I always though it looks strange when I was a kid but then when I notice his teeth are shape more like an animal's so I thought that maybe he talks like that because he is supposed to be an animal who often communicate with their ears and eyebrows. But nowadays I think Sega really want to show off their new facial expressive features which come off really excessive and uncannily off
The fact that they put separate dialogues in for _every area in the game_ amazes me. Like, who's gonna wait around to hear what Sonic has to say about the snowboarding segment ahead? Nobody. No one's got that patience. But they did it anyway. Legendary game.
@@secoTheSonicFan Jesus man, their just idle lines, it's not that deep. Who's to say the developers didn't just add these in for fun and nothing more? I'm pretty sure 1998 Sonic Team was already aware players wasn't gonna stand around for 3 minutes just to hear Sonic talk about how cold Ice Cap is or how high Sky Deck is, it's just harmless fun the developers decided to add in. It's no different from Sonic killing himself in Sonic CD if you stand around for 3 minutes doing nothing.
@@secoTheSonicFan THAT'S why Sonic games have had a shaky history with 3D gameplay. Idle voice lines! Thanks for solving this mystery and telling Sega how it is! It's not that deep and I highly doubt anyone with any kind of control over the games will see this. Just enjoy the work put into this mod that gives love to a nice small detail.
@@secoTheSonicFan SA1 was not made in 10 months. That's misinformation I've seen with not a lot of evidence to back it up. Sonic Adventure's development began after NiGHTS into Dreams was finished (late 1996), as a Saturn game. So at latest it began development in early 1997. Admittedly rushing games isn't just a Sonic Team problem, a lot of beloved games were rushed.
I'm pretty sure that was actually a translation error. In the Japanese version, he says “Is this Angel Island?” It context, he's confused on whether or not he was on Angel Island, which crashed into the Mystic Ruins.
Lance yeah, and Im pretty sure that whole Classic Sonic being from another dimension retcon is actually a translation error, oh boy, time to ignore everything you said because I have no idea what you're talking about.
@@ShockwaveFPSStudios No unfortunately is the classic Sonic thing not a translation error the Japanese version maybe doesn't say dimension but saying "its that Sonic form a different world" has pretty much the same implications.
Ryan was always the best English voice IMO, and he got better in each game. That being said, no one can top Junichi Kanemaru. The man practically IS Sonic.
Dang, I have so much more appreciation for Ryan Drummond's performance as Sonic. I have never heard 90% of the lines in this video. Such small details that really bring the character to life. Absolutely remarkable, really.
Probably because it looks a lot different from when he last visited, mainly due to it somewhat merging with the Mystic Ruins area. The line reading is wrong, though. It should be: "Sooo... *this* is Angel Island?" Rather than: "So _this_ is Angel Island!"
I'm pretty sure that was actually a translation error. In the Japanese version, he says “Is this Angel Island?” It context, he's confused on whether or not he was on Angel Island, which crashed into the Mystic Ruins.
It also doesn't help that he has stock phrases that remain the same in every area. After so many of the same "Better get going!", you tend to think that's all he's got for that area.
I like the fact that every section of each stage has there own dialog even though most players would miss this detail shame you dont see this kind of detail in games these days
I like these idle dialogues, shows details about the stages and characters in the game, and makes the game feel "more alive". Also, that animation it's pretty good, it was strange to see them talking without using their mouth, now it actually makes sense.
I'm becoming fairly certain that Sonic Adventure will remain the peak of the series. Say what you will about dated graphics or this and that, but it was a very ambitious title, especially for a Sonic game. I have nothing but feelings of love and nostalgia towards this masterpiece!
That's because it's Adventure Sonic. But noooo He's pooled together with Modern Sonic according to Sonic Team -_- Like, I get that he's got a similar design, but it's clearly a middle phase between short and pudgy to taller and thinner.
It amazes me how every character have lines for every type of situation, every area, including areas you don't expect them to have any idle dialogue, etc., Sonic Team must've had a lot of time on their hands or were already blowing their load on the game that they decided to get as much out of the voice actors than realistically was needed.
0:48 MAN, I SURE AM GLAD HE'S IN THERE AND WE'RE OUT HERE AND THAT HE'S THE SHERIFF AND THAT WE'RE FROZEN IN THERE AND I JUST REMEMBERED WE'RE OUT HERE....WHAT I WANNA KNOW IS WHERE'S THE CAVEMAN?
@@Slipperyslab To be fair, unleashed looks cleaner, has (mostly) better lighting, better audio, and the animation is way less janky. But sa1 cutscenes can look good too. Honestly, I'd prefer sa1 over unleashed if the models and animation were bumped to 2021 standards, because I think they're pretty good on their own.
2004 (I hope I remember release year correctly) Half-Life 2 also has this feature, but the fact that SA1 was released 6 years early and can have the same thing is just... Wow
um! time for my very specific knowledge! pit in kid icarus uprising! considering the resolution of the 3ds, i don't know why they bothered. but pit talks when he...talks?
What's funny is the fact no boss move while Sonic is talking , it was hard for us to not make him move because as soon you start with chaos 0 only 2 second and you die by his arm
Sonic in the 3rd section of Ice Cap: “Watch and Learn!” [Huge Snowball goes hurdling during an avalanche before the music in snowboarding section kicks in] “WOA-“