Def the reason I wasn't even interested in SCV I played ALOT of SCIV and was Pissed when I found out it wasn't in the game anymore. Like WHY would you take it out. If it wasn't in this game I wouldn't have bought it. Relic Stance Sells Games. xD
Amy Lionheart looks like from trailer she'll have some SC4 moves back along with new moves I'm excited as well .I really enjoyed her scv moveset though simple but effective
That Nightmare wasn't doing nearly as much as he should, maybe I'm thinking that because I've mained him since the first game. The Mitsurugi on the other hand was amazing.
Jule Williams The trailers have shown combo links that are in the game as of now. I know for a fact that certain Nightmare things are in SC6 from trailers, and they weren't done nearly as much as they should have.
finally some good preview footage with people who aren't just grab-assers who don't know how to actually play the game without using scrub tactics and meter-spam/reversal spam. Thank you!
Oh shit! Mitsuruigi has that double verticle slash again without having to go into stance! That his low spin and horizontal push kicks are his bread and butter to make for some savage up-down games to keep opponents guessing. Might just pick up a PS4 just to play him again unnerfed! This game looks tight!
Usually I got a main character I like fighting with... But soul Cal has always made it hard for me to choose just one. Mitsurugi 1st, Taki 2nd Maxi 3rd. But now, this new SC6 got me wanting to have more than the 3 above mentioned. This NEW sc6 got all old moves added as well as all the old shit back!! Did yall see Mitsurugi purified mist stance??? IT'S BACK!!!
People are saying the Nightmare player was bad but few people realize just how viscious SCII and III Mitsurugi was. He's a top tier char in those games nit to be slept on. If you do he'll put you to sleep in no time flat. Man I want to play his old attack set so bad!
I heard Tekken X Streetfighter is in dev-hell, shame man that woud have been epic. I had a feeling translating side-scrolling gameplay from the STF series into 3-D gameplay of Tekken would be a immense challenge. Well this will keep us going for i good while i think.
Mitsurugi need some powerful quick AA knock attacks in all his stances....why they just can't see that but only seeing that for nightmare and some of the others?
Is it me or is the nightmare player trying to use Soulcalibur 4 inputs, granted some have stayed the same, but there was a huge change from Soulcalibur 4 to 5, likely in 6 its much different. Also lack of aggression is probably why as well.
Immersion breaking, plus it ruins create a Character's. You spend time and effort to make a really good looking character and then bam, it gets ruined by armor break. There are a lot of people that spend a lot of time in create a soul making fighters. Its damn right frustrating to see your work get destroyed so dam easily all the damn time after a few hit.
@AzurFenix I liked SCIV's armor break better than these last two games. In that one, only certain sections of armor broke and they only broke depending on which body parts were attacked the most, rather than a preset armor break that happened when defeated.
Can someone explain the new mechanics in this game IF there is any? So far, I haven't seen anything because the slowdown just seems like a dramatic showcaser rather than a gameplay expansion.
EAprima it’s a Rock Paper Scissors type interaction where you both make a choice, unless they added a slow mo like Tekken because that would be super cool yoo
Okay. I can't take it anymore. I have watched too many videos where players launch the opponent sky high and they don't try to capitalize on the situation or do a combo until they hit the ground. Is that just the players not doing anything or is that how a lot of these moves work? Because if it's the moves, they better not have so much fucking endlag by the time the game comes out.
. . . Look, I can't help but think that you completely missed the point. I'm trying to say that in some situations it looks like players just don't do anything after launches. And when it comes to extending combos after stun or launches especially, doing max damage [as in 2:04] and not doing anything [as in 4:17] are two completely different things.
SpiteHook, I have played all of the official releases thus far. There is not a single Soul Calibur game in that category where you launch the opponent sky high with a standard melee attack and can't combo them with standard melee attacks. Do you have any better questions? Courtez, I do, but the point is that's an example where they _just don't do anything_. If they can do anything, they should do something, because their opponent is going to be unable to act for like 2 seconds after the apex of the launch. If the same is the case for the person that launched their opponent, there's a problem.
Silent Joel Yes, he actually got announced. I didn’t see it coming. His outfit looks underwhelming though... Dude, where you playing Soul Calibur on Xbox 360? I think we might have met before.
At the end of Soul Edge, Siegfried took the Soul Edge but the sword cursed him. He turned into Nightmare and remained that way until the end of SoulCalibur II, where he separated from the blade.
wow i hope those are not all the spots for characters, there are only 20, if you wanna improve and go to the future they should add waaay more or it will get boring
The game makers are still just messing up mitsurugi moves.... making him weaker and focusing on making nightmare and some of the others characters too over powerful and cheap.... this is why lots of people run to play with nightmare.... because he is too over powerful and cheap..... this is why SC2 is still the best played SC of all time, we want equality not over powered and cheapness.
2:42 Can you block this? *Lands hit.* Child you didn't answer my goddamn question- CAN YOU BLOCK THIS? *Lands hit.* Eh whatever! I'm satisfied with my 5 hit not a true combo.
They are taking away all of mitsurugi best moves and giving him stupidness....that hardly effective.... here is how he should able to fight so he can compete with nightmare and some of the others equality....in relic his low sweep and slice from SC 4 should come off and a quick low slice. In mist his heaven dance like in 4 should still come off and a unblocked moves with A or B. And some guard crush moves....his unblocked moves from SC 3 was faster and easier to pull off....so why changing it? In mist...a low shin slice will be good, we prefer his soul blade combos and critical edge combos.... some AABB, AB, BAA, AA down K,B is sweet, and what happened to one of his best signature move back B which used to help players to score a hit or win the match? The quick AA in relic should remain forever.... and (Ak) for the poke. His forward, forward B,B, from 3 and 4 should pull off with FW, FW (BK)B if hold B you get a guard crush. If hold (BK) you go into relic from this move....so the game makers who don't like mitsurugi, just stop taking away his best moves ok.... you don't take good moves away, instead you just make them better and add more ok. You all are just focusing on making nightmare more and more over powerful and cheap and letting down mitsurugi every time.... and he want some proper low kicks and slice when crouching it time to get rid of that useless kick crouching.....so stop weakening the man and make the superior master that he deserves to be.... and stop focusing on making nightmare too over powerful and cheap.....it is not fair...... this is why SC 2 is still the best played soul Calibur of all time.
It's time for mitsurugi to keep all his moves and get more powerful and not stupid and weaker.... with moves that barely does any good damage..... you spiteful, bogus game makers who only shows favors for nightmare, kilik, lizard man, and some of the others.
Raymond Charles Maybe people just really like those characters. Plus it's early so this couldn't be all Mitsurugi has. Besides any character can be amazing if dedicated enough