In my opinion,R-R-G-B (Knight)is the best combination. Why? You have more power in weapons and more health,aiding In wars. You can ally with another empire easier. You produce more spice,meaning more money. But,if you don't like Knight's Summon Mini-U,you can take advantage of Spice Savant to get money and change your archetype.
This is probably very dumb of me to ask but… you keep your old consequence traits when you change your archetype right? Then change it to something like, idk shaman (just an example, you can change it to whatever) and you would keep your spice savant trait. If so then that’s the most op strat ever.
Ecologist seems like the most peaceful archtype. Hippies (Shamans) can get violent sometimes. And plus, if you get that archtype, you have a reason to get obliterated by the Grox.
For the Knight , I prefer RBGR ; the weapons are better , the speed is better, the aliens are more sympathics, and you don't have pirates on your colonys. I love the knight end, and you can have a clone of yourself when you want ! (I think to the run to the center of the galaxy , he's very useful)
Of course, there is an archtype not mentioned here, but that's because it's not worth mentioning: The Wanderer. You get it by starting at the Space Stage. However, the reason it sucks? it has no, i repeat NO archtype super ability.
Honestly imo the “super power” is having your home-world be a normal T3 planet in the space-stage. This means more spice generation and better defenses. Which I personally would take over “summon pirates” the most useless ability in the game.
I did some research on how many times you chose a history color for a recommendation. per stage. I found that the most recommended for the cell stage was red, Creature was red, tribal was red, and civ was blue. It led me straight to the knight. and the recommended was the exact same order as my research. Not sure if it was just a coincidence or if my brain suddenly became rough.
I personally thing being balanced is easier, because: Cell: You have a wide variety of food Creature: You can kill or befriend regard or regardless their relation Tribe: There is always at least one hostile tribe Civil.: Free money Space: More free money
The "Lava Bore"? Yeah, that's the glitch I was talking about. I'm not sure if it's possible to do it willingly, especially since Maxis have tried to patch it out before. You could ask on the Sporum I guess, I don't know how to do what you're asking. =s
its pronounced Shaw-man and I have a question reguarding the process to get the diplomat trait I just tried the set parttern that you gave me to try and it has flipped me out to religious every time any ideas?
If you become a warrior by just playing the game can you become a scientist without the scientist logo in your creature time line and / or would you get the power that the archetype that the scientist does THANKS
To find out which empires are which archetype, 1. listen to their voice, each archetype has its own voice for an NPC empire, 2. ask them, go to the diplomacy section and click on, the ask about them button and they will tell you about their philosophy, each philosophy corresponds to one of the archetypes. See Luminar's other videos to find out which philosophies and voices correspond to which archetypes.
@MiguelAlves1337 im not sure i get it....i got the game but waiting for a freind to get it to work for me(stupid macafee)...do you mean do a stage twice???
@Quackoid Yeah, but for creature you need both social and aggressive parts which can cost a lot of DNA. Same for tribal, disallowing the gathering and fishing tools. In civilization, if you don't start as an economic city it's hard to become one as they're commonly conquered very quickly. The whole game is nicely balanced like that.
I tried your knight archetyp reccomendation. I'm now in civilization, but I am religous and there are NO economic cities for me to capture and become economic. Help?
@darksuperganon I achieved it on hard settings. It just makes the game even more challenging which I like. Tip for going blue in civilisation is to quickly make friends with a military city and buy it. Then keep it military. That way later in the game if there is a civilisation that you can't befriend them to trade with them, you can kill them. Best do it early though, i find that religious cities take over as well. Great challenge though, made civilisation last much longer then usual
Thanks, I've found this giude very useful. BUT......I started in creature stage and became a Scientist in space, although you say it's impossible. I did red-blue-blue :P
@OverloadXXXXXX You can only be a Wanderer by starting directly at Space Stage. You can do missions to switch out of it, but not into it. Once you've lost Wanderer status, it's gone for good. This isn't as bad as it sounds, really.
Rick Astley That's relatively easy. Try going from religious to economic. I spent 2 hours trying to do that yesterday, because the godamm orange cities declared war against me because I was religious and my borders were to close to theirs. Btw, they had boats, planes, almost every single spice fountain in the planet and almost every city. Thank god the reds helped me.
Sadly, Changing archetypes doesen't give you anything exept the Powers... Would be awesome if the archetypes actualy give some bonuses or something like that, or changing the way your race speaks, and the voice or your race... Would be better.
I mean the Space Stage Bonuses for earlier stages kind of count (like faster travel) but I guess Archetype *specific* bonuses are what you're talking about and I can see that being neat. Diplomat: Increased chances of successful negotiation. Ecologist: Terraforming tools are more efficient (work faster, use less energy, etc.) Scientist: Increased likelihood of finding anomalies and artifacts. Trader: Empires are more likely to accept lower bids and trade progress is faster. Warrior: Enemies you are attacking are more likely to bribe for mercy and pay more. Shaman: Attacks on your colonies are less likely (good for newer players that typically get Shaman if it's their first time) Zealot: Uplifted species are more likely or guaranteed to be Zealots and will respect you immediately. Bard: Positive relationship modifiers are doubled while negative modifiers are halved (rounded down) Knight: Allied ships in your fleet are more resilient and do more damage.
For those interrested, I became a knight like this: Cell: Carnivore Creature: Carnivore Tribal: Peaceful (music) Civilisation: Started out as Religious, but after taking over a Economy city I bought out all the other ones. So: R-R-G-B
there is a way I figured out. You know undeveoloped tribes. Well when you take you vehicle and destroy a tribe hut you are rewarded. It can be money or a new vehicle. Granted it will only give you one vehicle per hut, (that is if the hut gives you one) which can be painfull taking over citys but it can be worth it depending on the path you want to choose
its not a glitch, they just cant switch from military to economic if you start at religious, once you advance if you are good enough economic you will be
(Very late) Zealots have a powerful conquering exploit' you can befriend and take over at the same time, you piss off everyone around you, so do it to them to, however I suggested knight, rrgb, as you get a ship with more health, you do more damage, you have a plus 10 relationship bonus, and you get a more efficient produce of spice, not to mention the knight trait gives you a mini clone of your own spaceship to fight with you.
actually, diplomat, zealot, and scientist ARE possible when u start from creature stage, all u do is too of one color, and one of the other color, it worked for me, like diplomat from creature stage, i did= adaptable, friendly, & religious, i got the diplomat archetype.
@ultimatemew12 Shamans are not violent--they are the empires that talk about being one with the world. The violent religious empire is the Zealots, who worship Spode. (sry for replying to such an old comment, but it needs to be corrected!)
@ultimatemew12 haha. I think I played for at least 6 months before actually investing the time into checking out the different empires, so I think the "religious stereotyping" in Spore is pretty normal. XDD
when i started out in spore i though tyou could only be a warrior shaman or what ever the blue on was but i made a sienticet so i could conquor empires with ease unfotunitly it breaks the galactic code of no superweapons. i dont even aced like one i just go around pwning faces :\ so im basicly a warrior with little time to kill