn't understand how to counter regolith. Thanks for this video!
What a cool build! It's one of the most entertaining things about this game to see how people find different solutions to the same problem, and this step-pattern is amazing!
Nice vid. You could have placed the space scanners with the robo miners if you want to. they don't impede the scanner, auto-sweepers neither. only conveyor loader
@@tonyadvanced6315 Probably the latter :-) Only equipment that the game considers "heavy machinery" impedes the scanners' efficiency, a list is on the wiki: oxygennotincluded.gamepedia.com/Space_Scanner - for whatever reason, a conveyor loader is heavy machinery while the robominer is not.
@@tonyadvanced6315 if you are like me, you build it the first time you went to space and saw there is something wrong with it and moved everything down. I only found out when I was doing a ghetto space setup and just slapped it there, because I didn't need 100 coverage and when I was rebuilding it I found out that it's the loader that is the culprit, which is kinda stupid, because you can use sweeper, but no loader
I want to see how to get meat , and go from meal lice to barbeque in thr very early game as soon as possible , or have a regular supply of food other than meallice
Any tutorial that let's you "tame" water vents of various kinds could be used to make Bristle Berry instead. Also Francis John has a good video on ranching that you could adopt early game if you pick a +7 rancher at the start. It'd still take a while to get it online though. Video is called: Hatch Ranching Early to Late game : Tutorial nuggets : Oxygen not included
Nice video thanks. I don't have a Patreon account to vote, but one thing I'd like to see is a progression guide for people who know how to play the game without knowing as much as the experts. The guides are either boringly long explaining how to work a mouse and click buttons, or assume you have advanced degrees in molecular chemistry and thermodynamics. I know how to play the game and make a base, keep my dupes alive and survive indefinitely, I just don't know what I am supposed to be doing to progress. Trial and error is getting me there slowly, but you clearly know what you're doing... although the base in your series makes my brain bleed! :D
Beginning power grid. Starting a power grid toward the beginning of the game is what i mean. Before you get to 200 cycles for example. I loved the video and it was very informative. I shall be using this build in my playthrough.
Basically the space part is way too janky and gamey, which is why I don't do it. Super coolant would be really great to have for certain aquatuner applications, but eh, I'll do without.
Thank you for the great info. I was building my solar plant WAY to close to the ground and compact. Question. Couldn't you just replace the drywall and water with temperature shift plates?
No, the temperature shift plates will move (or buffer) temperature exchange through a medium. Robo-miners need to be touching a medium (air or liquid) to transfer their heat in and out.
This was an excellent guide! Very useful, the only thing I then wonder is how to effectively store the power with batteries so it doesn't all run out at once.
I know Tony said to use batteries to store the excess energy, but actually batteries are pretty terrible at storing large quantities of energy. It's best to only build a few smart batteries to act as buffers and as input for automation. It's typically a better idea to use another source of power altogether when the sun isn't shining. Since solar power is a late game thing anyway, you can use it to complement whathever you were using to power your base before. So for example, a full hatch farm produce enough coal to power a coal generator 93% of the time, but if the sun is providing all your power 70% of the time then you only need one full hatch farm for 3 coal generators. The same general idea can be applied if you are generating power with petroleum, natural gas, hydrogen, and ethanol. It's even possible to use an aquatuner/steam turbine cooling combo to store energy. The idea would be to cool water near its freezing point and to deactivate the steam turbine when the batteries are almost full and to deactivate the AT and to actuvate the steam turbine when the batteries are low.
The question I have is whether this elaborate thing is worth building at all. With all the meteor showers, and night time, is this power neutral at best?
The idea here is just to demonstrate the issues you have to deal with, but it IS quite a lot of work to get solar panels set up, no matter how you do it. They are definitely power positive, but they are on and off all the time so they can be tricky to manage. I used them back when I first started but once I got good at managing power they just don't seem worth it.
The reason I didn't use petroleum is because it blocks more light than water. But, it's still a pretty negligible amount of light. Petroleum is definitely a good option.
Oh jeez, I was just messing with petroleum in setups like this and it COMPLETELY blocks space scanners. If you keep it under 1kg/tile then it works, but I haven't succeeded at doing that.
I saw that you connect the second space scanner to the automation not gate. I don't know the mechanics but is that necessary? Does the scan network only increase when their connected?
@@barshtoyer1806 if you stagger the solar panels like the video shows then you make power out of every bit of light and you can benefit from any increased transparency.
The pattern of mesh tiles and robo-miners can be adapted to fit auto-sweepers too, in case you have things you want to do with your regolith. imgur.com/fOtC4KK
Good question. The bunker doors aren't much different except for some additional automation. But the mesh tiles and airflow tiles don't work for rocketry because the rocket has to fly through it. The setup I use for rockets uses doors to catch the regolith (instead of mesh tiles) and robo-miners can sit between rocket silos. I have some new ideas to try for setting up rockets, so I'm not quite ready to make that video.
Since bases that have reached solar power at this scale are usually not strapped for water, why not allow the steel robominers to vent steam and dribble more back in?
Im constantly dumfounded at how much trouble it requires and at what lengths people have to go to have reliable space access with scanners, robominers and solar panels. It took me like four hundred cycles to lay out the foundations for all of that (not referring to your build though). I wonder if it's designed this way.
The solar panels overheat? The heat has to have come from somewhere else. Put a screenshot on like ANY forum and a hundred people will evaluate the situation for you. I'll do it too if you like.
@@tonyadvanced6315 oh, i thought they generated heat themselves that they then couldnt disperse... but youre right! i had them next to too hot regolith, thx^^
Petroleum is transparent enough for the solar panels but it takes very little of it to prevent the space scanners from working. If you put enough on the platform to spread out to the edges then the scanners won't work.