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Sonic 3D’s LEVEL CRAFTING mode. This “changes” everything 

GameHut
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This shows the LEVEL EDITOR (DEBUG MODE) we used IN GAME to place all the enemies and objects around the maps, and how we animated and changed their behaviours real-time
Music: "New Game Plus!" and "8 Bit Grow!" By HeatleyBros
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9 окт 2017

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Комментарии : 416   
@Ninetails2000
@Ninetails2000 6 лет назад
[Makes a video about level editors] [Casually confirms one of the oldest unsolved mysteries in the Sonic scene using a single crab]
@theopoldthegamer4284
@theopoldthegamer4284 4 года назад
What was the mystery, again?
@Ninetails2000
@Ninetails2000 4 года назад
@@theopoldthegamer4284 The crab. The only proof of its existence was a grainy screenshot from a magazine article detailing an early preview. It, among the other anomalies in the series of screenshots were written off as being mockup assets for fake screenshots with no in-game proof of existence a-la the Dust Hill screenshots. Then this madlad just waltzed in to show off debug stuff and is like "Oh. And heres this crab we had. Cool huh?"
@theopoldthegamer4284
@theopoldthegamer4284 4 года назад
@@Ninetails2000 Oh, yeah! I guess he didn't really solve it *using* the crab so much as he did *confirming* it.
@AiOinc1
@AiOinc1 3 года назад
Well, being one of the programmers on the team making the game would certainly give you that type of information
@DragonDePlatino
@DragonDePlatino 6 лет назад
Fan communities do so much work to theorize and recreate things from beta screenshots. Meanwhile this guy's all "I saw this enemy in a screenshot so I dug around in an old build and here it is!"
@grongy6122
@grongy6122 6 лет назад
"Building levels from scratch on computer and uploading them to cartridge is so time-consuming... Oh, let's build levels ON Sega Genesis!"
@biggusgreenus
@biggusgreenus 6 лет назад
Yeah, that was quite a surprise hearing that that's how they kinda did it.
@jeremyabbott4537
@jeremyabbott4537 6 лет назад
Well it would take hours to upload a single change onto a cartridge, so it makes more sense. Too bad they couldn't just test it on the PC back then.
@plutterton
@plutterton 6 лет назад
Well, not on a Genesis but I assume a dev kit. Otherwise how would you save the level data?
@TorutheRedFox
@TorutheRedFox 6 лет назад
through the serial port at the back +PropellerBusted software developers used retail hardware connected to developer hardware to test games, and I'm pretty sure that the developer hardware connected to the console through the serial port
@plutterton
@plutterton 6 лет назад
Never owned a genesis, didn't know it had a serial port. I suppose after that it's just a matter of RAM dumping.
@redhotsonic
@redhotsonic 6 лет назад
Holy crap, I want! A bit like debug mode from the classic games before this. I'm curiously wondering if the prototypes we have already contain this feature...?
@KingofAustralia
@KingofAustralia 6 лет назад
redhotsonic Same here
@rabidware5428
@rabidware5428 6 лет назад
I know how you feel, my jaw dropped when i saw this vid in my recommended. :D
@thebestsegasonicgamer
@thebestsegasonicgamer 6 лет назад
Redhotsonic plz do s3&rambow dash
@3DWorldMan
@3DWorldMan 6 лет назад
redhotsonic OMG YES
@skunthundler
@skunthundler 6 лет назад
thebestsonicgamerded stop hurting this poor boy.
@stupidstuff9046
@stupidstuff9046 6 лет назад
god to me: i'll give you a friend don't worry god later: oops, memory clash
@lukabrasi001
@lukabrasi001 4 года назад
sad
@onthedre
@onthedre 6 лет назад
wow a beta rediscovery... even though its just a beta crab thats really neat to see.
@gtvs3737
@gtvs3737 6 лет назад
ƒœs he made the game
@MickyVideo
@MickyVideo 6 лет назад
4:39 *- Knuckles convertion has started -* *- 50% completition -* *- Operation aborted -*
@skunthundler
@skunthundler 6 лет назад
Oh no.
@matt4193
@matt4193 6 лет назад
Knukles*
@sanicboom6443
@sanicboom6443 6 лет назад
Matt *Knuckles
@BigOlSmellyFlashlight
@BigOlSmellyFlashlight 6 лет назад
My doo doo flows strEAking *blood*
@PhirePhlame
@PhirePhlame 6 лет назад
*HAVE YOU BROUGHT OUT YOUR INNER KNUCKLES TODAY?*
@CEAONtheCeaon
@CEAONtheCeaon 6 лет назад
I think it’s super cool and interesting to see development tricks like this.
@Orpheusftw
@Orpheusftw 6 лет назад
That crab is pretty cool
@carlwheezer5470
@carlwheezer5470 6 лет назад
Orpheusftw Yeah its a cool crab.
@InfernoScorpion14
@InfernoScorpion14 6 лет назад
Reboob Part 1337 when?
@redbomberx354
@redbomberx354 6 лет назад
I mean, yeah...it's a crab. That's for sure.
@mario64remix
@mario64remix 6 лет назад
Good luck putting rings down while you can pick them up as the cursor. :P
@FlyingDuckMan360
@FlyingDuckMan360 6 лет назад
Sega should totally create a Sonic level creator game, like Nintendo did with Super Mario Maker. I know the original games on the Genesis have a debug mode that allows you to place objects, but I'm talking about a game that lets you create new and original levels.
@DarkLink1996.
@DarkLink1996. 6 лет назад
The Steam ports have workshop support, letting people post and load full romhacks. That puts the fan editors on a pseudo official level.
@lauson1ex
@lauson1ex 6 лет назад
They already did! And it flopped. It was called Sonic Level Creator - it was basically a port of Sonic 1 where you could create your own levels ala Super Mario Maker, and it was released around 2008 in the now defunct PlaySEGA.
@aheendwhz1
@aheendwhz1 3 года назад
I don't think this works for Sonic. In Mario, you always have the same 3 or 4 areas repeating, using the same assets, the same music and the same enemies. In Sonic, every Zone has its unique Style, including specially composed music, own tilesets, graphics and backgrounds, unique enemies. In Sonic 3 (+Knuckles) they even had new arrangements for the music *per act*. So the best thing you could do with a level editor was creating new acts for existing zones. All the other stuff is too much work for the casual gamer, if you're not a crazy fan-game-creator-style nerd who does all the stuff themselves, having experience in graphic design, enemy programming, music composition and arrangement.
@aronjimenez9867
@aronjimenez9867 2 месяца назад
I mean there is the css level creator
@escaperoutebritish
@escaperoutebritish 6 лет назад
If Knuckles and Tails are having trouble standing together, how do they do it in Spring Stadium?
@MSOGameShow
@MSOGameShow 6 лет назад
I guess that particular area doesn't cause memory clash, especially since there doesn't seem to be a lot going on in terms of enemy placement or background animations (especially since Green Grove had that running water animation, though I'm unsure). Just a guess.
@GameHut
@GameHut 6 лет назад
Yeah, I could have changed the memory pointer in VRAM to fix it, but didn’t want to start messing with the numbers...
@starfrost6816
@starfrost6816 6 лет назад
can you fuck up the game really bad by messing around with the lvl editor and make a video about it
@sikthehedgehog
@sikthehedgehog 6 лет назад
I used to think the game allocated memory for the sprites on the fly as you moved around the level :/
@escaperoutebritish
@escaperoutebritish 6 лет назад
Thanks for answering C:
@MSOGameShow
@MSOGameShow 6 лет назад
So basically..... Sonic 3D Blast Maker? Also that crab reminds me of the Shellcracker enemy from Metropolis Zone.
@BigOlSmellyFlashlight
@BigOlSmellyFlashlight 6 лет назад
MSOGameShow i just realized that instead of nutcracker you could say shellcracker and it would mean the same thing
@brolytriplethreat
@brolytriplethreat 6 лет назад
MSOGameShow I don't think it can adjust the level structure itself, but yeah, I guess
@pkmnTrainerGold0
@pkmnTrainerGold0 6 лет назад
"**places Tails** Hm, he looks familiar!" XD
@SoApBoX
@SoApBoX 6 лет назад
More mind blowing stuff, dude. I always wanted to know how to make a 2D isometric game with all the complexities of different slopes like in Sonic 3D Blast, but its hard to wrap my head around. I really hope we get to play with this thing if possible.
@mr.hydrogen3189
@mr.hydrogen3189 6 лет назад
Soapbox yes, it would give nice insight
@HalfDuck
@HalfDuck 6 лет назад
Yay voiceover
@WesleyWex
@WesleyWex 6 лет назад
Loving every video on the channel! Also, what a pun in the title hahah
@BlueHurricane
@BlueHurricane 6 лет назад
Oh man, I'm so glad about your channel! Seeing all this in-depth information about such amazing games, I dunno how to put it in words. It gives me such a warm feeling. I love your videos and hope to see alot more from your work! =)
@RodniDemental
@RodniDemental 6 лет назад
I really enjoy seeing your insider perspective on a lot of the games I grew up with. I enjoy your content either way but voiceover is actually highly appreciated here, great vid!
@TheNewRobotMaster
@TheNewRobotMaster 6 лет назад
You are doing god's work friend. I beat this game 5 times throughout my days, anyone who said it was meh wasn't fast enough.
@lPsychoMax
@lPsychoMax 6 лет назад
Sega! Watch this and release a Sonic 3D Blast Maker! Then you can work on sonic spinball maker, dr. Robotnik's mean bean machine maker and put them together in a mega pack. If it goes well, then head onto the sonic main series; so we have a sonic maker and a sonic spin off maker.
@mr.hydrogen3189
@mr.hydrogen3189 6 лет назад
Psycho Doodle Sonic is the original game to have a similar feature, they could *ABSOLUTELY* do it!
@PhirePhlame
@PhirePhlame 6 лет назад
I'm not entirely sure what a Mean Bean Machine maker would do. Could you explain?
@Terromonix
@Terromonix 6 лет назад
Mean bean machine maker....? How-
@iregretsomeofmypreviouscom3284
Mean Bean Machine is just a reskin of Puyo Puyo. Also how the hell do you want a level manera of a Puzzle game?
@BlobVanDam
@BlobVanDam 6 лет назад
I love all of these videos, but you don't need these clickbait titles. This stuff is already interesting enough on its own! :)
@N0obyN0ob
@N0obyN0ob 6 лет назад
At least he put the clickbait after the content title, not before like most do like BLA BLA BLA (Sonic 3d level editor)
@Deosu
@Deosu 6 лет назад
I think in this case title is meant as a pun. As in, the level editor literally changes everything in the game.
@BlobVanDam
@BlobVanDam 6 лет назад
I believe it had a different title when it was first put up (can't remember exactly what it was). Solid pun though! :D
@jegneg
@jegneg 6 лет назад
it's not really that click bait. we got to see an enemy that was only seen in prototype pictures in action.
@BlobVanDam
@BlobVanDam 6 лет назад
Dr Polaris - I'm not criticizing the content at all! These videos have all been exciting new stuff for us.
@Yarlick
@Yarlick 6 лет назад
Thank you for all the content concerning the Sonic games you worked on ^^
@miasuke
@miasuke 6 лет назад
OMG!! That was amazing. And more importantly, "official" enemies names. Hunter, Scouter... That's something was missing at the manuals. Can you list the official names of the game's enemies? By the way, I would love to see editor of the Satutn version in action, once it don't have the same limitations of the Genesis/MD version... It even have a cute mole in Green Groove Zone's walls.
@austinreed7343
@austinreed7343 6 лет назад
miasuke Hunter, Scouter, Crock, Dragfly, Firefly, Octopus, Fish, and Crab.
@miasuke
@miasuke 6 лет назад
Thanks, Austin Reed. I would like to know from Jon if there's some documentation (or even hand made sketches to show) confirming the official enemies' names (after all, there's some chance some enemies could use longer names, or even a two or three words names)... A dedicated video would be awesome.
@SonikkuAtrue
@SonikkuAtrue 6 лет назад
miasuke That wasn't a koala, it was a mole
@miasuke
@miasuke 6 лет назад
Sonikku A -> Thanx!! Fixed!!
@SEB1991SEB
@SEB1991SEB 6 лет назад
Yeah, I've always wondered what they were called too. It's awesome that now, after all these years, I get to see some official names from the creators themselves. I'd love to find out more though, like some preliminary artwork or something.
@Danthrax40
@Danthrax40 6 лет назад
So cool to see 3D Blast's level editor. Thanks for sharing.
@speedyink
@speedyink 6 лет назад
Very cool to see, especially that crab. Love these videos!
@inkfire2236
@inkfire2236 6 лет назад
Sonic 3D Level Blaster
@TehNewParalyzer
@TehNewParalyzer 6 лет назад
Dude, you did amazing stuff back in the day
@YTChannelNat
@YTChannelNat 6 лет назад
Oh man, the Sonic ROM Hacking community is going to be in an uproar about not having access to this. Anywho, great video man. Sonic 3D blast was a pretty big part of my childhood , so it's nice to see how it was developed. Hope to see some more groundbreaking Megadrive demos uploaded in the future.
@vyperii
@vyperii 6 лет назад
Really love these videos. It's fascinating to see one of the game's actual developers talking us through things :)
@donovantheprogrammer2989
@donovantheprogrammer2989 4 года назад
Wow this was very insightful. I've been thinking about using SFML to make a game, but I had to hard code the level and I didn't know a simple was to implement a level editor. This gave me some ideas
@MissNorington
@MissNorington 6 лет назад
Amazing stuff. Thanks for sharing. Sonic 3D has always been a very high quality game, and this is one of those indicators to why! What a programmer! Great insperation for us that grew up with this :D
@GurenMarkIII
@GurenMarkIII 6 лет назад
This is fascinating stuff. Awesome seeing how this game I played as a kid was constructed.
@ImSquiggs
@ImSquiggs 6 лет назад
This video was really interesting, I'd love to see hacks of this game. Super excited to check out the rest of your channel!
@woodman981
@woodman981 6 лет назад
looks very interesting, I can see why it would of been time consuming moving all those items, objects and enemy's to another spot.
@weza74
@weza74 6 лет назад
These videos are awesome so glad I've found your channel
@edenmairay60
@edenmairay60 6 лет назад
I love seeing how games are made its so interesting plus because I'm going to do a course in game design next year
@slappymouse
@slappymouse 6 лет назад
WOAH!! this amazing! Every video you release contains millions of dollars' worth in game dev info
@xcloudx01alt
@xcloudx01alt 6 лет назад
Keep up the great work, these videos are awesome
@GFrom
@GFrom 6 лет назад
I really appreciate you showing us all this cool stuff, it is very interesting! I wish more developers of classic games would do that.
@thepainthuffer886
@thepainthuffer886 6 лет назад
That's interesting to know how Sonic 3D Blast was made; great video mate
@FoxerTails
@FoxerTails 6 лет назад
Impressive stuff. And you dug up a beta element that we have only seen from screenshots and put it in the game? Props to you!
@zyriuz2
@zyriuz2 6 лет назад
Incredible! You should look into more sonic games and keep digging for goodies
@AisuSeijin
@AisuSeijin 6 лет назад
I wish more developers of classic games would come forward with an "inside look" of their stuff. It's pretty much what a lot of fans love to explore and want to see! Like, if some Japanese developer for Zelda: Ocarina of Time was like, "Hey, here's my RU-vid channel showing you early works of Zelda" people would go nuts. Keep it up!
@mitchellsack
@mitchellsack 6 лет назад
this is quickly becoming one of my favorite channels on youtube!!
@tuxmask75
@tuxmask75 6 лет назад
The crab!!!! And wow other unused badniks!? What a treat ! Thx man !
@intetx
@intetx 4 года назад
That is really cool! You might inspire me to try game maker again xD
@mr.nicktheboy1030
@mr.nicktheboy1030 6 лет назад
It seems like every day Gamehut finds something new and exciting. I love this channel. Thank you for surprising us almost every day.
@Yostifu
@Yostifu 6 лет назад
Holy crap, this is so amazing!
@Ungantor
@Ungantor 6 лет назад
Kudos to all the people commenting with actual questions about the tech! This game was a new concept made after sonic team was bored with the hedgehog, and was bound to meet a hostile audience from the get go. It's amazing to get insight into a game that was released so long ago, from an original Dev none the less.
@iheartstriders
@iheartstriders 6 лет назад
Looks so cool!
@WA_Stokins
@WA_Stokins 6 лет назад
2:52 Advanced FISH AI
@Karls_Clips
@Karls_Clips 6 лет назад
I love these informative videos on how games are made. Perhaps you could do a video on how to do 3d polygons used in sonic R
@inceptional
@inceptional 3 года назад
Kinda crazy how good some of the 3D rendered models and animation look in this game.
@KamiJoJo
@KamiJoJo 6 лет назад
WOW! Unused stuff too? That's cool! :D
@adamcrawford1390
@adamcrawford1390 6 лет назад
Your videos are very interesting for me. You have no clue how big a part of my life this game was for me on Christmas 1996. I swear I was the only guy in the world who got used to the isometric Gameplay and physics. I didn't care, it was a new sonic game! I always thought whoever made this was a programming genius! so uh... thanks for the childhood you programming genius!
@MilesQuickster
@MilesQuickster 6 лет назад
When you mention how an object differentiates its colors in each zone, I think that also works in a similar to how background sprites are loaded particularly in the 2nd portion of Sonic 3 & Knuckles
@quitteable
@quitteable 6 лет назад
Great content. I'm very glad youtubes algorithm made a decent suggestion for once. Too bad not all your videos have voiceover. Kept me from binging all of it.
@BrandonTheFanGuy
@BrandonTheFanGuy 6 лет назад
It's so amazing seeing how TT has put these games together! Were you around for the Lego games that TT is now known for?
@renakunisaki
@renakunisaki 6 лет назад
A lot of games did this sort of thing. Some left the code in the final version. One SNES sports game contains an elaborate windowed, mouse-enabled tool reminiscent of Windows 3.1. Ocarina of Time's leaked debug build has an editor for camera paths, using the memory card to save. Pretty neat stuff.
@607
@607 6 лет назад
That's awesome!!! :D
@kyle_bearr
@kyle_bearr 6 лет назад
Maybe we'll find a proto that still has the crab behaving as it should
@beclamide
@beclamide 3 года назад
I’ve only just discovered these videos, and the Coding Secrets ones. I’m addicted!! Please make more!!!
@SpiralPegasus
@SpiralPegasus 6 лет назад
Just passing by to tell you _thank you_ to you and Travellers Tales for creating one of the _most immersive worlds of my youth._ Sonic 3D Blast always marvelled me. I guess I had a hard time wrapping my head around the fact that Sonic had a 3D game. Every level seemed so large and so vivid!! Every turn revealed something I had never seen before... Passageways, tunnels, crackable objects that led you to a small lost corner of an amazingly huge world... And combined with the Flicky mechanic and the out-of-this-world OST by Jun, conquering every stage actually _felt_ like _making a small step towards a massive, meaningful end_. Thank you for all those memories, Jon! And what are your favorite levels and music tracks on the game?
@SouthwesternEagle
@SouthwesternEagle 6 лет назад
I had no idea that there were so many limitations back then! I would have just said "Screw it. I can't get it to work" because I wouldn't have understood why things had wrong colors or corrupt graphics. This gives me insight into how much patience, knowledge and skill early programmers had.
@CiccioImberlicchio
@CiccioImberlicchio 6 лет назад
Releasing this level editor will sure make happy tons of fans and we may be able to actually see more romhacks of this game
@bushywushy6061
@bushywushy6061 6 лет назад
Ciccio Imberlicchio but he would get in trouble from sega As it is THEIR game.
@BKBorgerKing
@BKBorgerKing 6 лет назад
This Stuff Is Really Cool
@crabman3144
@crabman3144 3 года назад
The crab seems to be based on Sonic 2's Shellcracker, which I don't remember there being very many of in Metropolis Zone where it appeared. It was a stationary machine that had an extendable claw to use for melee attacks. Based on what we saw here, my guess would be a simple side-to-side patrol similar to what you have here, placing the crab robot in what could be considered defensive positions from Robotnik's perspective; pathway openings, near the giant rings, and so on. Another possibility is the crab being a hybrid of the Shellcracker and Sonic 1's Crabmeat enemy, which had a short-range projectile; but given that you didn't find any projectile data for it, I'm, thinking it was more defensive patrol behavior.
@windusk4031
@windusk4031 6 лет назад
Nice Intro ! :p
@ethandodd8493
@ethandodd8493 4 года назад
this man really out here making a 3d level creator on a genisis
@ErickTG
@ErickTG 6 лет назад
I loved this game so much as a kid!
@Gamesmarts194
@Gamesmarts194 6 лет назад
I think the crab enemy may have been used in either Green Grove (where there's no "back-and-forth" enemy type as well as an extra spot for a flicky, the green one, specifically) or in Volcano Valley (since the level already has 2 of the aforementioned enemy types, and it seems to have an appropriate color palette).
@mushroomdude123
@mushroomdude123 6 лет назад
I never knew that secret Sonic 3D Blast data would be a part of youtube that interests me.
@TheEmerald
@TheEmerald 6 лет назад
This video completes my childhood.
@GabrielMendoza-
@GabrielMendoza- Год назад
It's all there jus takes time and patience to make own levels sooo cool
@ryang1480
@ryang1480 6 лет назад
Very interesting! What about the tools used to design and layout the map itself?
@StephenAlexWalker
@StephenAlexWalker 6 лет назад
Loved this game as a kid, it's fascinating as an adult to see what went into it's creation. Wish they would re-release this on the Virtual Console.
@ancientflounder
@ancientflounder 6 лет назад
Seems pretty robust and relatively easy to use (at least in terms of your team getting stuff done).
@GraveUypo
@GraveUypo 6 лет назад
a game is always made 10 times more fun with a level editor. it's the sole reason i still play doom to this day. granted in this case things get a bit complicated due to hardware limitations, but heck, a buggy debug mode is better than nothing
@RenegadeScooter
@RenegadeScooter 4 года назад
Nobody: Sonic 3D level editor: KNUKLES
@Laenthor
@Laenthor 6 лет назад
TCRF is going nuts, RELEASE THESE ON THE INTERNET!
@ronanderson1023
@ronanderson1023 6 лет назад
Damn this is some crafty stuff! Is there any reason the position to the newly selected entity is panned to the new one? I mean are there any constraints or is it done on purpose? Great content!
@NeutralAtJSP
@NeutralAtJSP 4 года назад
Damn you worked on a lot of classics
@Digiflower5
@Digiflower5 6 лет назад
This is really cool, can you guys do some videos about the saturn version too since most of us havent played it. ^^
@DANmovies100
@DANmovies100 6 лет назад
This is amazing! :) I have a question, Is there a way to change the level design?
@umblapag
@umblapag 6 лет назад
Never thought I would know this
@ReavinBlue
@ReavinBlue 4 года назад
you're making me appreciatte sonic 3d blast A LOT more. ppl always talked shit about this game I always thought it was great. ever see the super sonic hack rom of this game?
@Miles_3298
@Miles_3298 6 лет назад
This is a million levels of fascinating to me. Thanks, as always, for sharing! Did you have to write a new object and do some manual mapping work to show the crab to us, or was much of that already laid out more or less before re-adding it?
@GameHut
@GameHut 6 лет назад
Miles3298 I had to add the crab from scratch - was fun to figure out!
@Schimnesthai
@Schimnesthai 6 лет назад
amazing
@eddysgh9708
@eddysgh9708 6 лет назад
Jon how did you create the prerenderized sprites for this game? Can you make a video talking of the proces?
@nuckm
@nuckm 6 лет назад
That was most likely on the artist's side with old software, so idk he could do a good job of presenting it.
@SonikkuAtrue
@SonikkuAtrue 6 лет назад
EDUARDOSMASH97 Basically, render a 3D image to a square resolution, in this case either 24x24,or 16x16
@XaneMyers
@XaneMyers 6 лет назад
Wow, didn't realize how the RAM was dynamically allocated to on-screen objects like that. (Through a corruption video or something, background tiles appear to have a similar system. One of your prototype videos, the one with the splitscreen, does it too.)
@AngusBeer
@AngusBeer 6 лет назад
Do you have any interesting material on the Saturn/ PC Port? The PC Version was my first sonic game.
@omegaflowey9932
@omegaflowey9932 2 месяца назад
5:38 OH YEAH MR KRABS!!
@dantefloressq
@dantefloressq 6 лет назад
clever pun in the title
@ObiTrev
@ObiTrev 6 лет назад
Sonic 3D was the first Sonic game I ever played, and it was at a Target Kiosk.
@Kxshou
@Kxshou 6 лет назад
What was your involvement with the Saturn version of Sonic 3D Blast?
@smbmadman1
@smbmadman1 6 лет назад
Abraham They had 12 weeks to port the game to Saturn, basically.
@starrtangerine5441
@starrtangerine5441 6 лет назад
This is a really interesting approach to level design considering when it was made. Aside from that i'm interested in what was used to make the actual stages themselves. Was it a proprietary tool or something more conventional?
@evilash570
@evilash570 6 лет назад
Wow cool! It would be awesome if this was developed further and made into a sort of “ sonic 3D maker” like supermario maker on wiiu!
@MisterPenguin42
@MisterPenguin42 5 лет назад
This makes me wish I was a real coder. I just hack Python until I get the output I want. What you do is real problem solving. Love it.
@gamesergeanthd
@gamesergeanthd 6 лет назад
God I wish we get this someday.
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