Many of the tips in this tutorial hold true but much has changed in the most recent version! I'll try and make some content with the latest version soon!
Ive tried other "city builder" management games; but this one is just so much more digestible. It obviously has depth and complexity, but its all very intuitive. Some little nuance things here and there, and thats what is great about this series as well. Thanks!
Yes, it’s very very deep but it’s also intuitive. Reminds me of my early days in Rimworld. I’ve played about 20 hours, barely scratched the surface, but 0% boredom. Exactly my kind of game.
looking forward to part 2! this is exactly what i was hoping to stumble upon, i tried the game months ago, liked how it prioritized depth over graphics but i got quickly overwhelmed.
🎉 I was celebrating when I noticed you uploaded! 🎉 Looking forward to new content. Have been rewatching all your LPs and enjoyed it as much as the first time. I started playing SC4 because of your vids. Thank you.
Thank You for more in depth details. The games Tutorial is not very good. I have watched a couple channels on this game in the last few months. Finally decided to buy it a couple days ago. I like all the options the game gives us. Just trying to start out slow learning a few things. Great video for getting my workers started.
Great tutorial learned alot, explaining the little details, even about the blue bars and things is nice since the game is definitely overwhelming starting out. Dont mind seeing possibly more in the future past part 2. Ty. 🤝
Your back!!!!! Good vid. Would love a Sim City vid or two. Just rewatched Plantation bay and Honestville, enjoyed them as much as the first time. Made me dig SC4 out again.
All I got from your description of odd jobbers, was word salad and it seemed a bit pre-eaten, so I couldn't really recognize the no doubt beautiful salad it once was. Odd jobbers does building, gathering, but only if no structure has free jobs. So building a 10 job structure with 10 workers, means as it finish you have no workers left to do anything but the animals. (That is kinda okay since you can reduce the number of workers at a structures.) Just feel it deserve bit less vSalad since it's a major mechanic. You have to ensure that you have odd jobbers anytime you want building and gathering done.
L'ho visto nei recommended da provare di Partyelite e ispirava sensazioni diverse. È IMPOSSIBILE che alcune animazioni o icone siano definitive, non c'è neanche da chuederselo però alcune scelte stilistiche sono molto discutibili (come l'animazione battaglia in una finestra diversa) Micidiale avere ANCORA i lanci di dado a decidere i combattimenti ma ha un senso. Sarei comunque interessato se lo portassi ancora, decisamente da approfondire anche se le vibe iniziali sono beeeeeeh
i guess it doesn't matter when you can just collect wild grain on the map but instead of starting and stopping the building of the farm several times, i wonder what would have happened if you instead would have built 5 smaller farms one after the other (or keep enlarging one small farm, not sure if the game gives that possibility). i imagine that way the grain production could have already started earlier instead of having to wait for the entire big farm to complete.
That's a fair point! You need to get the population up via services before you have the population to work said farms though. So I use the wood from clearing the land for a larger farm for construction and furniture.
I cant believe i am saying this since i freaking love pixel games and pixel art, and how i find this game so interesting but the graphics are killing me. everything is just a little too small, and sometimes i cant even tell things apart from the foreground. hell, sometimes i don't even see my own workers because they kinda blend into the ground/work area unless they move, in which, even when zoomed in, they still look like little ants. Im not asking for god like graphics, but something like Rimworld where you can clearly tell things apart from each other would be nice.
I settled further away from huntable animals than shown. I noticed that after oddjobbers killed the animals, they left them on the ground. Food stall workers never came and collected them. Is there a building requirement such as Hunter or Warehouse for them to butcher in?
Mind you, a game doesn't need to have next gen graphics, but it also shouldn't be bloody ugly like this, how can anyone handle looking at this monstrosity?
I like the pixel art style! I think it's a matter of taste. Also: my sense is that the developer is more of a coding guy and less of an art guy. From what I hear, work will be done on the art side of things in coming versions. The last update replaced the citizen portraits for example.