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Spells! | RPG Mainframe 

Runehammer
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Let's take some time to consider spells and how to get every ounce of cool out of them in our games.
RPG Mainframe Episode 2.
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3 окт 2024

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Комментарии : 56   
@brottongoodfellow5932
@brottongoodfellow5932 Год назад
Trophy is a TTRPG that has an easy to use magic system. Short list of spells, that give you a short sentence about its possible use. Glamour for example makes you more charming and attractive. That’s it. It’s up to the players to decide how the spell works beyond the simple description, which leads to a lot of creative thinking.
@billrubine1318
@billrubine1318 Год назад
I like that game though I haven't played it yet
@antigrav6004
@antigrav6004 Год назад
Its nice to see these troves of knowledge being uploaded to RU-vid for all to partake
@fredranzalot4849
@fredranzalot4849 10 месяцев назад
For evocative spells I would highly recommend Exalted 2nd edition. There's only a handfull of spells in the core book, but a supplement, the Black and White Treatises, has about a hundred. They're excellent in that they drip flavor and a bit of weird; and many of them are tied into the setting in interesting ways. For example, instead of "fireball" you have "Flight of the Brilliant Raptor", which takes the form of a Garda Bird, an actual fire elemental creature like a phoenix that you can encounter in setting as an ally or enemy. Even when it's doing fireball, it's in an evocative way.
@jamesrobinson6001
@jamesrobinson6001 Год назад
For my home game, I use a version of formless magic based on keywords. Every spellcaster has a keyword that their magic adheres to, e.g. flame, frost, death, plants, beasts, demons, etc. Spellcasters can cast any spell they can dream of, as long as it is within their keyword. Spells typically either do damage or heal an amount based on the level of the spellcaster, and do one “additional thing”, like knocking prone, shoving, Damage Over Time, etc. The result is a system that’s fast, fun, and dramatic.
@pieanator1598
@pieanator1598 Год назад
I love this idea. It reminds in in the Fafhrd and the Grey Mouser books, with the Ice witches Fafhrd is fearful of. Do you have anymore rules on this, like how is damage handled, like does it start at a d6, and scales with the caster as they level up? Like do you have a rough list of the keywords and "additional thing", or do you just have super imaginative players that you've not needed to make such a list?
@jamesrobinson6001
@jamesrobinson6001 Год назад
@@pieanator1598 My damage scaling is very loose. (It’s a Tier-based home brew system) Generally, it’s 2d6 at Tier 1, 3d6 at Tier 2, and 4d6 at Tier 3. I don’t have any list of keywords or special effects. Typically my players handle the former, and the latter is super situational (like knocking down a chandelier or setting a banner on fire. Think the Martial Deeds from DCC). Most of the time I’ll have the target make a saving throw if there’s any status effect on the line
@pieanator1598
@pieanator1598 Год назад
@James Robinson out of curiosity are you using a specific system as a base that your homebrewing from, or is it a hodgepodge of different systems? Just like to have an idea of so I can reverse engineer it. But I love the idea and thinking of how to implement it in my own games.
@kyzer42
@kyzer42 4 месяца назад
I've been working on a hack of Into the Odd and Index Card RPG that uses a magic system like this. I haven't playtested it yet, but it's a straightforward and fun idea.
@zreyon
@zreyon Год назад
For anyone interested in different magic systems, my current favorite is from Tierras Quebradas (Spanish only though). After listening to Brandish I've realized it's inspired in the Ars Magica (which now I'll have to read). Spells are listed by spheres (fire, wind, order, chaos, etc.) and verbs (augment, reduce, control, etc.), and magic users train some of those same abilities. They can cast spells from [pick X spheres and Y verbs], but not the other verbs for the same sphere, or other spheres for the same verb (unless they train them in the future). It's a roll-to-cast system, and the modifier comes from combining your ability with the verb and sphere, so you might be better at controlling flames than destroying them, or incredible at creating them but unable to control them. Strongly recommended!
@davidmc8478
@davidmc8478 Год назад
The hack I have been working on is a formless system, but it’s a dice building system. The magic user needs to create the spells away from the table (1 point for added damage, 1 point for more range, 1 point for added effect)- so it builds the experience of being a studying wizard … I hope :-)
@alberthennen7370
@alberthennen7370 Год назад
Hi Hank Enjoyed this topic. I have been mulling this subject area over for years now. Never felt that the way D&D used Vancian magic felt very organic or chaotic , which is to me how magic should be. I still loved D&D , but I always thought there could be a better way. I have been considering a system where the level of the Magic User determines the power of the spell , with the power of the spell relating to the following quantitative measures : 1) Number of objects/subjects affected 2) Range of Effects 3) Duration of effects 4) Power of Effects ( Measured in hit dice - offensively or defensively ) 5) Size of Effect Also I believe magic should be cast at the peril of all ( including the caster ) I use a Casting Attempt DR of 2D6 , with a "2" result being disastrous. I also believe magic should require power from some source , and while ages ago our group experimented with spell points , I have come to have a casting effect require expenditure of 1 Hit Point. Normal casting permits 1 attempt per day , but more casting can be attempted at greater risk each time ( cumulative ) , additional Hit Point Cost. Any how , we are still experimenting. Thanks for the vid.
@rodrick6538
@rodrick6538 Год назад
This was dope! Put on my headphones, closed my eyes and was transported away! More please and thank you!
@Daehpo
@Daehpo Год назад
Game Systems Mentioned: 22:10 Symbaroum 22:40 Dungeon Crawl Classics (DCC) [Core Rules FREE] 23:23 Dungeon World 23:58 Burning Wheel 24:42 Ars Magica 26:28 Dungeons & Dragons 5th Edition (D&D 5e) Extra Systems: the Goblin Laws of Gaming(the GLOG) Wizards [FREE]: Add Casting Dice for stronger spells, but watch out for doubles & triples! TORG Asyle: Literally has a section in the book called "The Theory of Magic" which presents the magic system thru an in-universe lecture. Unknown Armies: Essentially, you need to have a very atypical world view & very ritualistic behavior to perform magic. Savage Worlds: General spells that are meant to modified & flavored to a player's desire. Dungeons & Dragons 4th Edition (D&D 4e): Very mechanically focused, but Powers are meant to be streamlined & have tiered usage of "At-Will", "Encounter", & "Daily". Spheres of Power [for Pathfinder]: Build-a-Caster; meant to be a "concept first" approach to creating a magical character. Edit: Reduced descriptions to single sentences & mentioned more systems.
@MietoK
@MietoK Год назад
Thank you for the information. I had difficulties on figuring out on how the mentioned systems are written (Symbaroum & Ars Magica) 🙂 I also could add that Savage Worlds has quite interesting spell (power) system as well. But I will certainly check the other mentioned as most of those these sound quite interesting.
@matthewjackson9152
@matthewjackson9152 Год назад
We’ve played three long Ars Magica campaigns over the years. Definitely the best magic system out there in my opinion. Certamen!
@sanjeevshah168
@sanjeevshah168 Год назад
Art Magic all the way! That’s the best magic system I’ve played so far. Then the wizard character wrote beliefs about learning the more powerful spells in the book like White Fire.
@HarmonicClockwork
@HarmonicClockwork Год назад
Thanks for the chat, this is right up my alley.
@dannymurray9047
@dannymurray9047 Год назад
Great video mate, I listen to you on my drive home from work...have done for years! Keep em coming....regards from sunny Yorkshire, England 👍
@_mawburn
@_mawburn Год назад
More of these videos/podcasts please!
@Runehammer1
@Runehammer1 Год назад
they'll be releasing weekly for the next 70 weeks
@zanaffar81
@zanaffar81 Год назад
Fantastic video! Loved the music vibes of the introduction and how the video was sectioned into chunks of information to feast on.
@anathamon
@anathamon Год назад
good stuff, couldn’t agree more
@quickanddirtyroleplaying
@quickanddirtyroleplaying Год назад
There's a TTRPG that Jim Murphy (the Game Methuselah) is developing called Enlightened that has a magic system very much like the way you're describing the magic system in your video. Here's the link to the playtest (it's 45 pages and written in a way that's easier for dyslexics to read): d9-games.itch.io/enlightened-playtest
@corley-ai
@corley-ai Год назад
One of the best videos I’ve seen on magic if not the best.
@AYabdall
@AYabdall Год назад
THAT... WAS... AMAZING
@kericmason
@kericmason Год назад
Not being able to create permanent effects without vis in Ars Magica is a nice way to prevent magic from breaking resource management. I like making any hit points in a standard rpg after first level into "lucky" points, which refresh on resting, while hit points are a slow to recover thing, and magic to heal would require vis. Vis of course is super expensive, so characters are highly motivated to not get damaged past their "lucky" points.
@Cxdfc
@Cxdfc Год назад
I’d actually like a mainframe on silliness
@euansmith3699
@euansmith3699 Год назад
Don't get mad; get evil!
@nathanielschmidt1712
@nathanielschmidt1712 Год назад
Brilliant as always
@AYabdall
@AYabdall Год назад
WOAH!
@parttimed.m.1111
@parttimed.m.1111 Год назад
I love these videos
@lordofthestinkingrivermast8914
I always was interested in the idea of magic working with either extremely vague to zero formulas. Plus Ars Magica is what I wanted. My group just didn't have enough want to be storytellers to make that system rock!
@andreasmuller5223
@andreasmuller5223 Год назад
Thank you, good Podcast!
@TheControlBlue
@TheControlBlue Год назад
The Spell List should be another Trap :)
@everthingtotal8798
@everthingtotal8798 Год назад
SPELLS ARE OPPRESSIVE. thanks for this so easy to manage approach. I want know how I'm playing, not look up how I'm playing.
@richardextall2002
@richardextall2002 Год назад
Loving these 😊
@TheSlappicus
@TheSlappicus Год назад
Loving this format.
@Hdc3rd
@Hdc3rd Год назад
What happened... Where am i
@lanaz375
@lanaz375 4 месяца назад
You have been left dazed by the Awesomeness that is Runehammer. Congratulations
@mikewice3608
@mikewice3608 Год назад
You mentioned Druid as needing to be simple, and you're right its the MOST complicated spellcaster in DnD 5e. So many new players love the aesthetic and concept of a Druid but its so complicated that its a terrible introductory class. The formless magic you mentioned is a great concept, but it hurts non-spellcasters in games like DnD where it starts to feel like the casters can do everything. I think that is why Ars Magica works so well, its because everyone is a caster. Great stuff as usual.
@SeanFranchise
@SeanFranchise Год назад
Man, this is the thesis!
@rynowatcher
@rynowatcher Год назад
I am all about a cast on silliness. I kind of feel magic has to have limits or else it just ends up making the story have "dream logic." What magic cannot do is more interesting than what it can.
@TheControlBlue
@TheControlBlue Год назад
ANY Spell, should have the name of the Sorcerer/Wizard that created or discovered it. Can't come up with one, the spell doesn't exist, BAG IT as you said!
@sanjeevshah168
@sanjeevshah168 Год назад
Burning Wheel Art Magic is pretty much formless magic.
@Runehammer1
@Runehammer1 Год назад
ah yes.. and love it
@nice-coper2211
@nice-coper2211 Год назад
Number two 😂
@SundertheSky
@SundertheSky 2 месяца назад
What happened to ICRPG: Magic? The book, I mean. I can't find it for sale anywhere. Not even in .pdf.
@Runehammer1
@Runehammer1 2 месяца назад
@@SundertheSky on my shop! limited reprint
@joshuaward5498
@joshuaward5498 Год назад
Can we peep those 5e 2d6 free form magic rules doh?!
@Runehammer1
@Runehammer1 Год назад
?
@joshuaward5498
@joshuaward5498 Год назад
@@Runehammer1 I thought you mentioned using some free form magic rules in your 5e game?
@billrubine1318
@billrubine1318 Год назад
Six enemas?
@billrubine1318
@billrubine1318 Год назад
That seems kind of drastic
@briandavison7033
@briandavison7033 Год назад
Brandish? 😄
@zombietotseater3894
@zombietotseater3894 4 месяца назад
ICRPG Spells are soooo easy. Bam 💥 spell done
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