Let's hope for more EU timezone friendly playtest days soon. Recorded on Harmony. Music: Marilli IV - Michel Banabila Sound Station 14 - Donchan Into the Fog - The Budos Band Discomania - Piero Umiliani Voodoo Therapy - Flashbaxx
The c20 especially for some reason seems really finicky with bolting. I mean guns in general are more clunky than they were, but always seems worse with the c20. I also hope to have more EU friendly times soon.
Yes, I believe it's definitely a bug where pressing Z both bolts the gun and wields the gun, having one action take priority over the other but the client side prediction showing the wrong text.
it's definitely bugged, i usually after the update go out of combat to right-click and bolt the c20 but for some reason sometimes it does not bolt even when it shows that it did it and you are just unable to fire. Even unbolting and then bolting does not fix it. It's really weird
@@SuperDicq oh yeah ive had this happen a few times, when pressing z to wield weapons now, it always cycles a bullet and wield the gun at the same time. Ive noticed it alot as a nukie and it annoys the hell out of me. I hope a change gets done soon to fix this issue
I think the two schmucks running in (well, one was being pushed by the other) and slipping on the same water puddle at the same time is the perfect cherry on the explosive cake
I think the best confidence boost is realizing that making mistakes is actually a good thing in games like this. It's a RP game, you don't play this game to "win", you play to have fun. If nobody made mistakes this game would be very boring. Making mistakes (accidentally giving back contraband) often leads to fun (sec exploding).
Had a warden game where I was challenged by a janitor to 1v1 combat. Accepted, and got beaten in Core's boxing ring (their mop vs my harm baton). 10 seconds after I was put in crit Nukies breached the armoury. There's always worse fish (I had fun, which was what i considered more important).
@@SuperDicq Exactly. It's more enjoyable to facilitate others, force errors and cause issues than to play perfectly. In other videogames you can find a "shoot to miss" rule to make chases more interesting than "you got a bullet in your head within 3 seconds, it's over", for example. Space Station 1X is more about the collective events than the individual situations in the end. One guy slipping on a puddle isn't much, but one guy slipping in a puddle after a tense fight is comedic timing you can't get elsewhere. All in all, maybe I should leave some mining explosives out for the next antagonists...
The multiple stages of incompetence witnessed in this video is astounding... And who's side was that lawyer on?! Guy was practically ready to lynch you with the other officers
most things in that security department were like, watching a car crash in slow motion, heading in to specifically kill me in the security hall there, again, really really funny the second you step back and look at it, great round
I wouldn't care it bare bones but I wouldn't call it finished either. I feel like 90% of SS13 features are there. The most notable missing ones are surgery and AI. However SS14 also has a bunch of features that SS13 does not have, such as full directional space ship movement, the Salvage department (with procedural generated dungeons and such).
If you played ss13 during the ssethtide it's mostly the same as ss14, but newest ss13 codebases are way more complex than ss14, however ss14 devs seem to fundamentally disagree with ss13 power scaling so the two games will probably never be the same thing.
Man I knew you were in there awhile while they fumbled your sentence about because you'd been gone so damn long. I was your CE. Knew I should have said something.
They didn't use to this janky. There was a recent update to their mechanics that requires you wield most guns with two hands now, unfortunately this button conflicts with the button that was previously used to bolt the gun. I'm sure this issue will get fixed soon.
Yeah distractions help a lot in this game during syndicate rounds. I remember one round on Salamander where me and two other syndies who teamed up were able to get away with basically everything because at the same time some dude was holding the captain hostage at the bridge.
@@SuperDicq fair enough, I guess I didn't see much of what happened behind the scenes -- it looked to me like it was really the warden talking the sentence down, but maybe he never would have done that without the lawyer
@@TheNodrokovI was the lawyer, the warden gets the final say in sentencing no matter what so a lot of it is making sure the warden is on good terms with you and actually understands whats going on
@@Lightcraftin ah yeah, that makes sense. I've never played lawyer or warden before so I guess I really don't know what's supposed to happen. Good job getting the sentence down to 9 minutes!