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Something Still Feels Off With AMS2 Physics... 

Motorsport Minded
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Before you form any judgments, please read this: I genuinely enjoy AMS2, but I felt compelled to create this video because something about the slidiness and the way cars slide through corners feels a bit off and different from other sims. It seems like, to achieve the best lap times, one must exploit this aspect, which, as a Time Trial player, makes it challenging for me to take the sim as seriously. Despite this criticism, I still appreciate many aspects of AMS2, and it simulates numerous elements that other simulators don't. This is just one area where I have some reservations. Also, I apologize if the footage and my explanations don't clearly convey the message, but it's something you truly have to experience for yourself. In other sims, I achieve the best times by driving cleanly and not exploiting any physics, but in AMS2, it appears that exploiting the physics is the primary way to improve lap times. (Also im kind of talking about Formula cars in this video, and not all of them slide like this but I feel like F-Ultimate G2 is one of the worst offenders)

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25 июн 2024

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Комментарии : 120   
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
PART 2 UP NOW WATCH THAT INSTEAD! : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yC1zPJVEQ9A.html
@felipetartasics
@felipetartasics 6 месяцев назад
People have to realize this: when we criticize what we really want is the games we love be better.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Exactly, AMS2 is very promising, and it has its problems, but they can be improved upon and have been. There are always fanboys who start to cry when you criticize their favorite game, and this same thing has been happening for years. Jimmy Broadbent criticized AMS2 years ago when the physics were actually terrible, and the developers and fanboys attacked him. After that, with each patch, they would say, "We actually found code in the physics that was making the cars drive like bricks; it's fixed now."
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I'll make a part 2 soon, this video is just kind of bad (too long and confusing), but my main criticism is that driving like a moron (sliding, drifting, locking brakes) is actually faster than driving cleanly and it just wouldn't work like that on other sims.
@Lol91b
@Lol91b 6 месяцев назад
For me i feel that Reiza studios games feel like they have some rear wheel steering when in driver view
@johnpetith5523
@johnpetith5523 6 месяцев назад
I agree. It's like a sudden switch into forklift mode
@Lol91b
@Lol91b 6 месяцев назад
@@johnpetith5523 how about forklift racing? Now that's a dlc worth buying
@johnpetith5523
@johnpetith5523 6 месяцев назад
@@Lol91b OH YES PLEASE, how much? $99 for the pack? Fuck yea take my money for your unfinished physics Reiza pleeeaaassee
@johnpetith5523
@johnpetith5523 6 месяцев назад
@@MegaCm123456 Maybe I enjoy being a school girl? What's wrong with that?
@CrashD6
@CrashD6 6 месяцев назад
I love AMS2 to death, but I always felt this too, it's like the tires don't bite the tarmac, but I can't judge it's physics since I've never driven a real race car, so I take it for what it is. The main difference from Project Cars 2 (which uses the same engine) is that in PC2 the tire feel way more grippier, but the car feels heavily assisted, while in AMS2 the cars feel more raw and loose, in Assetto Corsa you can feel the natural transition between driving on the limit and over the limit, it feels progressive and snappy, while in AMS2 it feels very linear, like under and over the limit belong in the same spectrum (the good side is that it makes the car predictable and easier to understand, but it makes it feel odd) I believe it might be the FFB and not the physics, but I could be wrong
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I kind of feel like there's still some hidden 'assists' in place the cars are very easy to drive, like even the gt3's without any TC, maybe like some hidden stability control? And I do think the physics are just way too forgiving compared to any other sim.
@CrashD6
@CrashD6 6 месяцев назад
@@MotorsportMinded It's tough to judge, when I jump between AC and AMS2 to test the same car, at first glance it feels very similar, almost identical, probably due to the later physics patch, but when you start pushing, then you can see the clear difference. Mostly on FFB, on AC you can feel the car slowly transitioning from under the limit to snapping into over the limit, while in AMS2 you don't have that feel, it feels like a linear slider, like a volume knob, the car itself transitions from grip to sliding in a linear fashion and the feel through the wheel reflects that, like there is no limit at all. I don't know if my explanation makes sense to you, but is mostly how it feels to me through the wheel between the 2 sims.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@@CrashD6 I think I kind of see what you're saying
@Spinelli__
@Spinelli__ 6 месяцев назад
@@MotorsportMinded I absolutely agree. It's like there's hidden assistance.
@stevemichael9576
@stevemichael9576 6 месяцев назад
You're 100 percent right about this. I say this with over 700 hours played in AMS2. 😊 There is a distinct difference in the physics. But in a lot of ways thats what makes it do much fun, when you get it right.
@a.b.c.d.e
@a.b.c.d.e 5 месяцев назад
noticed this yesterday when attacking Le Mans with the MP4/8 in Time Trials; it is so much fun one wishes a little bit of sliding was actually the quicker way around a track or an opponent in these cars, and the only penalty to pay increased tire degradation
@unfortunately_fortunate2000
@unfortunately_fortunate2000 6 месяцев назад
I noticed something similar with the hi-tech's at brands hatch, the more you're willing to slide the more you can gain especially at the T2 hairpin. so long as you hammer the brakes and create a ton of rotation your lap time will be competitive, basically AMS2 often wants you to drive like an AI in a lot of the formula cars and I think that is why I have fallen so out of love with them recently, tuning an F1 car to behave like a drift car and having to hold onto that for an entire race is completely unfun that it has made me all but forget about the hybrid cars. the F-Reiza seems pretty good at most circuits but I have never really spent much time time trialing or racing it to really get to know its quirks at speed.
@mrcrazyenough007
@mrcrazyenough007 6 месяцев назад
Your observation is on point, because this problem also persisted in Project Cars 2, and for AMS2 to inherit is no brainer...
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I haven't actually played PC2, but I'd think Reiza has at least improved this, right? Anyway, let's hope the physics updates keep coming. I feel like the V1.5 physics are a major overhaul compared to the older versions.
@unfortunately_fortunate2000
@unfortunately_fortunate2000 6 месяцев назад
@@MotorsportMinded they have but there are still some PC2 weirdness there that is yet to be understood, I didn't play PC2 a whole lot before refunding it but in my experience it felt exactly the same as AMS2 did in 2020 and 2021 but often times worse. ams2 1.5.3 blows project cars 2 out of the water but you are totally correct, there is something there that is still not quite right.
@andrejtb1
@andrejtb1 6 месяцев назад
Oh man, you guys have no idea how much cars slide in Shift 1.
@Spinelli__
@Spinelli__ 6 месяцев назад
@@MotorsportMinded It depends what you consider "physics updates". Terms like "physics updates" and "new/updated tyre model" have been butchered by sim racing devs lately. Reiza have done tons of CONTENT updates such as creating/updating tyre files for cars but Reiza have barely, if at all, updated the true underlying core tyre model (and other aspects of the core physics engine) the game runs on.
@NamePend
@NamePend 6 месяцев назад
The tires in ams 2 have interesting characteristics. Driving still feels intuitive due to the pretty good force feedback, but tire grip loss feels funny. You never seem to ever really lose it.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Because you never really lose the grip you can kind of use the weird grip loss to your advantage on the corners, while in other sims you would've just spun out
@ezpz4659
@ezpz4659 5 месяцев назад
@@MotorsportMinded feels real to me. Have you ever driven fast around a racetrack in real life?
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
​​@@ezpz4659 Have you driven a Formula car? I've never heard a real driver praise AMS2. I have heard them praise every other sim that exist though.
@opmike343
@opmike343 5 месяцев назад
@@ezpz4659 Have you? Real life tires, especially 200TW and under or slicks, do not behave like they do in AMS2.
@myweirdtaste8090
@myweirdtaste8090 6 месяцев назад
Did you check on the world record ghost? Does it confirm your finding?
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@myweirdtaste8090 Yes, I did. It's at the end of the video, 5:03. Basically, to summarize the world records, the speed they carry through corners is crazy, and corners are taken with a very slidey approach. Also, the world records abuse the track limits significantly; basically, half of the lap, they are out of the track. So yes it does confirm my findings you will not find a lap that is driven properly in the top of the leaderboards unlike in other simulators.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I've now improved my lap time by about six-tenths. I'm currently 0.9 seconds away from the world record (He is also drifting and abusing track limits), and of course, I enhanced my lap by executing better drifts. This just shouldn't be the way to improve lap times, with Formula cars..
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@@MegaCm123456 I'm not denying that.. That's just not the point I'm making.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@MegaCm123456 What? But what I am saying is why are the physics like this? A modern formula car with high downforce shouldn't behave like this, the tyre wear does not have anything to do with that. ( like I understand I can't abuse this for a whole race but I can in qualifying, and why CAN I in the first place?? Wouldn't work at all in other sims)
@Argy_V
@Argy_V 6 месяцев назад
Even if i do love AMS2 i couldn't agree more with you. Still many things to sort out for Reiza ppl.
@c0neofsilence
@c0neofsilence 6 месяцев назад
The issue is mostly with the current gen F1 cars and ground effects? You have to make a video on the cars that they simulate well next :)
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I think the modern F1 cars face the most significant issues with this, but some of the older ones as well 5:20 . On the other hand, I found the GT3 class to be really solid. It didn't feel like I was exploiting any strange tricks when aiming for a fast lap.
@tengusimulations
@tengusimulations 6 месяцев назад
@@MotorsportMinded same feeling here. seems like GT3s are really solid almost as if they are a game on their own.
@truantray
@truantray 6 месяцев назад
I tried most of the vintage cars and the slidey physics are even more pronounced. IRL this method would be slow and just shred tires.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@truantray It does actually shred the tires, time trials just don't have tire wear. But even without tire wear I don't believe locking tires and drifting like a rally car would be the fastest way to drive an F1 car. And i'm not a vintage expert but aren't they supposed to be really slidey and actually utilize four wheel drifting?
@frankdiehl8749
@frankdiehl8749 6 месяцев назад
Totally agreed. Way too much generalization going on and lingering bs about the Madness engine which has bugger all to do with it. I have all the major sims on Steam, and use them for the bits I like respectively. Completely on board with the high-downforce stuff being way too slidey still or otherwise grip-to-slip transition making no sense, so I leave that by the wayside for now. Love what they did to the gt3's and recently revisited the mcr2000 which is just addictive as hell. People should be very specific in their criticism, and then it might actually do some good.
@bertram-raven
@bertram-raven 6 месяцев назад
Of course, you are assuming the other sims are accurate. FYI: The ideal line is not the quickest in every vehicle.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I'm not just highlighting that you have to drive properly in those and can't do crazy tricks
@gzaos
@gzaos 2 месяца назад
Drifter master racer
@st33ldi9ital
@st33ldi9ital 5 месяцев назад
Could be normalized vectors. Same reason you strafe run faster in some games... (quake 3) Either that or something with the angular friction is lower than linear... so when sliding sideways actually moving faster.. If you only notice this effect with some cars and not all then I'd say it's the latter case... car just needs better tuning. However, if the effect is noticed on all cars to some degree it's going to be with the former case.
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
It does feel like normalized vectors with some of the Formula cars, it literally feels like I'm getting a speed boost, some times when going through corners in a certain angle, however I don't feel it with every car.
@SuffyANX
@SuffyANX 6 месяцев назад
You can see this with a lot of cars in AMS2. GTs, for example, also benefit MASSIVELY from this style of driving. Deliberately breaking the rear end loose to rotate in slow sections, and then sliding laterally on corner exist, almost like a vintage car on bias ply tires. It's just outright not how these cars drive, you can see it from watching IRL footage/onboards and comparing them to AMS2 and other sims. IRL even GT3s are extremely planted cars that look like they're glued to the track, because they are, but in AMS2 you have to make them get loose and slide around to truly be fast. At times I've even found that deviating from the "best" racing line was faster because it allowed me to set up the car more effectively to slide/rotate It's a really fun way to drive, sure, but it is definitely a failing of the physics, and despite what people say I don't find that it's that bad on the tires (at least in GTs). I've done hour long stints in GTEs where I was sliding the shit out of the car the entire time on soft tires and still had plenty left at the end. It also means that learning cars/tracks in AMS2 doesn't translate as well to other sims as something like ACC or Rf2 which do have a more realistic, more "racing line-optimized" driving style. The tires are just too hard to get to truly break loose like they would in a real car, which is the whole reason this technique doesn't work IRL in these types of cars
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
100% this. AMS2 just doesn't get the cars that should feel very planted right
@Spinelli__
@Spinelli__ 6 месяцев назад
If your car is glued to the track, you're under-driving. Plain and simple. If you're not getting any slip angle from either the front or rear tyres (or in a perfect scenario, all 4 tyres ie. 4-wheel drifting) then you're simply under-driving and therefore not exploiting all the potential grip and laptime available. This is racecar basics.
@SuffyANX
@SuffyANX 6 месяцев назад
​@@Spinelli__ Have you ever watched professional GT drivers' onboards or just watched them race? There is a massive difference in utilizing slip angle and pushing the tires to their limits, which is the ideal way of driving in most sims, and the kind of unrealistic sliding that AMS2 has. In reality they follow a very smooth, straight line going basically towards where the nose is pointing, and there is very little lateral movement aside from that. Slip angle is not the same as sliding, and confusing the two like this shows more lack of knowledge on your end than mine. GT and Formula cars in the real world do not slide laterally sideways on corner exit like 70s GTs on bias ply tires, and they do not turn at low speeds solely by breaking the rear end loose and creating small moments of semi-controlled oversteer, yet this is the fastest way to drive them in AMS2, something about AMS2 that differs from all other modern sims (Barring Rennsport, but its physics being awful at the moment is a pretty well known fact)
@Spinelli__
@Spinelli__ 6 месяцев назад
@@SuffyANX I'm not confusing slip-angle and sliding and I know that modern GT cars - even without pathetic driver aids - aren't slid around in the way like a 70s GT car was/is. The sliding (and other aspects) of AMS2's physics are weird, I'm not defending AMS2. I'm just saying that a car, including a modern F1, is not planted when it's truly being driven at the edge of grip. If it's planted then it's not at the limit. This is racecar basics. The fact you don't know this tells me you're one of those people who watches racing and thinks the cars are glued to the track when they're anything but that (unless they're being under-driven. Again, I'm not defending AMS2 as I agree about it's strange/wrong sliding tendencies.
@SuffyANX
@SuffyANX 6 месяцев назад
@@Spinelli__ If it's within the edge of grip then it is by definition planted. If it was over the edge of grip it would be sliding, which is not planted. Just because you're pushing to the limit doesn't mean that you're somehow making the car break loose. you can still see that F1 cars, modern GTs, prototypes, etc. when pushed to the edge of pace are very much still pressed to the ground and driving in more or less smooth, straight, arcing lines, with very little deviation from those lines like sudden rotation, oversteer, sliding sideways, etc. That is what I, and from what I can tell most people, mean when they say "planted". Of course there are some smaller movements, moments where the driver is pushing slightly over the edge and having to correct it, that's just a byproduct of having to push as hard as possible and making those small mistakes, but it's not the same as the way the car behaves being loose or whatever
@bananman1028
@bananman1028 6 месяцев назад
I've noticed that with many cars like the 2021 F1 car I can't feel the rear end of the car at all through the force feedback. Reminds me a lot of F1 22's snap oversteer problem. I think even the mods for Assetto Corsa are more realistic than AMS2 unfortunately.
@scromberprofessionalautist1017
@scromberprofessionalautist1017 6 месяцев назад
This is my biggest problem with the game, It is most apparent in Formula cars by far. My solution to fixing it is simply tuning it out via differential settings, running lower tire pressures, and meticulously tuning aero. It feels like the base setups for the formula cars have way too much downforce and that is having a weird interaction with how the rear tires behave under load. Its like they are constantly threatening to step out and spin but never do at base setup.
@opmike343
@opmike343 5 месяцев назад
Perhaps this is all a branding and positioning problem? I've been thinking a lot on this, and what place AMS2 inhabits in the simracing world right now. I think AMS2 kind of fails at being a hardcore racing sim, and but exemplifies a lot of what we've been asking for out of the casual simcades like GT and Forza. Would any of us REALLY be complaining if the next Gran Turismo or Forza title drove like AMS2 drives? It would be a revelation. But there's so much stigma around not being a truly hardcore sim, that they're kind of forced into making the title into something it may never be. Hell, just pull ALL funding from any new Forza project of any sort (Forza Motorsport was truly reprehensible), give it to Reiza, and make them be the flagship GT-competitor on MS/PC. Hell, if they just ported ALL Forza content into AMS2 right now, Forza would truly something wonderful. But keep pitting it against the likes of rFactor 2, iRacing, AC/ACC, and it's just going to consistently fall short.
@matthewratcliffe1953
@matthewratcliffe1953 6 месяцев назад
Cars are too light and bouncy. Shouldn't compare it to f1 23 though, thats just floaty trash.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I definitely didn't mean that F1 23 should be the benchmark for simulators, but even in that game you have to be kind of careful with how you drive and can't really abuse the physics to your favor like in AMS2
@abecede4389
@abecede4389 5 месяцев назад
however...however...however...however...however. but you make a good point nevertheless.
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
however
@DicraeoF1
@DicraeoF1 6 месяцев назад
Your lap is just very unclean (and also not particularly fast) and your footage of the world record in AMS2 is only one corner... why not show the entire world record lap instead of your frankly lackluster attempt and then compare that to the other world records? Not to say you don't have a point, but that's not a particularly faithful way to convey ir.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Go watch part 2, this video isn't that well put together. Also yes should've shown the whole WR lap, the guy isn't even on the track half of the time. But still main point is that driving like a moron is fast it does not work in any other sim.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I also improved my lap time a bit, currently 1.2 seconds away from the world record, by enhancing my epic drifts. I know I can get even closer if I ace all the drifts on the lap. However, I feel like this shouldn't be the primary method for improving lap times. I can promise you that none of the faster times involve driving cleanly either, and it's just not possible to go ("particularly fast") by driving cleanly unless you are literally an esports god alien-tier driver and maybe not even then. I would also consider if your in the top 5% in leaderboards to be a particularly fast lap.. (this track has a lot of competition)
@marklamora885
@marklamora885 6 месяцев назад
It seems Reiza's latest 1.5.3.X seem to have been going backwards. Too much sliding and too easy to lose control of the car
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Something with the high downforce cars feels very wrong.
@gtsupreme
@gtsupreme 6 месяцев назад
It seems more like driving issue, not a sim. Locking fires for example. But optimal racing line works for all sims, and on the shortcut of the fastest lap it was not oprimal . Anyway...
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
i mean i can drive clean but why is this sort of driving a viable method? F1 cars shouldnt drive like this
@gtsupreme
@gtsupreme 6 месяцев назад
​@@MotorsportMindedI am not into modern F1. But oldie ones, and gt. With sliding and locking it's slower then when you drive in optimal way. Well I do understand you , what you mean. How tyres works are different. But how tyres lose the grip in ac, I feel wrong, based on some background
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@@gtsupreme Yes I agree older ones feel a lot better!
@gtsupreme
@gtsupreme 6 месяцев назад
@@MotorsportMinded hoping they will continue to improve ams2 after all :) thank you mate for your content
@terrifying_gh0st
@terrifying_gh0st 6 месяцев назад
First of all, any of those sims aren't realistic at all, they're commercial sim games, they have too many cars and realism is related with any car individually, a pro simulator have most of the time only 1 or a few cars and is designed specifically to be as accurate as possible, then automobilista 2 was made thinking in classic cars because they're automobilista 2 specialty, and while old cars feel too good, modern cars don't feel good at all, finally this driving style is based in Senna's way to drive F1 cars, because it couldn't be otherwise being a sim game designed by brazilian motorsport fans, in Brazil talk about Motorsport is equivalent to talk about Senna. In short, the greatest interest in Automobilista 2 is classic cars and not modern ones. Nevertheless there're some modern cars that feel well.
@pokiou
@pokiou 6 месяцев назад
there is a reason why rfactor 2 is the best!
@gsam_dad5540
@gsam_dad5540 5 месяцев назад
Yawn...
@opmike343
@opmike343 6 месяцев назад
I've been criticizing the weird physics model in AMS2 for a long time now, particularly when it comes to tires and how their grip responds to higher slip angles. However, the diehard fans act like you're crazy if you bring this up. I can only think they drive AMS2 and don't have hundreds or thousands of hours in all the other PC sims.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
spot on!
@sirafoxtron1701
@sirafoxtron1701 6 месяцев назад
Activate the windows lol
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
never
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Has any real F1 driver ever played or commented on AMS2? It seems that drivers like Kimi, Alonso, and Hulkenberg have posted pictures of themselves playing AC, and Verstappen has mentioned that the RSS Formula Hybrids feel alright but the differential is a bit off. I've also found footage of Ricciardo driving, but not once have I seen any of them express any truly negative opinions about AC. Surprisingly, I've never heard any F1 drivers talk about AMS2 at all. Also, I've never really heard anyone's opinions about AMS2 from those who have actually driven these F1 cars. Driver61 conducted a comparison a few years ago where he drove a 1997 F1 car and compared his real lap to the AC lap and the driving and lap times were almost identical.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Driver61 comparison: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6iAc3qm0d-I.html Picture of Kimi playing AC : preview.redd.it/eu3j6j5g3cp01.png?width=640&crop=smart&auto=webp&s=c50019ffe9ad5d88b05b3e5f8c1824f328a3ddc4 Ricciardo driving AC : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-utZnaLI3vLA.html&ab_channel=SRV Hulkenberg picture of AC : preview.redd.it/osay3tsfqv781.jpg?width=640&crop=smart&auto=webp&s=8d63261a61f568606af5a990ef815c6c7a42f378 Max Verstappen talking about Formula Hybrids : clips.twitch.tv/TsundereFaithfulOcelotFloof-4URCBc0GGkfZfMfK Alonso training for Qatar with Formula Hybrid : preview.redd.it/4pb3d3x0dcrb1.jpg?width=640&crop=smart&auto=webp&s=3d1992026638391b3b02552edd2070f3dbf6ee63
@felipetartasics
@felipetartasics 6 месяцев назад
Also Rosberg.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v8uN8g6PoW0.htmlsi=OQJ4Vwssjfygkax6 , Max Verstappen praising Assetto Corsa (sorry if the bald man is talking over someone donated and played that sound in his stream, I do not know where that is from originally probably his own stream, it does sound authentic I do believe it's real)
@Brenooliveira8989
@Brenooliveira8989 6 месяцев назад
Not a F1 driver, but the brazilian Stock Car driver Vitor Genz has made a bunch of videos about AMS2 before and his complaints were exactly the same as yours. It doesn't feel bad, but abusing the car and overdriving makes you gain time when you should be losing control.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@@Brenooliveira8989 Damn that's exactly what i've been feeling with the Formula cars.
@truantray
@truantray 6 месяцев назад
I finally bought this game because of RU-vidr hype and a Steam sale. I think people like the game because it's easy and has compensating physics. I had a similar experience and just a few hours I had top world times on three tracks. It's fun, but it's an arcade racer. Not surprising that it has 1/10 the user activity of AC, now an 8 year old game.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
My biggest problem with AMS2 is honestly its crazy fanbase. There are some diehard AMS2 fans who will crucify you if you criticize anything, and they always say everything is perfect-until the next patch comes out, and the developers find issues with the tires or the physics. This same cycle has been happening for years. Before the 1.5 physics update, I said the physics were trash. Everyone said they were perfect. Then, an update rolls out with brand new physics because the old ones were broken as hell. The same things are going to keep happening. (but yeah it is really easy and the physics are compensating I don't know if a lot of the fanboys are people who find AC too hard)
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
some cars and classes do feel really good but most of these relatively modern Formula cars just don't in my opinion.
@hMint
@hMint 6 месяцев назад
@@MotorsportMinded absolutely agreed on the fanbase, it's a serious problem with this game. I enjoy the game but I still find other sims (like AC) to feel better than it in the physics department.
@stefanschuchardt5734
@stefanschuchardt5734 6 месяцев назад
Ridge racer is an arcade game. Automobilista 2 is not. Thats just hating. AMS2 is just a not perfect racesim thats get better over time. I see your point, especially the last footage looks plain wrong but I'm optimistic that Reiza will adress this issue as best as they can do with the madness engine.
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
@@stefanschuchardt5734 I don't think anyone is being serious if they call AMS2 arcade, some might call it simcade, but honestly I think it's a sim that has a few problems. Let's hope the updates keep on improving the physics.
@mikenichols8740
@mikenichols8740 6 месяцев назад
Love that realistic overhead cam too
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
What does that have to do with anything?
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I'm not arguing for 100% realism in AMS2; my concern is that driving aggressively with slides yields faster results in AMS2 compared to driving normally, which isn't the case in other sims. How do I know this? I've spent countless hours in each of these sims, pushing for the fastest lap I can achieve.
@chelrob2
@chelrob2 5 месяцев назад
Wild slides = fun. Your problem is you're not looking for fun.
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
Yes I know I do play AMS2 for fun but I just have a problem with peoole saying its the most realistic sim out there
@chelrob2
@chelrob2 5 месяцев назад
That's just wrong. I don't think I've ever heard anyone say that. It is lots of fun though.
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
@@chelrob2 really? you should comments from this and part 2 I argue with fanboys daily
@chelrob2
@chelrob2 5 месяцев назад
Ignore them.
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
@@chelrob2 maybe I should it just fucks with my head, like I can not understand how some people can be that delusional, like I understand that no sim is perfect, but AMS2 physics are just so wrong in terms of realism, but it is loads of fun and the AI is pretty good most of the time as well.
@danichaconofficial
@danichaconofficial 6 месяцев назад
How can we take this serious if u lock brakes in every corner 💀💀💀
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Thats the point driving like an idiot yields faster lap times than driving clean normally. This type of driving would not work on any other sims, but its fast in this one. ☠️☠️☠️
@ezpz4659
@ezpz4659 5 месяцев назад
Propaganda
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
Weird how Reiza just reduced the slideyness in the latest patch (or outright removed the weird drifts). I mean if I didn't have a point why did they do that?
@n0rmalo
@n0rmalo 5 месяцев назад
soooo...how is it in real life? you are a professional or you know one? maybe they could state something about it. maybe its like that in real life!?
@MotorsportMinded
@MotorsportMinded 5 месяцев назад
You think a high df formula car should be this slippery and slidey? Just watching onboard pole laps you can see the car is very planted and does none of that weird drifty sliding stuff. Also that does not happen in any other sim it's just that weird drifty arcadeyness from PC2 which has only been toned down a bit. And go see what the pros say, AC gets praised, AMS2 doesn't
@f3p
@f3p 5 месяцев назад
Go watch formula 1 and see if they drive like this
@alfredosimracer
@alfredosimracer 6 месяцев назад
AMS2 is a joke, a game that calls itself a simulator and doesn't have the physics of a simulator in my opinion, I'll tell you, I only installed this game once, I want real physics, FFB TOP and a fair price with MP and good races grids, I recommend rFactor 2, now if you just want to do hot laps, I also recommend using a simulator, AMS 2 is a joke, I threw my money away because I like simulation and not arcade, this game it looks like a cartoon, only in this game that has this thing about having to drift to be faster, in a simulator if you do this with a racing car you don't improve your lap time because they are simulators and have simulator physics, and speaking of MP Dead, you pay to have to play races or Camps made by yourself or go to the MP to get hit by a dirty pilot without having an effective and evolutionary updated system of rules, I say this after having and playing the best simulators, I know what I'm talking, but it's my opinion, each one has their own, and respect keeps the environment clean and peaceful.
@stefanschuchardt5734
@stefanschuchardt5734 6 месяцев назад
"Respect keeps the environment clean and peaceful" - "AMS2 is a joke and looks like a cartoon" , fred_good
@dc-vw4qm
@dc-vw4qm 6 месяцев назад
>doesnt use tyre wear >its unrealistic! bruh
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
Time Trials don't use tyre wear, what are you on about? Did you even watch or read what I was talking about?
@MotorsportMinded
@MotorsportMinded 6 месяцев назад
I do love how AMS2 handles tyre wear and love the element of strategy it brings to racing, but none of these games use tyre wear on time trials, and for some reason in every other simulator you must avoid sliding, but in AMS2 I feel like you can go even faster by sliding than driving normally, I also no where mentioned anything about realism, It's just different than other sims and I feel like the sliding ruins the competitive aspect.
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