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Space Engineers Tutorial Refinery Moduls: how, wich, where, to use 

Royal Rollin
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This is a second part for Ore and Refinery management, here I show you the Refinery Moduls and some samples for use. !! I forgot, Stone brings a bit Iron Silicon and Nickel !!
Playlist: • Space Engineers Script...
Space Engineers Wiki: www.spaceengineerswiki.com/Re...
0:00 Modul types
0:49 Ore efficiency and processing time
4:22 samples

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27 июл 2024

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Комментарии : 10   
@ziggythomas1123
@ziggythomas1123 Год назад
This was quite helpful. And BTW, the refinery complex looks great. I need to start painting things more.
@royalrollin8372
@royalrollin8372 Год назад
Thanks, the refinery complex is for my next video cycle all ores without script
@therealbahamut
@therealbahamut Год назад
In my experience, the power efficiency module is really just a placeholder until you get your power system up to snuff for your needs. At that point you probably just generally want yield modules so you get the most out of your ore. It's especially true for cobalt since you need it for basically everything useful. Speed modules can be okay to quickly grind stone but higher yields mean you don't need to mine as much for the ingots. You can get speed easily enough by just building more refineries but you can't get higher yield from ore any other way. These notions may change if you're playing on unusual servers that do different things with ore generation but in vanilla, I'd usually just go speed for stone just to get it out of the system quickly and yield for everything else. I wish we had a greater variety of modules that change the functionality of things or help specialize our machinery in some way.
@royalrollin8372
@royalrollin8372 Год назад
My build is just one exemple, what I saw from others, the most players use only the speed moduls, like fast=best... With 8 refierys plus speed moduls only, it´s over 17 MW while runing, with only solar power (space or moon), that would be a lot panals, I don´t want to use my uranium / hydrogen primary..... with wind works better....
@therealbahamut
@therealbahamut Год назад
@@royalrollin8372 I agree; a nice tall wind turbine tower or three is usually best planetside. Solar panels have historically been a bit disappointing and hydro engines are mostly for the desperate or those who just love the engine noise. With the new automation/event controllers though, solar panels might just make a bit of a comeback since they can more easily be told to follow the sun...
@Anvilshock
@Anvilshock 3 месяца назад
"I'd usually just go speed for stone just to get it out of the system" - If you just want to get rid of it, why bring it in the first place? From a non-yield refinery you get exactly 3 % by weight in iron ingots from what you put in in stone, 6 % at full yield. Yes, it's that little. Meaning, you're either desperate for ingots if you bother to bring home stone, and if you're desperate you'd try to get as much iron as possible, or you're not desperate at all and should care so little about stone that you wouldn't bring it in the first place, let alone dedicate a refinery to stone. There is literally no valid reason to ever consider anything else than yield for stone (because if you do, you might as well just eject it), and as such might as well use your regular yielded-up refineries. Don't worry, you'll churn through it fast enough even without speed upgrades. Remember that stone, as cheap and ubiquitous as it is, still costs a valuable resource to mine, and that's your personal play time, and setting up an AFK drill only helps so much. Might as well make the most from it even if you're not iron-starved. If you need more speed … build more refineries, not make your refineries faster but more wasteful.
@therealbahamut
@therealbahamut 3 месяца назад
@@Anvilshock Not that iron is the only thing you get from stone but whatever. At this point I barely play anymore anyway, let alone vanilla, so there's always some factor changing the value of things from the baseline assumption.
@Anvilshock
@Anvilshock 3 месяца назад
@@therealbahamut That'd make sense as an argument if the other elements (or "elements") were suddenly that much more abundant or valuable, but they're not, especially if you still want to be arguing in favour of anything _but_ yield. Gravel: 1.40 % Iron: 3.00 % Nickel: 0.24 % Silicon: 0.40 % … for a total yield of 5.04 % by weight. You were saying?
@fredpryde8555
@fredpryde8555 Месяц назад
i was wondering what the modules do
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