That counter-rotating prop section is just pure showboating. :D It looks amazing! Also, nice work with the contours that SE's block design system does not handle gracefully. You put a lot of work into this ship, and it shows! Re: smoother lines, I look forward to some kind of successor that uses a more dynamic node-based or scalable block system. I forget the name, but LastStandGamers showcased one game like this that's in early dev now. Edit: Starship Evo! That's the name of the other game. Really slick construction system and tools. Whether SE, StEvo, or some hypotheteical SE2, what a glorious time to build pretend spaceships! :D
The music feels like it's from Homeworld and your opening with the plane taking off and loading into the ship specifically feel VERY homeworld in-game cinematic-y. The ship is a pretty sweet steampunk take on the Redeemer from Star Citizen crossed with like... the Highwind from FFVII. That's a sweet ship dude.
I really want a hydrogen pump to make a lighter than air craft. The game already has mechanics for air tight environments, just needs a volume of displacement measuring system lol
Very cool! If you don't mind me asking, I've noticed people using camera tracking (1:16). How is this done? Is it a mod or one of the spectator modes or something? Because I swear I've looked and experimented with spectator modes for months lol.
@@borischung01 Very true, I'd advise either flipping the ramp upside down for a gentler approach angle or using a combo of ramps and flat plates/catwalks. That way any vehicle can make it in.
Wish I had a dedicated graphics card, I have a lot of hours on SE but I cant do big ships or play for a long time because my integrated graphics card starts to go a 100% usage
Long endurance global power projection capabilities with no terrain limitations and carries 2 of the world's most popular and capable 5th gen multirole fighters. What's not to love
I have just 1 MAJOR concern with this design: the gigantic propellor. Anybody shoots that and the debris might cause more destruction, not to mention the fact it seems to be your main way of propulsion and it is a HUGE target, not to mention the fact that it is built INTO the spine of the main body, meaning if you lose even one of these propellor rings, you will lose the back half of your ship tipping the balance and losing even more propulsion and manoeuvring power... These kinds of big aerial ships usually have more of a long range support function in fights since unlike ground targets or small and nimble fighters, they are so easy to take down. If a ground target (like that massive tank in the video) gets hit, it doesn't lose much function besides some locomotion. Small fighters are fast and hard to hit. This machine takes one hit to whatever keeps it in the air and the whole thing comes crashing down, losing all function. You are better off equipping it with stuff like those rocket silo's and more of the fighter bays that you displayed rather than the ray gun (epic as it may look) if this is a combat test. Enemy can't hit you if they can't see your base, meanwhile you can simply send fighters and rockets in their direction and form a decent base to fall back on for the troops.
Bro. This is space engineers. Those propellers are decorational and does not provide any thrust. At all. Appreciate the attempt at an in depth analysis tho lmfao