+DASH596 Then we would have missed out on the superior Boss + Stardust Speedway music. JP/EU version was too childish and the American music made the game feel much more serious.
Nicholas Kozee I grew up with the American, so I'm obviously biased. I also played it when it first came out so it has childhood memories attached to it. Still prefer Ice Cap Zone from Sonic 3 as the best music. And Sonic 3 music as a whole.
+Art Monzon the JP?PAL version of all the versions of Stardust Speedway were more serious in tone and fit the situation more properly. What are you talking about?
Although I prefer the JP/EU soundtrack, I never really had the chance to sit back and really appreciate the US version. While I feel the JP's lighthearted tone better fits a Sonic game, the darker tone of the US version is pretty badass.
I'm sorry, but there's a few good number of US tracks that dominates the JP versions. Especially Stardust Speedway Present. Those who say the JP sounds better than track needs a hearing aid.
@@TheDayd111returns I very much disagree with you Stardust Speedway present (JP) is much better than the US version. The US is only really better in Tidal Tempest and Wacky Workbench, and fits the game as the US doesn't have unique past songs
wow very awesome speedrun!! I love this game but they should do a speedrun of this game IN THE ORIGINAL VERSION (Mega CD or Sega CD), that will make it a little harder >;3
A couple of the first zones, I was all "I bet I've come really close to that time before". Then I saw the collision chaos boss and was dumbstruck. Fuck that guy, I think my absolute best time ever is still almost ten seconds more than you did and I thought that had to be some kind of record.
At least Amy didn't *talk* back then. God, why do they HAVE to make the love interest as annoying (and horribly voiced) as possible in these kinds of games...
I'll never understand why they freakin' ripped away the original sound track and put this shit on there. At least the 360 version lets you pick the sound track. Just wish they picked the Japanese sound track, it was a million times better.
What is wrong with the US? They're both just as good and are very different. The US ost has a very different tone that focus more on the stage's atmosphere! The JP is very happy-go-lucky and Sonic like.
Zepher Tensho I'm pretty sure you'll survive listening to the other track. Both soundtracks have great songs, just like how both don't affect gameplay.
Daydrian Lewis (DAYD111) The reason why I don't like the US is because although some of the tracks are atmospheric, many of the tracks are very generic and forgetful compared to the Japanese soundtrack. Also, the past themes are all lietmotif's of the past theme, so it's awkward to hear a US soundtrack, then go to stardust speedway and hear HUEHUEHUEH in the past.
First2comment Because people act like its fantastic even though it has forgettable bosses and shit level design. Not to mention the unnecessary time travel gimmick
As someone who grew up with original Mega Drive releases, I never had the chance to play Sonic CD. From watching the speedrun just there, I'm glad I didn't. It looks shoddy and trashy compared to it's predecessors and I know my 6 y/o self would've had the same reaction I did just now.
It's good, but it's got some pretty bad level design in some places. Wacky Workbench and the Collision Chaos boss. The rest are just too short. I'm serious, it's real easy and it's much shorter than the others.
If you're not going for the good ending, you can easily beat the entire game in under 25 minutes. I've done so multiple times, and I'm no good at speedrunning at all. However, a short game isn't necessarily an easy one. Many NES games were designed to be difficult, because they were short and developers didn't want people to beat the games in under five minutes on their first run.
GBA play the sega cd version or check a RU-vid video of someone finishing a zone and compare to the modern version. The points count as soon as that sound track for zone clear plays instead of waiting for the music to stop. Also the music doesn't fade out on the sega cd version. Me personally I prefer the sega cd version except for the 60fps special stages but for a better experience and cleaner sound and physics I stick with the original
Sonic Boom? SONIC BOOM? SOOONIC BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM?!?!?!??!?!?!!??!!?!?!?!?!? Sonic Boom?
Sonic CD is definitely not where the series "jumped the shark". That's reserved for the Adventure series. CD is where Sega forgot that they were making games about a fast character.
might be just me... but how does anybody find glitching the game fun? isnt it fun enough going through it the way it was ment to be played? sorry but i see the glitches to be bullshit as a speed run. clapping and shit as if it were rewarding, i will never understand this form of speed run i guess.