A Comparison (side by side) of the Spider-Man game between the PS1 and N64 versions. Please use headphones for a better experience (Binaural Audio). Left-Side Sound = PlayStation/ PS1/PSX Right-Side Sound = Nintendo/ N64
Neversoft the creators of Tony Hawk's Pro Skater created quite possibly one the greatest superhero games. Also Spiderman is a unlockable character in Tony Hawks Pro Skater 2 which was weeks away from being launched. Also a unlockable video of Tony Hawk skating around dressed up as Spiderman Overall the Playstation version. Especially the presentation. Higher resolution and better sound. I find it funny the Blackcat is telling Spiderman how to be...Spiderman.
I hate that Activision forced them on the Guitar Hero series, than closed them down when the rhythm-music game genre crashed. And moved the Tony Hawk series to a bunch of bad devs. Killed the Tony Hawk series until the remake.
What a great breakdown between the two! I grew up playing n64 version and the only thing I can add is the cut scenes on ps1 are exactly what I pictured while playing N64. The songs in the comic strips were a plus to me considering I never played the ps1 Version and added an element of something action packed is about to go down! All in all what a great game and to this day is my favorite spiderman game!
I had the N64 version. Played the hell out of it. Didn't even know the Playstation version had full cutscenes. Blew my mind. Same as how Shadows of the Empire has full cutscenes on the PC version. The best version of this game is either the PC or Dreamcast version. Playstation may have had the cut scenes, but the graphics look great on Dreamcast.
Using stills of cutscenes that didn't even look good in the first place was a bad idea. They should have produced some hand-drawn stills, or sprite animated cutscenes.
@@danielmota3228 Seriously? I mean, really? Even for the time that was quite crude, the characters don't even have animated mouths, or individual fingers. Look at the intro of Soul Edge, or Final Fantasy 8, or Soul Reaver, or so many others.
El ver esto me hace recordar en demasía mi infancia, sobretodo la versión de psone, esos fines de semana del año 2004 eran de Spiderman y Tony hawks 2, es un sentimiento que se jamás volveré a sentir con juegos actuales, la niñes es una etapa hermosa e única
@@panychocolate9788 así es capo, era para lo que alcanzaba, ya el año siguiente tuve la primer xbox y desde luego ay fueron otras historias que marcaron época para mí, hoy en día ya no es lo mismo, pues aunque tengo PS5 y PS4 pues entre el trabajo y las preocupaciones de la familia ya no le dan a uno tiempo de escapar de la realidad un rato
The N64 is a weird console where on paper it should be significantly more powerful then the PS1, but because of it’s own limitations (it’s extremely limited texture cache, lack of a dedicated sound chip and the small storage capacity of cartridges) meant that while games on the system were better in some ways they were also a lot worse in others. The texture limitations in particular really stung - it basically traded unfiltered, jittery, perspective incorrect textures for perfectly rendered blurry smears. It’s debatable which one is actually preferable. To be honest, if the system had a slightly more conventional hardware setup I think N64 games could have almost looked like something you might see on the Dreamcast.
@@theblah12 And of course the N64 version will likely look worse, because it was probably ported from PS1. So they didn't really improve the polygon count or take advantage of the parts of the n64's hardware that are more powerful than the PS1.
Muito criativa a ideia da produtora em colocar as cut scenes em CG no cartucho do N64 em formato de HQs, já que teve problemas de armazenamento limitadíssimo pra época.
This looks pretty good on both. Sharper on PS1. Both visually pale in comparison to the PC version which I still have from back in the day. Tough to get running but runs at higher res. Works pretty good on an MS Sidewinder USB controller too.
The N64 seems to have better frame rate & no load times but Textures are more blurry & of course FMV has been replaced with still shots + muffled sounds. The PS1 has better textures except the Warping, you got FMV, & sound quality is much better. However, the Frame Rate seems choppier & you got Load times.
I mean yeah, if you like playing OoT at 20 fps, Goldeneye and Perfect Dark at 15 fps then yeah, the n64 has better frame rates... The only thing where the N64 was clearly superior were loading times but this was overshadowed by the fact that the ps1 could use much more data so you could have voice acting, FMV etc. The N64 could have been a killer console but poor decisions in its design lead to it being a console mainly for first party, third party completely abandoned the console and went to Sony since it was much easier to develop to and you could do much more things
@@mihailcirlig8187 Thing is that games like Mario 64, Ocarina of Time, Banjo, Majora Mask wouldn't been possible with slow read speed of CDs. Miyamoto said that Mario 64 was only possible on a cartridge based console, as cartridges on N64 had much faster read speed than CDs from PS1
I was on the fence til he broke the glass ... Truth is the n64 version got had, from the draw distance to 5he sharpness and graphicical effects. I never thought neversoft would series x spiderman game...with a more powerful system
Interesting to see a no expansion pak comparison. Makes the comparison more fair, i think. But even without the memory expansion the N64 version looks very good, taking into account that is renderening at 320x240 without expansion pak and the Play Station is rendering at 512x240, so the N64 anti alisaing seems to be very effective in this game. But comparing the texture quality, the Play Station has sharper textures, the N64 textures look a little blurry, perhaps because the game is using the N64 blurring filter and or the N64 textures are lower res (and filtered). Also Spiderman actually cast a shadow underneath (altough not dynamic) in the N64, and also building´s shadows look smoother (may be anii aliasing?)
Yeah. I always wanted to see what would have happened if Nintendo didn't get too greedy. If the N64 had a CD drive, larger texture cache and an actual sound chip. I kinda feel that Nintendo knew by going with a cart they would have low resolution textures so that's why the texture cache (4kb) is so small and Nintendo knew they didn't have the space in carts to fit high quality samples and music so that's why they omitted a sound chip.
@@BurritoKingdom The cartridges were mainly for load speeds. But it did age a lot of games on the platform very well and ROM hacks are much better on carts than discs.
@@Medachod No. It was mainly due to greed. Publishers had to go to Nintendo to manufacture carts, which Nintendo charged a hefty amount. So in addition to the royalties, Nintendo would get extra on each cart. One of the reasons publishers jumped to the PlayStation is that Sony allowed them to manufacture their own discs. All they had to do was make sure games passed Sony's licensing requirements and paid their royalties. Larger publishers like EA and Square manufactured their own discs.
@@BurritoKingdom I think the reson they ommited a dedicated sound processor was to save on manufacturing costs. Normally audio processing is done in the RSP, the graphics processor i think , wich probably causes some drop in performance as the gpu is busy with both graphics and audio tasks.
@@SketchTurnerZero That’s wildly untrue. Aliasing is extremely noticeable on CRTs. That said, in this side-by-side the N64 version does come across as overly softened. Some scenes do look better on N64 but for this particular game I think the PlayStation’s sharper, aliased look serves the comic book art style better in the majority of cases. I suspect they tuned the look with PlayStation in mind and then ported the assets to N64.
@@Canalferbamais ou menos . O hardware do N64 tem apenas 4kb pra armazenar as texturas, contra mais de 5 x no Ps1. O console da Nintendo , caso tivesse um CD ao invés de um cartucho , teria áudio melhor, CGs e as animações das cutescenes... O ps1 continuaria com as melhores texturas, contraste e maior draw distancie ( N64 usa mais fog pra esconder os prédios), no Ps1 tem maior área visível , mas tem pop in. No Ps1 os polígonos dançam e deformam as texturas conforme a perspectiva da câmera muda...e tem mais serrilhado que no N64. Mas um drive de CD não tornariam o N64 com textura melhor que o ps1. Então acho que vai do gosto de qualquer um, achar qual a melhor versão .
@@CanalGridInvertido capacidade do cartucho não faz com que as texturas continuem com aspecto menos detalhado e borrado em relação ao PS1 e até mesmo ao Saturn, pois esses dois consoles tem o cache pra texturas bem maior que o N64. . O console da Nintendo tb não tem chip dedicado a áudio, isso faz com que parte de um dos seus processadores seja usado pra audio., ale´m de calculos geométricos .. isso consome processamento do CPU, e acaba que o desenvolvedor ter que saber usar o cpu pra audio de maneira controlada, a manter os calculos pra gráficos com sobra pra rodar tudo de forma aceitável. O que faz com que um cartucho de capacidade teorica ilimitada, jamais daria ao N64 as texturas com qualidade PS1 ou Saturn, pq o cache dos consoles esta no próprio hardware do console e não no cartucho., entendeu? No quesito CGs, o N64 usou e mostrou bom resultado em Re2, mas que sacrificou a qualidade das CGs.pra caberno cartucho. Além do que , o sinal do encoder do N64 é meio ruim em relação aos concorrentes. A vantagem do Hw do N64 sobre os outros 2 consoles, é poder ter jogos com mundos maiores, já que a velocidade de transmissão de dados num cartucho é bem maior do que nos drives de Cd ( 2X) pra época... e diminuição nos loadings ou inexistencia deles.... A Rare usou muito bem o HW do N64, mas as texturas são simples por causa da limitação do cache... a Rare abusou de texturas iguais, mas aplicou gouraud shading e o resultado ficou bacana. Mas é aquilo, texturas de maior resolução o N64 não suporta, então jogos com aspecto mais realista , que pedem texturas mais variadas,o N64 não consegue gerar por causa da limitação do cache. . A criatividade da Rare e bom uso das vantagens de transferencia de velocidade de dados que o cartucho tem re relação aos CDs, mostraram jogos muito bonitos no N64, mas com um visual mais cartunesco do que "real". Por isso que um drive de Cd noN64, melhoraria as Cgs, aúdio seria mais cristalino , mas em relação aos gráficos,, nada mudaria.
@@CanalGridInvertidoComo assim não usa toda a capacidade do cartucho? Os dois maiores cartuchos de N64 são Resident Evil 2 e Pokémon Stadium 2, ambos com 64MB se não me engano
N64 advantages: No loading, shadows, has Anti-aliasing and texture filtering. PS1 advantages: more content, more variety of textures, more textures overall, higher texture resolution and better music and voices. Draw: frame rates and draw distance
I take that back about the draw distance and frame rate. After watching the Venom chase the PS1 surprisingly has a better draw distance but worse frame rate. It looks like Edge of Reality noticed that frames were dropping during those scenes and clamped down on the N64 's draw distance. An easy part to notice is the 2 towers at the end of the chase in the background of the PlayStation version but they never appear in the N64 version.
But that's an add on you had to buy separately,a fair comparasion is how they both perform straight out of the box for the same price both consoles cost $199 when the N64 released.. Would you compare a stock Mitsubishi eclipse to a souped up Handa civic?
@@artzbeltras5379 Using the car analogy (as so often with video games) is false equivalence. The PS1 version is performing at its fullest as programmed; the N64 version without expansion pak is not despite being optional. This comparison gives the wrong impression between the two. Optimally you'd compare all three. If you're comparing one essentially knee-capped you're either fishing for a reaction intentionally or don't know what you're doing.
@@SpookyDollhouse wrong the N64 version is performing at it's fullest right out the box, the expansion pak is an add on that came years later after the n64 release.If the N64 was intended to perform with 8mb of ram you wouldn't need an expansion pak Not much different than the car analogy you're tuning up your console and spending extra money to get better performance. No matter how you put it you're buying an extra part and spending more money for more power. It's only fair to compare both consoles as they come out of the box .Stock versions
This game show very well the strengths of each system, back then I thought the n64 blurry textures were better but nowadays I tend to vastly prefer the PS1 look, specially on CRT's The Ps1 is almost always sharper than the n64.
Gostaria de ver a versão de Nintendo 64 sem esse filtro q borra tudo. Tenho certeza q as texturas sem o filtro tem qualidade pior do que as texturas do PS1...
As much as I love the N64, it definitely suffers in Spider-Man because of the sheer memory limitations of using a cartridge when this is explicitly designed for the PlayStation. PS1 kills it.
O espaço nos cartuchos é limitado, além de que os com maior capacidade eram caros e o custo sairia da desenvolvedora, então é a solução adotada por aqueles que não queriam/podiam arcar com os custos extras que isso traria. A Capcom merece os parabéns por manter em RE 2 do N64, além do estúdio ter usado uma técnica de compressão excelente para a época.
I would get the PS1 version, it looks much more colorful and the textures also look more detailed. That being said, the N64 graphics warp less and all that, but I'm a big fan of the PSX pixelated and weird style anyway. That's not to say that I don't like the N64 graphics, because I also do. And the N64 was the console that I had when I was a kid.
not always. the blur on N64 is mainly caused by anti-aliasing and horizontal blur, but the effect is reduced on crt tv because anti-aliasing blurs more when 3D objects are at distance which makes them smaller so the crt grid helps to reduce the blur on the edges, and for the horizontal blur the image is upscaled from 320 pixels to 640 pixels which results in one pixel out of two being interpolated/blurred but again the crt grid helps mitigate this effect, so the N64 looks more blurry when it's not on crt tv. Some games (quake) even allowed anti-aliasing to be removed and for other games you can disable it with cheat codes or patches (it can even improve the framerate by around 2 to 5 fps) and if you don't play on a crt tv you can disable the horizontal blur with the emulators or a modded n64 (without any additional power), while on ps1 to correct its issues on current TVs you have to use improvements that doesn't exist in the console and require additional power. Low resolution textures can cause blur but it depends: it is not the low resolution textures themselves but when these low resolution textures are applied and stretched on large polygons and then filtered, but when they are applied to small polygons and not stretched they are not blurry at all, only more pixelated or less detailed but still sharp and the texture filtering makes them looks better, the texture work also matters because in a 3D game the textures are seen at different distances so it is not uncommon for low resolution textures to be intended to look good at certain distances on N64 especially since the texture filtering and mip-mapping helps for that, and the texture resolution is related to the limited size of the texture cache (4 kb) but there are several workarounds which have given good results, particularly in Rare games (clamped textures like pieces of puzzle to simulate larger textures, monochrome textures which requires less space even at higher resolution before being colored, multipass texturing, etc)
Spiderman for the PlayStation wins plain and simple , , , ,but tables are turned when we get to N64 vers""Midway's WAR-GODs"" , smoother faster , and actually compatible with the console it's made for , , ,some people enjoy that feature 😋😋😋👍
N64 should have made a CD add on. It doesn't matter how much more powerful the CPU is when the rom and cache are so limited. I'm not fanboy but larger more open world games I almost always prefer on PSX, unless it's a NES exclusive or a smaller sized game, then N64 is likely better.
Em jogos 3d o N64 mandava muito bem,mas o Saturn bem trabalhado não ficava muito atrás,Virtua Fighter 2 é um ótimo exemplo,no Ps1 os polígonos se comportava de uma forma estranha😅
"Expansion pack not found" I believe that if you use the expansion pack, the n64 beats the ps1 version. there are a lot of games that the expansion pack makes a lot of difference in graphics and image quality
Este es el resultado de dar la licencia de un videojuego a una misma compañía para hacerlo en dos plataformas distintas, simplemente el juego de PS lo pasaron a N64, inclusive las cinemáticas del PS las pudiera ejecutar en tiempo real en el N64, la gran diferencia es el frame rate y el flickerin típico del PS, que en el N64 si se mejora mucho, las texturas? Si en N64 son un poco menores en calidad, pero es el resultado de un bajo trabajo, es un juego que pudo haber sido un poco mejor en el N64 explotando las verdaderas capacidades de la consola.
surprised at how much worse the PS1 framerate is. also those cutscenes do not hold up at all. its weird cuz they look like they coulda been done in engine on the n64? wonder why they arent
PS1 wins here, despite the game is a little bit more pixelated, it has better sound, full cutscenes and better textures. The gameplay is almost identical though.
Both look great however they both have their drawbacks. Mainly just hardware drawbacks on both machines, the 64 looks slightly blurry and the ps1 has texture warping. Imo I always felt I could deal with being blurry rather than texture warping. Although some of the fog was horrible on n64 games lol.
PS1: Cleaner Audio More Voice Acting CGI Cutscenes Longer Draw Distance Overall more dymanic lights in the levels Higher Quality Textures N64: Better Overall Framerate (I think) Much Shorter Loading Times No wobbly Level Geometry Blur effect when Spider Man does a lock on attack (17:00) When Spider Man's on ceiling it shows his shadow at bottom instead of a white dot Lower Quality Voice Acting and Music Missing Some of the Dynamic Audio stingers ( Like one at 13:07) Weird window transparency texture when comparing to PS1 (13:20) Missing light flicker effect (14:40) Shorter Draw Distance Lower Resolution Comic Book Cutscenes instead of CGI Overall it feels like N64 version sacrificed some visual fidelity and presentation to bring a slightly smoother performance.
ps1 certainly wins to me. Maybe seeing both running on typical CRT sets back in the day, may see it present a little different. n64 version looks like its made of playdo.
em 5:02 vc vê a luz piscando na janela no PS1 e no N64 não, em 6:20 vc vê o helicóptero no céu no PS1 e no N64 não, e por aí vai, tem vários detalhes cortados no N64. Fora o mais óbvio, que são as texturas bem melhores no PS1, a qualidade sonora bem melhor no PS1, e todas as CGs. Ah, o draw distance também é melhor no PS1. at 5:02 you see the light blinking in the window on PS1 and not on N64, at 6:20 you see the helicopter in the sky on PS1 and not on N64, and so on, there are lots of details cut out on N64. Apart from the most obvious, which are the much better textures on the PS1, the much better sound quality on the PS1, and all the CGs. The draw distance is better on PS1 too.
You have to be impressed at how solid the N64's 3D was - no flicker, smoothed out pixelation, no janky or warped textures. Ultimately though, I think the PS1 looks not detailed and dynamic.
Yeah, but honestly while being more accurate, having texture warping doesn't kill the presentation, if you ask me, the low poly count of that era (and even ps2/gc era) made the scenery feel flat and kinda dead, it's weird but I like ps1 warping, just bc things feel alive 🤣. What I really don't like is PS2 shimmering, it was awful, and it was the worst console to play on a LCD screen by far
@@akafede4351 Texture warping depends on the game. Playing a game like Rage Racer on PlayStation was hell because not only was the oncoming track a pixelated mess, it was also jumping around as you got closer. But other games, like Spiderman are fine with it because they're not exactly fast-paced games. For fast paced games, Saturn and N64 were better, but I personally prefer PlayStation and Saturn's way of having sharper pixelation over the Nintendo 64's VSAA (Vaseline Smear Anti-Aliasing)
Aí é que vc se engana, Ele tem Bastante jogos Bons Feito por outras Empresas, Só que Muitas pessoas jogaram a maioria desses Jogos na Versão PS1 e Acha que os jogos São Sempre melhores lá e Às vezes nem Sabe que o jogo foi Lançado pra outra Plataforma, Só Pra ter idéia eu já vi gente dizendo que não Sabia que tinha RE2 pra N64..
Aliais a versão do N64 só tem Anti-aliasing mesmo de destaque, pq na verdade mesmo quem tem uma imagem mais definida é a do PSX como pode ser visto aqui 5:43 no cenário de fundo lá nos Prédios kkkkkkk, vejam só o Borrão 64
I don't know if this is something to love or hate about this game, but, the cut-scenes look to be rendered from the same quality of assets that are used in the actual game, in the cutscenes, the textures are low resolution and also use low poly models, even the PC version uses the same cutscenes. Normally games that used FMV cutscenes were fully CGI with higher polygons and bigger textures, not in this case. And many games for the time already used higher fidelity CGI, and in 1995 Toy Story was released, then a year later that the playstation came, and it looked better. For me this is the first game to use low poly and lower res texture on the FMVs 🤣. The look can be described as uncanny, the look that 3d games from the Quake II and Half-Life era 1997-1998 look in real time with a voodoo card, and this game came in year 2000 So I guess they used a Windows program -DOS machine- to make those low fidelity fmvs to speed the rendering, -or maybe use PlayStation dev kit to render it. A simple word that can be used is machinima, because they (may be) rendered in engine-
No one remembers the N64 for spider-man. It’s remembered for Rareware games and first party magic that you couldn’t get anywhere else. Conker, Goldeneye, Mario 64 liminal spaces, and glorious 4 player couch multiplayer experiences.
at the time this was a great game. It's way less talked sequel is also good. There were no true Spiderman games then, just beat em ups and platformers, and this was a real delight back then.
@star man Spider-Man on PS1 was the best Spider-Man man video game at that time.Spider-Man video games in general never reached its full potential until generations later on PS4 where the experience was finally achieved.Overated ? Nah it just raised the bar on what super hero games should look and feel like.
I always thought most playstation games looked better, and the FMV and better audio is a huge benefit for the PS1. When Nintendo 64 games were done right they could bury a lot of playstation stuff. I remember how impressive Mario 64 looked. But for multiplatform games like this id go playstation every time.