I FORGOT about this round. This was such a knowledge check failure. I was so focused on keeping you out of direct combat as HoS and got bamboozled by the damn trash chute.
Oh yeah. Watching the replay for this round later was mindblowing because when you and your officers were inside the bridge THEY were already inside the disposals waiting the entire time until I was alone!
It's good my guy. You don't need to play ss13. You don't need to know anything - there always will be people who will to help you. Don't be afraid. Join us.
All of us started somewhere. Getting into SS13 is horrible because you'd need to deal with the unholy child of Satan that it called the Byond Engine, I would not even consider that and just jump straight to SS14 if this is your first time playing. You don't need a permit/whitelist to join the official Wizard's Den servers, they are open to anyone and it is where most new people start as they are also the official servers of the developers of the game, so they are the most "vanilla", clean and simple SS14 experience without mods and such. If you're bad at the game that is not an issue at all. People playing are very willing to explain things from my experience, they often love roleplaying a teacher/student scenario. You will not be instantly banned for like not immediately understanding all the rules yet, just don't break rules on purpose obviously. Of course I would suggest you to play a passenger as you literally have no job that way. So you can just walk around the station, interact with random items, talk to people at the bar and generally just observe what is going on during a round. You will probably be super confused of the chaos incarnate that is any random game of Space Station, but that should quickly fade in about 2 games or so when you can maybe start trying out simple jobs with low impact like Janitor or Service Worker. If you're still scared of joining a server I would suggest you at least prepare yourself by watching some beginner oriented Lintenhead tutorials like this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--IEyakXaiI8.html
The grasshopper garden(noob friendly wizard den server) is pretty chill and the department heads generally take time teaching the roles to their department's assistants
@@SuperDicq Oh so that means the Ninja decided to help crew probably because they couldn't escape through escape pods or was going to take too long to do so.
I mean I have no idea why he decided to visit to the AI core with just a single security officer when the borg spotted "multiple bloodred hardsuits". He had it coming.
I remember doing the exact same thing when I rolled chaplain (except I used a knife instead of a needle). Only thing I did differently was I had meatspikes with monkeys all across the room, broke all the lights, and covered the windows in red carpet. I converted many that round, and there was even a sec in on it. Captain ordered this "blood cult" to be put down, but we survived, and I was pleasantly suprised to find that my disciples had flooded the evac shuttle with blood as I arrived.
I am sorry who causally stashes their emag in maints? Like I get you can find cybersun pens and stuff in maints, but someone had to pay for that emag and leave it there.
i played as joseph (hos); that holoparasite in the end SCARED me. i knew you had a holo, but i had no idea you were disguised as hop. it was only at centcomm sec it clicked in my mind also funny potassium water bombing the RD......
lil tip: when editing only scale in full integer, like x2 or x3 and use nearest neighbor, point scale filtering (or whatever it is called in your software) for scaling. It keeps the pixel crisp~.
Thanks for the tip, I actually use 2x scaling, but the recording quality and render settings I use aren't the best. I used to have a livestreaming setup (so bitrate optimized) and I kinda just used that for recording too. I should honestly set up different profiles for that.
Blowing up the blind Research Director was absolutely unneeded. Even if it was an objective you didnt even get perma kill them. You just straight up blasted a blind person. OBJECTIVE: FUNNY, ACHIEVED There should just be "do something OBSCENE for the FUNNY" specifically for Clown job every round.
Of course blowing him up was completely unnecesary. If I had thieving gloves a pickpocket in this exact situation would have been a lot easier. But the Harmony server actively encourages antags to not just do your objectives, but the rules state that is preferred if you do things make a round exciting and fun instead, so here you are.
the sudden realization of that seci when the holo said damn that's crazy that was a legit you thought i was the hop but it was i A SYNDICATE AGENT moment
Glad my obsession with playing heads made for good advice here. I wasn't going to play holoparasite, but nobody was taking the role so I grabbed it because I didn't want you to be stuck with an NPC one! Also I asked the Ninja about their charge because we (dead chat) noticed they seemed a bit new and didn't seem to know how to recharge lol.
Oh man, That was really funny! I was the ninja that round and got to say I was really hesitant on joining up with you due to me almost having all my objectives done and didn't want to risk getting ratted out. You did amazing it seems! And sorry I couldn't give you the sword. I kind of lost you and thought the crew was on evac so I stayed on the side of the evac shuttle but got blown away from the thruster. Good job on your green text!
Hey SuperDicq, I've got a round you may be interested in spectating. It was on Vulture a week or two back and it's got some really interesting lawyer shenanigans. I was a lawyer who ended up trying to get another lawyer acquitted when both were syndicate. If that sounds interesting, check round 55087 on vulture. It was from June 1st.
I wouldn't care it bare bones but I wouldn't call it finished either. I feel like 90% of SS13 features are there. The most notable missing ones are surgery and AI. However SS14 also has a bunch of features that SS13 does not have, such as full directional space ship movement, the Salvage department (with procedural generated dungeons and such).
If you played ss13 during the ssethtide it's mostly the same as ss14, but newest ss13 codebases are way more complex than ss14, however ss14 devs seem to fundamentally disagree with ss13 power scaling so the two games will probably never be the same thing.