Hi everyone! This video is the FINAL one in my Retrospective in Reverse Series. It covers Sonic Adventure, keep an eye out for the ending that will include my 3D Sonic tier list. I hope you enjoy the video! #sonicadventure #sega #sonic
I always preferred sa1 over sa2. Yes, even with having about 140 to 155 emblems for sa2(i barely play chao garden) which i still need to get the remaining emblems in the stages(no, i wont unlock green hill, because for some reason, maybe??? you have to buy the chao karate and other dlc to get access to it. And besides, i wasnt gonna do the chao stuff anyway.) However, i havent played sa1 in a while. I have been meaning to do that. But with that being said, the main reason why i play sa1 and sa2 is to speedrun the levels(preferably, some of the Mission 2s of sa2, sonics and shadows levels, tails, knuckles and big??? In sa1, and amy, gamma, tails and knuckles, rouge and eggman in sa2, somewhat
Enjoying the entire genre with its pros and cons is a lot more healthy than enjoying a mascot because of console wars. You say "interesting concept", I say "common sense"
Bro the entire reason Sonic Team restarted development of SA1 on the Dreamcast is because the Saturn just wasn't nearly powerful enough to do what they wanted to do. Also Jam's hub world is literally a Saturn prototype of SA1, just heavily reworked
The Saturn is simbolismo for Saturn-Satan worship, the same for the Dreamcast logo. It runs deep, and most if not all major companies are in on it sadly
While I do prefer the story of SA2 even with the plot holes and all, I do like the atmosphere of SA1 a lot more because it felt like you were on a genuine adventure. I know some people don't like the hub worlds but I honestly liked them and if anything, they enhanced that "adventure" feeling to me and with the exception of the Mystic Ruins which I'll admit can be a pain to navigate through, Station Square and The Egg Carrier were decent sized enough for it to not be a chore to navigate through. At least imo and I feel like if there were hub worlds in SA2, it would've enhanced that "adventure" feeling in that game. Again though, I'm aware that hub worlds aren't for everyone lol. Your commentary on Knuckles got a good chuckle from me because he was/is my favorite character in the series (barring Shadow) but even when I was a kid, I knew that Knuckles wasn't really "wise" and was always intended to be naive. It fits his character's background because he lived most of his live in seclusion away from other people soit was understandable that his character was socially awkward and too trusting. I also like how the story did give nice focus to all the characters. Well, most because er... Big. Buck the way Knuckles, Tails, Amy, and Gamma were handled with their own stories was simply a nice experience. But I especially remember Gamma's hitting me in the feels as well a kid playing the game and his ending gets me every damn time, it was beautifully done And yeah, the music was amazing. I do veer more towards SA2 as I'm a rocker at heart but I loved the variety of music genres played around with in SA1. I feel like overall SA1 was a rather nice transition to 3D. I mean personally, I find the game plays just fine and I can go back to it and not be too bothered As for your rant at the end, as a Sonic fan who didn't have as much enjoyment for the Sonic games that came out after SA2, my main issue with most of the new games post Sonic Adventure 2 was how the gameplay started to feel very awkward. I think it's fair to say that I got spoiled by SA1 and SA2 because in terms of character movement, I loved how Sonic felt in these games, I liked the "Free roam" feel while having Sonic feel controlled. In Sonic Heroes, Sonic (the speed & power characters) felt slippery as hell, Sonic 06's movement felt a little better but Sonic felt slower compared to SA1 & SA2, and then the boost games came out and they took away the 8way run physics of Sonic opting for a stiffer feeling to make the boosting work and though I didn't mind in Sonic Unleashed, I just got bored of it and missed the 8wayrun feel. And then Sonic Lost World, the stlye made me feel nausea. So yeah, I was one of those fans who wasn't wild with the experimentation but I understand why they tried, it just didn't feel like as great an experience imo.
I didn't say it was rough lol. I said it was a transition to 3D. Actually my whole intro is me addressing the "rough transition" mindset that I disagree with
I already have a different playlist where I covered the classic Sonic games alongside the classic Mario titles. Starting next week I'm switching over to Mega Man videos
hello there NinteenDeen, my name is Greg, and OH BOY this was a HECK OF AN enjoyable take of a video about sonic adventure, this game is my favorite mainilne 3D sonic game, and it's always a treat to see different openions on it that challenge my perception on how i enjoy this game, how ever, while i understand a lot of your points and EVEN agree on many of them, there are a number of stuff of this video that i want either to shed more light on, or even disagree with, just beware that no matter what i'm going to say that i'm not trying to change your openion, it's just there is a lot of information that you're probably not even aware of that i need to share with you, as there are some stuff in your a video that are miunderstood, ESPECIALLY in regards to what you said about sonic team getting what they deserved for antagonizing Mario against Sonic, which is some thing that sonic team HAS NOTHING TO do with, as it was SEGA OF AMERICA'S FAULT for that being a thing in the first place but more on that later, so without any furthur ado, let's get on with this comment : first of all, while i agree on the notion that sonic adventure 2 did a MUCH BETTER JOB regarding other play styles as well as the story, i honestly wouldn't say the same when it comes to the speed stages, although i HAVE TO SAY that the game in itself is actually quiet a failed translation of the classic sonic game, ESPECIALLY due to the sheer number of technical differences in terms of controls, and other stuff to the point where the only similarity i could ever see when it comes to classic sonic is the level design, due to each level having some level design philosophy that the classic games where known for in such a beautiful way really, even though the level design itself is broken and could easily be classified as a sort of bad game design due to how easily you can break the levels while using the spin dash except , the one thing that sonic adventure TRULY SHINES AT, has to do with some thing a lot of people seem to misunderstand in regards to sonic adenture 1 speed stages, and probably the biggest reason why this game is beloved , which honestly is some thing that most 3D platformers seem to pretty much fail at ( oustside of Super Mario 64, and Super Mario Odessey and few others) despit a lot of them being very good games after all, which has to do with none other than "3D movement and challenging platforming" as well as (from what i remember its name) "the character controler's freedom expression in terms of controls", there are SO MANY WAYS that both the game play mechanics and level design (despite the latter being broken) allow the player to traverse the level, to know how to keep a certain flow going, to chain queit a lot of movement options as well as many upgrades that come along as you progress through the story, that makes it ABSOLUTELY SO MUCH FUN TO PLAY, even if you PLAY THE INTENDED way , which all comes to down to how you keep that speed and chain multiple spin dashes along the way to keep that speed and even skip a lot of sections that could take a lot of time, as if the game is asking you to do it, i know you probably won't agree with me when i say this, but if you take EVERY SINGLE GAME PLAY MECHANIC from SA2 speed stages and add them to replace the ones from SA1, THAT (in my openion) WOULD STILL make it a lot more fun than the speed stages of SA2 due to how much freedom the game provide, and how its platforming in those stages come together to make for quiet a freedom of choice in regards to the way you come across those stages, proving that EVEN IF SA1 WAS a failed translation of the classic sonic gameplay, and to some degree its level design, it still prove some thing that even the best of those who analyse those games failed to realise, and that is the fact that sonic games were NEVER ABOUT SPEED, not even in the slightest, it was always about maintaining your own momentum, how you keep a certain flow going on through the level and how that to deal with a lot of level obstacles along the way to prevent that flow from coming a lot into a halt, and the amount of freedom that SA1 alows in that regard that only very few 3D platformers do, is one of, if not the biggest reasons why people love this game so much, especially WHEN NOT EVEN playing the game the intended way take away from that, when the player know how use those game mechanics, and that's part of the magic of what made this game special in the hearts of so many people. but what does any of this has to do with SA2 you may wonder, well let's just say that although that game's speed stages do certainly follows a certain way of level design that make for a different approach which IS NOT in any way inferior to that of SA1, the biggest problem how ever for a lot of people, comes down with how that game's level design do not have that kind of magic in terms of what you could do with keeping that flow going, as people HATE how the game seems to not allow that much freedom in how you could traverse the stages and keep that momentum going, with so many issues that COULD ONLY BE avoided, specifically when you try to play the game the intended way, yes you could get creative with how you traverse the stages, but if there is some thing annoying that a lot of SA1 fans are tired of hearing, is this notion that "pEOplE PrEfeR SA1 ovEr SA2, bEcAusE it hAs OpeN LevEl deSIgn" when that's NOT always the case, as the issue comes down with that game not using that magic with its linearity, hence why it's so easy for some fans to call its speed stages basic and uninteresting, especially when it's the game play mechanics themselves that help those stages being as fun as a lot of people find it to be in the first place, that linear approach could've been used along with that kind of freedom expression that the previous game had, but instead they went in a kind of approach that was sort of "moment-to-moment, don't think about it that much approach" which is just not what a lot of people want out of a 3D sonic game, even though there are a lot of cool moments to praise about that game's speed stages but that's not mainly what fans in general want of a mainline game of the series, i don't know how you would feel about that specifically, but as some one who prefer SA2 approach in its level design when it comes to other play styles, i can not say the same for its speed stages over SA1 but now let's go to what i told you earlier in regards to what i said that Sonic Team were not involved with the kind of image that antagonized the Mario against Sonic, and here is what i have to say : the first thing that we need to tackle is sonic's original concept that was made by the original sonic team in the 90s,(which in some aspects is VASTLY different than that of Sega of America's approach back in the day) which consists of : the character being a good kind spirited guy with a loving nature, one whose core value is freedom, with a sense of jusitice, and a proactive nature of helping, protecting and saving people, he do not like to see people sad or even in suffereing, so he tends to help them when ever he could, with him having nothing to do with being a hero nor he want to do with any thing like that, with an attitude of not respecting authority in regards to saving people, unless some one point out to him a flaw about an action he's about to do, a nomad who like traveling around the world, a love for nature and the natural beauty of the environment, along with doing any thing to keep a good balance between technology and nature, along with a street level smart of IQ in tackling challanges. and respecting the decesions of others and not interfering in them nor claiming to know the truth of any one's actions, and instead stoping the bad actions of bad guys when they endanger others when they are not conveinced to stop. why am i saying all of this you might ask, while aside from the fact that there are a lot of aspects of sonic's atittude that i never talked about, such as his cockiness, arrogance, eating chilidogs and making fun of his enemies with jokes and stuff, and that cool atittude of the 90s that was overly emphasised back then, but THAT'S ONLY BECAUSE OF THE FACT THAT THIS WAS all Sega of America's doing back then NOT SONIC TEAM dude, the fact that YOU THINK THAT sonic team had any thing to do with antagonizing Mario against Sonic is the BIGGEST MISUNDERSTANDING that i've heard in the entire video, because if THERE IS ONE THING that a lot of people do not know about Sonic Team that EVEN FANS in gneneral don't as well is that they had a VASTLY different approach to what they want Sonic to be, they had well thought out elements which were all about making some thing that was time less and meaningful, which is especially apparaent when you look to what i told you about the character and the envirenmental thematic message of the games, but JUST BECAUSE THERE was a certain approach of marketing for Sonic back in the day do not mean that it was the developer's doing, when it was SEGA OF AMERICA'S DOING FOR ALL THAT CRAP that was uneeded despit the fact that certain aspects were understandable to add BUT NOT THAT ASPECT OF ANTAGONIZING MARIO THAT NOT EVEN SONIC TEAM WERE AWARE OF, i understand if you're not aware of any of this, but i'm tired of pepole misunderstanding what exactly Sonic Team were trying to do that HAD NOTHING TO do with what they know about the character at the time, and you need to take into account that it's not uncommon for the publisher to do stuff with marketing a franchise that the developer's do not know during their time with that franchise, other than that that's all i have to say
Hey so a couple of things. First off, I appreciate the comment, glad you're passionate about it to leave this long of one lol. Second, regarding what you're talking about for the freedom of expression in Sonic's movement, I won't deny that it COULD be accurate, where if I was to spend tons of time learning how to chain everything together it could be the ideal way to enjoy the game. But again I'm strictly basing these videos of quick playthroughs because that's all I've really done. Start to end with no extra missions. And I think a vast majority of people that play these games experience them that way too so it's more relatable. However, like I mentioned with the teching in smash bros example, I can totally see that if someone (including myself) gave this game the effort to learn to navigate it and chain it all together, it could be a treat. And I can see that BECAUSE of comments like yours as well as various videos I've watched from the Golden Bolt and Pariah and whoever else. Also, I'm glad you pointed out the marketing issue with Sega of America and not Sonic Team. To be fair through most of my videos I've been treating all of them as one entity and that might not be doing the actual creators of the game justice. So I can respect your take on it, however regardless of who I'm targeting it at, I think my point stands. SOMEONE involved in Sonic, whether it's SOA or Sonic Team or whoever, pushed the narrative back in the 90s, and in my opinion that led to the debacle that we see today. But yeah, I've always found the actual fictional character of Sonic to be mesmerizing and generally a good guy (I go into quite a bit of detail about how amazing he is in my 06 and Secret Rings videos, and probably some other vids too.)
Unleashed in S and Boom in F, that a fantastic tier list in my opinion. Here my ranking of those game :) S: Unleashed, Heroes, Black Knight A: 06, Adventure, Adventure 2 B: Forces, Frontiers, Secret Rings C: Shadow, Generations D: Colors, Lost World F: Boom
I prefer SA1 big time mostly because of the campy plot, designs, and especially the over-world station square the music the vibe the npcs all of it is just beautiful in the goofiest try hard way I see what they wanted to do but didn't have the tech and budget to do it
one last thing i'm goiing to tell you is certain sources of information from videos that helped me giving this comment : "Learning to Love Sonic Adventure - A Retrospective" from 10:09 to 20:59 of the video, and from 29:46 to 45:52 of the video "Sonic Adventure (Part 1) - Sonic Was Always Good" "Trying (and Failing) to Love Sonic Adventure 2 - A Retrospective" "Sonic Fans Vs. Criticism" a great video whose title do not do it enough justice "Sonic the Hedgehog in 3D - A Retrospective" of 10:12 to 59:11 of the video "The Complete Story & Lore of Classic Sonic" which helped me realize that sonic team were building up to story of Sonic Adventure in the japanese manuals of the classic games during the 90s, and also their concept of sonic other than that, that's all i have to say , and THANK YOU FOR this great video, looking forward to more of your retroperspectives
Firstly, ive been thoroughly enjoying this series the premise is unique and well done :). Secondly, will you also cover some of the handhelds or spinoffs? If you dont i think its valid since it can be a bit much
Thanks for watching and I'm glad you're enjoying! I will ONE DAY cover the handhelds and spinoffs but it's so far out of reach right now that I can't even put a timeframe on it haha.
clearly you do not dislike adventure considering you wrote and directed a movie about it over here. its a great video! why such an inflammatory thumbnail? I was coming here ready to fight! makes it look like a 90 minute dig at advenutre
Lool, It's the culmination of my generally positive series retrospective and the idea is that he deserved better than all the criticism he's received throughout the last 25 years. I probably could've made that clearer on the thumbnail 🤔
Thanks for this! This game is not the best, but do you think this was the best transition to 3d for Sonic that we could have ever gotten at the time? I mean, the artstyle for one is not like classic Sonic, it is more realistic. And the physics in loops are not accurate, as you cannot enter them without going through the dashpads. But was this all due to hardware limitations? And I noticed that every 3d sonic game never really had real loops, they just used dashpads, so were more scripted. And every 3d sonic game also had some sort of gimmick to follow with the ‘Sonic style’ gameplay. Also, are you planning to review other sonic games later down the line?
Hey! Thanks for watching. I don't think this is the best we could've gotten, but I also can't fault anyone at Sega for that because it was such an experimental time in the industry and there was no blueprint as to what would succeed and what wouldn't. For example, Mario 64 was phenomenal but a true transition from 2D to 3D for Mario would have been more akin to what we eventually got with 3D World, but Nintendo made it work with Mario 64 even though it's very different from the classics. Likewise, Sonic probably should've went with the hallway or tunnel style gameplay but with multiple routes and learned to experiment with that and perfected it as time went on. And they probably didn't fully land on a game like that until Secret Rings. In hindsight, it's easy to point out so many different details as to how they could have focused it, but I think given many young Sonic fans coming of age around the time of the Adventure titles, the impacts of the "realistic" design, heavy music, and epic story did very well to keep middle school aged kids committed to the franchise, whereas Mario lost a lot of popularity for a while until the Wii/DS era
I think the next realistic Sonic Video I'll make is Shadow Generations. And I might do a double header and review Dream Team as well around that time. But aside from that I doubt I'll be doing the handhelds and spinoffs anytime soon. I still owe people videos for the handheld Mario Party games and I'm not sure when/if I'll ever get to those lol. Plus there are so many other franchises I wanna cover, right now I'm working on Mega Man for next week, but I'd like to do Metroid, Castlevania, 3D Mario, Kirby etc. So I'm just taking it one game at a time
@@NintenDeen Those are good points! Yeah, I guess they didn't know what formula work best, so they were being quite experimental around that time. What Sonic gane do you think had the highest budget and/or had the best chance of competing with mario?
Honestly looking back I think Unleashed should have easily gone head to head with Galaxy but it was let down by the community and critics. It's such a phenomenal game
@NintenDeen Yeah, I agree. Although i believe 06 had potential to be even better than Unleashed, it was still great, and lots of passion. It was well made, although it did run terribly on original consoles. And even though it had the werehog, it actually has more Sonic stages than most other Sonic games. It's my favourite boost game! And what were the least and most polished 3d Sonic games that you have played?
@@NintenDeen Not only did it take Mario 5 years to transition into 3D with Sonic taking less than that(4 years specifically)but Sonic Adventure overall just feels so good to play compared to the likes of Super Mario 64
I can't agree with that because SM64 is basically my favorite game of all time so even if I tried to be objective it would be impossible 😂. I'm not going to try and argue that one objectively feels better to play than the other, but I think blatantly saying SA feels so good compared to SM64 is a very ambitious statement lol.
Sonic Adventure is my all time favourite (I'll happily play it multiple times) of all Sonic Games, it introduced me to Knuckles being male (on the 2d games he looked pink and me and my family thought he was a girl), Tikal's Theme, Eggman's SA Theme, opened my eyes to the Sonic Universe's Lore and gave me one of my favourite antagonist's: Chaos (and all his Transformations), I also adored the Chao Gardens, Hub Worlds and playing as Super Sonic as part of the plot than having to search for the Chaos Emeralds through Special Stages. I hated Big's Gameplay, when I first played SA1 on Dreamcast I went Sonic>Tails>Knuckles>Amy>Gamma>Big. I had no idea about Big's fishing gameplay and it bored me to tears, years later I played SA1XD on Gamecube and finished Sonic's Story first and went straight onto to Big's just to get it out of the way. The Egg Carrier is one of my favourite creation of Eggman's and although Gamma's storyline broke my heart I loved Gamma and E-101 Beta-Kai is another one of my favourite Badniks/Robots.
The things u pointed out bout both Gamma/Omega, The Star Wars Tikal things were 1 of the few times somethin mentioned bout this games' intentions was new to me so bravo. I think I'm gonna mostly try to keep this shorter than usual by seperatin it on 2 ends. Gameplay of each character. Story of each character Gameplay: Sonic: It's legit the "worst" he's ever played in all the mainline 3D games & I hate it the entire way through spamdash or not. He doesn't feel good no matter wut he does & always feels stiff as a brick & slow as balls. The game almost doesn't acknowledge I'm tellin it to move till 0.5secs after sometimes so the slow response feels horrible. Turnin & especially jumpin all jus feel like he's a slow/confused old man. It jus sucks & there's no enjoyment at any point. If it weren't for Big he'd easily be bottom of my list for the characters here but that's so far from a compliment cus it's BIG FROM SONIC ADVA here. It astounds me how they drop the ball here. 1/10 Tails: I don't really care for it. Outside of the final stage the rest is jus borin cus u're jus breakin all the stages u went through as sonic immediately after u beat that if u didn't go for anyone else. How he plays is fine tho 4/10 Knuckles: Similar feelins as a whole. It's jus a chunk of Sonics' stage but u run around to get the shards & it's pretty braindead cus u have to use Tikal or risk runnin around wit no other clues takin forever. It actually might've been more fun wit the SA2 radar cus it's too easy how it is usin all ur tools. 3.5/10 Amy: I'm sayin it here & now Amy is the "best" character to play as. She's unique in the she has to use her hammer to do stuff like be acrobatic in certain challenges & it's really fun to build up speed so she can do high jumps or time multi-jumps. It's so fun jus playin as her despite that she's slow & takes a lil to build up speed so she can high jump. It really showcases that she has to use tools to get around unlike the others cus she's not special in that she's got a unique physical trait or that she's some genius. She's jus a city girl who does no diff than anyone else at the city, shop. I like the slight RE inspired horror chase angle they put her in where u still have to be quick even tho she's naturally slow. My only complaint is that the difficulty isn't high enough to add to the pressure but they do some surprisin stuff like when that mech(forgor its name) breaks through the big glass & u gotta run past him or where the camera changes focus on the mirror hallways so it slightly disorientates u. It's really creative & fits her character. 7.5/10 Big: He's either the most gruelin task u've ever dealt wit in ur life or the piss easiest thing that barely last 10mins(if u know how to play him). Point is he sucks either way -1/10 Gamma: Decent fun but nothin crazy. I like the time management aspect to it but I rarely have much concrete thoughts to say here. 5/10 Story: Sonic: It fuckin "sucks", it's next to nothin at all aside from the tikal stuff. I get the idea is prob to give the player a typical sonic v. eggman romp to ease them in but that doesn't work here in a more story focused thing wit dialogue & cutscenes we'll C twice cus the stories connect. If it focused on him helpin someone for their arc(not the playable characters but like a human or somethin) then it'd have some meat on top of wut's alr there. 1/10 Tails: Actually pretty "cool" here. It's tails provin to himself that he can keep up wit sonic. That in itself isn't crazy but how that is expressed in the gameplay vis "races" where tails has to beat sonic & then beat eggman before the final boss is excellent imo. There's no way tails beat sonic in these stages even if in gameplay he literally breaks them so it jus amounts to those achievements all bein in his head up till the final race. The final race isn't jus in his head this time he actually has to beat eggman to the bomb & not only that beat eggman himself & I adore that the dialogue is showcased slightly diff in each story so eggman comes off scarier in his words/tone of voice to tails. Admittedly this comes off much stronger in the localization might've been intended in the og script. He become hero of Station Square & gets an emerald for the job which lead in to SA2. I like it. 7/10 Knuckles: The beginnin & end R interestin but they're the only worthwhile parts since the rest is nothin but repeat cutscenes wit slight dialogue changes & bein focused on gettin the emerald shards. 4/10 Amy: I love her story here. It shows her compassionate & empathetic side, it shows her similarity to sonic in her penchant for adve but shows that as a city girl she's never gone for it herself like him & CD was the only time anythin interestin happened in her life even tho she was mostly dragged around by either sonic or metal(she even exaggerates it to seem like they did all sorts of stuff & did it TOGETHER LMAO). She pretty good at readin others like Gamma which changed him(unknowingly) & is capable of convincin sonic to not do somethin cus he trusts her implicitly. I like how she tries to pass off helpin the bird she found to sonic & then gets forced to deal wit it herself anyways since it shows lack of confidence cus she's not like sonic like she wants to be. It connects pretty well gameplay wise since she runs away most of her story since she doesn't have confidence the few abilities she does have will be enough to deal wit the mech chasin her. It also makes the final boss more triumphant cus she actually 1v1ed a mech she ran away from till the end & shows sometimes she doesn't have to be so afraid to go a lil beyond her weight. She showcases that even tho she's jus a little girl those little things she does can still even unknowingly have a huge impact & provides her confidence to be more active in her fullfillin her adventurous spirit & improve to a point she can prove herself to the 1 that inspired her to be that way. It's jus so great all around & stays relevant to wut I think is the most powerful story in the game & 1 of the most powerful in the series without anyone's knowledge(in-universe). 8.5/10 Gamma: There's not much to say cus there's alr so many out there that have added their take & there's none that I disagree wit. The existentialistic nature of it all & showin eggmans' lack of care & childishness. The separation of the will of the robot & the animal inside. The meanin behind "savin" his family while destroyin them for the animals inside. Connectin it to Amys' story by bein 1 of the birds in the pendant they were lookin for. It's jus "brilliant". chefs kiss(9)/10 Big: I love Bigs' story a lot & it's the main catalyst for 1 of the games' main themes. PERSPECTIVE. In each story every character is doin their own thing & when they converge they perceive events slightly diff than others. In Tails' story after he drops off Amy in Station Square & almost immediately notices the missile he's gotta stop. Amy is right beside him but she doesn't notice anythin too focused on herself & wut to do next & it's hilarious when u notice. In this case Big jus wants to get Froggy back & jus chill in his home fishin but he hilariously ends up in all this crazy shit & even sonic helps him get froggy as this odd side-note to his chaos boss fight on the Eggcarrier. The entire time big barely takes notice & jus focuses on gettin Froggy & goin home. It hilariously highlights how diff ppl perceive the world diff & focus on diff things in their life even in the same place/situation. Who cares if there's a huge scary water monster the cat wants his frog back so he can fish wit his bud in peace. 8.5/10 As for Hub Worlds R prob 1 of the few parts that saves the game for me. I really like talkin to all the ppl I run into & they all have mini-stories that progress like urs does over time. The girl who likes the guy at the food place. The little boy whos mom is addicted to gamblin(like any sonic fan lol). The little girl whos always waitin for her dad to come home at the station all by herself etc. I'm not fond of all the locations(especially as certain characters *COUGH BIG ON A LADDER COUGH*) but it adds so much for me in this game. It connects u to the townsfolk & wutnot who even treat the characters in a familiar fashion so that the endin seems grander since the ppls' home was torn down by chaos & they cheer sonic(u) on. 7.5-8/10 The final part isn't really anythin special gameplay wise & I agree on the music thing tho I get wut they were goin for. It showcases how insightful sonic is & the backstory of the tribe provides an interestin layer of conversation but then Y give it to certain characters? Gamma is weird unless they tried to have it add to his realization & change in some way since he's not even there at the end even as the bird he freed from himself. Big has the angle of it bein funny cus he wouldn't understand or give a shit but that jus makes it weird he'd be shown anythin. Knuckles I feel should've gotten more of these since it's give more to his story of not wantin to know more & bein content wit his current life as guardian even if he doesn't know Y him. The bits of history R mostly there for the player rather than all the characters so while I partly get wut they were goin for it jus seems nonsensical & pointless in this way. 4/10 I don't hate this game on the whole but it's def not even a 6/10 for me since it's such a mess & its most important parts aren't fun. SA2 as a whole is a more well put together experience imo but more through execution rather than ideas or inherent structure. I do think I like SA2s' structure more but if SA1 was jus more fun that wouldn't be an issue. U R correct tho most of the games after SA1 solve its structural issues more over time.
@@NintenDeenI thought it had more thematic purpose originally. Also, I liked that the last phase is like the villains second, and really sells you on how serious the situation is. Also, Open your heart is technically the main theme, while the other one is the final bosses theme. Besides, I was more focused on fighting it, really. Also, I just prefer the 2nd theme over Open Your heart. It's the same for the Generations remixes, even tho I massively prefer that Open Your heart over the original. Still love the 2nd phases remix in gens more
Sonic has had, in fact, a wonderful transition into 3D. Mario 64, however, is absolute garbage even for that era. Sorry, not sorry, tank controls, for anything other than vehicles, are inexcusable under any circumstances. Yet for some reason, that clunky and boring thing is held up as a cult classic, whereas for Sonic Adventure, people go out of their way to find otherwise harmless glitches, so they can rag on the game. And yes, I blame the constant complaining and flakiness of Sonic fans for Sonic’s reputation. Sonic fans will never be happy. Not long ago they were complaining about “lanky sonic, spikes too long”. Starting with Forces, they started complaining that the spikes are too short. Not long ago they were all about how sonic was better in the classic games and now they’re complaining that classic sonic is everywhere and classic iconography is too overused (which I ageee with, but I didn’t complain about Sonic’s advancement). Not long ago we kept hearing “Sonic’s stupid friends! He talks too much! Monster of the weak formula!” and now we hear complaints about how the meta era sucks so much (which I agree, but again, I had no issue with sonic before that). As for Sonic Adventure’s presentation, it’s perfectly acceptable for the time. A lot of games (cough! Mario64! Couch) didn’t even have a story. Others had static face textures. And others horrible writing that didn’t even try to sound coherent or realistic (Cough! Castlevania Symphony of the Night! Cough!).
@@NintenDeen that is fine. I just think tank controls are more frustrating than fun and should be avoided at all costs. And let’s face it, Mario 64 has no story to speak of. I actually tried playing the game. But honestly I couldn’t stand the way Mario moved. If basic movement is a drag, that’s a bad game from the start. But hey, I completed Mario Odyssey 100% and think it’s a wonderful game.