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Splashdown To Save Reefslider? - Balance Changes We Need 

ProChara
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30 сен 2024

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Комментарии : 393   
@willdangerfield50468
@willdangerfield50468 Год назад
I like the idea of the reef slider diving in like how the salmon run flipper flopper attacks
@NakedWyverns
@NakedWyverns Год назад
I’d like the idea of the reefslider turning like the motorcycle from Akira and crashing and then the inkling would jump transition into an additional optional splashdown
@VGBrothers
@VGBrothers Год назад
The Flipper Flopper reference would be a pretty neat thing to implement. Since it's the Reefslider itself that explodes, the ability to be instantly submerged in ink would help the player quickly move and avoid some punishes
@ultimate_yippee
@ultimate_yippee Год назад
That would be awesome! Like how some other salmon run bosses are like specials!
@thealeks1
@thealeks1 Год назад
I like this, it continues the idea of specials that mimic boss salmonoids
@billybobjoe1335
@billybobjoe1335 Год назад
Funny how you mention Salmon Run. I personally feel the Wave Breaker is significantly more useful there, as it can revive multiple teammates at once.
@Octi_
@Octi_ Год назад
Honestly I think splatanas are great just that people hate the wiper, I get that it has a lot of range but it takes more skill than jet squelcher a weapon that people are mad it outranges, its a balanced weapon based on good aim and good movement to mix up attacks.
@tabdeugo
@tabdeugo Год назад
Fun fact : inkstrike in S1 already had a hidden mechanic of not alowing you to build the next strike until the original strike has ended wich is why i’m surprised this mechanic didn’t return for S3’s tri-strike
@syylent
@syylent Год назад
Probably cus the strikes happen so fast.
@esmooth919
@esmooth919 Год назад
Not to mention, the gauge drains pretty fast, forcing you to move fast with the ink strikes
@fyreboy5798
@fyreboy5798 Год назад
The meter for S1 inkstrike empties completely the instant it launches. It doesn't allow you to charge it again until some time after launch, which ends up always being after the strike lands and finishes because it takes the same amount of time for it to land regardless of how far you were to the target location.
@adrianleonce455
@adrianleonce455 Год назад
I wonder how impactful the next balance change will be. Based on the recent interview, previous changes were small since the devs first wanted players to get fully knowledgeable/used to the game's mechanics. And with the 3.1 update, it seems they now believe players have reached that point. Hopefully, we get some interesting stuff.
@4xzx4
@4xzx4 Год назад
Where can one find the interview?
@SimoneBellomonte
@SimoneBellomonte 11 месяцев назад
What interview?
@SimoneBellomonte
@SimoneBellomonte 11 месяцев назад
@@4xzx4Same
@nato6061
@nato6061 Год назад
the hype i felt at seeing a new chara sprite
@Heavouslicious
@Heavouslicious Год назад
Doctor: "Front-facing Chara isn't real, he can't hurt you." Front-facing Chara: 6:56
@KIIROCORE
@KIIROCORE Год назад
@@Heavouslicious his angry sprite is front facing as well though? /lh
@m4rcyonstation93
@m4rcyonstation93 Год назад
i got jumpscared by it LMAO but it looks good
@bombpwr
@bombpwr Год назад
Day 56 of asking Nintendo to add recon mode for salmon run
@crochetingxsplatoon
@crochetingxsplatoon Год назад
Yeah... that gonna take a while...
@budderguy2128
@budderguy2128 Год назад
@@crochetingxsplatoon Splatoon 4 update😭
@exeledusprince9165
@exeledusprince9165 Год назад
I'd kill for a single player salmon run offline. Just for something to do on the go. Even more value when the servers inevitably go offline in the future.
@a-j-o-l-o-t-3
@a-j-o-l-o-t-3 Год назад
Recon Mode? What is that? The hability to see your matches after playing them?
@bombpwr
@bombpwr Год назад
@@a-j-o-l-o-t-3 Nintendo already added it for multiplayer maps, it’s the marigold outside of hotlantis in splatsville or right next to the train in inkopolis. recon mode is basically where you get an entire hour to mess around on the maps, without music, or players, it can come in handy when trying to find new squid surge/roll spots or details you might not notice during a regular game since it’s complete chaos majority of the time. Litterally all they have to do is add another marigold outside of salmon run and maybe have a orange sign instead of a blue one.
@PetikG
@PetikG Год назад
There's something so hilarious about that little art of Chara looking at his list.
@GUSplatoon
@GUSplatoon Год назад
3:52 damn, that player has been using Machine since Splatoon 2, and is a true Machine player in Splatoon 3. Pretty smexy player if you ask me.
@StickMaster500
@StickMaster500 Год назад
Don't know how good this would be for Splatoon 3 but I think potentially buffing Ink Resistance Up to make it so you can recover health slightly faster after being hit by enemy ink could be a good change since even if you have even 1 main of Ink Resistance and are walking in enemy ink, you're kinda a sitting duck. This could make it easier that if you win an exchange, you can quickly get back to the fight without having to worry of you being at low health.
@Fenyx_Birb
@Fenyx_Birb Год назад
Dude that sounds like a sick idea, i like how rather than just making you slower to splat, you just recover way faster from being damaged so you can get back to fights faster.
@saycap
@saycap Год назад
This also reduces the amount of time enemies have to combo you. So chip damage will become obsolete if this gets out of check.
@ProChara
@ProChara Год назад
@@saycap Yeah health recovery I would not mess with and if I remember correctly they had an ability with similar functions. Regardless base s2 started with 1.5s delay before health recovery, and it made any chip damage option insanely overpowered. This basically does the opposite, weapons that can kill fast or 1 shot get a major buff because its much easier to live slower kill time weapons. It's a cool concept just doesn't fit rn in my opinion.
@dark-death6982
@dark-death6982 Год назад
Pwrsonally for reefslider, I would like to see splashdown implemented into it, like when you super jump in or you can jump up from it and back down on reefslider causing an explosion like splashdown, except you would have at least 50 armor of dmg, like ink armor, this would make reeflslider hopefully more fun& less likely to be an instant death button
@phoenixmorphix
@phoenixmorphix Год назад
I’ve always thought about this. I’m glad it’s being acknowledged
@yggdrasilsaltar
@yggdrasilsaltar Год назад
i think my personal biggest wishlist is that zipcaster lets you use sub weapons, giving you basically free reign to do whatever but the fact that zip uses your inktank you have to question if you want to use a sub to help a kill or keep the zipcaster going
@squiddyswimming
@squiddyswimming Год назад
zipcaster beakon glitching galore
@Koopa126
@Koopa126 Год назад
And which button will you use to throw a sub in Zipcaster form?
@boomerangthrower3961
@boomerangthrower3961 Год назад
You could move the Zip to the A button, since you can't throw clams while zipping.
@squiddler7731
@squiddler7731 Год назад
Even if they moved zipping to the A button I'm not sure how they'd balance that. Zipcaster's whole gimmick is that it draws from your own ink tank and the special ends once you run out of ink, so by default if you used a sub weapon that would instantly use up over half of your special. Maybe they could tweak it to use less ink like they did with your main weapon, but go too far and then zipcaster could almost be like a mini bomb rush letting you throw 3-4 bombs in a row, and I don't think the devs want that.
@boomerangthrower3961
@boomerangthrower3961 Год назад
@@squiddler7731 I want that. I want the Spider Man Mini Bomb rush.
@silxer3154
@silxer3154 Год назад
I know it has already been suggested before for Toxic Mist, but giving it a one second lingering effect after you leave the cloud would be one way to make the sub weapon more viable, I also think that slightly increasing the radius would make it much better as a area denial tool.
@Whodjathink
@Whodjathink Год назад
Agreed lol. I also would like a buff to Point Sensor that may be a bit too powerful. Preventing players from refilling ink after they've been marked for the duration of tracking. Sounds excessive but people tend to just flat out ignore being marked and it honestly doesn't do anything to Chargers anyway. This at least forces them to play more defensively as well and to not just camp or willing run into the sensor's radius
@purpledefaultpfp6233
@purpledefaultpfp6233 Год назад
Make it so sub power up actually helps it instead of increasing the range u throw it
@babywizard9027
@babywizard9027 Год назад
My idea to buff Super Chump is to allow the user to super jump to any of the chumps when they use the special. Right now I feel like one of the coolest things about this special is it's ability to hide a super jump, but unless there's already someone in that area, it's super hard to do. By allowing the user to quickly super jump alongside the chumps, the opponents now have to worry about the chumps, and the possibility of someone jumping alongside them.
@CoolMintMC
@CoolMintMC Год назад
Exactly! I don't use the weapons that have it, but it SHOCKED ME to find out that you CAN'T DO THIS. Like, it defeats the whole purpose IMO.
@vincentngo3409
@vincentngo3409 Год назад
Would you got to choose a specific chump location or is it random?
@babywizard9027
@babywizard9027 Год назад
@@vincentngo3409 I'd say you could jump to anywhere in that area. The circular area you see when you launch the chumps. Anywhere that's in that circle is fair game.
@ProChara
@ProChara Год назад
That would be cool but also completly broken. The main reason though is because it would allow for some out of bounds, so it would have have some form of recall function and timer, so I think it wouldn't fit unfortunatly.
@babywizard9027
@babywizard9027 Год назад
@@ProChara Dang, you're right. I didn't think of that. Still, I feel like they should lean a bit more into the whole "hiding your real super jump by launching a bunch of decoys" aspect a bit more. Not only because this ability is super unique and no other special does that. But it's literally in the name. Right now, most of the time the super jump decoy thing doesn't even come into play at all. They're just mini shields that explode, which isn't bad, of course, but it could be so much more.
@FortyTwoBlades
@FortyTwoBlades Год назад
I'm really hoping we get Line Marker on Undercover Brella since it's sort of like a throwable ink mine with stupid range, which is one of the weaknesses of the main weapon. It would synergize really well with the shield respawn dynamic due to the tracking, , like mine does. Ideally it'd get paired with Ink Storm.
@musico4609
@musico4609 Год назад
Yeah that's my ideal kit too: Line marker and Ink storm
@FortyTwoBlades
@FortyTwoBlades Год назад
Another kit I'd like to see would be Torpedo/Wavebreaker but since we got that on CJunior already it's less likely we'll see it. It'd be nice since both the sub and special would revolve around making people look away from you, which would help stall them long enough for you to take them out with your slow TTK or else would combo to take folks down fast. But of the two kits, Line Marker/Ink Storm is a much more unique one with more shield-healing synergy and the ability to annoy at a distance while being lethal in close, and would add more variety to the game.
@TheLaXandro
@TheLaXandro Год назад
I really want it on Reeflux. It is so prone to leaving opponents at 10 health with no way to quickly follow up and finish the job. Marker would be perfect for it while still requiring precision.
@tylerharper5306
@tylerharper5306 Год назад
Bros is tryin to make the worst weapon possible
@FortyTwoBlades
@FortyTwoBlades Год назад
@@tylerharper5306 Tell me you don't understand how the weapon works without saying you don't understand how the weapon works. 🙃 Undercover Brella is the only weapon in the game that has a built-in mechanism that directly benefits from enemy tracking. If an enemy goes down while being tracked it counts as an assist. If you get a splat or assist with Undercover the shield regens to full health. Proper harnessing of the mechanic greatly extends your survivability to the point where any kit for Undercover that doesn't have a sub or special that involves tracking is a nerf. Line marker as-is does enough damage to replace 1x of the 3x directs you need for a splat, has insane range that compensates for the mediocre range of the main weapon, and makes it easy to keep tracking active.
@MeloniestNeon
@MeloniestNeon Год назад
The editing on the video is insane! Loving the new high-quality style, and as usual I'd love to see most of these in the game. (Please nintendo just give us non-shooter weapon kits that aren't garbage PLEASE)
@elygoner6995
@elygoner6995 Год назад
I would love that intensify action to reduce the charge penalty while jumping. This would be maybe good on bambu, snipewriter, and mini splatling
@PalPlays
@PalPlays Год назад
You're my hero.
@leecyrus836
@leecyrus836 Год назад
Chara, did you forget to buff the splat brella special points from 200p to 190p ? 👀 Also if nerf fizzy ink consumption to 70% will that hurt something like tri nouveau, luna neo too much ? (I just don't like the current state for machine)
@ultrayeets
@ultrayeets Год назад
Hoping all (or most) of these things happen in 4.0, mainly reefslider dynamo and brellas. Points for special changes all great as well. 4.0 will be a really crucial patch for this game imo as I think it ends right around the time the game turns a year old, so what ever the devs cook they’re probably gonna cook for a while
@jaymatt2831
@jaymatt2831 6 месяцев назад
“Snipewriter can be 190p” this aged well
@Kerem_ozzy
@Kerem_ozzy 6 дней назад
Frrrr
@johnpoe3012
@johnpoe3012 Год назад
I think if you were able to launch yourself in the canon with the super chumps that would be super cool. But I have a feeling it would be op for certain modes and also put players in places they shouldn’t be.
@delta_power3049
@delta_power3049 Год назад
What do you think about also giving reefslider a jump? It could lead into the flipper flopper attack thing sort of like splashdown
@IsTheMeep
@IsTheMeep Год назад
Still feel that Zip can get a duration buff, due to its high skill cap it has, it can be hard for newcomers and can be times where the zip runs out of time too early
@EnbyAbyss
@EnbyAbyss Год назад
0:35 oh no hes becoming self aware
@ShortSweetcakeYT
@ShortSweetcakeYT Год назад
Not gonna lie, when I first heard of the Reefslider, my first thought was, "Can I do the Splashdown Super Jump thing with this special?" and immediately on my first time trying it out with the Reefslider I was disappointed that you can't drop and then detonate. It would be fun if the balance team would acually implement this. It'll be so cool.
@papersage69
@papersage69 Год назад
For brellas, I’d also reduce the damage mod that bombs do to it. It’s really dumb that a quick bomb can completely negate the brella canopies.
@arttukettunen5757
@arttukettunen5757 Год назад
My changes, on top of the things chara said: Inkstrike really blocks sub-weapon use a lot. I wouldn't remove that entirely, but only make the first and last pulse of damage remove subs to allow for more pressure through the special, but not in the special, except burst and angle shooter still get removed each pulse. Reefslider needs hefty buffs, I agree. The damage zone in the super jump tech would be dangerous, but with the super jump tech there still should be some warning before the reefslider lands. One idea would be the super jump spot to change clearly visually and give a sound effect a bit before it lands. Curling bomb: the charging of the bomb should be significantly faster, but it should still be easily controllable how much you wanna charge it. Also, the more you charge it, the higher and longer you can throw the sub *if you jump while throwing it.* However it would take a bit longer to explode, and the *total distance it travels* would still get smaller the longer you charge and jump. It would make this sub have way more use cases and you could control easier how you use it, but it still shouldn't be a good option when a close range weapon is already locked on you, and it should still be somewhat reactable if you against it are in that range or a ledge above them. Honestly I still feel like about bamboo and writer that their object damage should be even slightly higher. But a full on piercing would be overtuned. They haven't done this before, but what if they could only pierce players? You could hit an object behind a player too but the shot would stop there, but you'd still get more done with these weapons and they would be a little more threatening in combat (they need better kits tho). It should be easy to implement since chargers are hitscan weapons. In salmon run, if they got piercing, their damage should be nerfed a bit. Or limit them to piercing a certain number of enemies.
@Sylilkal
@Sylilkal Год назад
Crazy how one really good patch makes such a big difference
@mvk0058
@mvk0058 Год назад
I have an idea to buff under cover brella: what if it worked like a squeezer, if the first shot was stronger you could fire without opening the shield to have better range/damage
@loadingname4947
@loadingname4947 Год назад
I can't believe Chara forgot the most important buff that needs to be added... Please make the brella shields functional
@a-ramenartist9734
@a-ramenartist9734 Год назад
having it so priority goes to the brella user like they did with ultra stamp's hits yes
@osiohanu8166
@osiohanu8166 Год назад
Unfortunately I think that part is doomed with splat 3s trash netcode
@vincentngo3409
@vincentngo3409 Год назад
If they make it so the shield pops up a frame or two faster, itd improve its consistency a bunch
@glyphic1855
@glyphic1855 Год назад
I still think the splashdown reef idea would feel a little weird, idk why though. I think I'd prefer if you could eject near the end to maybe launch over your opponents or maybe even backwards
@seanbox1
@seanbox1 Год назад
I have an idea for reefslider that would increase its usability and survivability. During the startup of the special, you can hold or press left or right to make it curve, effectively giving the special 5 movement options. Pressing would end up at around 22.5 degrees either direction and holding 45 and the line showing where the reefslider is going would change accordingly. Going forward would have increased speed and range, and holding to the side would be the opposite. The main reason this special suffers is because of how predictable and easy it is to counter it, and I think this is a fun way to solve that issue!
@1234pokemonrulz
@1234pokemonrulz Год назад
*gives 20% explosion radius, better positioning, AND enemy reveal to a special that's already almost balanced" "these changes may seem small but..." LOL
@I9719I
@I9719I Год назад
The best thing undercover needs is to remove the damage cap on it. 40->48 It's more than Chara suggested, but I seriously question why it's there to begin with. Each pellet does 12 damage max, and yet it can't do more than 40 per shot. It'll still be a 3 shot. It'll just combo with things better.
@Bird-up
@Bird-up Год назад
One idea I had in balancing tristrike was to give access to swimming and your main weapon, but make the strikes reliant on your ink tank, similar to zipcaster. Each strike will consume 33% of the user's tank, such that any forced usage of the main weapon will drop the total amount of strikes from 3 to 2-1. This makes diving into the strike user more lucrative, as it will cripple the special itself by forcing the user to defend, yet gives counterplay to the user in that they can still throw strikes after a fight, though at a reduced number
@Silen_471
@Silen_471 Год назад
I don't usually comment but chara, keep up the good work! As someone who's been following your videos for years I'm very happy to see the quality of your videos improving 👍
@YoutubeCommonman_Totas
@YoutubeCommonman_Totas Год назад
Can't wait for the hour long Dynamo Roller guide that will definitely happen! Video 10 But in all seriousness. Why is adding or removing 10p to a special so important? I'm only like B+ so could I get an explanation on that?
@Dolphinshoesisdancing
@Dolphinshoesisdancing Год назад
No one’s talking about this part but is halirious 0:34
@wolfyspl
@wolfyspl 8 месяцев назад
well… speaking about splashdown
@sortal
@sortal Год назад
A really weird qol upgrade for undercover is if you kill someone and regain your shield, your shield is immune to their main weapon for 2 seconds. This would prevent you from recharging your shield just to lose it to their slightly laggy charger shot. (this change might need to be waived for sloshers because they have delayed shots by design)
@DHVF28
@DHVF28 Год назад
I think with angle shooter, you have to compare it to burst bomb and ask why it’s outclassed by it. Burst bomb is just way more useful, easy, does more damage with a direct, paints, and so much more. Angle shooter can locate and has more range, but that’s about it. So to compensate, I think angle shooter should do >50 damage as a high risk high reward type of burst bomb. I think ink consumption would need to be increased but that’s really the only way I see it being viable compared to burst bomb or any other bomb for that matter.
@that_failure
@that_failure Год назад
Imagine one day Reefslider being the best special
@pastaman7278
@pastaman7278 Год назад
Can't wait for every main to have a burst bomb kit
@stevensmith8914
@stevensmith8914 Год назад
Nintendo give angle shooter 999x object damage for just one patch plz it would be funny
@schmeagol
@schmeagol Год назад
I think giving snipewriter a pierce is really good, but I think it may also need a bit more to be viable. If it could store 3 of its 5 shots from a full charge that would help greatly. Or alternatively, allow it to restore charged shots (potentially with an extra ink or time penalty) similar to ballpoint splatling. That would allow it to keep up consistent pressure instead of needing to take such a long time to refresh ink and charge another volley
@windchimes2883
@windchimes2883 Год назад
The "say the line, Bart!" Part though.
@damp_waffle
@damp_waffle Год назад
my idea for a chump buff is increasing the size of the chumps by a bit. the coverage is a bit tough to take advantage of (partially because of the spacing mentioned in this video), plus if they're bigger i think that would easily justify a bigger explosion radius.
@joenormal1854
@joenormal1854 Год назад
A few sub balance ideas i had: What if when you held sprinkler for a few seconds, it turned into a turret that tracked opponents (same accuracy as splashomatic, 20.0 damage per shot) i would also increase the health of the sprinkler My idea for line marker is that if an opponent walks into the line left behind, they get tripped (or stunned for .5 seconds) and if you get a direct, the opponent gets stunned for 1 second (would also buff damage to 45 and increase tracking effect on direct to 8 seconds) this change would give it more damage combos and would greatly increase the reward for hitting
@jrenderos4
@jrenderos4 Год назад
CRazy idea regular shotguns can use buckshot or slugs. CHange all brellas to use SLug ammo instead of pellets. That way damage doesn't get spread around a bunch of pellets that half end up missing if you are more that two feet away from your opponent.
@eddy796
@eddy796 Год назад
Curling being so ink hungry really dosent make any sense still. It’s a amazing movement option but fizzy bomb does almost the same thing but for cheaper and actually can get kills.
@imSoCalamari
@imSoCalamari Год назад
Shoutouts to the Omega Strikers track. I got major whiplash, just finishing playing the game and now hearing it in a video
@JakoBpyroTech
@JakoBpyroTech Год назад
So, currently only a handful of weapon classes can fully utilize Intensify Action Up, right? What if a few more had something to gain? Wouldn't it be cool if the midair charge penalty Chargers, Splatlings, and Stringers had could be reduced by IAU? (Yeah, I'm well aware that longer range weapons don't need a buff right now, with the maps already favoring them, it's still a cool idea.)
@Teleporter-gq8bw
@Teleporter-gq8bw Год назад
Logi went unfathomablely insane on the splashdowns. This is hype!
@thepurplejellothing
@thepurplejellothing Год назад
why hasn't Nintendo hired this man yet
@Kirito_107
@Kirito_107 Год назад
That Bart clip was perfection
@flodthelunatic5678
@flodthelunatic5678 Год назад
I missed splashdown with his unique capacity of denied super jump kill
@summonerofcats
@summonerofcats Год назад
Me, who dropped off of ballpoint due to how bad inkjet was: Perhaps I treated you too harshly
@roycestevenson702
@roycestevenson702 Год назад
Dude that angle shooter buff is exactly what I want for it
@flynnmaxwell4089
@flynnmaxwell4089 Год назад
6:56 DAMN CHARA GOT THAT RIZZ STARE
@suhsuh2324
@suhsuh2324 Год назад
Buff Reefslider and Tacticooler please Nintendo 😢
@ezracook6658
@ezracook6658 Год назад
For Blasters I would like to see them make it so that there's not as much lag between shooting and diving back into your ink.
@FelineDeskFan13
@FelineDeskFan13 Год назад
4:49 that sprite of Chara reading a book/off a notepad is adorable ^ w ^
@Liam-tl9eg
@Liam-tl9eg Год назад
Bro that reefslider not killing the dynamo and other guy 💀
@momzwrite
@momzwrite Год назад
Good lip sync for that Bart line, props to the editor 😁
@andreesprz1316
@andreesprz1316 Год назад
I love the new little icons of ur character, it’s so cute
@animal1nstinct394
@animal1nstinct394 Год назад
Splashdown was nicer than Reefslider
@gachacoldheart
@gachacoldheart Год назад
I agree with your triple inkstrike buff about giving the player the ability to swim with it. Like you said, even if it had reduced swim speed, it would still be faster than running in kid form.
@hueturtle6274
@hueturtle6274 Год назад
Just wanted to say I love how this video is cut :)
@samufinland5765
@samufinland5765 Год назад
9:06 my shield combo suggestion never dies
@adamthechao9519
@adamthechao9519 Год назад
I Feel Like Other Specials Should Do Less Damage Against Super Chump. It's So Annoying When You Pop A Chump, Only For Them All To Be Destroyed By Like An Ultra Stamp Or Tristrike
@adamthechao9519
@adamthechao9519 Год назад
I Also Like The Idea Of Line Marker Acting As A Very Temporary Ink Rail. I Mean It's Already A Very Unique Sub, So Why Not Make It Even Quirkier?
@23h9ubsn31dd
@23h9ubsn31dd Год назад
as a bamboo main all i want is the paint trail to work
@tex9419
@tex9419 Год назад
wake up babe new chara pngs just dropped
@kiru___
@kiru___ Год назад
got me hooked once the “say the line bart” played lmaoooo
@Lyra_dragonal
@Lyra_dragonal Год назад
Is that omega strikers music I hear? 🤔🎶
@SirefromandtoNEO
@SirefromandtoNEO Год назад
One thing I would add is that the object damage multiplier for splatanas would be reduced on brella shields, cuz I recently played a match with Tenta brella and it was ridiculous how fast an enemy wiper could destroy my canopy with uncharged (!) slashes.
@JakoBpyroTech
@JakoBpyroTech Год назад
Yes, just yes. (Splatanas are a bit overtuned now anyways, in my opinion)
@Princeton_Spl
@Princeton_Spl Год назад
I really like the new animations they look very nice
@brandhendumay2956
@brandhendumay2956 Год назад
For me,an interesting buff for line marker is to that if you soot in midair long enough it can become a temporary inkrail that last for 10 to 20 seconds,but you can only have one active at a time.
@PalPlays
@PalPlays Год назад
That could lead to tremendous abuse. The idea is cool though.
@Tripledeluxer
@Tripledeluxer Год назад
I always figured you should be able to swim with tri-strike, seeing how you can swim holding the inkstorm throwable for no obvious reason
@mr.rad-guy3767
@mr.rad-guy3767 Год назад
Ink storm should have a faster activation animation so you can use it more as a wall when people approach you and Sprinkler needs to remove the stupid thing where it disappears when you die
@eaa1338
@eaa1338 Год назад
I just now realized that the sprinkler is the only deployable sub weapon that disappears when you get splatted and you can only have 1 on the field.
@WyGuy49
@WyGuy49 Год назад
The “say the line bart” bit was hilarious
@pellogram
@pellogram 9 месяцев назад
well do I have some news for you
@frisby8983
@frisby8983 Год назад
Wait a minute! Zentaro's theme!
@TheYellowWolpertinger
@TheYellowWolpertinger Год назад
how do you think we could make Nova better? I feel as if it should be four shot kill
@Inhaledcorn
@Inhaledcorn Год назад
Nova is supposed to be a support weapon, so I kinda prefer it staying that way. That being said, I do think it should be rewarded for that support playstyle by buffing the Point Sensor. If a player is being tracked by the debuff, not necessarily just by the one given by the Sensor, but also Line Marker, Ink Mine, and Wavebreaker, weapons that have Point Sensor as a sub do more damage to those being tracked.
@abstractCalam1ty
@abstractCalam1ty Год назад
Days since Chara has mentioned splat bomb kraken range blaster: 1
@abstractCalam1ty
@abstractCalam1ty Год назад
nvm he mentioned it about an hour ago on twt, back to square one
@Likaboss480
@Likaboss480 Год назад
lmaoooo sayy the line barrrttttt
@iloveallrats5553
@iloveallrats5553 Год назад
Bart would never say that
@SplatDroid
@SplatDroid Год назад
LMAO the bart part was so accurate
@RabidSasquach-hd3up
@RabidSasquach-hd3up Год назад
0:33 got me that was so funny
@TheReflexWonderful
@TheReflexWonderful Год назад
Something that could open up Zipcaster potential as more kits come out would be to remove jump RNG entirely while it's active. Luna Blaster is currently the only weapon out of 5 that's even affected by it (so right now it's effectively just a Luna buff, which it could use even when you're not zipping around), but this would greatly increase the number of options it could realistically be paired with later down the line. Something to make Toxic Mist more powerful would be to have it drain special meter and to lock opponents out of their special while in the Mist. This would discourage relatively free approach plays with stuff like Booyah Bomb and give greater counterplay to teams just waiting for four specials for a retake. I like the idea of Angle Shooter increasing damage based on how many times it's bounced off of a surface; maybe something like +20 per bounce. This makes it much more impactful in corridors and would reward tricky bank shots way more. I could also see some utility in trying to bounce it off the ground right before it reaches the opponent, not unlike Hanzo's old Scatter Arrow in Overwatch.
@rare_edamimi_fangirl
@rare_edamimi_fangirl Год назад
SAY THE LINE BART
@StarKnight54
@StarKnight54 Год назад
"Say the line bart" 💀
@TheSwordofFlames
@TheSwordofFlames Год назад
I've been maining v-dualies over tetra dualies simply because I find crab a lot more effective than slider, but if it got the super jump splashdown ability, I may just have to drop v-dualies.
@SuspiciousTemmie
@SuspiciousTemmie Год назад
It's honestly pretty bittersweet hearing how Chara would balance Splatoon 3 lol The ideas are absolutely amazing and would make the game so much better, but now I'm kinda sad that these changes aren't in the game
@JthMainsByleth
@JthMainsByleth Год назад
zentaro's theme :D
@Fanican
@Fanican Год назад
I really wanna fly in the sky on an explosive shark. That would be SO cool and hilarious.
@ChunkyNosher
@ChunkyNosher Год назад
I think tacticooler should have the ability of the user being able to throw the drinks since if you dont throw it far enough ahead of the push, no one will pick it up, so throwing the drinks (with a distance further than a splat bomb, but less than a tristrike) will be able to let teammates get drink without having to fall back. Also, it would be nice if tacticooler didn't break when it collides with tower by one pixel.
@JustinBumpusBarnett
@JustinBumpusBarnett Год назад
The Bart dub 🤌
@Pepperknight341
@Pepperknight341 Год назад
*Specials* Super Chump - Teammates can shoot the chumps to increase their size and blast radius. Kraken Royale - Reduce the time it takes to transform into a Kraken, as well as increase Squid Surge distance when using Kraken. Zipcaster - Increase the tentacle's launching speed, for quick escapes. *Subs* Autobomb - Increase blast radius so it's between the blast radius' of Splatbomb and Suctionbomb. *Mains* Carbon Roller/Carbon Roller Deco - Give them the Splatershot Junior's ink capacity. Rollers - Paints the user's feet when flicking. *Special Charge* Carbon Roller - From 180 to 160. Carbon Roller Deco - From 190 to 180. *Abilities* *Intensify Action* Roller - Increases painting ability and damage consistency when using a roller's horizontal flick as well increase it's rolling acceleration. *Quick Respawn* Anarchy Battles and X Battles - Activates when the user's team is losing, with 20 points behind reducing your respawn time by half your combined Quick Respawn ability points and full ability points when 40 points behind. *Special Power Up* Reduces arch of each shot when firing the Trizooka.
@4xzx4
@4xzx4 Год назад
What Curling Bomb also needs is faster traveling (still the same distance) and also to detonate faster. For some weapons it is still faster to just use your main weapon to approach than the CB. No Ink Vac buffs? At least make it so that when you are done sucking up things with it you are granted 1 second of invincibility so that you at least have time to shoot out the projectile without getting punished for it. Then, let's talk about the regular Roller (just the main weapon): I seriously don't get why more people don't realize how awful it is and how much it is in need of buffs and fixes. I won't go into any details here, but I strongly suggest people go watch the youtube video done by Zorconic titled "How Nintendo DESTROYED the BEST WEAPON in Splatoon History" to really learn how bad the Roller truly is. No Splatana Wiper- and Stamper nerfs? Weapons do like everything and more. Way too overtuned and overpowered. Otherwise, good balance changes!
@DiegoG2004
@DiegoG2004 Год назад
Oh, please, let us use Reefslider off a super jump like Splashdown. It would be soo much fun. I might be getting confused, but I think they mention you can do that in Story Mode's infinite Splashdown level. Which is very weird, since you don't get to use that information in actual matches since nothing (thankfully) has Splashdown. Either put Splashdown in a weapon (which would be...strange. Hero Shot rework/second kit perhaps?) or let us use Reefslider as Splashdown 2.0.
@brianibarra9646
@brianibarra9646 Год назад
Just a few thoughts I had on some of your ideas. Most of them I agree with, though! *I doubt Reefslider can be saved as long as it has that monstrously long windup time. 1.5-2 seconds of windup is enough time to get the HELL out of the way of even the buffed explosion radius unless you're cornered in which case they shouldn't need to use the Slider against you. Splashdown is nice, but let's be honest, it's a gimmick. I actually like Splash Walls being able to slow down the Slider. *Super Chumps need more HP. Putting them in a tighter area means you can just wave your weapon around and deal with all the ones that MIGHT cause trouble even easier. Either that or a smaller retaliation explosion for popping them. *What if Angle Shooter directs imposed a 30% movespeed penalty for the duration of the tracking? I think it'd be funny to merk someone by lines alone, but that might be a bit silly. *I noticed that you didn't talk about Toxic Mist, which is (arguably) just as lackluster as Angle Shooter. What if it removed enemy ink to bare floor and prevented inking your feet while shooting? That way it can actually threaten mobile short range shooters which it really doesn't function against. *As long as weapons with bonus object damage exist *coughsplatanascough* Brellas don't have a reason to exist. Give it all the damage you want, it won't be enough when your canopy gets one shot. (Why DO splatanas need that much object damage anyway?) *Crutch-o-matic even at 210p won't budge it off meta, not even off the top tier. It's too mobile, efficient, accurate, and doesn't have much in the way of countering it. That very mobility and the higher speed of Splatoon3 over 2 is what prevents the viability of slower weapons like Brellas.
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