I doubt that even Sonic Team, despite making the whole gimmick of the game (and the series) about speed, would have thought it was possible to beat their game this quickly! Amazing work!
@@GamePlayerZ1912 That sounds like a bad concept. Sonic 1 was specced towards casual players, not speedrunners. The idea of a fast game was the hedgehog going fast, not that 50 playthroughs made you go faster. That would then go for any game, and the concept would not be anything special for Sonic.
@@ParleLeVu Sonic 1 was for any player, not just casual players. While Sonic is indeed fast in the game, when you didn't know how the zone's layout was like, it would take some time to beat it, and next time you played that same level, you would know better about the zone's layout, and thus you would get through faster. The speed is both referring to Sonic being fast and the more skill you get, the faster you get through the level.
@@GamePlayerZ1912 But that's the thing. You aren't going fast. As a marketing ploy, SEGA wanted the series to be popular. And most normal people had not even played a game before. A lot of people had Sonic as their first game, or one of the first, and the game design definitely didn't encourage speed. The game isn't about completing levels by being fast, it's just standard platforming. The later games, although a lot worse in quality (at least after Sonic & Knuckles), captured this essence much better.
Could have saved significant time not Hitting all the ring boxes in the left secret room on Marbel 1 and destroyed this game even more. Those rings prior to getting the chaos ring at the end of the stage provided 0 hit skips. Also clean up spring and the end stage ring grabs and I see a sub 22.
Uhh.. he needed that Marble Zone 1 stage so he could do other stages faster, man; Perhaps he could've done the special stage on SLZ 2 instead, but I don't think that would make that much significant difference, really.