This is amazing and really looks like module sonic game with fan additions, i like your progect and start watch videos about S2CDR at 2018 year, and now, in 2021 I have google account and write this comment, you progect amazing!
@@Pacca64 will one come out on sage 2021 or shc 2021 Edit: i saw on the razor & Zenon vid that IT will proably no sage 2021 or shc 2021 demo gonna come out
Let's go! More updates! I see you have a Sonic CD section in LS. Are CD levels really gonna show up in this hack?! That'll be awesome asf! You're the 🐐 man!! Keep it up with the rom hack!
CD levels are a very experimental feature; most of them are blank level slots, and they'll likely be pushed to the side until another related feature gets off the ground. Glad you like the updates tho :3
I'd kinda wish the past layout is different like the nick arcade layout for emerald hill chemical plant and hill top and the other level for the Simon wai layout
I'm heistant to do so, as changing layouts during time travel makes it very easy to clip into walls, floors, ceilings, etc. This issue is very apparent even with the minor changes in Sonic CD, and I never liked it.
The level design of Emerald Hill is WAY better here than in Sonic 2. Caves now actually look like caves because of the appropriate backgrounds, and not just the ground floating like in Sonic 2 and Mania, and it's way more complex with more different routes to take and secrets to find. It's way more Green Hill than Emerald Hill, and that's only a good thing. Also, very cool shields, especially the one which breaks spikes, it's very satisfying, and the one with four spheres looks really nice.
Nice! I was going for a blend of Sonic 2s' smooth level design and Sonic CDs' verticallity and alternate routes, so I'm very happy to hear that ^w^ Also glad the shields are being well recieved, thanks, poured my heart into them :3
This is really, REALLY cool! Been following this project for a while It's really cool to see all the great additions you've made. Can't wait to try this, great job.
@@adamkowalski1226 Mania style is in their too, giving sonic the mania color palette and the drop dash. I think I've heard of the mania demake. Not particularly interested in it though.
Not yet I'm afraid. I can't promise the world, but you might recieve a present little surprise in the near future :3 For now, there's an older demo (that lacks many of the new bug fixes and features) that can be found under 2018 here: shc.zone/vault
@@kskeleton11 It's complicated... My confidence in my own art mixing and social skills (in regard for reaching out to level artists) have degraded a lot during 2020, so I've been focusing on other areas of the project. Fixing bugs, expanding features, rationalizing metal sonics gameplay with cutscenes... Anyways, here's progress off the top of my head: Ehz: complete Cpz: only palette swaps this far Arz: good future has custom art, past has custom gimmicks, otherwise just palette swaps Cnz: past has beta art, otherwise pallet swapped Htz: probably the most complete Zone yet too see release. Past has beta badniks, future has unique badniks and level gimmicks. No new art all around, though. Mcz: the past has a minecart gimmick that can help with time travel. Bad future also has partially mixed art. Ooz: playable in the 2018 demo, and has only really recieved tweaks, and bug/softlock fixes since. Past and bad future have unique gimmicks, and past and good future have water instead of oil, with some new underwater segments. Mtz: past has new background, otherwise just pallet swaps. Scz: nothing of interest lol Dez: no time travel planned, otherwise happy with the new bosses. Might add a new one later. Everything else is experimental; hpz is kinda sort in but might be scrapped in the final ROM to save space. Sonic CD levels were planned, but are so unfinished it's unlikely to actually happen. Sonic 1 support is actually quite fleshed out, but the stages lack bosses and can kinda glitch out around tails. Sonic 1 support is planned, but only after all s2 stages have unique gimmicks at the very least.