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Splatoon 3's Most Underappreciated Aspect 

Ted.
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30 сен 2024

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Комментарии : 313   
@joshk147
@joshk147 Год назад
Human audio reaction time is MUCH faster than visual reaction time so good sound UX is a must for fast paced games like Splatoon. The devs seem to have known this from the start because they nailed it this time around. The changes made to the volume of the enemies' specials vs your team's is the most obvious example and it really helped. The only exception is tacticooler right now lol
@Naito9874
@Naito9874 Год назад
How is tac an exception?
@SpectacleSpark
@SpectacleSpark Год назад
Incorrect! Somewhat! People are different. Some people react quickly to vision more than sound actually, while some like you said, react more quickly to audio. For me I'm a visualizer, I actually pick things up very quickly on reaction when it comes to visually seeing something, this is something I had to ask my dad about and even he had to mention that not always human audio reaction time is a thing people can pick up quickly, like me and him
@draconic.4571
@draconic.4571 Год назад
Ong bro everytime I throw a tacticooler to my teammates they juat straight up ignore it even if its directly toward them😂
@danimalsk8r2
@danimalsk8r2 Год назад
@@draconic.4571for perspective, a lot of the times I wont grab a teammates tac drink because i shark with flingza, the particle effect gives me away so i usually only take it if I'm gonna anchor
@bonkdonk297
@bonkdonk297 Год назад
​@@draconic.4571 as a ballpoint user, I do always try to go for the tac, but it tends to be placed in spots ideal for the sort of weapon that is more likely to be a slayer/skirmisher. In that way, if I am in an anchor spot and someone puts tac down on the floor, I have to leave my spot to swim over to tac and then go back and charge up my weapon all over again, at which point the enemy anchor has plenty of time to contest me from getting back on the anchor spot and forcing me into a more awkward position where I am more likely to be targeted by weapons I have a harder time dealing with at short range, and allowing the enemy anchor to focus on killing the rest of my teammates. So usually I prioritise ending any fight I am in first to know that my spot is secure before heading to tac, which if the enemy is also a splatling can take a long time as there is a lot of strafing in and out of each other's ranges to kill them with chip damage. I've had teammates get upset at me for not taking tac in the past but I can get a really good hold over an area if I can get the enemy anchor out of the way, and the enemy anchor can also get a really good hold of the area if I get out of the way, so sometimes i feel it is best for me to try and secure the area for everyone so the enemy anchor can't give cover fire to their slayers before I head to tac, and if it runs out before I've done that I still count that as a victory if I was successful in displacing/splatting the anchor because I will be in a more advantageous position where I can help my team without worry of being sniped for a while.
@an0bserver2000
@an0bserver2000 Год назад
a big one i always notice is the sound of an enemy activating their trizooka. hearing that sound instantly tells me i need to get behind cover XD
@showmeckalyx.494
@showmeckalyx.494 Год назад
Yeah XD jajaja i Heard ir and run for dear life
@swanulous
@swanulous Год назад
the part about using color lock for the blue is so real. that blue is so satisfying to look at why is it not in the normal ink colors😭
@joshk147
@joshk147 Год назад
It looks so good on the map too 😎 X button gang press X to open map
@SquidRumi
@SquidRumi Год назад
WDYM ITS NOT?? IT DESERVES TO BE A NORMAL INK COLOR😭
@stillstuckinbronze
@stillstuckinbronze Год назад
I was taking notes throughout the entire video! Now I need some headphones…
@MickTemple
@MickTemple Год назад
Me in school who forgot their airpods today: 👁️👄👁️
@HeyItsGalazz
@HeyItsGalazz Год назад
Same
@PAPERskillord
@PAPERskillord Год назад
I immediately noticed the outstanding sound in Splatsville. The traffic, people talking, little jingles from the shops, the plane etc. The best thing though is the sound from the splatfest performance. When you are far away from the stage so the buildings are in between the music echos so realistically through the alleys I was pretty impressed. It felt as if I was just there running around. Play this game with headphones. It's worth it
@melon-official
@melon-official Год назад
^^^^^so so true!! each of the fronts on the main street have their own unique music/jingles when you stand close enough to the doors, even the ones you can’t shop in!
@Josuh
@Josuh Год назад
Been there since splat 1
@NeonLightsYT1
@NeonLightsYT1 Год назад
I fully agree with ALL of this. The sounds really add to the overall atmosphere, and perfectly capture the essence of Splatoon
@Teds3
@Teds3 Год назад
It really wouldn't be the same without all the sounds, so crazy to think about considering how most people overlook it
@PPBbunno
@PPBbunno Год назад
i mean, good sound design is something you don’t notice. bad sound design is more noticeable _because_ it’s bad and isn’t helpful.
@mollylarsen9812
@mollylarsen9812 Год назад
@@Teds3 OMG IS THAT THE RU-vidR TED I AM SUCH A BIG FAN OF HIM BRO
@Lana_305
@Lana_305 Год назад
I think Splatoon's sound designs are also really important because it's almost as if every sound is a warning sign. I still remember being on Sturgeon Shipyard and hearing the very faint activation of the Kraken and immediately ran underneath where the grates were to avoid contact.
@tsucho
@tsucho Год назад
YES YES! When i was taking pictures of my Inkling back in splat2 and a little bit of splat 3, i had to stop and listen to the charge of my E-liter compared to the squiffer. I love how distinct each sound is and it makes me really appreciate sound design in anything. I just wish it was more respected in not just splatoon but in every single game. Of course not every game is good with it but most games that i've played put a lot of work into it. Amazing video
@Feztek626
@Feztek626 Год назад
This video is put together SO GOOD! love the style keep it up! Maybe an idea some light background music when just talking might help.
@Teds3
@Teds3 Год назад
There is background music playing but I might've had it too quiet at some points, I'll try to improve on that next time
@illkeyLive
@illkeyLive Год назад
the way that the splatfest city music and the Lobby tunes sound like they're literally playing live always astounds me. Listening to the idol songs grow echoey and distant as they drift into an alley- so cool
@lolkirby1
@lolkirby1 Год назад
Always love when a video praises the most underrated aspect of video games. Sound effects are so important imo. The swimming sounds of maws that alert me early of one being present. Steel eels clanking and ink spraying sounds. The pitch level of each stinger pan/pot being different and enjoyable to take out. Scraper driving engine,bumping,stopping,and stunned sounds/jingles. The different weapons having fun sounds. I also love just fun to hear sounds in games. Rock and wing pikmin sounds. Kremling defeat sound. Warping sound in a link to the past. The item get sound in zelda. Valstrax roar and sound barrier breaking distorting his theme music when diving into you. Collecting a Jiggy in banjo kazooie. There are so many sounds in games I love,I could list more but this comment is already long. Great video. Would watch a video of you going over a bunch of sound effects you like in various games and talking about them.
@Dudex11a
@Dudex11a Год назад
Looks like the RU-vid algorithm did good for me today bringing me this video. This video is great and well put together! I also love your character / avatar's art
@wackyplayedsplatoon
@wackyplayedsplatoon Год назад
this is soooooooo good
@jasonso2056
@jasonso2056 Год назад
After a cumulative 5 years of playing Splatoon in both 2 and 3, I've got the sounds of a lot of weapons memorized and can tell what and where some weapons are just from hearing alone, which I think is really cool! I also love how every Boss Salmonid has a distinct sound such that, for example, you can hear a Flyfish before even seeing it and thus prepare yourself to fight it.
@Glory2Snowstar
@Glory2Snowstar Год назад
YES! Splatoon is what got me to fall in love with sound design in the first place, EVERYBODY sleeps on how incredible it is! Conveys info in split-seconds, AND sounds distinctly “Splatoon-y!” Those Blaster direct noises are divine I’m telling you
@sawsandra_
@sawsandra_ Год назад
I say that again......Hot Take: THE MAPS ARE FINE! That's why i am sick of negativity on Splatoon 3, one of the worst trends in gaming is "People Bitching About The Maps on Splatoon 3" it's so very annoying". Splatoon 3 is a very good game imo. I will make sure i am not on mono.
@soulstorminferno5135
@soulstorminferno5135 Год назад
YESYESEYSYEYSYYESYES
@MintAndFriends
@MintAndFriends Год назад
Bro, the sound design is something I've been paying so much attention to since I first started playing the first game. I love all the different sound effects Splatoon has as a series. Really immerses me and I feel super cool every time something pops off. ✨
@icyflame716
@icyflame716 Год назад
Me who plays with only the right earbud xD
@zCømputerz
@zCømputerz Год назад
me who plays with no headphones and a Bluetooth speaker: 💀🔥
@RahRizzle123
@RahRizzle123 Год назад
One of my friends favorite sound effects in Splatoon history is the Stingray. He has it saved and finds it funny everytime. One thing I adore is how easy It is to tell specials apart. Killer wail(1 & 5.1), ink armor, stingray,crab tank, trizooka/inkzooka, and even booyah bomb can be hard from pretty far or even across the map. It makes it easier to look out for players
@mangolie21
@mangolie21 Год назад
Another unerappreciated thing about Splatoon 3 is the HD rumble. It is done extremely well in my opinion, and if you pay attention to it it's awesome to feel the difference even in little things like swim speed. I have a friend who has rumble turned off and he's missing out on a lot imo
@Teds3
@Teds3 Год назад
I also have rumble turned off but I never thought it'd have a big impact on gameplay, might have to try it out one day
@ochuspin
@ochuspin Год назад
The charger’s different amounts of rumble based on charge is great
@AngelCakez
@AngelCakez Год назад
OMG Jojo's reference! Anyways, yeah I really liked how sound design was used to help with enhancing that S3 look and feel gaming experience!
@boxo-by
@boxo-by Год назад
I’ve always loved splatoon’s sound design! The sound design during splatfests pumps adrenaline directly into my blood. The way everything echos in the crisp cold air energizes me
@poncy4357
@poncy4357 Год назад
Personally? I couldnt agree more, and tbh, that thing of the gal sound effect? Im gulty of doing that as well, idk why, is almost like sayng "pew pew" while faking shooting when you was a kid
@momsaccount4033
@momsaccount4033 Год назад
Editing goes hard gawd dayum
@corn2454
@corn2454 Год назад
The sound in Splatoon 3 is like genuinely super important to me. I deal with sensory overstimulation, so with all the bright colors, loud noises, and hectic music going on it can be nigh impossible for me to tell what's going on. But sounds like specials going off, and ink shot sounds are incredibly important for me when it comes to identifying what's happening. If the sound design weren't as good as it was I kind of doubt I'd even be able to have nearly as much fun with the game
@reefslider1
@reefslider1 Год назад
me who plays splatoon while listening to music
@KaiKoi8001
@KaiKoi8001 7 месяцев назад
I remember a conversation with my friend where I explained this. “Hey why is your sound up so high??” “So i can hear?” “Uhuh..”. For the sake of it lets call my friend Jay “Jay how on earth do you think i keep splatting you?” “Idk i wanna know that too. Skill? Wait how are you finding me.” “Sound my dumb friend SOUND” Essentially i used sound to find where he was and splat him. I use this all the time. I have like every sound memorized. I realized i play better with sound and absolutely TRASH without it.
@daybreakeranthem
@daybreakeranthem Год назад
Wtf do u play it on then if not tv or handheld
@MegaManNeo
@MegaManNeo Год назад
I feel like the reason why the sound design in Splatoon and other Nintendo games is so good is because these are sounds we always expect from performing certain actions. A while ago I watched a video on I believe Mario Kart 8's sound design which goes similar routes and adds even more layers to its music the further you are in menus until you start a race. I have my headphones connected via Bluetooth for the most part but even then having the ability to hear where opponents are is really great and I never thought about it exactly until now. Also hooray for Granademan's theme in the background.
@makayla7749
@makayla7749 Год назад
You singlehandedly convinced me to start playing Splatoon with headphones thank you!! Also I agree that paintscraper sounds hella better with base
@DeletedCharacter
@DeletedCharacter Год назад
Fun fact, sometimes when I hear the sound of a booyah bomb being activated I'll spam booyah without thinking just to realize that it wasn't from our team
@kepler69a
@kepler69a Год назад
Finally someone else has said it!! I've played music for almost 10 years now and its so hard to describe how essential sound design is!! The first tip i give people when i give improvement tips is to ask them to get headphones and/or pay attention to the sound effects specifically! The best way i taught myself unconsciously about the telltale sign of an enemy (eg, booyah bomb activation) was to play with a scope the second you hear the zip caster sfx you've gotta go 🏃
@hydrodynamo6558
@hydrodynamo6558 Год назад
Imagine having headphones. Couldn't be me It's me. I have headphones.
@DragonBreathMusic
@DragonBreathMusic Год назад
10:52 For those who don't know much about music, The standard method of playing that the cellist uses in the normal Salmon Run songs is called arco, where the cellist uses a bow on the strings. However, there is another method called pizzicato, which is only plucking the strings with one finger, and it ends up being a lot quieter. Not only that, but the extremely loud guitar amp timpani is absent in the tutorial theme, and most of the snare drums samples have been changed to a much quieter kick drum sample.
@mystic5175
@mystic5175 Год назад
Damn, I might try practicing other abilities over ninja squid now, cool video dude
@Teds3
@Teds3 Год назад
Hope it goes well for you, thanks for watching!
@mystic5175
@mystic5175 Год назад
@@Teds3 ofc
@Autistic_Menace00
@Autistic_Menace00 Год назад
Sound design is genuinely one of my favorite things about the Splatoon series it makes me so goddamn excited
@hikaru9624
@hikaru9624 Год назад
Love how you're going on about sound details when I heard the Megaman osts in the background of this video.
@seishonagon8468
@seishonagon8468 Год назад
UMINEKO REFERENCE 12:33 UUGOOOAHH BEATROOCHIIEE
@Teds3
@Teds3 Год назад
This is truly the best day, Higu and Umineko being noticed by others finally 🙏
@seishonagon8468
@seishonagon8468 Год назад
@@Teds3 You're a based fellow my man.
@Teds3
@Teds3 Год назад
@@seishonagon8468 Appreciate it, I have to let other people know of peak
@ChristophJakob
@ChristophJakob Год назад
Very nice video, I've been thinking about making a video about the Sound Design myself at some point, but wouldn't have known how to approach it. The "sad fate" about Sound Design is that it's taken for granted and usually only ever gets pointed out if it's unsuitable or just plain sucks. Paying attention to audio cues can really enhance your experience and potentially improve your overall playing.
@TheRidiculousR
@TheRidiculousR Год назад
9:40 i'm also a nerd emoji then, and i dont even play competitive and hardly even touch ranked- salmon run best mode
@carbnchaos8136
@carbnchaos8136 Год назад
Salmon Run sound design is frankly INSANE. everything has a sound effect, even if it feels like it doesnt (Looking at you, EELS.) I play handheld while also listening to yt or a vc through headphones on my laptop, and even then, the SFX of SR help me out so much, from a stinger's whrring to just a maws letting off sirens- it helps you react to things so much more than you think. even night waves like seeking have sound cues, with higher gusher heights making higher pitch tones, every visual aspect has an aural aspect too. SR just has an insane amount of depth to it, and the audio aspects only deepen that hole- i still cant figure out the steel eel sound cue ;-; I could go on and on, but id probably go on a tangent, so ill leave it here.
@Teds3
@Teds3 Год назад
I notice Steel Eel sound cues by the sound of metal kinda hitting each other when it moves, and the ink makes a similar sound to splash wall. Hope that helps
@MrMalix
@MrMalix Год назад
Above all else, Splatoon sound effects give me the happy feels :)
@luovalola6022
@luovalola6022 Год назад
i came into loving sound design from breath of the wild (could talk for literal hours about the different sounds weapons make and how stealth levels not only effect your footsteps but how much your clothes/weapons rustle) and its been one of my favorite things ever since
@thexwhats2989
@thexwhats2989 6 месяцев назад
0:04 atLeast you didn't put match making up there
@silvadic2207
@silvadic2207 Год назад
6:57 “We are coming to break your Kneecaps.”
@ChampionDelta
@ChampionDelta Год назад
I always think of this wherever i think of how a movies made. Cause all we get to see is the finished product, but someone had to figure what the batmobile sounds like, or lgihtsaber sounds when they clash. Theyre small details that become iconic in there ownright yet go under appreciated. They add a lot more iconography to the world and increase immersion. Imagine watching a movie or show with no sound effects just background music sometimes. The sound of vaders breathing is iconic and id encourage all of ya to look into how film makers make these easily recognizeable sounds!! Its pretty interesting ;)
@CoralCopperHead
@CoralCopperHead Месяц назад
"Imagine watching a movie or show with no sound effects just background music sometimes." Huh, yeah... imagine that. *Coughs in the Silent Film Era* That would be crazy.
@Huskie297
@Huskie297 Год назад
I'd love to have a sound quiz!!! I adore listening to the game sounds and have so many of them memorized. Also I have bad eye sight and issues processing visual stimulation, so I heavy rely on the audio to play at all, so I'm real happy that people are talking about this haha.
@splatommy7527
@splatommy7527 Год назад
I thought the thumbnail means wifi 😅
@Teds3
@Teds3 Год назад
You weren't the only one lol
@LampOsm
@LampOsm Год назад
i never thought you'd bring up jjba rn :D
@SiSoz
@SiSoz Год назад
That kraken peirce...OOOH!!! 💯🙌
@f1shn0td3d
@f1shn0td3d Год назад
Who made your OC? I need to hire them. Also, I’m sorry, but WHAT abo it the boy band???? Sorry I’m just confuzzled.
@Teds3
@Teds3 Год назад
Very close friend of mine drew it for me, and its just a small joke I had in my head lol
@vyenix
@vyenix Год назад
hi i’m now your nr. 1 fan you have no choice
@CJ_Hyperfresh
@CJ_Hyperfresh Год назад
Great video concept with really well-done editing! I love a lot of Splatoon sound design as well, and it's insane how iconic and satisfying the sounds are in this game. A sound that's SUPER ‼️ for me is the Trizooka activation sfx. Without even knowing where the opponent is, I instantly fear for my life LOL. I also love how the music in the Splatoon universe is so complex that a lot of players can tell what band/members are included in a song when a new one is released w/o knowing the artist first. A lot to love about the tiny details with this game series! 🎉
@Teds3
@Teds3 Год назад
Appreciate you watching, people definitely picked up on the trizooka start up sound from too many trizookas and it'll probably be the same for inkjet and zip now lol.
@CJ_Hyperfresh
@CJ_Hyperfresh Год назад
​@@Teds3For me, it was actually before TMT (personal beef since day 1), but yeah I agree haha
@MrFourchords
@MrFourchords Год назад
HI
@NIMPOP
@NIMPOP Год назад
My favorite part about Splatoon 3's sound design is the sound of my character drowning after I dodge roll into the water.
@Teds3
@Teds3 Год назад
This is the realest comment on this video
@madamstasis
@madamstasis Год назад
THIS IS WHAT IVE BEEN SAYING
@mindscarp
@mindscarp Год назад
I really like that when some specials are about to expire, they make a very distinctive sound. I have memorized the expiration sound effect of Zipcaster, Inkjet, Kraken Royale and Crab Tank.
@joshbernard7450
@joshbernard7450 Год назад
Hey! Great video! Music education major here! I can tell you at 7:34 the first part of the tacticooler chime ends off on this high note that does not resolve until you pick up the cooler and then the cadence finishes itself. It's a really cool little tidbit I noticed just while watching this video!
@ViVaLaRan
@ViVaLaRan Год назад
Shouts out to Higurashi
@CodeKirby
@CodeKirby Год назад
you could have just played the tacticooler sound and I would have been 100% convinced
@ThisIsLin138
@ThisIsLin138 Год назад
2:51 HEY...thats fair...
@_arttime360_
@_arttime360_ Год назад
the outro is amazing
@scribblecloud
@scribblecloud 10 месяцев назад
you have no idea how badly i want like a full 40 minute video just going in depth on showcasing and talking about each separate weapon and special sound omg
@WhyUBully957
@WhyUBully957 2 дня назад
2:50 exactly why I use splash and sploosh (:
@maplemiles3381
@maplemiles3381 Год назад
Plus the dev team has continued to make the game so much better. I have been playing since Splatoon 1
@apostleoforder
@apostleoforder Год назад
i'm so glad there's a video about how good the sound design is! i've had trouble presenting the idea to people without immediately having to sound crazy by saying "people legitimately make ASMR videos with how this game sounds and how the background ambience is" great video! thank you so much!
@CoralCopperHead
@CoralCopperHead Месяц назад
...You mean those videos that sound like people chewing directly into their microphones? Those are horrible, they sound like people chewing directly into their microphones.
@apostleoforder
@apostleoforder Месяц назад
@@CoralCopperHead i don't usually care for them myself either, but the fact that going into Recon provides you with a complete soundscape and a quiet environmemt to listen to your own gameplay can and SHOULD be praised more often. usually it doesn't do anything for me, but a nice breeze, the water's edge and a distant squid beakon is the bee's knees to me
@CoralCopperHead
@CoralCopperHead Месяц назад
Bleh. I agree, but making _every_ weapon sound different, even within its own category, gets confusing when you have dozens of audio cues to keep straight that are all variations on "splat."
@CitrusThings
@CitrusThings Год назад
I wonder if I loose stereo when I play through OBS?
@Tiquono
@Tiquono Год назад
There have been too many times to count where I avoided a flank just in time because I heard the enemy behind me
@GoldieBoBoldie
@GoldieBoBoldie Год назад
9:08 *gay bowser*
@wilywillyy
@wilywillyy Год назад
AWESOME VIDEO!! I think your background music should be louder tho- especially for the bangers!
@OmegaChip
@OmegaChip 2 месяца назад
I only recently got back into splatoon after quitting about a year ago, while I was gone I played a lot of a game called "Hunt Showdown" in which the sound is not just a neat thing to help you, but you WILL lose each time if you're not good with that kind of thing. Now in the past I never realised these things but now that I've practically trained myself to always listen carefully, this is really helpful.
@lechefjuancarlos
@lechefjuancarlos 6 месяцев назад
PART 5 IS THE BEST PART!!!! (side from giorno, the main character, lacking any form of emotion and character throughout the anime, despite the manga's great efforts of conveying life) also Gold Experience on top
@Alfenium
@Alfenium Год назад
Its most underappreciated aspect is the sheer amount of new lewds we got.
@Freelancer837
@Freelancer837 2 месяца назад
WIth how Splatoon has become a series for loser competitive players, I'm sure sound design would be much more appreciated if it was on a console or platform that was made to actually allow the use of headphones. Like every other game made for loser competitive players. All that said, this isn't really underappreciated or unknown as it's one of the most careful parts of game design in any game. Not really special to Splatoon at all.
@Sapple498
@Sapple498 3 месяца назад
I love Splatoon music. I think sound design has been masterfully crafted. But placing music onto all of the other sounds completely ruins it for me.
@lightbluesquid
@lightbluesquid Год назад
The sound design of the franchise is just perfect. 'Nuff said. 😎 ALSO MINCEMEAT MAP DESIGN JUMPSCARE BE SCARED BUCKO XD
@kawaiizzythefrog8952
@kawaiizzythefrog8952 Год назад
Love your avatar! Immediately subscribed, something about your video style is so appealing!
@lechefjuancarlos
@lechefjuancarlos 6 месяцев назад
easy quiz. I memorized all the salmonid boss sound effects, special weapon sound effects, and main/sub sound effects purely from experience trauma
@draconic.4571
@draconic.4571 Год назад
10:26 rip🪦⚰️
@RikkiJk
@RikkiJk 7 месяцев назад
I've been thinking about this for ages!! Unlike every other game i play, I'm very support-focused in Splatoon, mostly staying back and inking base/covering turf and helping out where i can. So i have my back turned to the rest of the battle a lot- and the sound design is so astronomically helpful then. Just by sound, i can hear from across the map what specials the enemy team is using- the Tacticooler jingle, Tenta Missiles firing, and especially the highly audible Booyah Bomb, whose sound I've come to memorize (since i use it myself- Aerospray RG main.) Along with that, i can hear my teammates respawning behind me. And the most important part: the enemy team's weapons. I'm getting to A rank now, and i'm Profreshional in Salmon Run, so I've managed to get a feel for how most weapons sound. And when i have my back turned to the battle, differentiating between the Hydra Splatling in the middle of the map and the charged Splatana Wiper right in my base (get out) is essential so I know where to go for safety or assistance.
@Leo-rq2bk
@Leo-rq2bk 8 месяцев назад
omg good splatoon content with quality higumineko memes... we don't deserve you
@Nonaud83
@Nonaud83 Год назад
1:38 I agree. *torture dance intensifies* 🕺
@Doppiohh
@Doppiohh Год назад
VOCAL PERCUSSION ON A WHOLE NOTHER LEVEL COMING FROM MY MINDD‼️‼️
@MagnaPawn
@MagnaPawn Год назад
The sound design is so good that you can tell when an enemy uses a special. THEY EVEN ADJUST THE VOLUME DEPENDING ON IF YOURE A TEAMMATE OR NOT. So much player improvement can be derived from the sound design alone.
@user-jk2vd3pu1v
@user-jk2vd3pu1v Год назад
Actually, Nintendo's sound team are REALLY cracked. If you look at BOTW's sound design (and ToNK's) then you can really hear and understand just how in-depth and fleshed out thier sound design is.
@3ntropical
@3ntropical Год назад
I love playing splatoon with headphones honestly... until I remember the fact that I don't get stereo from my capture card...
@Ringoismybirdo
@Ringoismybirdo 8 месяцев назад
Why is like every RU-vidr I’ve seen for splatoon octolings like it a 9 out of 10 majority
@JustCrazyDK
@JustCrazyDK Год назад
Definitely helpful. But my hearing's atrocious.
@timebubble8421
@timebubble8421 Год назад
I like how you resemble your audience asking questions as a big buff gorilla
@Teds3
@Teds3 Год назад
Gotta let my audience know they're the goats
@timebubble8421
@timebubble8421 Год назад
@@Teds3 perfect!
@Ana36377
@Ana36377 Год назад
I wonder if the reason I perform better in Salmon Run compared to regular PvP is because I actually listen to the bosses that are incoming! All jokes aside I completely agree with you. Sound design in Splatoon is wonderful and I love how little details just make the game feel more immersive and alive. I had no idea headphones affected how I play and after the video started messing with my headphone settings to make sure I have stereo sound turned on, even if I mostly play Splatoon on the TV when I’m at home (like now - when I go back to university abroad I’ll be playing handheld again and when I’m playing in public areas in my accommodation I usually have headphones on to not disturb anyone else). Besides the games, I also love the little fun details created by sound design in Splatsville - the shop and Grizzco jingles when you go near them, the sound of running water by the stream, the unfortunate Octoling having a stomachache by the public toilet if you stand there long enough, etc. Without it’s excellent sound design, Splatoon (and many other games) wouldn’t feel the same. I’m glad you talked about it in the video! And a great one too! EDIT: I actually found a compilation of all the ranked jingles mashed into one and liked it so much it’s now my morning alarm. Just goes to show how great Splatoon’s sound design is to me that I’m willing to wake up to the sound of the Tower Control jingle every morning.
@georgiagalaxy
@georgiagalaxy Год назад
I’m glad someone finally mentioned Yuki Tsuji in a video ☺️ and also, I’ve always appreciated Splatoon’s sounds and ambience. 😎 8:24 This had me cackling X’D Squids gotta piss. Btw I used to play Splatoon 1 and 2 with headphones pretty often, and that indeed helped me concentrate easier 👌🏻 it’s great to hear your opponent!
@slay627
@slay627 Год назад
Sloshing machine is my most played weapon only because the direct sound effect makes my brain tingle ᔦꙬᔨ
@ArtAngelMouse
@ArtAngelMouse Год назад
"Salmon Run has good sound design" except Stingers because the pans need to *CLINGY-CLANK* across the whole map when it spawns because it takes half my health if I have latency to the host (which I likely will, I live far away from everyone) the instant the beam shows.
@PURPURAT
@PURPURAT Год назад
Me with hyper-focus hearing and hearing everything Ted mentions on accident: B) B:|
@jaxd126
@jaxd126 Год назад
I have 1600+ hours in Splat 2- so like, I started taking Splat 3 super seriously and I started hsing my headphones, and it's WILD how much u can discern just from sound in this game lmao. Great vid, hyped for the next part
@mrjr1566
@mrjr1566 Год назад
I habe to say that this is truly one of the best edited, entertaining and informing videos I have EVER seen from a small Splatoon content creator. I can really tell how much effort was put into this video and you kept me watching it all through to the end so just wanted to give you a huge compliment! Please keep this insane quality up I was really enjoying this ^^
@micheleulrich9479
@micheleulrich9479 4 месяца назад
I totally agree with you I love the sound design of splatoon specifically how they made it.
@FrenchFoxy
@FrenchFoxy 6 месяцев назад
This is kind of why I stay away from competetive games now. I noticed all this beautiful sound design, but I am at a huge disadvantage since stereo sound feels like a knife stabbing into my skull. I need to have mono audio on or I'll be in pain. This is even something I experience outside of video games. So yeah, sucks to not be able to use stereo sound to tell where my opponents are unless I want to suffer, but I do think that people without my problem should have it on 100%
@AgentMajin008
@AgentMajin008 Год назад
As someone who plays 99% of Splatoon in a voice chat or listening to a podcast instead of the game, the sound design/ sound cues of specials, swimming, bombs, and whatnot *really* makes a difference. You look borderline psychic when you hear the enemy around a corner/above/below you and they have no idea you know they're coming. Ranked mode means plugging my headphones into my TV and listening intently because odds are, you'll hear an enemy or a bomb coming, or a Booyah bomb, or the distant sound of a special firing off before you see it, and you can react accordingly. Salmon Run too. You will KNOW when that Scrapper is nearby because you'll hear revving/braking noises, or the Fishstick because of their little chanting, Steelheads charging their bombs, etc. My recommendation for TV users is, if possible, get a really long headphone cord and plug it into the TV or Switch (if possible, run it up along the ceiling so people can't trip over the cable. This goes double if you have small kids or pets around). The Switch's bluetooth for headphones is godawful and I've had multi-second lag between an action on screen, and the sound coming in. Listening is a great advantage for this game. You don't usually have to "train" to know the sounds either, generally you'll just hear them whenever you use a weapon/sub/special, and when you hear it coming from somewhere else, you'll know to look out. Hearing Ninja squid swimmers will take practice, but that's an exception in my experience.
@ZtotheMills
@ZtotheMills Год назад
I totally agree with, and understand the intent behind making the music not able to be turned off. Cuz it really would be too big of a benefit. And I already play with stick instead of motion, so I don't need to go up against players with even more of a leg up on me. But still, seeing a game without proper sound options drives me up the wall and just feels WRONG. I hate it. (Also since Splatoon 1, I have been calling 52 and 96 the 'Thup Thup Guns' entirely due to their hefty firing sounds)
@unnamedauthor9901
@unnamedauthor9901 Год назад
also if you have 5.1 surround sound splat3 supports it! absolute game changer
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