4:11 Cameraman1: "What the...? Where did Knuckles go?" Cameraman2: "OMG!! Quick, find him!" (10 seconds later) Cameramen: "Ahh, there he is!" Knuckles: "Man, took you long enough..."
What happens is when you die the game unloads act 1 to save on memory as you cant go back So when he dos the zip glitch by going before the first pixel of the level. If he didn't do that he would just get stuck off screen
So basically, Robotnik forgot he had a capsule sitting around in Sandopolis and, due to ultimately running out of resources, they died. And when Sonic frees them, he inadvertently unleashes a bunch of vengeful, angry animal spirits that immediately want to kill him. It's not like Robotnik puts ghosts inside of those things, nor does he have a history of doing that, so they were most likely animals that starved to death. That's some really heavy stuff for a Sonic game. Can't believe Sega thought of this.
I mean, it makes sense that Knuckles can span the entirety of Angel Island in less than 12 minutes: it's HIS island. He would know it's layout like the back if his knuckles.
Mushroom Hill was by far the coolest because there was no game-breaking skip-the-entire-level-in-one-wall-clip tricks, just the game being played really fast
J R that was the old version of tas, the version used today is where people input a single command in which they can repeat as much as they want, making glitches a sinch to perform
I can remember playing these maps for a full 10minuts. and this guy glitches through platforms and shit in order to get to the end in less then a minut. holy crap
jeff ghant Its actually pretty easy. I usually finish it with 35+ lives. If you can get a sega, and the game, give it a try. Its not as difficult as when you were a kid.
jeff ghant It takes about 2 hours to complete. 4-5 if you combine it with sonic 3. It passes much more quickly than you remember. I must say though, it feels much different with an old sega controller and a shitty old TV.
boonw In the 90's, I had no way of knowing if games like these could be beat because I never saw it done. Thank goodness for youtube and dedicated gamers like yourself. I have to learn to become dedicated again. I have the time, just need the motivation.
blooflazh7 It's not in this game and Knuckles can't do it anyway. It's just a spin dash immediately after landing from a dropped glide, which puts you at an instant standstill.
Fun Fact : flying battery was going to be after carnival night in sonic 3 and sonic was going to use broken door from act 2 slide down the mountain from ice cap
No one in these comments seems to understand what TAS means. All of the button inputs are done by humans. The inputs are done frame by frame but the playback shows the gameplay in real time. So yes, TAS has just as much human involvement as regular speedruns. It's just a different and slightly less impressive type of speedrun
"done by computers only" do you people fucking understand that the humans behind TASes still have to invest a shit fucking ton of time to figure out what is the fastest way to do certain things also the only computer involvement in TASing is generating the input file to playback on emulator/real hardware
1:23 The player finished the first act so fast the game couldn't keep up. That's why it didn't know what to do at the start of the second act and the music never played.
Wave dashing (moonwalking) through the whole map making his movements so efficient, thus a faster clear time. It was a beautiful display of hand coordination. It looked like he was playing Super Smash Bros Melee !!! Love it.
This is what's called a "Turbo button". If you press/hold a Turbo button, then hit another button, it will force the game to read that button press every single possible moment, until the Turbo button is either released or hit again. It's pretty common in TAS videos like this.
***** Well...one must acknowledge that it takes skill, knowledge, and practice to exploit these glitches in just the right way so that they don't kill you. It's not cheating. They're not adding to or altering any of the game's programming. They're just exploiting the gaps that already exist in the program.
A lo que voy es que no "agarro el juego por primera vez y se lo paso en 11 minutos" ya que yo también encontré muchos de esos fallos cuando era chico pero la mayoría resultaban en muerte, uno o dos lo abre usado bien (de pura casualidad) y logre avanzar mas rápido. igual esta genial el encontrar esos huecos que dejaron los programadores.
wow! el rey de los bugs, sos un genio, todo a la perfección, ojalá nadie te supere, maravilloso vídeo. wow! the king of bugs, you are a genius, everything to perfection, I hope nobody surpasses you, wonderful video.
Yeah that's correct, but having only the bouncing effect just reduces the need of using the water shield. I mean, Lighting Shield is useful to resist some areas of Flying Battery and Death Egg and also the Flame Shield, which is very handy to survive Lava Reef.
This is what i don't like about most speedruns. They're usually done with glitches of some sort or expose a minor flaw in the game to their favor and i'd rather see someone do it normally as fast as they can rather than just expose minor bugs and glitches to get the fastest time. Kind of why I hate the Challenges in Megamam Legacy Collection because most of the Megaman 1 challenges you can't get a gold rank or even reach the leaderboard without using the pause damage glitch.
If you don't like full glitches, check the Glitchless categories in games. Though seriously, glitches and such can bring your knowledge of a game down to coding.
Don't be a jerk now. I have an opinion, and I'm entitled to it. :) I completely understand glitches are hard to find and re-create. I was merely saying it takes just as much work and skill to beat a game 100% without glitches.
+Thole Glitches to help you get to certain areas are more ok to me than randomly disappearing and warping to the end of the level. Those aren't fun to watch. I get that speed running means finishing the game as fast as possible, and good for those who can do it. For someone who WATCHES speed runs, it's not fun to watch Sonic, Knuckles, etc. warp to the end of the stage because of a glitch. I want to see an in-depth knowledge of enemy placements and cool tech moves that get you to places that allow you finish the game quickly, that to me shows a mastery of a game. Utlizing a glitch that's not supposed to be there in the first place, to me, is not mastering the game, but mastering a mistake. To me, the use of glitches should be something minor, not ultimately game changing. My best example is KH1 the Hollow Bastion Dumbo area skip. You use a summon that allows you to get just high enough to be able to desummon and quickly latch onto a ledge that gets you to the next level of the castle. It takes out a small chunk of the area you're supposed to have to do but doesn't do anything like warp him through a wall or send him to the end of the level. It's technically a glitch as you're not supposed to be able to go up that high, but I see it as more of an action tech. Being able to get up that high with the summon (which the summon CAN do) but then being able to quickly de-summon Dumbo and grab onto the latch, that's more skill than anything else. Not supposed to happen, but very skilled to perform. And most importantly it's not game breaking. Knuckles literally broke the game with all that random data and stuff flying around in flying battery (which were supposed to be clouds I believe) and Robotnic's smoke being numbers. That's clearly not supposed to happen. You're breaking the game to say you finished it quickly. The KH1 glitch doesn't break the game or cause anything to freak out. Again, to me, it's more fun to watch someone complete a level quickly in a stylized way than to have the fastest way to beat the game while breaking it at the same time. At least in a sonic game. It just kind of takes away from Yuji Naka's idea of trying to beat a level as quickly as possible idea. He wanted people to be able to play levels quickly, but not like this. But those are just my two cents.