YOOO 35 SECONDS ON THE DECK PROFILE, WHAT A SPEEDRUN might shave off another second or so if you apply the end-of-scene-skip you did when transitioning from princessprite to dullahan, but other than that jokes aside, i love spyrals as a theme man, i might lowkey look into this deck
Dullahan is not once per turn so u can add back the spell again in combo 1 and use fix to discard it , very good video honestly , forget that quick fix and machine dup gets u this farr nowdays hahah
For Combo 1 wouldn't it be better to make I:P? That way you have the option to make SP or Apollousa on opponent's turn? Or do you just like having Double Helix around and hopefully survive the turn? Also thoughts on Horus engine to play around droll?
Good question Tom. We actually can’t make IP in combo one since we are using a link as a material, but still a good thought! I can’t see myself squeezing Horus in, no cap I’d rather crossout, but that’s me! Thank you for your comment!!
@@calumdowse864 you can try barricadeborg blocker, it kinda unclogs your hand, but for that you would need the spell/traps who sp. summon spyrals(rescue and mission)