Monster Reborn had been on and off between 2008 and then. Reborn's first ban was a fairly long one but it was at a time Premature Burial and occasionally Call of the Haunted (which was quite powerful at the time) were Limited.
Trunade has actually gotten more powerful just by the amount of backrow that benefit from being destroyed or just in the gy. Back when backrow couldn’t float bouncing to hand was way worse than destruction because your opponent could just put it back on the field next turn. But bouncing an artifact or a golden land basically turns those cards off
@@autobotstarscream765 no not working on face up cards means if a golden land chains to it the golden land will stay on the field. Artifacts though yes
Nah, I'll finish all the cards. There was a long 1.5 month gap between episodes though, which shouldn't happen again. I was just working on a big project on my other channel
F for Felgrand players who actually needed Soul Charge for the deck to work. Day 813 of waiting for Good Pyro/Volcanic Support to arrive in the OCG/TCG..........
The guy activating Sparks against a board with Dragoon and Savage was awesome 🤣 and even more awesome is the opponent actually using a negate against it
Hey so I've actually enjoyed watching these vids as a sort of nice analysis into a game I had no idea how it works - kinda like False Swipe Gaming with competetive Pokemon. I was curious - do you have any plans for instance to creating a "How to Yugioh" series or something where you'd go over some mechanics that aren't immediately obvious like the different Spell Speeds or how the Extra Deck works fully. I know I'd definitely enjoy you talking about that. EDIT: Or whatever the hell Pendulums do
Some of those are entry level concepts that just require a 2 minute google. Card speeds look more complicated than they actually are, it's literally just what card can be used to chain to another card based on their assigned speeds, if a card is chained to another which has a faster speed, you cannot chain more of the first card into the chain. IE if you chain a counter trap to a normal trap card, you can't chain in more normal trap cards to the chain, only more counter trap cards. Counter trap>normal trap>quick effects (quick play spell, quick monster effects)>spell>monster effects. Not much to put into a video; though TDL does have a heart melting voice that's just a pleasure to listen to regardless so maybe there's that.
He often explains these mechanics when relevant, he explained how extra deck special summons from the GY works once in a video about synchro monsters IIRC. Maybe when a video about pendulum monster comes out he'll go more in-depth about them.
like other people have commented, he does explain them in depth when it makes sense. He has also already made a video on spell speed cards i believe or at least remember him talking about which few cards are actually spell speed 4 and such
For giant trunade, you could just make it so you can't activate cards with the same name as the returned cards until your next turn so you can't reuse floodgates on your opponents next turn while still bouncing both backrows.
You would have to make it so you can't activate or set cards of the same name (or until your opponents endphase). As you'd still be able be able to just activate most floodgates. That would just stop the premature loop.
the thing is: same name dont work, because how your op gonna verify that your set isnt the same name? Like I could have 3 floodgates on, and one set, so I set one card, how its gonna know that isnt the card? And irl even if u call a judge, you cant really proof, so imagine the headache.
@@ketsura3618 that's why I said make it so you can't activate cards with the same name as those returned to your hand until your next turn. It doesn't matter if you set those floodgates if you can't use them on your opponent's next turn so you would just hold them anyway unless you want them to get popped while sitting in your backrow.
@@Ninja_Geek well there’s still no way for you to tell which set card is which. A better idea imo would be you can’t activate spells or traps till your next turn
Don't forget: Soul Charge has "You can only activate "Soul Charge" once per turn" Meaning that if it's activation is negated (A solemn Card] and you have another one in hand. You can activate another copy of Soul Charge :3
If Soul Charge took 3000 LP per monster it would be somewhat balance. This way the max summon you can do is 2 monsters if you didn’t increase your life point. And since life point doesn’t matter anyways, most player will likely have between 4-6K LP so they can only summon 1.
Premature Burial was banned several years before Trunade and back where the TCG and OCG more or less shared a ban list because of Hidden Armory and Brionac pre-errata. Trunade is just getting better and better over time given the ever-increasing card pool.
Soul Charge itself was also used once by Rafael, although he only played it to Surrender in a fancier (and symbolic) way by bringing back more Monsters than he had Life Points.
Hey man, love your videos. Here is an idea I would like to see: pick an archetype you like, explain how it works and make a top 10 of the best of those cards even if it saw plays on their decks or not. Thank you!
To clarify - Soul Charge wasn’t banned right away because the best decks when the card was released were mostly Pendulums, which cannot use Soul Charge and for a while it was seen as a way to keep up against Pendulums. MR4 finally brought Soul Charge’s end
Uh.. Soul Charge (Dragons of Legend, April 25, 2014) TimeGazer Magician (Super Starter: Space-Time Showdown, July 11, 2014) Soul Charge was released before the first Pendulum card was printed. The best decks were Bujin, Mermail, Evilswarm, HAT, and because of Soul Charge; Infernity. Hell, Pendulums were pretty garbage until November that year when Qliphort dropped in New Challengers.
@@TCGexclusive correction - around the time of Pendulums. It got limited quickly but stayed in the game for a long time because of Pendulums. It was not banned very quickly after it was released Also I’m pretty sure Iswarm wasn’t meta by then because They feel out of meta after Dragon Rulers died.
And to think I thought I was clever using Call of the Haunted to bring back Jinzo then using Giant Trunade to take back my Call of the Haunted with no downside back in the early 2000's lol
Btw folks. Anime Soul Charge was even more busted. Same effect to special summon. BUT, the monsters you special summoned cant attack. You still have your battle phase. And not once per turn Yeah just be glad we never got Anime Soul Charge as that would have been even more busted. Person in the anime who used it was Rafael of all people
I always thought SC was an early card. Haha, it's nonsensical how they released that in 2014. This card is already massively OP, and with Aromages, there is pretty much 0 cost...just bum rushing the opposition at ease.
Some of the cards that i dislike and would like them out of the game is those cards that special summon from the graveyard with the: can't be used for (one of these) XYZ, Syncro, etc, banish at the end of the turn, they can still be used for the other and so on, that's basically just monster reborn... lol.
top 10 set/product with moost ban cards So wat set have the moost banned cards, what yugioh booster set, structure deck, beginner deck or other set, had introduce new cards(so no reprint) with cards thed are or once where on the ban list. U can als make it with reprints
I wonder, how playable would a Mini-Trunade that only affected you or your opponent would be? Harpies Feather Duster is almost certainly more powerful than an opponent only version, but HFD is Limited, and has been banned before, so there might be a niche for it for players who want more "get rid of your opponent's entire backrow" (plus it might have some use against decks where their backrow has protection from destruction but not bouncing). On the other hand, Self-Trunade is a bit harder to theorize on, it doesn't really have as easy a comparison (beyond, y'know Giant Trunade). It seems it might be one of those cards that would be niche, but end up getting banned because a few decks found a way to make it broken. Would it need restrictions? And should said restriction(s) be direct (like "you can't Set cards the turn you play this card" or "you can't play cards with the same name as any of the returned cards for the rest of the turn") or indirect (like "you may only play this card if your opponent controls no Spell/Trap Cards" or "no special summoning")?
MegaSaloc Which floodgates? If you use floodgates that affect both players and use Dewloren’s effect, you can remove them during your turn but then use them again just before your opponent’s turn to lock them out but not yourself.
use to play Giant Trunade as part of my Horus control deck, use Call of the Haunted and Premature Burial to revive Horus level 6 and Jinzo, play Trunade to return the two cards for later use, then quickly follow up with Level Up!, to switch out Horus level 6 for Horus level 8, then reuse Premature burial to revive Horus level 6 again
8:45 Why Is prematurial Burial banned, but monster Reborn isn't? It seems kind of weird as prematurial Burial seems to be a worse version of monster Reborn, since you have to play Life Points, can only target your graveyard and it can be destroyed since it's an equip-spell.
Premature Burial is an equip spell, meaning that it benefits from cards that work with equips, while Monster Reborn does not The big reason is how the effect is written. The monster it's equipped to is only destroyed if PB is destroyed, but not if the card is bounced to the hand. This means that unlike MR, PB is able to used over and over again, so long as you have a way to return it to your hand.
This just reminded me of s knights lol which is basically trunade the deck, because bouncing call of the haunted/oasis of dragon souls/fiendish chain/whatever else you want to use with triverr + all cards on the opponents field PLUS forcing them to discard 1, then on their turn probably having a set stellarnova alpha is just so good lol
For intents and purposes, giant trunade is heavy storm. For that one round, your opponent has lost their back row for nothing, and you can even put yours back down immediately. Your opponent can put their line back down... But they gotta survive what you have without their traps for the round. Easier said than done
Giant Trunade was more used for pushing for game and it bypassed protection like Stardust Dragon who you could then run over with your bigger boss monster. But even before that, attack-based OTK decks loved having the extra Heavy Storm essentially.
you could change Giant Trunade Return just your or just your opponents cards. You could make it one or the selection of either. i think this would help it since you can bounce your own stuff if you like, bounce your opponent's back row but not both at the same time. and this wouldn't just be Hey Trunade.
Giant Trunade could be unbanned as long as it nerfs its effect so that it returns all of your opponents spells and traps instead of both players back to the hand.
So... ways to fix these two cards so they can come off the banlist. Soul Charge: Have it you can't preform any other special summons the turn you use Sul Charge... that might do the trick. Giant Trunade: ... make it so that the cards returned to your hand could not be set or activated for the rest of turn?
Are these Cards Banned? If Yes Reason? 1) Monster Reborn 2) Monster Reincarnation 3) Heavy Storm 4) Dark Hole 5) Special Hurricane 6) Polymerization & De-Fusion 7) Metamorphosis 8) Mystical Space Typhoon 9) Double Spell 10) Emergency Provisions 11) Dimension Fusion 12) Dark Factory of Mass Production 13) Mirror Force 14) Magic Cylinder 15) Call of the Haunted
On the yugioh LOD Link Evolution game, I realized using Painful Choice, I could get the computer to give me a Royal Magical Library if I choose 3 copies of it, 1 or 2 Foolish Burials, and/or 1 or 2 copies of Painful Choice. Summon the one I kept, use Soul Charge to bring out the other two, and have 3x the draw power after every 3 counters. Or use combos like Wonder Wand on a RML. If I run out of useful spell cards, I can draw 2 more with the hopes it gets something I can use to start the engine again. Which could be a Soul Charge with all 3 RML in the GY if I did it right. Of course I have 3 Monster Reborns just in case. There's also summoning (After using Double Summon, or just not having summoned a RML yet) a Limb of Exodia, and then Wonder Wanding it. Pot of Avarice is great for an OTK deck because, if I have 2 Pain Choice cards, I first go for RMLs and two over powered Spell cards as mentioned above, then use it again on the Exodia pieces, lowering my chances of bricking a draw. (which if I get too caught up in drawing, I could forget to PoA the pieces when the engine is in full swing). I think Exodia OTK decks would make it harder to unban Soul Charge, as per my example. Speaking of Giant Trunade, Use it after playing a couple Wonder Wands, Premature Burial, Chicken Game, Convulstion of Nature (which gives a nice advantage when trying to decided what to play next and avoid bricking the hand) Rack up those spell counters even if the cards played are no longer useful as intended, like Double Summon after all the RML are on the field. Which I can then summon the Limb and Wonder Wand it for extra spell counters and cards, and makes sure it's put back in the GY before PoA is played. I know this is an old video now, but omg I've learned so much on how to cheese the computer from these videos. I simply enjoy watching the card mechanics play out. The irony is, I'm thinking of removing the Soul Charge card from my OTK simply because I sometimes draw it after everything is already on the field, and I got it done faster/easier with MR and PB. As good as Last Will might be, it's actually too slow for the deck I built. I don't think there is a deck I've seen that doesn't have the potential to brick itself yet.
It's a... Pun. Sort of. See, the Japanese name of the card is "Hariken" IE: "Hurricane," so the English version is based on the Japanese word "Torunēdo" IE: Tornado. The idea, I've heard, is that the Japanese version sounds like an English word an the English version sounds like a Japanese word. Except they sort of mangled the Japanese word in the process so the "joke" is a bit... Rough around the edges.
Giant Trunade+Dragonic Diagram+floaters (like the baby dinos)+3xSupply Squad=FUN. But why the F* would you ever want to use Giant Trunade on Crystal Beasts when Crystal Conclave and Crystal Abundance are a thing? For those living under a rock, Crystal Abundance is a searchable field nuke (thanks to Rainbow Bridge) that sends everything to the graveyard without destroying it, and then summons CB monsters at the end depending on the amount of cards your opponent controlled that got hit by the effect. Yes, it's basically a those two cards on the video plus Dark Hole combined, and even better than that. Crystal Conclave is a continous trap, again searchable, that if a CB monster is destroyed summons another from the deck, and here comes the best part, you can send the card to the GY at any moment (except during the chain where you flipped it face up or during the same chain in wich you activated the first effect) to bounce a CB card you control and any other card on the field. And even if you want to argue that Crystal Conclave Crystal Abundance is a card from the pendulum era and thus can't be compared to Trunade because power creep, Crystal Abundance has been around ever since CBs got released, AKA 2005, so there is no excuse. Oh, and if your opponent's field is empty, simply use either Crystal Promise or Crystal Beacon and summon Ruby, wich is best described as a costless, not-once--per-turn Soul Charge/Rekindling/pendulum summon on legs.
Honestly, they should just go with goofy old card names and make them an archetype. Like a whole "Trunade" archetype with a specific GT effect card in there. Idk. "Return of Trunade" Banish 3 Trunade Monsters from your GY; [Giant Trunade]. Hard once per turn. Make the theme like "The Fog," with a bunch of freaky monsters riding in on the Trunade to wreak havoc.
Hi everyone, pro Aliens player here. Just to put things in perspective in case you still don't get how good Trunade is, I regularly use the Gol'gar loop with returning spells to the hand to get a full board of aliens, then floodgate the other guy with Swords, Vanity's, Dimensional Fissure, and a Necrovalley just for style points. The effect of Cosmic Fortress Gol'gar is so good that I can pretty typically go +4 or +5 just by having one of him and Code A Ancient Ruins. A +5 on a shitty 2006 archetype with just one monster who can return spells and traps to the hand. Now make that a generic spell that you can activate at any time on your turn.
also in the context of ygo and to make it simple, OCG means the japanese and TCG is western for example, OCG Banlist is the banlist that is use in japan, OCG Cards is cards that only available in japan and vice versa. You'll see those thing being marked on edopro (and any online ygo simulator)
Soul Charge funnily enough is one of the major reasons I stopped playing yugioh back in 2015.. I played all the way through from the first starter decks, through the extrem speed up with synchros.. then xyz.. but soulcharge beeing not instantly banned made the game so fast, so rediciulous... I litterally stopped after not seeing it banned for two bann lists.. beeing a old school yugioh player I always played control decks, trying to make the game slower as it was in the past, denying my opponent every possible special summon and extra deck play.. this card single handedly made every such attempt useless.. no matter what I stopped, they always had it and always just brought everything back.. I still love Constellar to this day, because at least pleiades bounced back to the hand, where they could not soulcharge.
Giant Trunade errata proposition to allow setting: ==== Return all Spell and Trap cards on the field to the hand. You cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect until your next draw phase. You can only use this effect of "Giant Trunade" once per turn. ==== Effectively just fixes the problems faced by being able to Set floodgate cards and activate the turn after.
I feel like trunade can come back to one and no one would play it, just like no one really plays harpies feather duster except in there side deck, no body plays monster reborn nobody plays change of heart. So many people would say that trunade would get in the way of there “combo” cards and since it’s “non searchable” ppl wouldn’t play it because of that
Soul charge was a free monster reborn in my d/d/d deck because of Oracle king i would resummon my entire field and gain 5000 thousand life points on top of that
how to fiX soul charge to be unbanned: monster special summoned by this card cant use it effects. and any monster special summoned using monster special summoned by this card cant use effects either
Different dimension giant trunade could be a thing. Don't even give you the cards back that turn doesn't need to be on the field for the cards to return. Banish all spell and Traps on the field. They return to their owners hands at the end of the next turn.