@@betlergaen5757 yeah bro i have no idea how they fucked up knuckles so badly, though the infinite glide makes it better, the start up animation is the main annoying thing.
@@nabiiii which is also funny because he didn't have the startup animation in the second update (he was playable there, but unfinished), so they could just remove it, they literally have an iteration of knuckles without it, so I really hope they can do a patch to clean up the bugs, adjust some of the characters and difficulty, and then this update will have the polish it needs
Agree with Amy being the best. I had the same impression about Knuckles at first, but once I unlocked all the skills, he became on par with the rest of the cast. Quite fun. Regardless of the inconsistent difficulty, for a final update, this was a blast. The new cyberspace levels, especially the Chemical Plant ones, are probably the best Sonic stages produced since 2011.
@@YoungSigmaGrindsetWell, the only 3D Sonic games that came out after 2011 was Lost World, Boom, and Forces. Any levels from those that you'd say are better?
@@YoungSigmaGrindset To be honest, skipping Mania (I Should have said that in my first comment) they kind of are IMO, since we only had Lost World and Forces since 2011.
I have the opposite opinion about Tails, but for the same reasons you listed. He's the most technical character and I think it works fantastically in this world
Theres quite a bit of a learning curve when it comes to this update i wouldnt be suprised if alot of people found it difficult. But for me personally i was able to get a grip on everything pretty well and man does it feel great so honestly for me its just a major improvement from the base game 90%
Yeah exactly. It was a very rewarding experience. Was definitely more challenging than eggmanland from unleashed. I was able to adapt to all the hard challenges in this update as I'm an experienced player
Probably the best thing about the update is that it gives Sonic Team a pretty clear roadmap for a sequel to come and polish the formula. Like polish up the base 4, maybe add Shadow/Metal Sonic/Blaze as unlockable characters, emphasize more physics and organic platforming, make combat more like DMC or KH2FM lol, and stuff like that. Now, whether Sonic Team does this or not has yet to be seen
I wouldn't put TOO much faith unless they nail the next 3d mainline game. The first time is one thing but if they get 2 7+/10 games in a row then Sonic will definitely be good hands moving forward
Knuckles gliding functions almost exactly like it did in the classic games there’s a slight pause before you start moving forward and the time it takes to turn feels heavy it’s not meant to feel like adventure because adventures glide was completely different then the classics
Just because it's "like the classics" (which it isn't) doesn't mean it's good. Knuckles simply controlled better in the adventure games and there's zero excuse he should be worse in a 2023 game
Despite its flaws this is easily the best of the 3 updates, and really wrapped up this game in a neat bow. The difficulty definitely seemed unfair at times. (Most notably with that boss rush), but that made the ending so much more satisfying when I got there.
To be fair about the platforming you can take advantage of each characters abilities to skips a lot of the platforming, like flying in the Cyclone or gliding.
Mixed is the perfect way to describe this update. It’s gonna be interesting to see how the reception stacks up from here, and how it affects the series going forward.
@I’m saying what I’m hearing : knuckles isn’t sonic adventure knuckles,tails isn’t sonic and I’m bad at flying and finally I’m very bad at the game and don’t want to get good and do the difficult parkour and I prefer sonic forces to all sonic games( btw I hate momentum and I am bad at the combat ) This is it this is you being bad ( btw trial 2 is easy it’s just waiting for him to do the long attack and than attack him and Perry I had like 20 sec left your just bad)
I think the update was actually way better than I was expecting I grinded most of it out last night and finished today I got everything on the map for all the characters and I found myself impressed w the ideas for platforming nd puzzles got used to the move sets and after the spin dash w everyone I got so comfy and found myself using everyone differently for their own purpose but all fast. I think w time ppl w warm up to it more. The story was ok they explain a lot of the main story In optional cutscenes the story generally just feels really explainy. BUT SO HAPPY HOPE EVERYONE ELSE CAN ENJOY IT THE MOST LIKE I AM
I think the glide i think is supposed to be used sparingly and tails gets the tornado to make some of his platforming easier but the flying is a course correction
I think you really miss read sages character in the original ending she doesn’t like sonic she isn’t a good guy she simply realizes she wants to have a family like sonic and his friends she doesn’t turn good everything she’s doing is to save egg man in both endings
I love the fact that you said Amy was trash before you saw her skill tree and then for the rest of the characters you didn’t even mention their skill tree.
@@Rusty_Spyspam X or A depending on the console in mid-air and turn the analog stick while doing it to turn around and redirect yourself while you're still in place it works pretty well
I'm enjoying the update so far. My only grip, is the cyloop, i would prefer if this skill was exclusiva to Sonic. It's weird seeing the other characters using it 😅
I think the problem of this update is that this update is not in a state of polish that is ideal, the difficulty is unbalanced at times, and don't even tell me about the bugs. I think that most flaws in this update are easily fixable, and I hope we can get a patch or another update to the game that adjust and polish this update more. I think the content is good, but the lack of polish brings it down
Seriously, you know how low polished this update is when you understand that MY GAME FUCKING CRASHED WHEN I DID THE UPPER CYLOOP THINGY ON THE FINAL BOSS. So much suffering and i need to pass trough it again, luckily i saved right after doing the trials...
@@silverstar1614 yeah, they need to do a patch to clear things up, I hope we can get it soon, we have to show Kishimoto whats happening so he can perhaps address it
@@silverstar1614how I did the same it didn’t happens and the update def unpolished but it’s not game breaking but definitely bring it 1 points to a 9/10
@@maorfahima7315 I never said it happens to everyone, all i said its that it proves how unpolished this update is, and how it destroyed my experience with it, just how it did with all the other bugs
@@maorfahima7315 i would give it a 7/10, having a good final boss and unique new gameplays, but the unfairness and low polish just destroyed my experience with it.
Update had a lot of jank and I did rage a lot(For one, due to the janky parts and I think anyone who's played through this update knows where most of the rage comes from). I just love the vibe of the update and the ending got me SO hyped! Literally peak fiction IMO. Being able to play as Amy, Knuckles, and Tails was awesome in their own ways, and the themes are SUCH a vibe. Though I have to criticize Knuckles' glide because why is it so stiff? But that aside, this update was a 9/10 for me. I hope they continue to improve upon Sonic as a series. Great review btw!
Sonic team needs to understand difference between challenging and unfair BS. But I really enjoyed playing as the other 3, as well as the SAUCE they gave The Revamped Supreme Fight. Makes me excited for the Next Sonic Game
It’s really REALLY not unfair it’s just confusing and the rest is actually challenging ‘trail 5 requires you to master the titans and know what attacks and techniques would do the most damage ‘trail 2 is confusing’and the towers and platforming is really well designed and well intersting and I loved it and had fun ‘I understand if you don’t like it’s fine but believe me it’s really not unfair
The titan fights are janky to begin with. Wyvern has random missile patterns annd every titan you can clip inside on top of sometimes their attacks have 2 hitboxes that can overlap canceling your parries. Trial 5 should not exist given they never fixed the titans.@@2ndspringtube708
There are so many wrong things you said in this video I disagree with that I have to point out. 1. Amy being overpowered with her jumps is the entire point of her playstyle. Even in Superstars she plays like this, with her multiple jumps. 2. Everything you said about Knuckles gliding is completely resolved by upgrading to the super glide. Therefore the un-upgraded version of the glide is meant to be flawed, so you have more of a reason to upgrade it and feel rewarded like you truly glowed up. 3. The delay for Tails's flight is ironically what I like about him, it's a good thing because it warms up for the actual flight part where he gains vertical distance. Useful for those puzzles where you have to be near the glowing ball for long enough while holding the button to solve the puzzle. 4. Tails doesn't need a homing attack. His flight and overall SA1 playstyle renders it completely redundant for him. 5. You don't NEED the spin dash for that tower section. You can jump over those distances just fine normally without it. 6. Your entire friend group clearly sucks at the game and it's completely their fault, skill issue. Don't blame the game, instead tell them to git gud. Matt I usually love your videos but after watching this I'm convinced that you had absolutely no idea what you were talking about.
Sound to me like you are dick riding this flawed update.. You are completely ignoring the jank and confusing level designs with unoptimized difficulty.. Some things are just stupid having to figure out to progress like cylooping supremes sniper to use against him, If you don’t have automatic combos on how are you suppose to figure something like that out or the tedious towers you’ll have to climb a 100 times.
Personally I thought that despite its flaws this was a phenomenal update and I loved all of it :DD but I completely understand why you and others in the community didn’t have as much of a good time. You made a lot of valid points here that I agree with and this update is far from perfect imo but I still thought it was a MASSIVE step up from the og ending
I couldn't even find how to get that one Chaos Emerald with Tails, I just cylooped to get infinite boost and then used tails' tornado skill to keep flying upward until i reached the emerald
The actual thing that annoys me, is when you upgrade your skill tree, you're taken to a tutorial, then once that tutorial is clear, they spawn you far from the spot you were, so if you were doing a hard platforming segment, you had to restart it all over again.
There are two things I'd like to mention that make Tails and Knuckles a lot more fun IMO. For tails, one of the skills you can attain is his Cyclone boost. I enjoyed him way more with that move as he's summoning his craft from SA2 in flight and if you have the infinite boost, you can fly as high and as far as you want. 2nd, this maybe an ironic one but Knuckles infinite jump glitch is back. If you spam the glide button while airborne and is normal attacks (as long as you have his uppercut punch), nothing's stopping him from going up.
I swear I don't know if Knuckles having an infinite jump glitch is meant to be on purpose or not, but I honestly hope it becomes a running gag at this point XD. Heck make it one of his abilities people could do.
11:50 I just cheesed it with his mech lmao And I know we're all clowning the first tower but can we talk about the second? Like at least the other towers made it _feel_ like you had skill issue, the second was just bs all the way to the top. That said, I found second trial to be easier than the first (the time limit is still stupid though) Overall I had a good time with this update (towers 2+4 and trial 5 aside), and I actually enjoyed playing as Tails and Knuckles. I liked the new music as well, specifically Knuckles' theme and the Ouranos remix that plays when you're _ascending the towers_ as Sonic Edit: infinite glide is the stuff of legends
I’m ngl, y’all kept asking Sega to make the game harder and now that they did, y’all still complaining. Atp its just sound like you not that good at the game
True there is some glitches and stuff that needs to be ironed out but for the most part it sounds like a skill issue cause I did extreme mode and got through all 4 trial towers (working on the the master trial now ) and while yes it was frustrating the games difficulty seems good here (if it is the same on easy and normal then maybe it need to be toned down a bit)
@@gn2677it is the same, thats why we are complaining. We on the bad gamers side want to simply enjoy the story, cant enjoy it cause hard mode and easy mode DONT MAKE ANY DIFFERENCE
@@silverstar1614understandable They do need to tone it down on easy and normal I didn’t have the luxury of playing easy so I didn’t know however if people are playing on hard on extreme I don’t think they should be complaining (Unless of course they mess up because of glitches then that’s valid )
While there are issues, because this is still infinitely better than the lame original ending and it’s also free, keep in mind that the first 3 island were jank as hell like this, but still enjoyable, so if the original game with the original ending was a 7, by update 2 it was an 7.5 and now I’d say my official rating would be an 8.5.
I think the Update is good but Some fans wanted difficulty added to Frontiers and Kishimoto listened and it ended with some random difficulty spikes but it’s cool to play as Tails, Amy and Knuckles so it’s fine.
Simply playing as the other characters is really cool (control issues aside). Cyberspace stages, music and esspecially the final boss are incredible. Buuuut some of the challenges and difficulty are egregious af. I don’t mind challenge, esspecially after how easy the main game is. However, given the jank and other issues the game has it is insanely punishing, the boss rush trial at the end is disgusting. Still really enjoyed it though ngl.
The perfect parry doesn’t really work with the first 3 titans bc the game wasn’t designed around it. The ebonies attack animations and actual hits don’t happen at the same time so getting the timing right is difficult
Yeah, I'm mixed about it too. The difficulty spike was unnecessary (in the story, at least). I feel like they should've save that level of difficulty for post-story content.. and it doesn't help that the game has a *crapton* of jank, there were SO many times where I couldn't even attack an enemy or boss due to the awful collision (mostly in the Snake's Trial, Supreme and the End). Although, the trials after the second one weren't too hard, other than the Master King's trial (looking at YOU, Wyvern). Honestly, the best thing about this update HAS to be the new playable characters. Out of all of them, I found Amy to be the most useful, as I was able to skip most of the platforming and/or roam around Ouranos Island fast and easy. I mean, come on.. Spin Dash + double jump + glide = a great amount of distance and air. Tails was the most fun to play as, as soon as I unlocked the Cyclone Boost, Amy became kinda redundant.. it's EXTREMELY OP when exploring the open zone (you know exactly why). Although, the startup of his flight ability is a little awkward. Knuckles was.. ehh, alright.. his glide movement has SO much weight to it that it's kinda awkward to steer, that's probably the only thing I don't like about him. And about Super Sonic's new form and the End, while I'm disappointed that we couldn't fight the End itself as a different incarnation and Super Sonic's new form was just an enhanced Super Sonic (or should I say Super Sonic 2), the new boss was a HECK of a lot better than the OG. It was *so* epic.. I got *major* DBZ vibes from its cutscenes! However, it's VERY janky when you have to attack the wire attached to Supreme and then cyloop its back since, for some BIZARRE reason.. I can't seem to lock-on to the wire or its back, at times. Overall, I give The Final Horizon update an 8/10. It may be flawed, but it provided some great content.
15:24 I actually have beat trial 2 without any help on hard mode. It took a while to figure it out but it’s so well worth it. It wasn’t even the method shown here. What you do is after you use the Cycloop to lower its defenses, you can actually spindash into it giving you an extra hit AND start attacking much sooner. You can defeat one of them with 2 or 3 of these.
I haven't gotten past the 2nd trial yet. Thank god for the footage you showed. I actually tried doing what the footage showed before watching but I failed a couple times and i thought it wasnt possible but it is so im gonna try it again.
I'm glad voices like yours are speaking from your heart and not holding back This update just isn't perfect, lacked alot of polish and tried cramming everything even if it didnt mesh well Thank you, it feels like my voice is being heard too
@@maorfahima7315 I'm not necessarily calling it difficult, more like unfair I'm disabled so trying to play through the update feels like I'm fighting to get control
You don’t have to spindash up the slope. You can use any method in sonics arsenal to overcome the platforming. If one method isn’t working try something else. You can boost jump, bounce jump, or just double jump. If you take the time to experiment with sonics moveset the towers are some of the most satisfying platforming in the entire game. Yes it can be cryptic at times but if you were struggling that much put it down to easy.
100% agree, the towers are difficult but if youre creative with physics and moveset then youll find your way, boosting off the slanted cubes at the bottom of the 2nd(?) Tower allows you to skip some sections
The Island Challenges are extremely irritating, I’m trying to do a Ball Challenge but I’ve tried everything but I can’t get the last few rings. Obviously rushed. As soon as these issues came up I realized that.
@@ShermanYeo I tried sometimes it works sometimes it doesn’t but how precise you need to be makes sonic feel like a werehog for the challenge (and that’s pretty damn bad)
The only problem I had with the update was trial 5 was that the animations are NOT made for a perfect parry. The attacks are so annoying to understand when the hit is actually coming. Like each and every single one of wyverns attacks
I 100% agree with everything you said in this video. A lot of good content but it lacked playtesting, like, badly. A lot of random difficulty spikes, even on easy, which pretty much ruined it for me. So far I've only played one Cyberspace stage and it was so awful I'm not even excited to see the other ones.
I agree with a lot of his statements however I did manage to get used to knuckle’s gliding fairly quickly and had a lot of fun with him. But I also had to change the game’s difficulty regularly because of the towers and trials.
I really do not understand the difficulty issues with the update. I found trial 5 especially to be a very fun challenge especially when I learned of the perfect parry system and I beat trial 2 my second try after a bit of thinking (it is still tedious tho). Idk if I may just have a different mindset when it comes to difficulty but I found almost everything in this update to be a fun welcome challenge and I think upon replaying the game I'll shoot for this as my main way of experiencing the ending. (Also sidenote I found Tails super fun and if you unlock the tornado you can legit just skip any platforming challenge, I didn't even know that end section tower climb challenge even exisfed cause I just flew to the top lol)
@@HeliosThor64 the game expects you to master these fights and part of mastering them involves taking advantage of the games mechanics to squeeze as much damage out as possible. It's not an unfair challenge if you properly engage with the fight and learn it in and out.
Of all the sonic creators I watched not one of them said anything about the new cyberspace levels and I don’t know why they are generally good full 3D levels
They are not designed the best so I could understand why someone wouldn't like the cyber space levels. However they are very experimental with momentum and I think it's cool for what it's worth.
15:42 I think I figured out eventually that when the shell goes up and you hit it, it knocks you back, you lose time and sometimes don’t even get a hit on, so I immediately did the slide attack and then pressed the attack key twice as fast as possible. Rinse and repeat - eventually finished with about 17 seconds left on the clock, but it took about 30 attempts of quick restart to get there 😂🤦🏻♂️
14:08 it's really weird, what you want to do is wait for the umbrella to be thrown, homing attack, attack like once or twice, and parry the umbrella each time until the thing is dead. Repeat 3 times oh he does that, nevermind
This update was the best update for a sonic game so far. This game will always hold a special place in my heart. That ending boss fight WAS SO EPIC AND AMAZING! :)
The difficulty of this update is actually fully based on what difficulty you have set if you have it on easy it’s nowhere near as hard as you think especially scaling the towers becomes much easier
@@evancaps27thegoat47 yea they become much easier and even gives you more time so the second trial he was talking about actually isn’t bad once it’s on easy
@@evancaps27thegoat47 especially the final trial with all the boss fights the perfect parry can actually be held for a bit longer making it much easier to parry instead of it being instant it’s like 3-4 seconds then he stops parrying
The Master King Koco's trial was hard, but it didn't took long for me to finish. It probably took me like 4 or 5 tries to beat it. Thankfully, I have been practising the Parry by timing it, using my other save files for replaying the Titans, while waiting for update 3. I honestly appreciated the challenge. Kishimoto was not lying for making things hard. Full respects to him.
I'm also mixed on this update but my opinions on it are swapped (besides trials and towers, we agree on that) I didn't like the ending at all but I loved the playable characters. I agree Knuckles glide needs to be fixed but Tails is super fun and broken once you get the cyclone plane boost. you can boost to fly anywhere then fly with your tails to recharge the boost meter and fly some more. it's like having a playable super sonic outside of titan fights lol I'm curious what your thoughts are on the new cyberspace levels and mini-bosses tho. personally I'm disappointed by how weak in combat the new characters are. makes me want to avoid all the new guardian fights. the cyberspace levels are really cool tho
Tails doesn’t really need a homing attack, when his base flying already gets the job done adequately, and his Tornado basically breaks the game. And the towers difficulty isn’t the problem. You didn’t have to spin-dash on that part, you can just run and boost. The main problem with those towers is that the game expects players to have experimented with all of Sonic’s moves and combos…and the game doesn’t really tell you or hint much of any of that toward the player.
I 100% agree with trial 2. Who in the actual hell even figured out you can parry chain the saw so you can keep combo-ing. I didnt even know that was possible.
It was understandable that the game code was not synced with update 3 but man they deliver some good stuff even though not all promises is not going to make it in time. Harder Guardian+, Playable characters, pressure sweaty platforming(which is punishing), Perfect Parry and ultra sonic being more badass in years made me cry in years thank you kishimoto. It’s a B+ because the pop in, bad camera angle on bosses and platforming also slide control settings not working properly?
I understand why some might feel disappointed in the latest update. I myself still don't trust Sonic Team to deliver a great modern 3D game after so many missteps, and I haven't bought a new Sonic game since Generations back in 2011. That being said, it's not the first time 3D Sonic games have been a mixed bag. Going back to the Adventure games, SA1 was also quite mixed in quality, with Sonic, Tails and Knuckles being solid play styles, Amy's was average, and Big the Cat was intolerably bad. SA2 further refined the formula, reducing the game-play to only three variations - Speed, Shooting with Mechs and Treasure hunting. Couple that with the now iconic storylines, and you got what is widely considered the peak of 3D Sonic games. If Sonic Team can further refine the game-play established in Frontiers in the same way they did with SA2, and assuming they don't throw it all away in the next 3D game, they could be on to a real winner, but with Sonic these days, it's always a "wait and see" affair.
MATT About the new Super Form for Sonic it Look Insane with the Power of the Cyber Curruption. (I Dub it Maybe (Super Sonic mkll) I also like how They Fixed the Final battle
Watching some of your gameplay, i feel your criticism also stems fro. the fact that you didnt upgrade the characters enough to help with certain obstacles. Example: takes has the abilities to throw wrenches instead of homing attacks so he can clear enemies and obstacles in the way
Yeah I do agree this update could have been polished more but some of his criticism is honestly a skill issue Like the platforming segment and saying you need to spindash when you dont Some things are unfair and some things is just a skill issue
THe only unfair stuff is usually with the enemy trials like the first one and the boss one but all trials would be fair if combat wasn't so janky in frontiers. The titans are notoriously janky. Speedrunners understood this but most fans did not sadly so we got a boss rush that would be awesome if it weren't with the titans we have. You have no idea how many times i clipped inside giganto and got hit by two hitboxes cancelling my perfect parry on top of wyvern missiles hitting me during its claw attacks. @@Sonic101hedgehog
I was randomly thinking and you know what could have gone a long way to make the final boss better for the user experience (at a risk)? Supporting character voice lines. It's not very clear how exactly you have to do but if instead of dead silence WHILE YOU LITERALLY HAVE YOUR FRIENDS THERE they could throw a hint at you if it was taking too much time, maybe it could be clearer how to target the cord or to get that gun. Though it probably would undermine the atmosphere a bit, but some other Sonic games weren't shy from having commentary voice lines during final battles.
The towers are so mixed because towers 3 and 5 sre genuinely fun challenges that don't have any bullshit and actually feel like fair challenges. Tower 4 is okay until that part where you have to use the punching bag type things in the middle of the rails to climb up, and it's really weird and confusing. However it was fun up until then. Towers 1 and 2 though have so much bullshit on the climb up that it's genuinely not fun to play through them.
The way you know this update was also rushed is how in the final battle my game simply crashed out of nowhere just when i got to understand that i needed to cyloop the upper thingy. Really, i suffered in this update and i have to take in even more bullshit...
You didn't understand the fight then. YOu have to break the chain with your melees. By the way did you know dodge cancelling attacks switches what you are locked onto in super fights? Very cool mechanic that ou only learn in the final fight.
@@dave9515 it's actually one of the first things they teach you in the game, but never make you use it again since most shielded enemies are the ones that require the cyloop.
I think their should be a fourth update to fix some issues, give Tails, Knuckles and Amy out of their holograms skins, let people play these playable characters in the other islands, and have Online Multi player. For their cyloop, change the color based on the character you're playing as. I understand your grip with tails not having a homing attack, but I think it was fine sice Tails is overpowered in the traveling department. The Tornado x has gotten me to places with ease. Knuckles they need to work on his combat a bit and the gliding, everything else for is fine. Amy doesn't really need fixing, she's fun to play as is.
I feel like we just have to play it more because I think it’s awesome, the Amy and tails control very well (knuckles needs work) and they are fun the play, the towers are really interesting and exciting to play and learn different ways of getting up, the story was cool and the ending was amazing, the boss rush was cool to, I feel like it just need more time ik sonic fans are quick to judge but it is what it is
I think they wanna test the water first for the playable character so some of issue might be fix or they gonna do more polished for the playable character for next sonic game and the trials is challenging and I gonna say this is a good one because they are challenging and if you see first release for frontiers went you choose hard mode is not really hard I mean you can just cheese all this in hard mode just simply upgrade sonic to the max and you become the most powerful hedgehog but went this update came out is more challenging to fight guardian and I likely challenge in the sonic game but for the worst one for this update is the tower that you have to climb really tall tower one mistake you do you just can't recover back this is just my opinion ok
@@maorfahima7315 yeah it's kinda not good even tho is original cyberspace and some objectives was alright but I didn't like cyberspace level I just pass that I just straight up collect koco in the island itself and it's enough to go five tower other then just playing cyberspace level is not fun this is just my opinion so don't hate me please 🥺
The problem with the platforming is quite simple Most of the game the platforming is super easy, but intuitive, and when update 2 rolled, they introduced the koco challenges, and everyone liked cause they had a better design, but still short and simple And in this update, the platforming is confusing to understand, it looks like they tried to do only koco challenge type segments and failed. Thats my only issue, for me, the rest of the update was very good
I’m more of a casual Sonic fan. I do read the IDW comics, and watch the shows, movies, and have played a few games. But I’m not the type of fan that is obsessed with the franchise, and is aginst any criticism or views on it being bad. In fact, I’m sometimes curious to hear what objective or personal gripes some people may have with the game, or other long running video game series. That type of criticism, even if it’s bashing a game you like, doesn’t get me very upset. I feel like, when it comes to games that are a series, or the eighteenth game by a big studio, that harsh criticism is needed, so we can view games as they are at face value, instead of looking through rose tinted glasses. That type of harsh criticism, can often be the best, or only, way devs do better with their next project. That’s the hope anyway. Some devs take that to heart, others don’t. And while, I too, after finishing the base game, feel that Sonic Frontiers was, kind of a 6.5 out of 10, I do see the potential in it. If Sonic Team can take what they learned from this, we may get better Sonic games in the future (for mainline titles). I did see a few methods and ideas they’d experimented with. And in all honesty, the song: “One Way Dream”. Encapsulates the cautious, yet daring and hopeful mindset of Sonic Team, and their fans. This game isn’t perfect, but, in my opinion, it shows some promise of where the franchise can go, and the fresh new chapter the titular blue hedgehog can start in the near future.
This update is amazing in my opinion, though it's not better than update 2 I love all the playable characters, tails being my favorite because the cyclone boost is so broken A few of the tower platforming challenges were stupid like tower 2 and all the trials were easy except for the master king koco trial, mainly because they don't give practice with the perfect parry I haven't gotten to the final boss yet but I'm excited for it
5:20 Yeah kishimoto made a mistake in thinking that people would be able to deduce on their own that each character has their own abilities, nor would he be able to predict that there are so many stupid people in the world
LOL, you said Tails is the worst, at least he got a plane For all the travelling and navigation, I was using Tails to access high places, and due to numerous platforms in the air, I could land him and recover his dash No homing attacks? Wrenches, gun and his plane will do the job, he is good and range attacks so he doesn't need to approach too close to attack And Knuckle, I felt he doesn't have enough skills, wish his attacks were somehow more creative His glide is quite hard to control, but still ok to play And the infinite-glide trick easily can be exploited, if Sonic Team patch it, well, back to fair playing Amy, she is a mixed one Not only is she good at platforming, but she can also float down to access the high places if she is at the tower (the last tower is the best place for this) Her parry poisoned enemy, so you can keep parrying and keep your distance from the enemy, they will slowly die afterwards These are only my personal opinions, I'm not defending, Im just expressing How do I rate it? 7/10
Sonic fans this game is too easy make it harder sega responds update 3 makes the game hard sonic fans nah this is too hard tune it done sega wtf do you people want
You know you can adjust your controls to make platforming and cyloop challenges easier, like that one slope challenge that you talked about. What I did was just air boost and stomped. Also, you can turn the difficulty to easy mode to make the tower platforming so much easier. Also, there’s another way to do the second trial. You can perform a regular combo with the stomping button at the end of the combo. Doing that would shave off more health. Amy, Knuckles, and Tails are a mixed bag, but I still had fun with them, particularly when you fully upgrade them. In terms of platforming, they can be either a little weird or annoying. In terms of combat, they’re terrible because they aren’t designed to fight guardians. But in terms of traversal, they can be very fun. They all have the spin-dash, Amy has a General Grievous card wheel that can drift, Knuckles’ gliding can be upgraded for it to glide faster and lose less altitude (in other words, you’re practically flying), and Tails has his Cyclone from SA2 that you can use as a flight boost (this thing makes Tails the best character out of the three in my opinion, because you can have fun and cheat). I am liking this update despite the difficulty spike and confusion at times. The main thing that I can see for you to not like it is really because it’s very challenging compared to the base game. Instead of coming across like a true endgame, it can come across like Eggmanland at times. It’s a hybrid of those two concepts, and I would’ve definitely preferred if it just stuck to the endgame idea solely. For me personally, if I started a new save file and replayed Frontiers, I would replay this update, but I would have to do a mix of playing the game regularly, lowering the difficulty, and cheating in order to have fun with it.