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Sonic X Shadow Generations Is Evolving The Boost 

Shaulov10
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16 сен 2024

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Комментарии : 165   
@itsterres
@itsterres 9 дней назад
damn didnt except for the boost formula to do a "THIS ISN'T EVEN MY FINAL FORM" move
@shaulov10
@shaulov10 9 дней назад
bro im telling you the boost needed this
@hankosanko
@hankosanko 5 дней назад
🤣🤣🤣🤣🤣🤣
@joshuadesousa6668
@joshuadesousa6668 4 дня назад
Now it makes since the the third form was the ugliest (Forces 🤣)
@christopherford39
@christopherford39 4 дня назад
​@@joshuadesousa6668oh god the boost formula is Frieza
@fluf5517
@fluf5517 9 дней назад
It's so great to see the fans basically defined in every way possible that they are loving Sonic Team's work with SXSG.
@shaulov10
@shaulov10 9 дней назад
its looking great and im excited to see how the game plays when it comes out
@c-4gamingcentral28
@c-4gamingcentral28 6 дней назад
​​@@shaulov10 I still have concerns... Can you please explain, or compare of why the physics looks identical to Forces!? The physics in that game is terrible...
@hankosanko
@hankosanko 5 дней назад
🤣🤣🤣🤣🤣
@c-4gamingcentral28
@c-4gamingcentral28 5 дней назад
@@hankosanko What's so funny?
@bluestreaksthehedgehog.
@bluestreaksthehedgehog. 5 дней назад
@@c-4gamingcentral28 Your not the first person who's got PTSD from sonic forces but that's just me
@heroicgangster9981
@heroicgangster9981 9 дней назад
The scaling down of the boost formula (from Unleashed's REAL NEED to make very big stages for the raw boost mechanic) is kinda good. It's like a fun balance between both a boost game and a standard platforming game that Sonic tried to employ before the boost formula!
@shaulov10
@shaulov10 9 дней назад
@@heroicgangster9981 that’s what I’m sayin
@AquaVerve
@AquaVerve 9 дней назад
we are getting closer and closer to classic level design in modern games and im here for it
@shaulov10
@shaulov10 8 дней назад
It’s coming home
@ThisisTheUltimate
@ThisisTheUltimate 9 дней назад
As you said, Frontiers had inspirations from the Adventure Era, Final Story, Spin Dash, Knuckles having hidden momentum on his roll, Dream Team had inspirations from the Adventure Era, with Adventure-esque level design and tighter controls, Sonic x Shadow Generations seems to have inspirations from the Adventure Era, with the game's philosophy, level design and tighter controls Since Kishimoto said he would love to experiment working with the Adventure gameplay, if Frontiers 2 has Adventure gameplay in it, it's over, we won
@shaulov10
@shaulov10 9 дней назад
It would basically be adventure 3 without the pressure of being adventure 3
@venture591
@venture591 7 дней назад
I heard kishimito play in a sometime spark the electric jester 3 and he took some notes for hameplay and level design while they still making TFH in frontiers
@snakey888
@snakey888 7 дней назад
To be fair, Dream team had way too open and interesting level design to be inspired by the sa games. Frontiers was definitely inspired by the sa games, with all the dash pads, and homing attack chains.
@Chaos-X-editz
@Chaos-X-editz 5 дней назад
I think the anticlimactic end is to shock people when mephiles appears, if it doesn't have an entertaining ending then there's most likely something after to build the hype back up
@sonicdolphin117
@sonicdolphin117 9 дней назад
7:40 You just answered a question that was in my mind for 20 years, thanks
@shaulov10
@shaulov10 9 дней назад
Well there you go
@soliera3457
@soliera3457 3 дня назад
5:36 I swear Forces has given Sonic fans PTSD. This area looks just like the quickstepping segment in Crisis City from Generations, or the open field area at the beginning of Cool Edge Act 1 in Unleashed. 7:03 the level design overall feels like they took frontiers cyberspace, learnt about what worked and what didn’t, then refined it. A lot of what you described here applies to most of the 3D cyberspace levels. It’s to a lesser extent than the adventure formula, but it *is* there. It’s especially prevalent in the final horizon cyberspace levels and open zone towers.
@RaiginAnimator
@RaiginAnimator 9 дней назад
5:39 I Agree it was a little underwhelming I don’t Mind it being linear especially since it’s so short but the section could have been a lot cooler. Like adding in sections where Chadi’s runs on the water falls dodging Doom enemies. He’ll add in a special section by the end Where shadow doom surfs up the reverse water fall doing a trick before crashing back to the ground I. Style Ina. Final QTE
@terricius9739
@terricius9739 9 дней назад
I’m beyond excited to play this game. Sonic Team really cooked and listened to fan feedback as usual. I don’t have any issues with the game other than the soundtrack. Overall, Sonic fans will be getting another W.
@shaulov10
@shaulov10 9 дней назад
True. Been a bit since I have been this confident about a sonic game
@GulpGang
@GulpGang 8 дней назад
Peoples opinions went from “I’m not sure abt this” to goty worthy its kinda crazy
@BUBBLEEEEEEEEEEEEEEEEEEE
@BUBBLEEEEEEEEEEEEEEEEEEE 9 дней назад
3:30 that backflip looks very similar to the broken 06 falling animation… A PEAK REFERENCE????
@ansemthetrueseekerofdarkne2730
@ansemthetrueseekerofdarkne2730 9 дней назад
Making the boost less broken will always be a good thing in my eyes.
@fantastic0990
@fantastic0990 9 дней назад
It'll be so fun to go back and see the other paths
@shaulov10
@shaulov10 9 дней назад
Gotta wait for the game to come out
@OnePolishMoFo
@OnePolishMoFo 6 дней назад
I'm starting to believe the title of the game is deceptive. At first first I thought Shadow's gameplay was gonna be a tiny side project tacked onto Sonic Generations. You know, maybe a few new levels with Shadow. But now it looks like this is a new Shadow the Hedgehog game with Sonic Generations attached to it.
@sleepylmguy9968
@sleepylmguy9968 9 дней назад
Honestly the Boost need some respect on it. I don’t know if it’s just me. But I’ve seen a fair amount of Sonic fans saying they want the Boost gone next game, so badly. I’m over here like these guys forget how fun Unleashed, Colors, and Generations was? Personally y’all on sleeping on it and so is Sonic Team. I see it with a lot of untapped potential. It can be good and entertaining. I DO think you can’t just keep the same over and over. You need to add some spice to it. Give Sonic and Friends some new moves/attacks that complement it. Yes I say Friends too. Because Sonic Dream Team shows that it be used for multiple characters. That game gave everyone a Boost, a Homing Attack and it was fun. Along with specific abilities. Already I think a great idea is what Shadow Gens is doing. Giving projectile attacks while moving. Imagine Sonic Boost game with Sonic launch out Sonic Booms at a group of enemies to clear the way or take out energy shields. Actually hold up I saw a video of a Fan game that did that the other day and it played great. Shoutout to the channel, Sonic OverTime. Plus Melee combos that you used while moving if there enemies that the Boost can’t hurt. Adding the Cyloop as a permanent Sonic ability and using it for certain situations. Huh, actually maybe we need more of that. Have certain enemies/obstacles that are immune or are too strong to the Boost. So need other moves or combinations of abilities to get through. You know to keep you on your toes. Sounds perfect.
@Speed_Breaker
@Speed_Breaker 9 дней назад
Counter point, let's us get to boost speeds by being able to manipulate momentum so it now frees up that button for another cool new move we can do.
@snakey888
@snakey888 9 дней назад
@@Speed_Breaker That'd be a first for official 3d Sonic. To this point, all them had a top speed button, whether it was the spam dash in the sa games, or boost in Unleashed onwards etc.
@quandaledingleofficial6
@quandaledingleofficial6 9 дней назад
This is better than any boost game, accept it
@snakey888
@snakey888 9 дней назад
@@quandaledingleofficial6 This is a boost game. And it remains to be seen whether it is better than Dream Team, or even Generations.
@sleepylmguy9968
@sleepylmguy9968 9 дней назад
@@quandaledingleofficial6 Ayo, what? What are you on about bro? Who the heck made this a competition?
@platinumequinox
@platinumequinox 9 дней назад
Brilliant video my friend. I agree. It truly does feel like they are building slowly toward something HUGE. Personally I'd also say Adventure 3. Subscribed!
@vinkennest3274
@vinkennest3274 9 дней назад
So what? A boost type adventure playstyle for sonic? A slower more open boost style for shadow? And a andventure style for silver or something?
@snakey888
@snakey888 7 дней назад
It's not a proper sa game if 2/3rds of the gameplay is not polarising and out of place.
@tylerd1297
@tylerd1297 5 дней назад
Cool stuff. My biggest gripe about post-Unleashed level design is the amount of alternate paths that happen via quick reaction sequences. "Quick jump! Too bad you missed it". Whereas classic sonic levels were like a sandbox, you could go back or use momentum to get back to where you want. This definitely seems to improve in that area.
@kolkagaming1234
@kolkagaming1234 9 дней назад
Doom Blast. Hmm I have seen the Doom Blasts projectile in Frontiers.
@shaulov10
@shaulov10 9 дней назад
they look like the sonic boom
@Boykeeplays
@Boykeeplays 9 дней назад
​@@shaulov10more like cross Slash to me
@UltraSTH
@UltraSTH 9 дней назад
@@BoykeeplaysI think that’s what he meant
@kenrichgumanid9235
@kenrichgumanid9235 8 дней назад
More like Doom Fist, Doom Kung-Fu, Doom Kickboxing.
@notredboi
@notredboi 7 дней назад
If they stick the landing with this imagine what they could with Sonic in the next game
@arturoperezify
@arturoperezify 4 дня назад
There's one very noticeable thing that i noticed watching all the Shadow Generations gameplay....i don't recall seeing any 2D sections (which were really common in the other boost formula games). The only 2D section that i saw that comes to mind was a very small section of the Metal Overlord boss. This could honestly be a testing ground to a potential Sonic Adventure 3.
@NoNamex1412
@NoNamex1412 9 дней назад
At least you didn't make an 11 minute video complaining about the chaos island remix. How'd your bday go anyways?
@shaulov10
@shaulov10 9 дней назад
bday was aight
@JustAdudeYaknow.
@JustAdudeYaknow. 9 дней назад
fr tho unleashed is too much sometimes if you don't like it change it
@NoNamex1412
@NoNamex1412 9 дней назад
@@JustAdudeYaknow. Fr, I used to like his content but now it feels like he's desperate 💀
@NoNamex1412
@NoNamex1412 9 дней назад
@@shaulov10 bro got gifted 200 from jason the goat and said it's aight 😭
@CaptainF123
@CaptainF123 9 дней назад
That remix kinda sucked tho.
@Naruku2121
@Naruku2121 7 дней назад
Boost mechanics with adventure style level design might be the next best thing. It would be curious to see how this pans out.
@BeefbossZilla2011
@BeefbossZilla2011 9 дней назад
The way i see it is that they are trying to merge the forces gameplay and the frontiers gameplay into one for this game and it actually looks a lot more fun to play
@shadowopsairman1583
@shadowopsairman1583 9 дней назад
I will play Project 06 with SA1 spin attack animation/Physics first.
@snakey888
@snakey888 9 дней назад
To be fair, multiple playable characters is not an sa thing, especially the way Frontiers implements them is more similar to the mega drive games than the sa games. And this game doesn't seem to evolve it, considering that both Unleashed and Generations had big levels with several multiple paths, that honestly put most of sa levels to shame. The same applies to Dream team.
@shaulov10
@shaulov10 9 дней назад
You know what I mean. Like mpc In 3D games
@snakey888
@snakey888 9 дней назад
@@shaulov10 mpc?
@shaulov10
@shaulov10 9 дней назад
@@snakey888 multiple playable characters
@snakey888
@snakey888 9 дней назад
@@shaulov10 Yeah, but they are not implemented the way they were in the sa games.
@byonty886
@byonty886 9 дней назад
man I can't wait for this game ✨ and I have the same impression, they have a lot of assets for an adventure remake, they are updating the skills of the main cast, they def could do a remake or a new sonic adventure if sega allows them
@shaulov10
@shaulov10 9 дней назад
There waiting and experimenting. Let them cook
@snakey888
@snakey888 9 дней назад
Should they though? Do we really need polarising and out of place gameplay styles taking up major part of a supposed Sonic game? Ruining other characters again, and level designs that are usually more linear and limited than what we've got in the likes of Dream team or Frontiers.
@byonty886
@byonty886 9 дней назад
@@snakey888 so you hate fun and innovation? every sonic game has to be like the ones we got in 2010? I don't see it as a problem if they bring some variants for a stagnant gameplay and valorize the other character
@snakey888
@snakey888 9 дней назад
@@byonty886 You literally suggest a remake, the complete opposite of innovation of games that were not particularly good to begin with. And the sa games did not have variants, but completely different gameplay styles, which had nothing to do with Sonic.
@SonicTheBlueBlur15
@SonicTheBlueBlur15 9 дней назад
Its doing FUUUUUSION!
@makhaiwilbert2716
@makhaiwilbert2716 9 дней назад
I kinda wish they make the water look more blue-er and make a splash when shadow lands on the water
@jamesdeanrodriguez1791
@jamesdeanrodriguez1791 9 дней назад
Dawg I forgot about the open world hub world again bro
@shaulov10
@shaulov10 9 дней назад
they keeping it really hidden so im interested what there cooking with it
@arenwalker3624
@arenwalker3624 9 дней назад
It’s really looking like the level designs of the adventure games heroes 06 unleashed and generations I feel like those games really went all out with the level designs which most of the 2010 sonic games lacked frontiers cyberspace also suffers from this too This is deffo going all out with the level design and that’s so great to see
@shaulov10
@shaulov10 9 дней назад
They fr locked in
@TIMOTHYGBALAKA
@TIMOTHYGBALAKA 9 дней назад
they brought the mach speed sections back in both og gens and shadow gens, but the water music is really missing
@teamsonicchannel4400
@teamsonicchannel4400 8 дней назад
they gotta keep this style its so epic
@SuperSonicUltimate-YT
@SuperSonicUltimate-YT 9 дней назад
This Game Will Change The Boost Formula forever And Happy Late B-day 🥳🥳
@shaulov10
@shaulov10 9 дней назад
possibly
@Karianysu
@Karianysu 9 дней назад
2:27 I noticed how there's a platform up there, no idea how to reach it
@shaulov10
@shaulov10 9 дней назад
I honestly love how I don’t know how to get to some areas and I can’t wait to find out
@stanzacosmi
@stanzacosmi 8 дней назад
You can see Fadel reach it in his gameplay of the stage
@AYTM1200
@AYTM1200 9 дней назад
I agree this level is a mesh between the Adventure and Boost formula but I think it looses what makes the games unique making a sort of "jack of all trades but master of none". Now let me clarify, I don't think this is bad by any stretch and has better platforming than a lot of the Adventure and boost games. The issue is Sonic has a special type of platforming that makes it different from other platformers. In the SA1 speed highway and SA2 final rush examples (which were great examples you gave) you use slope jumping to skip from one part of the level to another which us unique to Sonic. In Unleashed and Generations you use quick reaction based platforming to dodge obstacles and reach alternative paths. It also made speed sections more interactive instead of just watching Sonic run. This isn't a bad platformer, infact it's very good but as a *Sonic* game it's lacking.
@DominiX13
@DominiX13 7 дней назад
I really hoppe that game is gonna have more than just 2h
@andersonsansonowski5644
@andersonsansonowski5644 9 дней назад
So for now I think this game is boosting gameplay with adventure level design which is awesome, but.... (don't call me negative pls).... I think this doesn't really take advantage of the boost and would bemefit better for adventure controls like SA1 and the more reaction based linear design of games like unleashed take more advantage of the boost and that is why unleashed and the adventure games arre GOATED but I still think this game will be PEAK
@AYTM1200
@AYTM1200 9 дней назад
Agreed, they need to take what worked in both. Physics based platforming from Adventure. Cinematic reaction based platforming from the Boost. That'll be the ultimate Sonic game.
@andersonsansonowski5644
@andersonsansonowski5644 9 дней назад
@@AYTM1200 I would be better with the BIG sonic games like frontiers getting the open zone and using adventure controls and design but the more side game like shadow gens should just focus on ivolving the boost with reaction based plataforming
@brickzoneanimations8395
@brickzoneanimations8395 9 дней назад
This is what Hedgehog Engine 2 should have been from the beginning a Hybrid between The Boost formula and Adventure Formula a boost but with the physics of an Adventure Spin Dash Frontiers laid out the blueprint but Shadow Gens will improve it!
@shaulov10
@shaulov10 9 дней назад
I agree. But just to clarify. The hedgehog engine isn’t a gameplay engine, it’s a graphics engine
@brickzoneanimations8395
@brickzoneanimations8395 9 дней назад
@@shaulov10 if its a graphics engine they why wasn’t it so polished with frontiers?
@shaulov10
@shaulov10 9 дней назад
@@brickzoneanimations8395 it’s much harder to optimize an open world game then it is a single linear level
@brickzoneanimations8395
@brickzoneanimations8395 9 дней назад
@@shaulov10 oh dang!
@Sonic-q6i
@Sonic-q6i 9 дней назад
I would definitely like to see sf2 do this with cyber space. Also would you be interested in doing a collab video I've already got my footage for my side it'll be releasing in October
@BrianGeller
@BrianGeller День назад
I am exited for this game and is hoping it is not a sonic colors ultimate I hope you understand why I am putting my opinion until it comes out, I want to love this game I do but on history of sonic remakes or remasters did not leave me with the best impression trailers can be very different than what the game looks and plays as and as only having the switch I am fine with 30 fps I just want it to work right I do not want my hand held I want s ranks to be a challenge, and minimum glitches at release.
@victoralanhernandez6894
@victoralanhernandez6894 9 дней назад
Its so great to see this gappen in a boost gane and i reeally love how instead of finding a new formula its cpmbining the 2 formulas and no we dont count sonic l*** wo**d
@shaulov10
@shaulov10 9 дней назад
Exactly. We don’t need a new gameplay style every game. Just refine what works
@Superdude-rd2gs
@Superdude-rd2gs 9 дней назад
I honestly won't mind the parkour from lost world coming back.
@TTG-37
@TTG-37 9 дней назад
Sega’s really locking in on this game
@shaulov10
@shaulov10 9 дней назад
Fr
@DanDaMaN95cov
@DanDaMaN95cov 9 дней назад
Honestly, the segmented boost from the Wii version of Unleashed would he prevented boost to win problem that plague parts of Generations and especially Forces. Notice how the players isn't boosting at every possible moment? In the other boost games, im holding that down the whole level. Insta kills enemies and attracts rings like a lightning sheild. Here, it seems much less over powered. And if Shadow can boost over water like Sonic then whats the point of the Doom surf?
@shaulov10
@shaulov10 9 дней назад
Well honestly I’m this game, it dosent look boost to win at all. And most sonic boost games besides forces aren’t either
@ashemabahumat4173
@ashemabahumat4173 5 дней назад
Evolving modern level design, not the boost formula or mechanic
@Natezilla_2
@Natezilla_2 9 дней назад
Hope they add Windy Hill
@shaulov10
@shaulov10 9 дней назад
GET OUT!!
@golbat888
@golbat888 9 дней назад
Btw I think the only thing you can use the doom blast on is the doom enemies
@shaulov10
@shaulov10 9 дней назад
Well yeah,
@golbat888
@golbat888 9 дней назад
@@shaulov10 I meant to say that you can't kill the doom enemies normally, only use doom blast
@wolef3344
@wolef3344 9 дней назад
This is the first video to make it clear what you mean by evolving the boost formula, although i still think its a downgrade from past games.
@thegoatishere5079
@thegoatishere5079 9 дней назад
I still want to see your wish list for frontiers squeal
@shaulov10
@shaulov10 9 дней назад
I made a video like that a while back
@darkscoutergamer6168
@darkscoutergamer6168 9 дней назад
Late hbd btw and il watch soon😎✌️
@shaulov10
@shaulov10 9 дней назад
Thanks man
@darkscoutergamer6168
@darkscoutergamer6168 9 дней назад
@@shaulov10 ofc and doing well btw?😎
@CatWarior22
@CatWarior22 9 дней назад
Idk if evolving is the right word. It's more like sidevolving ngl.
@Tazmain.
@Tazmain. 8 дней назад
Didn’t you already make this video?
@shaulov10
@shaulov10 8 дней назад
No
@Tazmain.
@Tazmain. 8 дней назад
@@shaulov10 I saw it yesterday and was like “oh it’s just that video” idk where I got that from lol
@shaulov10
@shaulov10 8 дней назад
@@Tazmain. lol you good
@AnonymousC2218
@AnonymousC2218 9 дней назад
Multiuple/alternitive paths is nothing new.... Nonethless great analysis.
@shaulov10
@shaulov10 9 дней назад
@@AnonymousC2218 to this extent, in a boost game is
@Rhyno0808
@Rhyno0808 9 дней назад
Shadow Adventure?😂
@shaulov10
@shaulov10 9 дней назад
Sonic adventure 2.5
@math3us420
@math3us420 9 дней назад
4:58 isn't that just like the ramp in mortar canyon? but at least u need some thinking outside the box to access
@Terminal_Apotos
@Terminal_Apotos 9 дней назад
Still needs less homing attack chains and more real Platforming. If not at least weaken the Homing Attack so that you can’t lock onto an enemy from a mile away and instead need to get up close and maneuver yourself to face the enemy to lock on like the Adventure games.
@sukumadehk
@sukumadehk 9 дней назад
Excuse me the homing attack in the adventure games are even more flawed than it is now a lot of times since there are no reticles sonic or shadow might not be targeting an enemy directly in front of you especially if your running fast
@Terminal_Apotos
@Terminal_Apotos 9 дней назад
@@sukumadehk Obviously the reticle would be included, problem solved.
@sukumadehk
@sukumadehk 9 дней назад
@@Terminal_Apotos the reticle isn't the issue if they used the same physics for homing attacks like in adventure then you will see a lot of people complain about it not working sometimes fortunately they didn't use it
@Terminal_Apotos
@Terminal_Apotos 9 дней назад
@@sukumadehk That’s why we have the amazing modern day ability to POLISH the mechanics. Bring back the More involved Homing Attack but Polish it up so people with Skill Issues don’t complain.
@kreepar6108
@kreepar6108 3 дня назад
It feels so empty
@hankosanko
@hankosanko 5 дней назад
😂😂😂😂😂😂
@HappyGreyCat-ho7sc
@HappyGreyCat-ho7sc 9 дней назад
....
@NoNamex1412
@NoNamex1412 9 дней назад
@@HappyGreyCat-ho7sc bro is speechless
@SuspiciousCat13
@SuspiciousCat13 9 дней назад
first comment
@NoNamex1412
@NoNamex1412 9 дней назад
Nuh uh
@RDD756
@RDD756 7 дней назад
can u stop making fun of forces ur gonna piss off sonicthehedgejerk
@shaulov10
@shaulov10 7 дней назад
@@RDD756 who?
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