You can definitely see how the game is more and more unfinished towards the end, especially the flight level. That and the lack of "butterfly dispensers" really makes this version of Spyro the hardmode one. The invisible walkway reminded me of a similar part in Dark Souls 3. The unfinished blue goop at the bottom of the ravine was kind of mesmerizing and Jacques really kept us in suspense at the end. Glad the game figured itself out after the gem animation.
i was wondering when the game was gonna start to look more like a beta... at least due to it being unfinished, we didn't have to hear those damn sound effects in the flight stage kinda actually like the green color for the superflame, even if it makes no sense. very acidic 😁 not hearing Lofty Castle's music is a little disappointing (that's my fave level) i can't even imagine what the "Machinist" world is gonna look like. prolly not great if this world is so busted 😁🍿
Yeah there's a lot of great music in that world in the final game that's not in this version sadly, also the machinist world is really odd and unfinished as well.